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							- #define VCMI_DLL
 
- #include "CCampaignHandler.h"
 
- #include <boost/filesystem.hpp>
 
- #include <stdio.h>
 
- #include <boost/algorithm/string/predicate.hpp>
 
- #include "CLodHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "../StartInfo.h"
 
- #include "CArtHandler.h" //for hero crossover
 
- #include "CObjectHandler.h" //for hero crossover
 
- #include "CHeroHandler.h"
 
- #include <boost/foreach.hpp>
 
- namespace fs = boost::filesystem;
 
- /*
 
-  * CCampaignHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
 
- {
 
- 	std::vector<CCampaignHeader> ret;
 
- 	std::string dirname = DATA_DIR "/Maps";
 
- 	std::string ext = ".H3C";
 
- 	if(!boost::filesystem::exists(dirname))
 
- 	{
 
- 		tlog1 << "Cannot find " << dirname << " directory!\n";
 
- 	}
 
- 	if (mode == Custom || mode == ALL) //add custom campaigns
 
- 	{
 
- 		fs::path tie(dirname);
 
- 		fs::directory_iterator end_iter;
 
- 		for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
 
- 		{
 
- 			if(fs::is_regular_file(file->status())
 
- 				&& boost::ends_with(file->path().filename(), ext))
 
- 			{
 
- 				ret.push_back( getHeader( file->path().string(), false ) );
 
- 			}
 
- 		}
 
- 	}
 
- 	if (mode == ALL) //add all lod campaigns
 
- 	{
 
- 		BOOST_FOREACH(Entry e, bitmaph->entries)
 
- 		{
 
- 			if( e.type == FILE_CAMPAIGN && e.name != "TOSBLK1" )
 
- 			{
 
- 				ret.push_back( getHeader(e.name, true) );
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
 
- {
 
- 	int realSize;
 
- 	unsigned char * cmpgn = getFile(name, fromLod, realSize);
 
- 	int it = 0;//iterator for reading
 
- 	CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
 
- 	ret.filename = name;
 
- 	ret.loadFromLod = fromLod;
 
- 	delete [] cmpgn;
 
- 	return ret;
 
- }
 
- CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
 
- {
 
- 	CCampaign * ret = new CCampaign();
 
- 	int realSize;
 
- 	unsigned char * cmpgn = getFile(name, fromLod, realSize);
 
- 	int it = 0; //iterator for reading
 
- 	ret->header = readHeaderFromMemory(cmpgn, it);
 
- 	ret->header.filename = name;
 
- 	ret->header.loadFromLod = fromLod;
 
- 	int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
 
- 	for(int g=0; g<howManyScenarios; ++g)
 
- 	{
 
- 		CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
 
- 		ret->scenarios.push_back(sc);
 
- 	}
 
- 	std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
 
- 	assert(h3mStarts.size() <= howManyScenarios);
 
- 	//it looks like we can have more scenarios than we should..
 
- 	if(h3mStarts.size() > howManyScenarios)
 
- 	{
 
- 		tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
 
- 		tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
 
- 		delete [] cmpgn;
 
- 		assert(0);
 
- 		return NULL;
 
- 	}
 
- 	int scenarioID = 0;
 
- 	for (int g=0; g<h3mStarts.size(); ++g)
 
- 	{
 
- 		while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
 
- 		{
 
- 			scenarioID++;
 
- 		}
 
- 		//set map piece appropriately
 
- 		if(g == h3mStarts.size() - 1)
 
- 		{
 
- 			ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + realSize );
 
- 		}
 
- 		else
 
- 		{
 
- 			ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] );
 
- 		}
 
- 		scenarioID++;
 
- 	}
 
- 	delete [] cmpgn;
 
- 	return ret;
 
- }
 
- CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
 
- {
 
- 	CCampaignHeader ret;
 
- 	ret.version = readNormalNr(buffer, outIt); outIt+=4;
 
- 	ret.mapVersion = readChar(buffer, outIt);
 
- 	ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
 
- 	ret.name = readString(buffer, outIt);
 
- 	ret.description = readString(buffer, outIt);
 
- 	ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
 
- 	ret.music = readChar(buffer, outIt);
 
- 	if(ret.version == 4)	//I saw one campaign with this version, without either difficulty or music - it's  
 
- 	{						//not editable by any editor so I'll just go back by one byte.
 
- 		outIt--;
 
- 	}
 
- 	return ret;
 
- }
 
- CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion )
 
- {
 
- 	struct HLP
 
- 	{
 
- 		//reads prolog/epilog info from memory
 
- 		static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
 
- 		{
 
- 			CCampaignScenario::SScenarioPrologEpilog ret;
 
- 			ret.hasPrologEpilog = buffer[outIt++];
 
- 			if(ret.hasPrologEpilog)
 
- 			{
 
- 				ret.prologVideo = buffer[outIt++];
 
- 				ret.prologMusic = buffer[outIt++];
 
- 				ret.prologText = readString(buffer, outIt);
 
- 			}
 
- 			return ret;
 
- 		}
 
- 	};
 
- 	CCampaignScenario ret;
 
- 	ret.conquered = false;
 
- 	ret.mapName = readString(buffer, outIt);
 
- 	ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
 
- 	if(mapVersion == 18)//unholy alliance
 
- 	{
 
- 		ret.preconditionRegion = readNormalNr(buffer, outIt, 2); outIt += 2;
 
- 	}
 
- 	else
 
- 	{
 
- 		ret.preconditionRegion = buffer[outIt++];
 
- 	}
 
- 	ret.regionColor = buffer[outIt++];
 
- 	ret.difficulty = buffer[outIt++];
 
- 	ret.regionText = readString(buffer, outIt);
 
- 	ret.prolog = HLP::prologEpilogReader(buffer, outIt);
 
- 	ret.epilog = HLP::prologEpilogReader(buffer, outIt);
 
- 	ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
 
- 	return ret;
 
- }
 
- CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
 
- {
 
- 	CScenarioTravel ret;
 
- 	ret.whatHeroKeeps = buffer[outIt++];
 
- 	memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
 
- 	outIt += ARRAY_COUNT(ret.monstersKeptByHero);
 
- 	int artifBytes;
 
- 	if (version == 5) //AB
 
- 	{
 
- 		artifBytes = 17;
 
- 		ret.artifsKeptByHero[17] = 0;
 
- 	} 
 
- 	else //SoD+
 
- 	{
 
- 		artifBytes = 18;
 
- 	}
 
- 	memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
 
- 	outIt += artifBytes;
 
- 	ret.startOptions = buffer[outIt++];
 
- 	
 
- 	switch(ret.startOptions)
 
- 	{
 
- 	case 0:
 
- 		//no bonuses. Seems to be OK
 
- 		break;
 
- 	case 1: //reading of bonuses player can choose
 
- 		{
 
- 			ret.playerColor = buffer[outIt++];
 
- 			ui8 numOfBonuses = buffer[outIt++];
 
- 			for (int g=0; g<numOfBonuses; ++g)
 
- 			{
 
- 				CScenarioTravel::STravelBonus bonus;
 
- 				bonus.type = buffer[outIt++];
 
- 				//hero: FFFD means 'most powerful' and FFFE means 'generated'
 
- 				switch(bonus.type)
 
- 				{
 
- 				case 0: //spell
 
- 					{
 
- 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
 
- 						bonus.info2 = buffer[outIt++]; //spell ID
 
- 						break;
 
- 					}
 
- 				case 1: //monster
 
- 					{
 
- 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
 
- 						bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
 
- 						bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
 
- 						break;
 
- 					}
 
- 				case 2: //building
 
- 					{
 
- 						bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
 
- 						break;
 
- 					}
 
- 				case 3: //artifact
 
- 					{
 
- 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
 
- 						bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
 
- 						break;
 
- 					}
 
- 				case 4: //spell scroll
 
- 					{
 
- 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
 
- 						bonus.info2 = buffer[outIt++]; //spell ID
 
- 						break;
 
- 					}
 
- 				case 5: //prim skill
 
- 					{
 
- 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
 
- 						bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
 
- 						break;
 
- 					}
 
- 				case 6: //sec skills
 
- 					{
 
- 						bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
 
- 						bonus.info2 = buffer[outIt++]; //skill ID
 
- 						bonus.info3 = buffer[outIt++]; //skill level
 
- 						break;
 
- 					}
 
- 				case 7: //resources
 
- 					{
 
- 						bonus.info1 = buffer[outIt++]; //type
 
- 						//FD - wood+ore
 
- 						//FE - mercury+sulfur+crystal+gem
 
- 						bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
 
- 						break;
 
- 					}
 
- 				}
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 2: //reading of players (colors / scenarios ?) player can choose
 
- 		{
 
- 			ui8 numOfBonuses = buffer[outIt++];
 
- 			for (int g=0; g<numOfBonuses; ++g)
 
- 			{
 
- 				CScenarioTravel::STravelBonus bonus;
 
- 				bonus.type = 8;
 
- 				bonus.info1 = buffer[outIt++]; //player color
 
- 				bonus.info2 = buffer[outIt++]; //from what scenario
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 3: //heroes player can choose between
 
- 		{
 
- 			ui8 numOfBonuses = buffer[outIt++];
 
- 			for (int g=0; g<numOfBonuses; ++g)
 
- 			{
 
- 				CScenarioTravel::STravelBonus bonus;
 
- 				bonus.type = 9;
 
- 				bonus.info1 = buffer[outIt++]; //player color
 
- 				bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			tlog1<<"Corrupted h3c file"<<std::endl;
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
 
- {
 
- 	std::vector<ui32> ret;
 
- 	for(int g=start; g<size; ++g)
 
- 	{
 
- 		if(startsAt(buffer, size, g))
 
- 		{
 
- 			ret.push_back(g);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
 
- {
 
- 	struct HLP
 
- 	{
 
- 		static unsigned char at(const unsigned char * buffer, int size, int place)
 
- 		{
 
- 			if(place < size)
 
- 				return buffer[place];
 
- 			throw std::string("Out of bounds!");
 
- 		}
 
- 	};
 
- 	try
 
- 	{
 
- 		//check minimal length of given region
 
- 		HLP::at(buffer, size, 100);
 
- 		//check version
 
- 		unsigned char tmp = HLP::at(buffer, size, pos);
 
- 		if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
 
- 		{
 
- 			return false;
 
- 		}
 
- 		//3 bytes following version
 
- 		if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
 
- 		{
 
- 			return false;
 
- 		}
 
- 		//unknown strange byte
 
- 		tmp = HLP::at(buffer, size, pos+4);
 
- 		if(tmp != 0 && tmp != 1 )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		//size of map
 
- 		int mapsize = readNormalNr(buffer, pos+5);
 
- 		if(mapsize < 10 || mapsize > 530) 
 
- 		{
 
- 			return false;
 
- 		}
 
- 		//underground or not
 
- 		tmp = HLP::at(buffer, size, pos+9);
 
- 		if( tmp != 0 && tmp != 1 )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		//map name
 
- 		int len = readNormalNr(buffer, pos+10);
 
- 		if(len < 0 || len > 100)
 
- 		{
 
- 			return false;
 
- 		}
 
- 		for(int t=0; t<len; ++t)
 
- 		{
 
- 			tmp = HLP::at(buffer, size, pos+14+t);
 
- 			if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
 
- 			{
 
- 				return false;
 
- 			}
 
- 		}
 
- 	}
 
- 	catch (...)
 
- 	{
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- unsigned char * CCampaignHandler::getFile( const std::string & name, bool fromLod, int & outSize )
 
- {
 
- 	unsigned char * cmpgn;
 
- 	if(fromLod)
 
- 	{
 
- 		cmpgn = bitmaph->giveFile(name, FILE_CAMPAIGN, &outSize);
 
- 		FILE * tmp = fopen("tmp_cmpgn", "wb");
 
- 		fwrite(cmpgn, 1, outSize, tmp);
 
- 		fclose(tmp);
 
- 		delete [] cmpgn;
 
- 		cmpgn = CLodHandler::getUnpackedFile("tmp_cmpgn", &outSize);
 
- 	}
 
- 	else
 
- 	{
 
- 		cmpgn = CLodHandler::getUnpackedFile(name, &outSize);
 
- 	}
 
- 	return cmpgn;
 
- }
 
- bool CCampaign::conquerable( int whichScenario ) const
 
- {
 
- 	//check for void scenraio
 
- 	if (!scenarios[whichScenario].isNotVoid())
 
- 	{
 
- 		return false;
 
- 	}
 
- 	if (scenarios[whichScenario].conquered)
 
- 	{
 
- 		return false;
 
- 	}
 
- 	//check preconditioned regions
 
- 	for (int g=0; g<scenarios.size(); ++g)
 
- 	{
 
- 		if(( (1 << g) & scenarios[whichScenario].preconditionRegion ) && !scenarios[g].conquered)
 
- 			return false; //prerequisite does not met
 
- 			
 
- 	}
 
- 	return true;
 
- }
 
- CCampaign::CCampaign()
 
- {
 
- }
 
- bool CCampaignScenario::isNotVoid() const
 
- {
 
- 	return mapName.size() > 0;
 
- }
 
- void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> heroes )
 
- {
 
- 	crossoverHeroes = heroes;
 
- 	
 
- 	if (!(travelOptions.whatHeroKeeps & 1))
 
- 	{
 
- 		//trimming experience
 
- 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 
- 		{
 
- 			cgh->initExp();
 
- 		}
 
- 	}
 
- 	if (!(travelOptions.whatHeroKeeps & 2))
 
- 	{
 
- 		//trimming prim skills
 
- 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 
- 		{
 
- #define RESET_PRIM_SKILL(NAME, VALNAME) \
 
- 			cgh->getBonus(Selector::type(Bonus::PRIMARY_SKILL) && \
 
- 				Selector::subtype(PrimarySkill::NAME) && \
 
- 				Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val = cgh->type->heroClass->VALNAME;
 
- 			RESET_PRIM_SKILL(ATTACK, initialAttack);
 
- 			RESET_PRIM_SKILL(DEFENSE, initialDefence);
 
- 			RESET_PRIM_SKILL(SPELL_POWER, initialPower);
 
- 			RESET_PRIM_SKILL(KNOWLEDGE, initialKnowledge);
 
- #undef RESET_PRIM_SKILL
 
- 		}
 
- 	}
 
- 	if (!(travelOptions.whatHeroKeeps & 4))
 
- 	{
 
- 		//trimming sec skills
 
- 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 
- 		{
 
- 			cgh->secSkills = cgh->type->secSkillsInit;
 
- 		}
 
- 	}
 
- 	if (!(travelOptions.whatHeroKeeps & 8))
 
- 	{
 
- 		//trimming spells
 
- 		BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 
- 		{
 
- 			cgh->spells.clear();
 
- 		}
 
- 	}
 
- 	if (!(travelOptions.whatHeroKeeps & 16))
 
- 	{
 
- 		//trimming artifacts
 
- 		for (int g=0; g<VLC->arth->artifacts.size(); ++g)
 
- 		{
 
- 			bool takeable = travelOptions.artifsKeptByHero[g / 8] & ( 1 << (g%8) ) ;
 
- 			if (!takeable)
 
- 			{
 
- 				BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 
- 				{
 
- 					cgh->artifacts -= VLC->arth->artifacts[g];
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//trimming creatures
 
- 	BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
 
- 	{
 
- 		for (TSlots::const_iterator j = cgh->Slots().begin(); j != cgh->Slots().end(); j++)
 
- 		{
 
- 			if (!(travelOptions.monstersKeptByHero[j->first / 8] & (1 << (j->first%8)) ))
 
- 			{
 
- 				cgh->eraseStack(j->first);
 
- 				j = cgh->Slots().begin();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- bool CScenarioTravel::STravelBonus::isBonusForHero() const
 
- {
 
- 	return type == 0 || type == 1 || type == 3 || type == 4 || type == 5 || type == 6;
 
- }
 
- void CCampaignState::initNewCampaign( const StartInfo &si )
 
- {
 
- 	assert(si.mode == StartInfo::CAMPAIGN);
 
- 	campaignName = si.mapname;
 
- 	currentMap = si.whichMapInCampaign;
 
- 	//check if campaign is in lod or not
 
- 	bool inLod = campaignName.find('/') == std::string::npos;
 
- 	camp = CCampaignHandler::getCampaign(campaignName, inLod); //TODO lod???
 
- 	for (ui8 i = 0; i < camp->mapPieces.size(); i++)
 
- 		mapsRemaining.push_back(i);
 
- }
 
- void CCampaignState::mapConquered( const std::vector<CGHeroInstance*> & heroes )
 
- {
 
- 	camp->scenarios[currentMap].prepareCrossoverHeroes(heroes);
 
- 	mapsConquered.push_back(currentMap);
 
- 	mapsRemaining -= currentMap;
 
- 	camp->scenarios[currentMap].conquered = true;
 
- }
 
 
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