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- set(Nullkiller_SRCS
- Pathfinding/AIPathfinderConfig.cpp
- Pathfinding/AIPathfinder.cpp
- Pathfinding/AINodeStorage.cpp
- Pathfinding/Actors.cpp
- Pathfinding/Actions/SpecialAction.cpp
- Pathfinding/Actions/BattleAction.cpp
- Pathfinding/Actions/QuestAction.cpp
- Pathfinding/Actions/BuyArmyAction.cpp
- Pathfinding/Actions/BoatActions.cpp
- Pathfinding/Actions/TownPortalAction.cpp
- Pathfinding/Actions/AdventureSpellCastMovementActions.cpp
- Pathfinding/Rules/AILayerTransitionRule.cpp
- Pathfinding/Rules/AIMovementAfterDestinationRule.cpp
- Pathfinding/Rules/AIMovementToDestinationRule.cpp
- Pathfinding/Rules/AIPreviousNodeRule.cpp
- Pathfinding/ObjectGraph.cpp
- Pathfinding/GraphPaths.cpp
- Pathfinding/ObjectGraphCalculator.cpp
- AIUtility.cpp
- Analyzers/ArmyManager.cpp
- Analyzers/HeroManager.cpp
- Engine/Settings.cpp
- Engine/FuzzyEngines.cpp
- Engine/FuzzyHelper.cpp
- Engine/AIMemory.cpp
- Goals/AbstractGoal.cpp
- Goals/Composition.cpp
- Goals/SaveResources.cpp
- Goals/BuildBoat.cpp
- Goals/BuildThis.cpp
- Goals/DismissHero.cpp
- Goals/BuyArmy.cpp
- Goals/AdventureSpellCast.cpp
- Goals/Trade.cpp
- Goals/CaptureObject.cpp
- Goals/RecruitHero.cpp
- Goals/DigAtTile.cpp
- Goals/ExecuteHeroChain.cpp
- Goals/ExchangeSwapTownHeroes.cpp
- Goals/CompleteQuest.cpp
- Goals/StayAtTown.cpp
- Goals/ExploreNeighbourTile.cpp
- Markers/ArmyUpgrade.cpp
- Markers/HeroExchange.cpp
- Markers/UnlockCluster.cpp
- Markers/DefendTown.cpp
- Markers/ExplorationPoint.cpp
- Engine/Nullkiller.cpp
- Engine/DeepDecomposer.cpp
- Engine/PriorityEvaluator.cpp
- Analyzers/DangerHitMapAnalyzer.cpp
- Analyzers/BuildAnalyzer.cpp
- Analyzers/ObjectClusterizer.cpp
- Behaviors/CaptureObjectsBehavior.cpp
- Behaviors/RecruitHeroBehavior.cpp
- Behaviors/BuyArmyBehavior.cpp
- Behaviors/DefenceBehavior.cpp
- Behaviors/StartupBehavior.cpp
- Behaviors/BuildingBehavior.cpp
- Behaviors/GatherArmyBehavior.cpp
- Behaviors/ClusterBehavior.cpp
- Behaviors/StayAtTownBehavior.cpp
- Behaviors/ExplorationBehavior.cpp
- Helpers/ArmyFormation.cpp
- Helpers/ExplorationHelper.cpp
- AIGateway.cpp
- )
- set(Nullkiller_HEADERS
- StdInc.h
-
- Pathfinding/AIPathfinderConfig.h
- Pathfinding/AIPathfinder.h
- Pathfinding/AINodeStorage.h
- Pathfinding/Actors.h
- Pathfinding/Actions/SpecialAction.h
- Pathfinding/Actions/BattleAction.h
- Pathfinding/Actions/QuestAction.h
- Pathfinding/Actions/BuyArmyAction.h
- Pathfinding/Actions/BoatActions.h
- Pathfinding/Actions/TownPortalAction.h
- Pathfinding/Actions/AdventureSpellCastMovementActions.h
- Pathfinding/Rules/AILayerTransitionRule.h
- Pathfinding/Rules/AIMovementAfterDestinationRule.h
- Pathfinding/Rules/AIMovementToDestinationRule.h
- Pathfinding/Rules/AIPreviousNodeRule.h
- Pathfinding/ObjectGraph.h
- Pathfinding/GraphPaths.h
- Pathfinding/ObjectGraphCalculator.h
- AIUtility.h
- pforeach.h
- Analyzers/ArmyManager.h
- Analyzers/HeroManager.h
- Engine/Settings.h
- Engine/FuzzyEngines.h
- Engine/FuzzyHelper.h
- Engine/AIMemory.h
- Goals/AbstractGoal.h
- Goals/CGoal.h
- Goals/Composition.h
- Goals/Invalid.h
- Goals/BuildBoat.h
- Goals/SaveResources.h
- Goals/BuildThis.h
- Goals/DismissHero.h
- Goals/BuyArmy.h
- Goals/AdventureSpellCast.h
- Goals/Trade.h
- Goals/CaptureObject.h
- Goals/RecruitHero.h
- Goals/DigAtTile.h
- Goals/ExecuteHeroChain.h
- Goals/ExchangeSwapTownHeroes.h
- Goals/CompleteQuest.h
- Goals/Goals.h
- Goals/StayAtTown.h
- Goals/ExploreNeighbourTile.h
- Markers/ArmyUpgrade.h
- Markers/HeroExchange.h
- Markers/UnlockCluster.h
- Markers/DefendTown.h
- Markers/ExplorationPoint.h
- Engine/Nullkiller.h
- Engine/DeepDecomposer.h
- Engine/PriorityEvaluator.h
- Analyzers/DangerHitMapAnalyzer.h
- Analyzers/BuildAnalyzer.h
- Analyzers/ObjectClusterizer.h
- Behaviors/CaptureObjectsBehavior.h
- Behaviors/RecruitHeroBehavior.h
- Behaviors/BuyArmyBehavior.h
- Behaviors/DefenceBehavior.h
- Behaviors/StartupBehavior.h
- Behaviors/BuildingBehavior.h
- Behaviors/GatherArmyBehavior.h
- Behaviors/ClusterBehavior.h
- Behaviors/StayAtTownBehavior.h
- Behaviors/ExplorationBehavior.h
- Helpers/ArmyFormation.h
- Helpers/ExplorationHelper.h
- AIGateway.h
- )
- if(NOT ENABLE_STATIC_LIBS)
- list(APPEND Nullkiller_SRCS main.cpp StdInc.cpp)
- endif()
- assign_source_group(${Nullkiller_SRCS} ${Nullkiller_HEADERS})
- if(ENABLE_STATIC_LIBS)
- add_library(Nullkiller STATIC ${Nullkiller_SRCS} ${Nullkiller_HEADERS})
- else()
- add_library(Nullkiller SHARED ${Nullkiller_SRCS} ${Nullkiller_HEADERS})
- install(TARGETS Nullkiller RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
- endif()
- target_include_directories(Nullkiller PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
- target_link_libraries(Nullkiller PUBLIC vcmi fuzzylite::fuzzylite TBB::tbb)
- vcmi_set_output_dir(Nullkiller "AI")
- enable_pch(Nullkiller)
- if(APPLE_IOS AND NOT USING_CONAN)
- install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
- endif()
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