mainwindow.cpp 34 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapping/CMapService.h"
  24. #include "../lib/mapping/CMap.h"
  25. #include "../lib/mapping/CMapEditManager.h"
  26. #include "../lib/Terrain.h"
  27. #include "../lib/mapObjects/CObjectClassesHandler.h"
  28. #include "../lib/filesystem/CFilesystemLoader.h"
  29. #include "maphandler.h"
  30. #include "graphics.h"
  31. #include "windownewmap.h"
  32. #include "objectbrowser.h"
  33. #include "inspector/inspector.h"
  34. #include "mapsettings.h"
  35. #include "playersettings.h"
  36. #include "validator.h"
  37. static CBasicLogConfigurator * logConfig;
  38. QJsonValue jsonFromPixmap(const QPixmap &p)
  39. {
  40. QBuffer buffer;
  41. buffer.open(QIODevice::WriteOnly);
  42. p.save(&buffer, "PNG");
  43. auto const encoded = buffer.data().toBase64();
  44. return {QLatin1String(encoded)};
  45. }
  46. QPixmap pixmapFromJson(const QJsonValue &val)
  47. {
  48. auto const encoded = val.toString().toLatin1();
  49. QPixmap p;
  50. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  51. return p;
  52. }
  53. void init()
  54. {
  55. loadDLLClasses();
  56. logGlobal->info("Initializing VCMI_Lib");
  57. }
  58. void MainWindow::loadUserSettings()
  59. {
  60. //load window settings
  61. QSettings s(Ui::teamName, Ui::appName);
  62. auto size = s.value(mainWindowSizeSetting).toSize();
  63. if (size.isValid())
  64. {
  65. resize(size);
  66. }
  67. auto position = s.value(mainWindowPositionSetting).toPoint();
  68. if (!position.isNull())
  69. {
  70. move(position);
  71. }
  72. }
  73. void MainWindow::saveUserSettings()
  74. {
  75. QSettings s(Ui::teamName, Ui::appName);
  76. s.setValue(mainWindowSizeSetting, size());
  77. s.setValue(mainWindowPositionSetting, pos());
  78. }
  79. MainWindow::MainWindow(QWidget *parent) :
  80. QMainWindow(parent),
  81. ui(new Ui::MainWindow),
  82. controller(this)
  83. {
  84. ui->setupUi(this);
  85. loadUserSettings(); //For example window size
  86. setTitle();
  87. // Set current working dir to executable folder.
  88. // This is important on Mac for relative paths to work inside DMG.
  89. QDir::setCurrent(QApplication::applicationDirPath());
  90. //configure logging
  91. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  92. console = new CConsoleHandler();
  93. logConfig = new CBasicLogConfigurator(logPath, console);
  94. logConfig->configureDefault();
  95. logGlobal->info("The log file will be saved to %s", logPath);
  96. //init
  97. preinitDLL(::console);
  98. settings.init();
  99. // Initialize logging based on settings
  100. logConfig->configure();
  101. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  102. // Some basic data validation to produce better error messages in cases of incorrect install
  103. auto testFile = [](std::string filename, std::string message) -> bool
  104. {
  105. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  106. return true;
  107. logGlobal->error("Error: %s was not found!", message);
  108. return false;
  109. };
  110. if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
  111. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  112. {
  113. QApplication::quit();
  114. }
  115. conf.init();
  116. logGlobal->info("Loading settings");
  117. init();
  118. graphics = new Graphics(); // should be before curh->init()
  119. graphics->load();//must be after Content loading but should be in main thread
  120. ui->mapView->setScene(controller.scene(0));
  121. ui->mapView->setController(&controller);
  122. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  123. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  124. ui->minimapView->setScene(controller.miniScene(0));
  125. ui->minimapView->setController(&controller);
  126. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  127. scenePreview = new QGraphicsScene(this);
  128. ui->objectPreview->setScene(scenePreview);
  129. //loading objects
  130. loadObjectsTree();
  131. ui->tabWidget->setCurrentIndex(0);
  132. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  133. {
  134. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  135. }
  136. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  137. onPlayersChanged();
  138. show();
  139. //Load map from command line
  140. if(qApp->arguments().size() >= 2)
  141. openMap(qApp->arguments().at(1));
  142. }
  143. MainWindow::~MainWindow()
  144. {
  145. saveUserSettings(); //save window size etc.
  146. delete ui;
  147. }
  148. bool MainWindow::getAnswerAboutUnsavedChanges()
  149. {
  150. if(unsaved)
  151. {
  152. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  153. if(sure == QMessageBox::No)
  154. {
  155. return false;
  156. }
  157. }
  158. return true;
  159. }
  160. void MainWindow::closeEvent(QCloseEvent *event)
  161. {
  162. if(getAnswerAboutUnsavedChanges())
  163. QMainWindow::closeEvent(event);
  164. else
  165. event->ignore();
  166. }
  167. void MainWindow::setStatusMessage(const QString & status)
  168. {
  169. statusBar()->showMessage(status);
  170. }
  171. void MainWindow::setTitle()
  172. {
  173. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  174. setWindowTitle(title);
  175. }
  176. void MainWindow::mapChanged()
  177. {
  178. unsaved = true;
  179. setTitle();
  180. }
  181. void MainWindow::initializeMap(bool isNew)
  182. {
  183. unsaved = isNew;
  184. if(isNew)
  185. filename.clear();
  186. setTitle();
  187. mapLevel = 0;
  188. ui->mapView->setScene(controller.scene(mapLevel));
  189. ui->minimapView->setScene(controller.miniScene(mapLevel));
  190. ui->minimapView->dimensions();
  191. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  192. //enable settings
  193. ui->actionMapSettings->setEnabled(true);
  194. ui->actionPlayers_settings->setEnabled(true);
  195. onPlayersChanged();
  196. }
  197. bool MainWindow::openMap(const QString & filenameSelect)
  198. {
  199. QFileInfo fi(filenameSelect);
  200. std::string fname = fi.fileName().toStdString();
  201. std::string fdir = fi.dir().path().toStdString();
  202. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  203. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  204. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  205. CResourceHandler::removeFilesystem("local", "mapEditor");
  206. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  207. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  208. {
  209. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  210. return false;
  211. }
  212. CMapService mapService;
  213. try
  214. {
  215. controller.setMap(mapService.loadMap(resId));
  216. }
  217. catch(const std::exception & e)
  218. {
  219. QMessageBox::critical(this, "Failed to open map", e.what());
  220. return false;
  221. }
  222. filename = filenameSelect;
  223. initializeMap(controller.map()->version != EMapFormat::VCMI);
  224. return true;
  225. }
  226. void MainWindow::on_actionOpen_triggered()
  227. {
  228. if(!getAnswerAboutUnsavedChanges())
  229. return;
  230. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  231. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  232. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  233. if(filenameSelect.isEmpty())
  234. return;
  235. openMap(filenameSelect);
  236. }
  237. void MainWindow::saveMap()
  238. {
  239. if(!controller.map())
  240. return;
  241. if(!unsaved)
  242. return;
  243. //validate map
  244. auto issues = Validator::validate(controller.map());
  245. bool critical = false;
  246. for(auto & issue : issues)
  247. critical |= issue.critical;
  248. if(!issues.empty())
  249. {
  250. if(critical)
  251. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  252. else
  253. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  254. }
  255. CMapService mapService;
  256. try
  257. {
  258. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  259. }
  260. catch(const std::exception & e)
  261. {
  262. QMessageBox::critical(this, "Failed to save map", e.what());
  263. return;
  264. }
  265. unsaved = false;
  266. setTitle();
  267. }
  268. void MainWindow::on_actionSave_as_triggered()
  269. {
  270. if(!controller.map())
  271. return;
  272. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  273. if(filenameSelect.isNull())
  274. return;
  275. if(filenameSelect == filename)
  276. return;
  277. filename = filenameSelect;
  278. saveMap();
  279. }
  280. void MainWindow::on_actionNew_triggered()
  281. {
  282. if(getAnswerAboutUnsavedChanges())
  283. new WindowNewMap(this);
  284. }
  285. void MainWindow::on_actionSave_triggered()
  286. {
  287. if(!controller.map())
  288. return;
  289. if(filename.isNull())
  290. {
  291. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  292. if(filenameSelect.isNull())
  293. return;
  294. filename = filenameSelect;
  295. }
  296. saveMap();
  297. }
  298. void MainWindow::terrainButtonClicked(TerrainId terrain)
  299. {
  300. controller.commitTerrainChange(mapLevel, terrain);
  301. }
  302. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  303. {
  304. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  305. }
  306. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  307. {
  308. auto knownObjects = VLC->objtypeh->knownObjects();
  309. for(auto ID : knownObjects)
  310. {
  311. if(catalog.count(ID))
  312. continue;
  313. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  314. }
  315. }
  316. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  317. {
  318. QStandardItem * itemGroup = nullptr;
  319. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  320. if(itms.empty())
  321. {
  322. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  323. objectsModel.appendRow(itemGroup);
  324. }
  325. else
  326. {
  327. itemGroup = itms.front();
  328. }
  329. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  330. for(auto secondaryID : knownSubObjects)
  331. {
  332. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  333. auto templates = factory->getTemplates();
  334. bool singleTemplate = templates.size() == 1;
  335. if(staticOnly && !factory->isStaticObject())
  336. continue;
  337. auto subGroupName = QString::fromStdString(factory->subTypeName);
  338. auto customName = factory->getCustomName();
  339. if(customName)
  340. subGroupName = tr(customName->c_str());
  341. auto * itemType = new QStandardItem(subGroupName);
  342. for(int templateId = 0; templateId < templates.size(); ++templateId)
  343. {
  344. auto templ = templates[templateId];
  345. //selecting file
  346. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  347. //creating picture
  348. QPixmap preview(128, 128);
  349. preview.fill(QColor(255, 255, 255));
  350. QPainter painter(&preview);
  351. Animation animation(afile);
  352. animation.preload();
  353. auto picture = animation.getImage(0);
  354. if(picture && picture->width() && picture->height())
  355. {
  356. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  357. qreal scale = std::min(xscale, yscale);
  358. painter.scale(scale, scale);
  359. painter.drawImage(QPoint(0, 0), *picture);
  360. }
  361. //add parameters
  362. QJsonObject data{{"id", QJsonValue(ID)},
  363. {"subid", QJsonValue(secondaryID)},
  364. {"template", QJsonValue(templateId)},
  365. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  366. {"animation", QString::fromStdString(templ->animationFile)},
  367. {"preview", jsonFromPixmap(preview)}};
  368. //create object to extract name
  369. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  370. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  371. //do not have extra level
  372. if(singleTemplate)
  373. {
  374. if(useCustomName)
  375. itemType->setText(translated);
  376. itemType->setIcon(QIcon(preview));
  377. itemType->setData(data);
  378. }
  379. else
  380. {
  381. if(useCustomName)
  382. itemType->setText(translated);
  383. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  384. item->setData(data);
  385. itemType->appendRow(item);
  386. }
  387. }
  388. itemGroup->appendRow(itemType);
  389. catalog.insert(ID);
  390. }
  391. }
  392. void MainWindow::loadObjectsTree()
  393. {
  394. try
  395. {
  396. ui->terrainFilterCombo->addItem("");
  397. //adding terrains
  398. for(auto & terrain : VLC->terrainTypeHandler->terrains())
  399. {
  400. QPushButton *b = new QPushButton(QString::fromStdString(terrain.name));
  401. ui->terrainLayout->addWidget(b);
  402. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain.id); });
  403. //filter
  404. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
  405. }
  406. //add spacer to keep terrain button on the top
  407. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  408. //adding roads
  409. for(auto & road : VLC->terrainTypeHandler->roads())
  410. {
  411. QPushButton *b = new QPushButton(QString::fromStdString(road.fileName));
  412. ui->roadLayout->addWidget(b);
  413. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.id, true); });
  414. }
  415. //add spacer to keep terrain button on the top
  416. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  417. //adding rivers
  418. for(auto & river : VLC->terrainTypeHandler->rivers())
  419. {
  420. QPushButton *b = new QPushButton(QString::fromStdString(river.fileName));
  421. ui->riverLayout->addWidget(b);
  422. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.id, false); });
  423. }
  424. //add spacer to keep terrain button on the top
  425. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  426. if(objectBrowser)
  427. throw std::runtime_error("object browser exists");
  428. //model
  429. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  430. objectBrowser = new ObjectBrowser(this);
  431. objectBrowser->setSourceModel(&objectsModel);
  432. objectBrowser->setDynamicSortFilter(false);
  433. objectBrowser->setRecursiveFilteringEnabled(true);
  434. ui->treeView->setModel(objectBrowser);
  435. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  436. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  437. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  438. //adding objects
  439. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  440. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  441. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  442. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  443. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  444. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  445. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  446. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  447. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  448. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  449. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  450. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  451. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  452. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  453. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  454. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  455. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  456. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  457. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  458. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  459. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  460. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  461. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  462. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  463. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  464. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  465. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  466. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  467. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  468. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  469. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  470. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  471. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  472. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  473. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  474. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  475. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  476. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  477. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  478. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  479. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  480. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  481. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  482. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  483. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  484. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  485. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  486. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  487. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  488. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  489. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  490. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  491. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  492. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  493. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  494. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  495. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  496. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  497. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  498. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  499. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  500. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  501. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  502. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  503. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  504. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  505. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  506. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  507. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  508. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  509. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  510. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  511. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  512. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  513. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  514. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  515. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  516. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  517. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  518. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  519. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  520. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  521. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  522. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  523. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  524. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  525. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  526. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  527. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  528. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  529. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  530. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  531. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  532. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  533. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  534. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  535. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  536. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  537. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  538. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  539. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  540. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  541. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  542. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  543. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  544. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  545. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  546. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  547. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  548. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  549. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  550. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  551. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  552. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  553. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  554. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  555. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  556. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  557. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  558. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  559. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  560. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  561. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  562. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  563. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  564. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  565. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  566. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  567. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  568. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  569. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  570. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  571. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  572. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  573. addGroupIntoCatalog("OBSTACLES", true);
  574. addGroupIntoCatalog("OTHER", false);
  575. }
  576. catch(const std::exception & e)
  577. {
  578. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  579. }
  580. }
  581. void MainWindow::on_actionLevel_triggered()
  582. {
  583. if(controller.map() && controller.map()->twoLevel)
  584. {
  585. mapLevel = mapLevel ? 0 : 1;
  586. ui->mapView->setScene(controller.scene(mapLevel));
  587. ui->minimapView->setScene(controller.miniScene(mapLevel));
  588. if (mapLevel == 0)
  589. {
  590. ui->actionLevel->setToolTip(tr("View underground"));
  591. }
  592. else
  593. {
  594. ui->actionLevel->setToolTip(tr("View surface"));
  595. }
  596. }
  597. }
  598. void MainWindow::on_actionUndo_triggered()
  599. {
  600. QString str("Undo clicked");
  601. statusBar()->showMessage(str, 1000);
  602. if (controller.map())
  603. {
  604. controller.undo();
  605. }
  606. }
  607. void MainWindow::on_actionRedo_triggered()
  608. {
  609. QString str("Redo clicked");
  610. displayStatus(str);
  611. if (controller.map())
  612. {
  613. controller.redo();
  614. }
  615. }
  616. void MainWindow::on_actionPass_triggered(bool checked)
  617. {
  618. QString str("Passability clicked");
  619. displayStatus(str);
  620. if(controller.map())
  621. {
  622. controller.scene(0)->passabilityView.show(checked);
  623. controller.scene(1)->passabilityView.show(checked);
  624. }
  625. }
  626. void MainWindow::on_actionGrid_triggered(bool checked)
  627. {
  628. QString str("Grid clicked");
  629. displayStatus(str);
  630. if(controller.map())
  631. {
  632. controller.scene(0)->gridView.show(checked);
  633. controller.scene(1)->gridView.show(checked);
  634. }
  635. }
  636. void MainWindow::changeBrushState(int idx)
  637. {
  638. }
  639. void MainWindow::on_toolBrush_clicked(bool checked)
  640. {
  641. //ui->toolBrush->setChecked(false);
  642. ui->toolBrush2->setChecked(false);
  643. ui->toolBrush4->setChecked(false);
  644. ui->toolArea->setChecked(false);
  645. ui->toolLasso->setChecked(false);
  646. if(checked)
  647. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  648. else
  649. ui->mapView->selectionTool = MapView::SelectionTool::None;
  650. ui->tabWidget->setCurrentIndex(0);
  651. }
  652. void MainWindow::on_toolBrush2_clicked(bool checked)
  653. {
  654. ui->toolBrush->setChecked(false);
  655. //ui->toolBrush2->setChecked(false);
  656. ui->toolBrush4->setChecked(false);
  657. ui->toolArea->setChecked(false);
  658. ui->toolLasso->setChecked(false);
  659. if(checked)
  660. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  661. else
  662. ui->mapView->selectionTool = MapView::SelectionTool::None;
  663. ui->tabWidget->setCurrentIndex(0);
  664. }
  665. void MainWindow::on_toolBrush4_clicked(bool checked)
  666. {
  667. ui->toolBrush->setChecked(false);
  668. ui->toolBrush2->setChecked(false);
  669. //ui->toolBrush4->setChecked(false);
  670. ui->toolArea->setChecked(false);
  671. ui->toolLasso->setChecked(false);
  672. if(checked)
  673. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  674. else
  675. ui->mapView->selectionTool = MapView::SelectionTool::None;
  676. ui->tabWidget->setCurrentIndex(0);
  677. }
  678. void MainWindow::on_toolArea_clicked(bool checked)
  679. {
  680. ui->toolBrush->setChecked(false);
  681. ui->toolBrush2->setChecked(false);
  682. ui->toolBrush4->setChecked(false);
  683. //ui->toolArea->setChecked(false);
  684. ui->toolLasso->setChecked(false);
  685. if(checked)
  686. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  687. else
  688. ui->mapView->selectionTool = MapView::SelectionTool::None;
  689. ui->tabWidget->setCurrentIndex(0);
  690. }
  691. void MainWindow::on_actionErase_triggered()
  692. {
  693. on_toolErase_clicked();
  694. }
  695. void MainWindow::on_toolErase_clicked()
  696. {
  697. if(controller.map())
  698. {
  699. controller.commitObjectErase(mapLevel);
  700. }
  701. ui->tabWidget->setCurrentIndex(0);
  702. }
  703. void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
  704. {
  705. scenePreview->clear();
  706. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  707. if(!data.empty())
  708. {
  709. auto preview = data["preview"];
  710. if(preview != QJsonValue::Undefined)
  711. {
  712. QPixmap objPreview = pixmapFromJson(preview);
  713. scenePreview->addPixmap(objPreview);
  714. auto objId = data["id"].toInt();
  715. auto objSubId = data["subid"].toInt();
  716. auto templateId = data["template"].toInt();
  717. if(controller.discardObject(mapLevel) || createNew)
  718. {
  719. auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
  720. auto templ = factory->getTemplates()[templateId];
  721. controller.createObject(mapLevel, factory->create(templ));
  722. }
  723. }
  724. }
  725. }
  726. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  727. {
  728. preparePreview(index, false);
  729. }
  730. void MainWindow::on_treeView_activated(const QModelIndex &index)
  731. {
  732. ui->toolBrush->setChecked(false);
  733. ui->toolBrush2->setChecked(false);
  734. ui->toolBrush4->setChecked(false);
  735. ui->toolArea->setChecked(false);
  736. ui->toolLasso->setChecked(false);
  737. ui->mapView->selectionTool = MapView::SelectionTool::None;
  738. preparePreview(index, true);
  739. }
  740. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  741. {
  742. if(!objectBrowser)
  743. return;
  744. objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY_TERRAIN : VLC->terrainTypeHandler->getInfoByName(arg1.toStdString())->id;
  745. objectBrowser->invalidate();
  746. objectBrowser->sort(0);
  747. }
  748. void MainWindow::on_filter_textChanged(const QString &arg1)
  749. {
  750. if(!objectBrowser)
  751. return;
  752. objectBrowser->filter = arg1;
  753. objectBrowser->invalidate();
  754. objectBrowser->sort(0);
  755. }
  756. void MainWindow::on_actionFill_triggered()
  757. {
  758. QString str("Fill clicked");
  759. displayStatus(str);
  760. if(!controller.map())
  761. return;
  762. controller.commitObstacleFill(mapLevel);
  763. }
  764. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  765. {
  766. if(switchTab)
  767. ui->tabWidget->setCurrentIndex(1);
  768. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  769. inspector.updateProperties();
  770. }
  771. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  772. {
  773. if(!item->isSelected())
  774. return;
  775. int r = item->row();
  776. int c = item->column();
  777. if(c < 1)
  778. return;
  779. auto * tableWidget = item->tableWidget();
  780. //get identifier
  781. auto identifier = tableWidget->item(0, 1)->text();
  782. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  783. //get parameter name
  784. auto param = tableWidget->item(r, c - 1)->text();
  785. //set parameter
  786. Inspector inspector(controller.map(), obj, tableWidget);
  787. inspector.setProperty(param, item->text());
  788. controller.commitObjectChange(mapLevel);
  789. }
  790. void MainWindow::on_actionMapSettings_triggered()
  791. {
  792. auto settingsDialog = new MapSettings(controller, this);
  793. settingsDialog->setWindowModality(Qt::WindowModal);
  794. settingsDialog->setModal(true);
  795. }
  796. void MainWindow::on_actionPlayers_settings_triggered()
  797. {
  798. auto settingsDialog = new PlayerSettings(controller, this);
  799. settingsDialog->setWindowModality(Qt::WindowModal);
  800. settingsDialog->setModal(true);
  801. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  802. }
  803. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  804. {
  805. if(player.getNum() == 0) return ui->actionPlayer_1;
  806. if(player.getNum() == 1) return ui->actionPlayer_2;
  807. if(player.getNum() == 2) return ui->actionPlayer_3;
  808. if(player.getNum() == 3) return ui->actionPlayer_4;
  809. if(player.getNum() == 4) return ui->actionPlayer_5;
  810. if(player.getNum() == 5) return ui->actionPlayer_6;
  811. if(player.getNum() == 6) return ui->actionPlayer_7;
  812. if(player.getNum() == 7) return ui->actionPlayer_8;
  813. return ui->actionNeutral;
  814. }
  815. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  816. {
  817. if(controller.defaultPlayer == player)
  818. return;
  819. ui->actionNeutral->blockSignals(true);
  820. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  821. ui->actionNeutral->blockSignals(false);
  822. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  823. {
  824. getActionPlayer(PlayerColor(i))->blockSignals(true);
  825. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  826. getActionPlayer(PlayerColor(i))->blockSignals(false);
  827. }
  828. controller.defaultPlayer = player;
  829. }
  830. void MainWindow::onPlayersChanged()
  831. {
  832. if(controller.map())
  833. {
  834. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  835. for(int i = 0; i < controller.map()->players.size(); ++i)
  836. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  837. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  838. switchDefaultPlayer(PlayerColor::NEUTRAL);
  839. }
  840. else
  841. {
  842. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  843. getActionPlayer(PlayerColor(i))->setEnabled(false);
  844. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  845. }
  846. }
  847. void MainWindow::enableUndo(bool enable)
  848. {
  849. ui->actionUndo->setEnabled(enable);
  850. }
  851. void MainWindow::enableRedo(bool enable)
  852. {
  853. ui->actionRedo->setEnabled(enable);
  854. }
  855. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  856. {
  857. if (level == mapLevel)
  858. {
  859. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  860. setStatusMessage(info);
  861. ui->actionErase->setEnabled(anythingSelected);
  862. ui->toolErase->setEnabled(anythingSelected);
  863. }
  864. }
  865. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  866. {
  867. statusBar()->showMessage(message, timeout);
  868. }
  869. void MainWindow::on_actionValidate_triggered()
  870. {
  871. new Validator(controller.map(), this);
  872. }
  873. void MainWindow::on_actionUpdate_appearance_triggered()
  874. {
  875. if(!controller.map())
  876. return;
  877. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  878. {
  879. QMessageBox::information(this, "Update appearance", "No objects selected");
  880. return;
  881. }
  882. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  883. return;
  884. controller.scene(mapLevel)->selectionTerrainView.clear();
  885. int errors = 0;
  886. std::set<CGObjectInstance*> staticObjects;
  887. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  888. {
  889. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  890. if(!controller.map()->isInTheMap(obj->visitablePos()))
  891. {
  892. ++errors;
  893. continue;
  894. }
  895. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  896. if(handler->isStaticObject())
  897. {
  898. staticObjects.insert(obj);
  899. if(obj->appearance->canBePlacedAt(terrain->id))
  900. {
  901. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  902. continue;
  903. }
  904. for(auto & offset : obj->appearance->getBlockedOffsets())
  905. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  906. }
  907. else
  908. {
  909. auto app = handler->getOverride(terrain->id, obj);
  910. if(!app)
  911. {
  912. if(obj->appearance->canBePlacedAt(terrain->id))
  913. continue;
  914. auto templates = handler->getTemplates(terrain->id);
  915. if(templates.empty())
  916. {
  917. ++errors;
  918. continue;
  919. }
  920. app = templates.front();
  921. }
  922. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  923. obj->appearance = app;
  924. controller.mapHandler()->invalidate(tiles);
  925. controller.mapHandler()->invalidate(obj);
  926. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  927. }
  928. }
  929. controller.commitObjectChange(mapLevel);
  930. controller.commitObjectErase(mapLevel);
  931. controller.commitObstacleFill(mapLevel);
  932. if(errors)
  933. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  934. }
  935. void MainWindow::on_actionRecreate_obstacles_triggered()
  936. {
  937. }