CHeroHandler.cpp 14 KB

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  1. #include "StdInc.h"
  2. #include "CHeroHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "Filesystem/CResourceLoader.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include "StringConstants.h"
  8. #include "BattleHex.h"
  9. #include "CModHandler.h"
  10. #include "CTownHandler.h"
  11. /*
  12. * CHeroHandler.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
  21. {
  22. if(possibles.size()==1)
  23. return *possibles.begin();
  24. int totalProb = 0;
  25. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  26. {
  27. totalProb += secSkillProbability[*i];
  28. }
  29. int ran = rand()%totalProb;
  30. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  31. {
  32. ran -= secSkillProbability[*i];
  33. if(ran<0)
  34. return *i;
  35. }
  36. throw std::runtime_error("Cannot pick secondary skill!");
  37. }
  38. EAlignment::EAlignment CHeroClass::getAlignment() const
  39. {
  40. return EAlignment::EAlignment(VLC->townh->factions[faction].alignment);
  41. }
  42. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  43. {
  44. std::vector<BattleHex> ret;
  45. if(isAbsoluteObstacle)
  46. {
  47. assert(!hex.isValid());
  48. range::copy(blockedTiles, std::back_inserter(ret));
  49. return ret;
  50. }
  51. BOOST_FOREACH(int offset, blockedTiles)
  52. {
  53. BattleHex toBlock = hex + offset;
  54. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  55. toBlock += BattleHex::LEFT;
  56. if(!toBlock.isValid())
  57. tlog1 << "Misplaced obstacle!\n";
  58. else
  59. ret.push_back(toBlock);
  60. }
  61. return ret;
  62. }
  63. bool CObstacleInfo::isAppropriate(int terrainType, int specialBattlefield /*= -1*/) const
  64. {
  65. if(specialBattlefield != -1)
  66. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  67. return vstd::contains(allowedTerrains, terrainType);
  68. }
  69. void CHeroClassHandler::load()
  70. {
  71. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  72. parser.endLine(); // header
  73. parser.endLine();
  74. do
  75. {
  76. CHeroClass * hc = new CHeroClass;
  77. hc->name = parser.readString();
  78. hc->aggression = parser.readNumber();
  79. hc->id = heroClasses.size();
  80. hc->primarySkillInitial = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
  81. hc->primarySkillLowLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
  82. hc->primarySkillHighLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
  83. hc->secSkillProbability = parser.readNumArray<int>(GameConstants::SKILL_QUANTITY);
  84. for(int dd=0; dd<GameConstants::F_NUMBER; ++dd)
  85. {
  86. hc->selectionProbability[dd] = parser.readNumber();
  87. }
  88. VLC->modh->identifiers.requestIdentifier("faction." + ETownType::names[heroClasses.size()/2],
  89. [=](si32 faction)
  90. {
  91. hc->faction = faction;
  92. });
  93. heroClasses.push_back(hc);
  94. VLC->modh->identifiers.registerObject("heroClass." + GameConstants::HERO_CLASSES_NAMES[hc->id], hc->id);
  95. }
  96. while (parser.endLine() && !parser.isNextEntryEmpty());
  97. const JsonNode & heroGraphics = JsonNode(ResourceID("config/heroClasses.json"));
  98. for (size_t i=0; i<heroClasses.size(); i++)
  99. {
  100. const JsonNode & battle = heroGraphics["heroBattleAnim"].Vector()[i/2];
  101. heroClasses[i]->imageBattleFemale = battle["female"].String();
  102. heroClasses[i]->imageBattleMale = battle["male"].String();
  103. const JsonNode & map = heroGraphics["heroMapAnim"].Vector()[i];
  104. heroClasses[i]->imageMapMale = map.String();
  105. heroClasses[i]->imageMapFemale = map.String();
  106. }
  107. }
  108. void CHeroClassHandler::load(const JsonNode & classes)
  109. {
  110. BOOST_FOREACH(auto & entry, classes.Struct())
  111. {
  112. if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null
  113. {
  114. CHeroClass * heroClass = loadClass(entry.second);
  115. heroClass->identifier = entry.first;
  116. heroClass->id = heroClasses.size();
  117. heroClasses.push_back(heroClass);
  118. tlog3 << "Added hero class: " << entry.first << "\n";
  119. VLC->modh->identifiers.registerObject("heroClass." + heroClass->identifier, heroClass->id);
  120. }
  121. }
  122. }
  123. CHeroClass *CHeroClassHandler::loadClass(const JsonNode & node)
  124. {
  125. CHeroClass * heroClass = new CHeroClass;
  126. heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
  127. heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
  128. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  129. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  130. heroClass->name = node["name"].String();
  131. BOOST_FOREACH(const std::string & pSkill, PrimarySkill::names)
  132. {
  133. heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
  134. heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
  135. heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
  136. }
  137. BOOST_FOREACH(const std::string & secSkill, SecondarySkill::names)
  138. {
  139. heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
  140. }
  141. BOOST_FOREACH(auto & tavern, node["tavern"].Struct())
  142. {
  143. int value = tavern.second.Float();
  144. VLC->modh->identifiers.requestIdentifier("faction." + tavern.first,
  145. [=](si32 factionID)
  146. {
  147. heroClass->selectionProbability[factionID] = value;
  148. });
  149. }
  150. VLC->modh->identifiers.requestIdentifier("faction." + node["faction"].String(),
  151. [=](si32 factionID)
  152. {
  153. heroClass->faction = factionID;
  154. });
  155. return heroClass;
  156. }
  157. CHeroClassHandler::~CHeroClassHandler()
  158. {
  159. BOOST_FOREACH(auto heroClass, heroClasses)
  160. {
  161. delete heroClass.get();
  162. }
  163. }
  164. CHeroHandler::~CHeroHandler()
  165. {
  166. BOOST_FOREACH(auto hero, heroes)
  167. delete hero.get();
  168. }
  169. CHeroHandler::CHeroHandler()
  170. {
  171. for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  172. {
  173. VLC->modh->identifiers.registerObject("skill." + SecondarySkill::names[i], i);
  174. }
  175. }
  176. void CHeroHandler::load(const JsonNode & input)
  177. {
  178. BOOST_FOREACH(auto & entry, input.Struct())
  179. {
  180. if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null
  181. {
  182. CHero * hero = loadHero(entry.second);
  183. hero->ID = heroes.size();
  184. heroes.push_back(hero);
  185. tlog3 << "Added hero: " << entry.first << "\n";
  186. VLC->modh->identifiers.registerObject("hero." + entry.first, hero->ID);
  187. }
  188. }
  189. }
  190. CHero * CHeroHandler::loadHero(const JsonNode & node)
  191. {
  192. CHero * hero = new CHero;
  193. hero->name = node["texts"]["name"].String();
  194. hero->biography = node["texts"]["biography"].String();
  195. hero->specName = node["texts"]["specialty"]["name"].String();
  196. hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
  197. hero->specDescr = node["texts"]["specialty"]["description"].String();
  198. hero->imageIndex = node["images"]["index"].Float();
  199. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  200. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  201. hero->portraitSmall = node["images"]["small"].String();
  202. hero->portraitLarge = node["images"]["large"].String();
  203. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  204. hero->initialArmy.resize(node["army"].Vector().size());
  205. for (size_t i=0; i< hero->initialArmy.size(); i++)
  206. {
  207. const JsonNode & source = node["army"].Vector()[i];
  208. hero->initialArmy[i].minAmount = source["min"].Float();
  209. hero->initialArmy[i].maxAmount = source["max"].Float();
  210. assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
  211. VLC->modh->identifiers.requestIdentifier(std::string("creature.") + source["creature"].String(), [=](si32 creature)
  212. {
  213. hero->initialArmy[i].creature = creature;
  214. });
  215. }
  216. loadHeroJson(hero, node);
  217. return hero;
  218. }
  219. void CHeroHandler::loadHeroJson(CHero * hero, const JsonNode & node)
  220. {
  221. // sex: 0=male, 1=female
  222. hero->sex = node["female"].Bool();
  223. hero->special = node["special"].Bool();
  224. BOOST_FOREACH(const JsonNode &set, node["skills"].Vector())
  225. {
  226. int skillID = boost::range::find(SecondarySkill::names, set["skill"].String()) - boost::begin(SecondarySkill::names);
  227. int skillLevel = boost::range::find(SecondarySkill::levels, set["level"].String()) - boost::begin(SecondarySkill::levels);
  228. hero->secSkillsInit.push_back(std::make_pair(skillID, skillLevel));
  229. }
  230. BOOST_FOREACH(const JsonNode & spell, node["spellbook"].Vector())
  231. {
  232. hero->spells.insert(spell.Float());
  233. }
  234. BOOST_FOREACH(const JsonNode &specialty, node["specialties"].Vector())
  235. {
  236. SSpecialtyInfo spec;
  237. spec.type = specialty["type"].Float();
  238. spec.val = specialty["val"].Float();
  239. spec.subtype = specialty["subtype"].Float();
  240. spec.additionalinfo = specialty["info"].Float();
  241. hero->spec.push_back(spec); //put a copy of dummy
  242. }
  243. VLC->modh->identifiers.requestIdentifier("heroClass." + node["class"].String(),
  244. [=](si32 classID)
  245. {
  246. hero->heroClass = classes.heroClasses[classID];
  247. });
  248. }
  249. void CHeroHandler::load()
  250. {
  251. classes.load();
  252. loadHeroes();
  253. loadHeroTexts();
  254. loadObstacles();
  255. loadTerrains();
  256. loadBallistics();
  257. loadExperience();
  258. }
  259. void CHeroHandler::loadExperience()
  260. {
  261. expPerLevel.push_back(0);
  262. expPerLevel.push_back(1000);
  263. expPerLevel.push_back(2000);
  264. expPerLevel.push_back(3200);
  265. expPerLevel.push_back(4600);
  266. expPerLevel.push_back(6200);
  267. expPerLevel.push_back(8000);
  268. expPerLevel.push_back(10000);
  269. expPerLevel.push_back(12200);
  270. expPerLevel.push_back(14700);
  271. expPerLevel.push_back(17500);
  272. expPerLevel.push_back(20600);
  273. expPerLevel.push_back(24320);
  274. expPerLevel.push_back(28784);
  275. expPerLevel.push_back(34140);
  276. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  277. {
  278. int i = expPerLevel.size() - 1;
  279. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  280. }
  281. expPerLevel.pop_back();//last value is broken
  282. }
  283. void CHeroHandler::loadObstacles()
  284. {
  285. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  286. {
  287. BOOST_FOREACH(const JsonNode &obs, node.Vector())
  288. {
  289. int ID = obs["id"].Float();
  290. CObstacleInfo & obi = out[ID];
  291. obi.ID = ID;
  292. obi.defName = obs["defname"].String();
  293. obi.width = obs["width"].Float();
  294. obi.height = obs["height"].Float();
  295. obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ui8> >();
  296. obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<ui8> >();
  297. obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
  298. obi.isAbsoluteObstacle = absolute;
  299. }
  300. };
  301. const JsonNode config(ResourceID("config/obstacles.json"));
  302. loadObstacles(config["obstacles"], false, obstacles);
  303. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  304. //loadObstacles(config["moats"], true, moats);
  305. }
  306. void CHeroHandler::loadHeroes()
  307. {
  308. VLC->heroh = this;
  309. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  310. parser.endLine(); //ignore header
  311. parser.endLine();
  312. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  313. {
  314. CHero * hero = new CHero;
  315. hero->name = parser.readString();
  316. hero->initialArmy.resize(3);
  317. for(int x=0;x<3;x++)
  318. {
  319. hero->initialArmy[x].minAmount = parser.readNumber();
  320. hero->initialArmy[x].maxAmount = parser.readNumber();
  321. std::string refName = parser.readString();
  322. boost::algorithm::replace_all(refName, " ", ""); //remove spaces
  323. refName[0] = std::tolower(refName[0]); // to camelCase
  324. VLC->modh->identifiers.requestIdentifier(std::string("creature.") + refName, [=](si32 creature)
  325. {
  326. hero->initialArmy[x].creature = creature;
  327. });
  328. }
  329. parser.endLine();
  330. hero->ID = heroes.size();
  331. hero->imageIndex = hero->ID;
  332. heroes.push_back(hero);
  333. }
  334. // Load heroes information
  335. const JsonNode config(ResourceID("config/heroes.json"));
  336. BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector())
  337. {
  338. loadHeroJson(heroes[hero["id"].Float()], hero);
  339. }
  340. }
  341. void CHeroHandler::loadHeroTexts()
  342. {
  343. CLegacyConfigParser parser("DATA/HEROSPEC.TXT");
  344. CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
  345. //skip header
  346. parser.endLine();
  347. parser.endLine();
  348. int i=0;
  349. do
  350. {
  351. CHero * hero = heroes[i++];
  352. hero->specName = parser.readString();
  353. hero->specTooltip = parser.readString();
  354. hero->specDescr = parser.readString();
  355. hero->biography = bioParser.readString();
  356. }
  357. while (parser.endLine() && bioParser.endLine() && heroes.size() > i);
  358. }
  359. void CHeroHandler::loadBallistics()
  360. {
  361. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  362. ballParser.endLine(); //header
  363. ballParser.endLine();
  364. do
  365. {
  366. ballParser.readString();
  367. ballParser.readString();
  368. CHeroHandler::SBallisticsLevelInfo bli;
  369. bli.keep = ballParser.readNumber();
  370. bli.tower = ballParser.readNumber();
  371. bli.gate = ballParser.readNumber();
  372. bli.wall = ballParser.readNumber();
  373. bli.shots = ballParser.readNumber();
  374. bli.noDmg = ballParser.readNumber();
  375. bli.oneDmg = ballParser.readNumber();
  376. bli.twoDmg = ballParser.readNumber();
  377. bli.sum = ballParser.readNumber();
  378. ballistics.push_back(bli);
  379. }
  380. while (ballParser.endLine());
  381. }
  382. ui32 CHeroHandler::level (ui64 experience) const
  383. {
  384. return boost::range::upper_bound(expPerLevel, experience) - boost::begin(expPerLevel);
  385. }
  386. ui64 CHeroHandler::reqExp (ui32 level) const
  387. {
  388. if(!level)
  389. return 0;
  390. if (level <= expPerLevel.size())
  391. {
  392. return expPerLevel[level-1];
  393. }
  394. else
  395. {
  396. tlog3 << "A hero has reached unsupported amount of experience\n";
  397. return expPerLevel[expPerLevel.size()-1];
  398. }
  399. }
  400. void CHeroHandler::loadTerrains()
  401. {
  402. const JsonNode config(ResourceID("config/terrains.json"));
  403. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  404. BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
  405. terrCosts.push_back(config[name]["moveCost"].Float());
  406. }
  407. std::vector<ui8> CHeroHandler::getDefaultAllowedHeroes() const
  408. {
  409. // Look Data/HOTRAITS.txt for reference
  410. std::vector<ui8> allowedHeroes;
  411. allowedHeroes.reserve(heroes.size());
  412. BOOST_FOREACH(const CHero * hero, heroes)
  413. {
  414. allowedHeroes.push_back(!hero->special);
  415. }
  416. return allowedHeroes;
  417. }
  418. std::vector<ui8> CHeroHandler::getDefaultAllowedAbilities() const
  419. {
  420. std::vector<ui8> allowedAbilities;
  421. allowedAbilities.resize(GameConstants::SKILL_QUANTITY, 1);
  422. return allowedAbilities;
  423. }