CMapService.cpp 54 KB

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  1. #include "StdInc.h"
  2. #include "CMapService.h"
  3. #include "../Filesystem/CResourceLoader.h"
  4. #include "../Filesystem/CBinaryReader.h"
  5. #include "../Filesystem/CCompressedStream.h"
  6. #include "../Filesystem/CMemoryStream.h"
  7. #include "CMap.h"
  8. #include <boost/crc.hpp>
  9. #include "../vcmi_endian.h"
  10. #include "../CStopWatch.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CSpellHandler.h"
  13. #include "../CCreatureHandler.h"
  14. #include "../CHeroHandler.h"
  15. #include "../CObjectHandler.h"
  16. #include "../CDefObjInfoHandler.h"
  17. std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
  18. {
  19. auto stream = getStreamFromFS(name);
  20. return getMapLoader(stream)->loadMap();
  21. }
  22. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
  23. {
  24. auto stream = getStreamFromFS(name);
  25. return getMapLoader(stream)->loadMapHeader();
  26. }
  27. std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
  28. {
  29. auto stream = getStreamFromMem(buffer, size);
  30. return getMapLoader(stream)->loadMap();
  31. }
  32. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
  33. {
  34. auto stream = getStreamFromMem(buffer, size);
  35. return getMapLoader(stream)->loadMapHeader();
  36. }
  37. std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
  38. {
  39. return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
  40. }
  41. std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
  42. {
  43. return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
  44. }
  45. std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
  46. {
  47. // Read map header
  48. CBinaryReader reader(stream.get());
  49. ui32 header = reader.readUInt32();
  50. reader.getStream()->seek(0);
  51. // Check which map format is used
  52. // gzip header is 3 bytes only in size
  53. switch(header & 0xffffff)
  54. {
  55. // gzip header magic number, reversed for LE
  56. case 0x00088B1F:
  57. stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
  58. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  59. case EMapFormat::WOG :
  60. case EMapFormat::AB :
  61. case EMapFormat::ROE :
  62. case EMapFormat::SOD :
  63. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  64. default :
  65. throw std::runtime_error("Unknown map format");
  66. }
  67. }
  68. const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
  69. CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
  70. {
  71. initBuffer(stream);
  72. }
  73. CMapLoaderH3M::~CMapLoaderH3M()
  74. {
  75. delete buffer;
  76. }
  77. void CMapLoaderH3M::initBuffer(CInputStream * stream)
  78. {
  79. // Read map data into memory completely
  80. // TODO Replace with CBinaryReader later... (no need for reading whole
  81. // file in memory at once, storing pos & size separately...)
  82. stream->seek(0);
  83. size = stream->getSize();
  84. buffer = new ui8[size];
  85. stream->read(buffer, size);
  86. }
  87. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  88. {
  89. // Init map object by parsing the input buffer
  90. map = new CMap();
  91. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  92. init();
  93. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
  94. }
  95. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  96. {
  97. // Read header
  98. mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
  99. readHeader();
  100. return std::move(mapHeader);
  101. }
  102. void CMapLoaderH3M::init()
  103. {
  104. // Compute checksum
  105. boost::crc_32_type result;
  106. result.process_bytes(buffer, size);
  107. map->checksum = result.checksum();
  108. CStopWatch sw;
  109. struct MapLoadingTime
  110. {
  111. std::string name;
  112. si64 time;
  113. MapLoadingTime(std::string name, si64 time) : name(name),
  114. time(time)
  115. {
  116. }
  117. };
  118. std::vector<MapLoadingTime> times;
  119. readHeader();
  120. times.push_back(MapLoadingTime("header", sw.getDiff()));
  121. readDisposedHeroes();
  122. times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
  123. readAllowedArtifacts();
  124. times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
  125. readAllowedSpellsAbilities();
  126. times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
  127. readRumors();
  128. times.push_back(MapLoadingTime("rumors", sw.getDiff()));
  129. readPredefinedHeroes();
  130. times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
  131. readTerrain();
  132. times.push_back(MapLoadingTime("terrain", sw.getDiff()));
  133. readDefInfo();
  134. times.push_back(MapLoadingTime("def info", sw.getDiff()));
  135. readObjects();
  136. times.push_back(MapLoadingTime("objects", sw.getDiff()));
  137. readEvents();
  138. times.push_back(MapLoadingTime("events", sw.getDiff()));
  139. // Calculate blocked / visitable positions
  140. for(int f = 0; f < map->objects.size(); ++f)
  141. {
  142. if(!map->objects[f]->defInfo) continue;
  143. map->addBlockVisTiles(map->objects[f]);
  144. }
  145. times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
  146. // Print profiling times
  147. if(IS_PROFILING_ENABLED)
  148. {
  149. BOOST_FOREACH(MapLoadingTime & mlt, times)
  150. {
  151. tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
  152. }
  153. }
  154. }
  155. void CMapLoaderH3M::readHeader()
  156. {
  157. pos = 0;
  158. // Check map for validity
  159. if(size < 50 || !buffer[4])
  160. {
  161. throw std::runtime_error("Corrupted map file.");
  162. }
  163. // Map version
  164. mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
  165. pos += 4;
  166. if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
  167. && mapHeader->version != EMapFormat::WOG)
  168. {
  169. throw std::runtime_error("Invalid map format!");
  170. }
  171. // Read map name, description, dimensions,...
  172. mapHeader->areAnyPlayers = static_cast<bool>(readChar(buffer, pos));
  173. mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
  174. pos += 4;
  175. mapHeader->twoLevel = static_cast<bool>(readChar(buffer, pos));
  176. mapHeader->name = readString(buffer, pos);
  177. mapHeader->description = readString(buffer, pos);
  178. mapHeader->difficulty = readChar(buffer, pos);
  179. if(mapHeader->version != EMapFormat::ROE)
  180. {
  181. mapHeader->levelLimit = readChar(buffer, pos);
  182. }
  183. else
  184. {
  185. mapHeader->levelLimit = 0;
  186. }
  187. readPlayerInfo();
  188. readVictoryLossConditions();
  189. readTeamInfo();
  190. readAllowedHeroes();
  191. }
  192. void CMapLoaderH3M::readPlayerInfo()
  193. {
  194. for(int i = 0; i < mapHeader->players.size(); ++i)
  195. {
  196. mapHeader->players[i].canHumanPlay = static_cast<bool>(buffer[pos++]);
  197. mapHeader->players[i].canComputerPlay = static_cast<bool>(buffer[pos++]);
  198. // If nobody can play with this player
  199. if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
  200. {
  201. switch(mapHeader->version)
  202. {
  203. case EMapFormat::SOD:
  204. case EMapFormat::WOG:
  205. pos += 13;
  206. break;
  207. case EMapFormat::AB:
  208. pos += 12;
  209. break;
  210. case EMapFormat::ROE:
  211. pos += 6;
  212. break;
  213. }
  214. continue;
  215. }
  216. mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(buffer[pos++]);
  217. if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
  218. {
  219. mapHeader->players[i].p7 = buffer[pos++];
  220. }
  221. else
  222. {
  223. mapHeader->players[i].p7 = -1;
  224. }
  225. // Factions this player can choose
  226. ui16 allowedFactions = buffer[pos++];
  227. // How many factions will be read from map
  228. ui16 totalFactions = GameConstants::F_NUMBER;
  229. if(mapHeader->version != EMapFormat::ROE)
  230. allowedFactions += (buffer[pos++]) * 256;
  231. else
  232. totalFactions--; //exclude conflux for ROE
  233. for(int fact = 0; fact < totalFactions; ++fact)
  234. {
  235. if(!(allowedFactions & (1 << fact)))
  236. {
  237. mapHeader->players[i].allowedFactions.erase(fact);
  238. }
  239. }
  240. mapHeader->players[i].isFactionRandom = static_cast<bool>(buffer[pos++]);
  241. mapHeader->players[i].hasMainTown = static_cast<bool>(buffer[pos++]);
  242. if(mapHeader->players[i].hasMainTown)
  243. {
  244. if(mapHeader->version != EMapFormat::ROE)
  245. {
  246. mapHeader->players[i].generateHeroAtMainTown = static_cast<bool>(buffer[pos++]);
  247. mapHeader->players[i].generateHero = static_cast<bool>(buffer[pos++]);
  248. }
  249. else
  250. {
  251. mapHeader->players[i].generateHeroAtMainTown = true;
  252. mapHeader->players[i].generateHero = false;
  253. }
  254. mapHeader->players[i].posOfMainTown.x = buffer[pos++];
  255. mapHeader->players[i].posOfMainTown.y = buffer[pos++];
  256. mapHeader->players[i].posOfMainTown.z = buffer[pos++];
  257. }
  258. mapHeader->players[i].hasHero = buffer[pos++];
  259. mapHeader->players[i].customHeroID = buffer[pos++];
  260. if(mapHeader->players[i].customHeroID != 0xff)
  261. {
  262. mapHeader->players[i].mainHeroPortrait = buffer[pos++];
  263. if (mapHeader->players[i].mainHeroPortrait == 0xff)
  264. mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
  265. mapHeader->players[i].mainHeroName = readString(buffer, pos);
  266. }
  267. else
  268. mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
  269. if(mapHeader->version != EMapFormat::ROE)
  270. {
  271. mapHeader->players[i].powerPlaceholders = buffer[pos++]; //unknown byte
  272. int heroCount = buffer[pos++];
  273. pos += 3;
  274. for(int pp = 0; pp < heroCount; ++pp)
  275. {
  276. SHeroName vv;
  277. vv.heroId = buffer[pos++];
  278. int hnl = buffer[pos++];
  279. pos += 3;
  280. for(int zz = 0; zz < hnl; ++zz)
  281. {
  282. vv.heroName += buffer[pos++];
  283. }
  284. mapHeader->players[i].heroesNames.push_back(vv);
  285. }
  286. }
  287. }
  288. }
  289. void CMapLoaderH3M::readVictoryLossConditions()
  290. {
  291. mapHeader->victoryCondition.obj = nullptr;
  292. mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
  293. // Specific victory conditions
  294. if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
  295. {
  296. // Read victory conditions
  297. int nr = 0;
  298. switch(mapHeader->victoryCondition.condition)
  299. {
  300. case EVictoryConditionType::ARTIFACT:
  301. {
  302. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  303. nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
  304. break;
  305. }
  306. case EVictoryConditionType::GATHERTROOP:
  307. {
  308. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  309. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
  310. nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
  311. break;
  312. }
  313. case EVictoryConditionType::GATHERRESOURCE:
  314. {
  315. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  316. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
  317. nr = 5;
  318. break;
  319. }
  320. case EVictoryConditionType::BUILDCITY:
  321. {
  322. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  323. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  324. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  325. mapHeader->victoryCondition.count = buffer[pos + 5];
  326. mapHeader->victoryCondition.objectId = buffer[pos + 6];
  327. nr = 5;
  328. break;
  329. }
  330. case EVictoryConditionType::BUILDGRAIL:
  331. {
  332. if(buffer[pos + 4] > 2)
  333. {
  334. mapHeader->victoryCondition.pos = int3(-1,-1,-1);
  335. }
  336. else
  337. {
  338. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  339. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  340. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  341. }
  342. nr = 3;
  343. break;
  344. }
  345. case EVictoryConditionType::BEATHERO:
  346. case EVictoryConditionType::CAPTURECITY:
  347. case EVictoryConditionType::BEATMONSTER:
  348. {
  349. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  350. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  351. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  352. nr = 3;
  353. break;
  354. }
  355. case EVictoryConditionType::TAKEDWELLINGS:
  356. case EVictoryConditionType::TAKEMINES:
  357. {
  358. nr = 0;
  359. break;
  360. }
  361. case EVictoryConditionType::TRANSPORTITEM:
  362. {
  363. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  364. mapHeader->victoryCondition.pos.x = buffer[pos + 3];
  365. mapHeader->victoryCondition.pos.y = buffer[pos + 4];
  366. mapHeader->victoryCondition.pos.z = buffer[pos + 5];
  367. nr = 4;
  368. break;
  369. }
  370. default:
  371. assert(0);
  372. }
  373. mapHeader->victoryCondition.allowNormalVictory = static_cast<bool>(buffer[pos++]);
  374. mapHeader->victoryCondition.appliesToAI = static_cast<bool>(buffer[pos++]);
  375. pos += nr;
  376. }
  377. // Read loss conditions
  378. mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
  379. switch(mapHeader->lossCondition.typeOfLossCon)
  380. {
  381. case ELossConditionType::LOSSCASTLE:
  382. case ELossConditionType::LOSSHERO:
  383. {
  384. mapHeader->lossCondition.pos.x = buffer[pos++];
  385. mapHeader->lossCondition.pos.y = buffer[pos++];
  386. mapHeader->lossCondition.pos.z = buffer[pos++];
  387. break;
  388. }
  389. case ELossConditionType::TIMEEXPIRES:
  390. {
  391. mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
  392. pos += 2;
  393. break;
  394. }
  395. }
  396. }
  397. void CMapLoaderH3M::readTeamInfo()
  398. {
  399. mapHeader->howManyTeams = buffer[pos++];
  400. if(mapHeader->howManyTeams > 0)
  401. {
  402. // Teams
  403. for(int i = 0; i < 8; ++i)
  404. {
  405. mapHeader->players[i].team = buffer[pos++];
  406. }
  407. }
  408. else
  409. {
  410. // No alliances
  411. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  412. {
  413. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  414. {
  415. mapHeader->players[i].team = mapHeader->howManyTeams++;
  416. }
  417. }
  418. }
  419. }
  420. void CMapLoaderH3M::readAllowedHeroes()
  421. {
  422. int pom = pos;
  423. mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
  424. for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
  425. {
  426. ui8 c = buffer[pos];
  427. for(int yy = 0; yy < 8; ++yy)
  428. {
  429. if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
  430. {
  431. if(c != (c | static_cast<ui8>(std::pow(2., yy))))
  432. {
  433. mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = false;
  434. }
  435. }
  436. }
  437. }
  438. // Probably reserved for further heroes
  439. if(mapHeader->version > EMapFormat::ROE)
  440. {
  441. int placeholdersQty = read_le_u32(buffer + pos);
  442. pos += 4;
  443. for(int p = 0; p < placeholdersQty; ++p)
  444. {
  445. mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
  446. }
  447. }
  448. }
  449. void CMapLoaderH3M::readDisposedHeroes()
  450. {
  451. // Reading disposed heroes (20 bytes)
  452. ui8 disp = 0;
  453. if(map->version >= EMapFormat::SOD)
  454. {
  455. disp = buffer[pos++];
  456. map->disposedHeroes.resize(disp);
  457. for(int g = 0; g < disp; ++g)
  458. {
  459. map->disposedHeroes[g].heroId = buffer[pos++];
  460. map->disposedHeroes[g].portrait = buffer[pos++];
  461. int lenbuf = read_le_u32(buffer + pos);
  462. pos += 4;
  463. for(int zz = 0; zz < lenbuf; zz++)
  464. {
  465. map->disposedHeroes[g].name += buffer[pos++];
  466. }
  467. map->disposedHeroes[g].players = buffer[pos++];
  468. }
  469. }
  470. //omitting NULLS
  471. pos += 31;
  472. }
  473. void CMapLoaderH3M::readAllowedArtifacts()
  474. {
  475. map->allowedArtifact.resize (VLC->arth->artifacts.size()); //handle new artifacts, make them allowed by default
  476. for (ui32 x = 0; x < map->allowedArtifact.size(); ++x)
  477. {
  478. map->allowedArtifact[x] = true;
  479. }
  480. // Reading allowed artifacts: 17 or 18 bytes
  481. if(map->version != EMapFormat::ROE)
  482. {
  483. // Starting i for loop
  484. int ist = pos;
  485. for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
  486. {
  487. ui8 c = buffer[pos];
  488. for(int yy = 0; yy < 8; ++yy)
  489. {
  490. if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
  491. {
  492. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  493. {
  494. map->allowedArtifact[(pos - ist) * 8 + yy] = false;
  495. }
  496. }
  497. }
  498. }
  499. }
  500. // ban combo artifacts
  501. if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
  502. {
  503. BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
  504. {
  505. // combo
  506. if (artifact->constituents)
  507. {
  508. map->allowedArtifact[artifact->id] = false;
  509. }
  510. }
  511. if (map->version == EMapFormat::ROE)
  512. {
  513. // Armageddon's Blade
  514. map->allowedArtifact[128] = false;
  515. }
  516. }
  517. // Messy, but needed
  518. if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
  519. || map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  520. {
  521. map->allowedArtifact[map->victoryCondition.objectId] = false;
  522. }
  523. }
  524. void CMapLoaderH3M::readAllowedSpellsAbilities()
  525. {
  526. // Read allowed spells
  527. map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  528. for(ui32 x = 0; x < map->allowedSpell.size(); x++)
  529. {
  530. map->allowedSpell[x] = true;
  531. }
  532. // Read allowed abilities
  533. map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  534. for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
  535. {
  536. map->allowedAbilities[x] = true;
  537. }
  538. if(map->version >= EMapFormat::SOD)
  539. {
  540. // Reading allowed spells (9 bytes)
  541. int ist = pos;
  542. for(; pos < ist + 9; ++pos)
  543. {
  544. ui8 c = buffer[pos];
  545. for(int yy = 0; yy < 8; ++yy)
  546. {
  547. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  548. {
  549. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  550. {
  551. map->allowedSpell[(pos - ist) * 8 + yy] = false;
  552. }
  553. }
  554. }
  555. }
  556. // Allowed hero's abilities (4 bytes)
  557. ist = pos;
  558. for(; pos < ist + 4; ++pos)
  559. {
  560. ui8 c = buffer[pos];
  561. for(int yy = 0; yy < 8; ++yy)
  562. {
  563. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  564. {
  565. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  566. {
  567. map->allowedAbilities[(pos - ist) * 8 + yy] = false;
  568. }
  569. }
  570. }
  571. }
  572. }
  573. }
  574. void CMapLoaderH3M::readRumors()
  575. {
  576. int rumNr = read_le_u32(buffer + pos);
  577. pos += 4;
  578. for(int it = 0; it < rumNr; it++)
  579. {
  580. Rumor ourRumor;
  581. // Read rumor name and text
  582. int nameL = read_le_u32(buffer + pos);
  583. pos += 4;
  584. for(int zz = 0; zz < nameL; zz++)
  585. {
  586. ourRumor.name += buffer[pos++];
  587. }
  588. nameL = read_le_u32(buffer + pos);
  589. pos += 4;
  590. for(int zz = 0; zz < nameL; zz++)
  591. {
  592. ourRumor.text += buffer[pos++];
  593. }
  594. map->rumors.push_back(ourRumor);
  595. }
  596. }
  597. void CMapLoaderH3M::readPredefinedHeroes()
  598. {
  599. switch(map->version)
  600. {
  601. case EMapFormat::WOG:
  602. case EMapFormat::SOD:
  603. {
  604. // Disposed heroes
  605. for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
  606. {
  607. int custom = buffer[pos++];
  608. if(!custom) continue;
  609. CGHeroInstance * hero = new CGHeroInstance();
  610. hero->ID = Obj::HERO;
  611. hero->subID = z;
  612. // True if hore's experience is greater than 0
  613. if(readChar(buffer, pos))
  614. {
  615. hero->exp = read_le_u32(buffer + pos);
  616. pos += 4;
  617. }
  618. else
  619. {
  620. hero->exp = 0;
  621. }
  622. // True if hero has specified abilities
  623. if(readChar(buffer, pos))
  624. {
  625. int howMany = read_le_u32(buffer + pos);
  626. pos += 4;
  627. hero->secSkills.resize(howMany);
  628. for(int yy = 0; yy < howMany; ++yy)
  629. {
  630. hero->secSkills[yy].first = buffer[pos];
  631. ++pos;
  632. hero->secSkills[yy].second = buffer[pos];
  633. ++pos;
  634. }
  635. }
  636. loadArtifactsOfHero(hero);
  637. // custom bio
  638. if(readChar(buffer, pos))
  639. {
  640. hero->biography = readString(buffer, pos);
  641. }
  642. // 0xFF is default, 00 male, 01 female
  643. hero->sex = buffer[pos++];
  644. // are spells
  645. if(readChar(buffer, pos))
  646. {
  647. int ist = pos;
  648. for(; pos < ist + 9; ++pos)
  649. {
  650. ui8 c = buffer[pos];
  651. for(int yy = 0; yy < 8; ++yy)
  652. {
  653. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  654. {
  655. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  656. {
  657. hero->spells.insert((pos - ist) * 8 + yy);
  658. }
  659. }
  660. }
  661. }
  662. }
  663. // customPrimSkills
  664. if(readChar(buffer, pos))
  665. {
  666. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
  667. {
  668. hero->pushPrimSkill(xx, buffer[pos++]);
  669. }
  670. }
  671. map->predefinedHeroes.push_back(hero);
  672. }
  673. break;
  674. }
  675. case EMapFormat::ROE:
  676. pos+=0;
  677. break;
  678. }
  679. }
  680. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  681. {
  682. bool artSet = buffer[pos];
  683. ++pos;
  684. // True if artifact set is not default (hero has some artifacts)
  685. if(artSet)
  686. {
  687. for(int pom = 0; pom < 16; pom++)
  688. {
  689. loadArtifactToSlot(hero, pom);
  690. }
  691. // misc5 art //17
  692. if(map->version >= EMapFormat::SOD)
  693. {
  694. if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
  695. {
  696. // catapult by default
  697. hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
  698. }
  699. }
  700. loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
  701. // 19 //???what is that? gap in file or what? - it's probably fifth slot..
  702. if(map->version > EMapFormat::ROE)
  703. {
  704. loadArtifactToSlot(hero, ArtifactPosition::MISC5);
  705. }
  706. else
  707. {
  708. ++pos;
  709. }
  710. // bag artifacts //20
  711. // number of artifacts in hero's bag
  712. int amount = read_le_u16(buffer + pos);
  713. pos += 2;
  714. for(int ss = 0; ss < amount; ++ss)
  715. {
  716. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
  717. }
  718. }
  719. }
  720. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  721. {
  722. const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
  723. int aid;
  724. if(map->version == EMapFormat::ROE)
  725. {
  726. aid = buffer[pos];
  727. pos++;
  728. }
  729. else
  730. {
  731. aid = read_le_u16(buffer + pos);
  732. pos += 2;
  733. }
  734. bool isArt = aid != artmask;
  735. if(isArt)
  736. {
  737. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  738. {
  739. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
  740. return false;
  741. }
  742. if(aid == 0 && slot == ArtifactPosition::MISC5)
  743. {
  744. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  745. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
  746. << static_cast<int>(map->version) << ")" << std::endl;
  747. slot = ArtifactPosition::SPELLBOOK;
  748. }
  749. hero->putArtifact(slot, createArtifact(aid));
  750. }
  751. return isArt;
  752. }
  753. CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
  754. {
  755. CArtifactInstance * a = nullptr;
  756. if(aid >= 0)
  757. {
  758. if(spellID < 0)
  759. {
  760. a = CArtifactInstance::createNewArtifactInstance(aid);
  761. }
  762. else
  763. {
  764. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  765. }
  766. }
  767. else
  768. {
  769. a = new CArtifactInstance();
  770. }
  771. map->addNewArtifactInstance(a);
  772. //TODO make it nicer
  773. if(a->artType && a->artType->constituents)
  774. {
  775. CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
  776. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
  777. {
  778. map->addNewArtifactInstance(ci.art);
  779. }
  780. }
  781. return a;
  782. }
  783. void CMapLoaderH3M::readTerrain()
  784. {
  785. map->initTerrain();
  786. // Read terrain
  787. for(int a = 0; a < 2; ++a)
  788. {
  789. if(a == 1 && !map->twoLevel)
  790. {
  791. break;
  792. }
  793. for(int c = 0; c < map->width; c++)
  794. {
  795. for(int z = 0; z < map->height; z++)
  796. {
  797. map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
  798. map->terrain[z][c][a].terView = buffer[pos++];
  799. map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
  800. map->terrain[z][c][a].riverDir = buffer[pos++];
  801. map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
  802. map->terrain[z][c][a].roadDir = buffer[pos++];
  803. map->terrain[z][c][a].extTileFlags = buffer[pos++];
  804. map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
  805. map->terrain[z][c][a].visitable = 0;
  806. }
  807. }
  808. }
  809. }
  810. void CMapLoaderH3M::readDefInfo()
  811. {
  812. int defAmount = read_le_u32(buffer + pos);
  813. pos += 4;
  814. map->customDefs.reserve(defAmount + 8);
  815. // Read custom defs
  816. for(int idd = 0; idd < defAmount; ++idd)
  817. {
  818. CGDefInfo * defInfo = new CGDefInfo();
  819. // Read name
  820. int nameLength = read_le_u32(buffer + pos);
  821. pos += 4;
  822. defInfo->name.reserve(nameLength);
  823. for(int cd = 0; cd < nameLength; ++cd)
  824. {
  825. defInfo->name += buffer[pos++];
  826. }
  827. std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
  828. ui8 bytes[12];
  829. for(int v = 0; v < 12; ++v)
  830. {
  831. bytes[v] = buffer[pos++];
  832. }
  833. defInfo->terrainAllowed = read_le_u16(buffer + pos);
  834. pos += 2;
  835. defInfo->terrainMenu = read_le_u16(buffer + pos);
  836. pos += 2;
  837. defInfo->id = read_le_u32(buffer + pos);
  838. pos += 4;
  839. defInfo->subid = read_le_u32(buffer + pos);
  840. pos += 4;
  841. defInfo->type = buffer[pos++];
  842. defInfo->printPriority = buffer[pos++];
  843. for(int zi = 0; zi < 6; ++zi)
  844. {
  845. defInfo->blockMap[zi] = reverse(bytes[zi]);
  846. }
  847. for(int zi = 0; zi < 6; ++zi)
  848. {
  849. defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
  850. }
  851. pos += 16;
  852. if(defInfo->id != Obj::HERO && defInfo->id != 70)
  853. {
  854. CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
  855. if(!h)
  856. {
  857. //remove fake entry
  858. VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
  859. if(VLC->dobjinfo->gobjs[defInfo->id].size())
  860. {
  861. VLC->dobjinfo->gobjs.erase(defInfo->id);
  862. }
  863. tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
  864. << defInfo->id << " subID=" << defInfo->subid << std::endl;
  865. }
  866. else
  867. {
  868. defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
  869. }
  870. }
  871. else
  872. {
  873. defInfo->visitDir = 0xff;
  874. }
  875. if(defInfo->id == Obj::EVENT)
  876. {
  877. std::memset(defInfo->blockMap, 255, 6);
  878. }
  879. //calculating coverageMap
  880. defInfo->fetchInfoFromMSK();
  881. map->customDefs.push_back(defInfo);
  882. }
  883. //add holes - they always can appear
  884. for(int i = 0; i < 8 ; ++i)
  885. {
  886. map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
  887. }
  888. }
  889. void CMapLoaderH3M::readObjects()
  890. {
  891. int howManyObjs = read_le_u32(buffer + pos);
  892. pos += 4;
  893. for(int ww = 0; ww < howManyObjs; ++ww)
  894. {
  895. CGObjectInstance * nobj = 0;
  896. int3 objPos;
  897. objPos.x = buffer[pos++];
  898. objPos.y = buffer[pos++];
  899. objPos.z = buffer[pos++];
  900. int defnum = read_le_u32(buffer + pos);
  901. pos += 4;
  902. int idToBeGiven = map->objects.size();
  903. CGDefInfo * defInfo = map->customDefs.at(defnum);
  904. pos += 5;
  905. switch(defInfo->id)
  906. {
  907. case Obj::EVENT:
  908. {
  909. CGEvent * evnt = new CGEvent();
  910. nobj = evnt;
  911. bool guardMess = buffer[pos];
  912. ++pos;
  913. if(guardMess)
  914. {
  915. int messLong = read_le_u32(buffer + pos);
  916. pos += 4;
  917. if(messLong > 0)
  918. {
  919. for(int yy = 0; yy < messLong; ++yy)
  920. {
  921. evnt->message += buffer[pos + yy];
  922. }
  923. pos += messLong;
  924. }
  925. if(buffer[pos++])
  926. {
  927. readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
  928. }
  929. pos += 4;
  930. }
  931. evnt->gainedExp = read_le_u32(buffer + pos);
  932. pos += 4;
  933. evnt->manaDiff = read_le_u32(buffer + pos);
  934. pos += 4;
  935. evnt->moraleDiff = static_cast<char>(buffer[pos]);
  936. ++pos;
  937. evnt->luckDiff = static_cast<char>(buffer[pos]);
  938. ++pos;
  939. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  940. for(int x = 0; x < 7; ++x)
  941. {
  942. evnt->resources[x] = read_le_u32(buffer + pos);
  943. pos += 4;
  944. }
  945. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  946. for(int x = 0; x < 4; ++x)
  947. {
  948. evnt->primskills[x] = buffer[pos];
  949. ++pos;
  950. }
  951. int gabn; // Number of gained abilities
  952. gabn = buffer[pos];
  953. ++pos;
  954. for(int oo = 0; oo < gabn; ++oo)
  955. {
  956. evnt->abilities.push_back(buffer[pos]);
  957. ++pos;
  958. evnt->abilityLevels.push_back(buffer[pos]);
  959. ++pos;
  960. }
  961. int gart = buffer[pos]; // Number of gained artifacts
  962. ++pos;
  963. for(int oo = 0; oo < gart; ++oo)
  964. {
  965. if(map->version == EMapFormat::ROE)
  966. {
  967. evnt->artifacts.push_back(buffer[pos]);
  968. ++pos;
  969. }
  970. else
  971. {
  972. evnt->artifacts.push_back(read_le_u16(buffer + pos));
  973. pos += 2;
  974. }
  975. }
  976. int gspel = buffer[pos]; // Number of gained spells
  977. ++pos;
  978. for(int oo = 0; oo < gspel; ++oo)
  979. {
  980. evnt->spells.push_back(buffer[pos]);
  981. ++pos;
  982. }
  983. int gcre = buffer[pos]; //number of gained creatures
  984. ++pos;
  985. readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
  986. pos += 8;
  987. evnt->availableFor = buffer[pos];
  988. ++pos;
  989. evnt->computerActivate = buffer[pos];
  990. ++pos;
  991. evnt->removeAfterVisit = buffer[pos];
  992. ++pos;
  993. evnt->humanActivate = true;
  994. pos += 4;
  995. break;
  996. }
  997. case Obj::HERO:
  998. case Obj::RANDOM_HERO:
  999. case Obj::PRISON:
  1000. {
  1001. nobj = readHero(idToBeGiven);
  1002. break;
  1003. }
  1004. case Obj::ARENA:
  1005. case Obj::MERCENARY_CAMP:
  1006. case Obj::MARLETTO_TOWER:
  1007. case Obj::STAR_AXIS:
  1008. case Obj::GARDEN_OF_REVELATION:
  1009. case Obj::LEARNING_STONE:
  1010. case Obj::TREE_OF_KNOWLEDGE:
  1011. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  1012. case Obj::SCHOOL_OF_MAGIC:
  1013. case Obj::SCHOOL_OF_WAR:
  1014. {
  1015. nobj = new CGVisitableOPH();
  1016. break;
  1017. }
  1018. case Obj::MYSTICAL_GARDEN:
  1019. case Obj::WINDMILL:
  1020. case Obj::WATER_WHEEL:
  1021. {
  1022. nobj = new CGVisitableOPW();
  1023. break;
  1024. }
  1025. case Obj::MONOLITH1:
  1026. case Obj::MONOLITH2:
  1027. case Obj::MONOLITH3:
  1028. case Obj::SUBTERRANEAN_GATE:
  1029. case Obj::WHIRLPOOL:
  1030. {
  1031. nobj = new CGTeleport();
  1032. break;
  1033. }
  1034. case Obj::CAMPFIRE:
  1035. case Obj::FLOTSAM:
  1036. case Obj::SEA_CHEST:
  1037. case Obj::SHIPWRECK_SURVIVOR:
  1038. case Obj::TREASURE_CHEST:
  1039. {
  1040. nobj = new CGPickable();
  1041. break;
  1042. }
  1043. case Obj::MONSTER: //Monster
  1044. case Obj::RANDOM_MONSTER:
  1045. case Obj::RANDOM_MONSTER_L1:
  1046. case Obj::RANDOM_MONSTER_L2:
  1047. case Obj::RANDOM_MONSTER_L3:
  1048. case Obj::RANDOM_MONSTER_L4:
  1049. case Obj::RANDOM_MONSTER_L5:
  1050. case Obj::RANDOM_MONSTER_L6:
  1051. case Obj::RANDOM_MONSTER_L7:
  1052. {
  1053. CGCreature * cre = new CGCreature();
  1054. nobj = cre;
  1055. if(map->version > EMapFormat::ROE)
  1056. {
  1057. cre->identifier = read_le_u32(buffer + pos);
  1058. pos += 4;
  1059. map->questIdentifierToId[cre->identifier] = idToBeGiven;
  1060. }
  1061. CStackInstance * hlp = new CStackInstance();
  1062. hlp->count = read_le_u16(buffer + pos);
  1063. pos += 2;
  1064. //type will be set during initialization
  1065. cre->putStack(0, hlp);
  1066. cre->character = buffer[pos];
  1067. ++pos;
  1068. bool isMesTre = buffer[pos]; //true if there is message or treasury
  1069. ++pos;
  1070. if(isMesTre)
  1071. {
  1072. cre->message = readString(buffer, pos);
  1073. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1074. for(int j = 0; j < 7; ++j)
  1075. {
  1076. cre->resources[j] = read_le_u32(buffer + pos);
  1077. pos += 4;
  1078. }
  1079. int artID;
  1080. if (map->version == EMapFormat::ROE)
  1081. {
  1082. artID = buffer[pos];
  1083. ++pos;
  1084. }
  1085. else
  1086. {
  1087. artID = read_le_u16(buffer + pos);
  1088. pos += 2;
  1089. }
  1090. if(map->version == EMapFormat::ROE)
  1091. {
  1092. if(artID != 0xff)
  1093. {
  1094. cre->gainedArtifact = artID;
  1095. }
  1096. else
  1097. {
  1098. cre->gainedArtifact = -1;
  1099. }
  1100. }
  1101. else
  1102. {
  1103. if(artID != 0xffff)
  1104. {
  1105. cre->gainedArtifact = artID;
  1106. }
  1107. else
  1108. {
  1109. cre->gainedArtifact = -1;
  1110. }
  1111. }
  1112. }
  1113. cre->neverFlees = buffer[pos];
  1114. ++pos;
  1115. cre->notGrowingTeam = buffer[pos];
  1116. ++pos;
  1117. pos += 2;
  1118. break;
  1119. }
  1120. case Obj::OCEAN_BOTTLE:
  1121. case Obj::SIGN:
  1122. {
  1123. CGSignBottle * sb = new CGSignBottle();
  1124. nobj = sb;
  1125. sb->message = readString(buffer, pos);
  1126. pos += 4;
  1127. break;
  1128. }
  1129. case Obj::SEER_HUT:
  1130. {
  1131. nobj = readSeerHut();
  1132. map->addQuest(nobj);
  1133. break;
  1134. }
  1135. case Obj::WITCH_HUT:
  1136. {
  1137. CGWitchHut * wh = new CGWitchHut();
  1138. nobj = wh;
  1139. // in RoE we cannot specify it - all are allowed (I hope)
  1140. if(map->version > EMapFormat::ROE)
  1141. {
  1142. int ist=pos;
  1143. for(; pos < ist + 4; ++pos)
  1144. {
  1145. ui8 c = buffer[pos];
  1146. for(int yy = 0; yy < 8; ++yy)
  1147. {
  1148. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  1149. {
  1150. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1151. {
  1152. wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
  1153. }
  1154. }
  1155. }
  1156. }
  1157. }
  1158. else
  1159. {
  1160. // RoE map
  1161. for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
  1162. {
  1163. wh->allowedAbilities.push_back(gg);
  1164. }
  1165. }
  1166. break;
  1167. }
  1168. case Obj::SCHOLAR:
  1169. {
  1170. CGScholar * sch = new CGScholar();
  1171. nobj = sch;
  1172. sch->bonusType = buffer[pos++];
  1173. sch->bonusID = buffer[pos++];
  1174. pos += 6;
  1175. break;
  1176. }
  1177. case Obj::GARRISON:
  1178. case Obj::GARRISON2:
  1179. {
  1180. CGGarrison * gar = new CGGarrison();
  1181. nobj = gar;
  1182. nobj->setOwner(buffer[pos++]);
  1183. pos += 3;
  1184. readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
  1185. if(map->version > EMapFormat::ROE)
  1186. {
  1187. gar->removableUnits = buffer[pos];
  1188. ++pos;
  1189. }
  1190. else
  1191. {
  1192. gar->removableUnits = true;
  1193. }
  1194. pos += 8;
  1195. break;
  1196. }
  1197. case Obj::ARTIFACT:
  1198. case Obj::RANDOM_ART:
  1199. case Obj::RANDOM_TREASURE_ART:
  1200. case Obj::RANDOM_MINOR_ART:
  1201. case Obj::RANDOM_MAJOR_ART:
  1202. case Obj::RANDOM_RELIC_ART:
  1203. case Obj::SPELL_SCROLL:
  1204. {
  1205. int artID = -1;
  1206. int spellID = -1;
  1207. CGArtifact * art = new CGArtifact();
  1208. nobj = art;
  1209. bool areSettings = buffer[pos++];
  1210. if(areSettings)
  1211. {
  1212. art->message = readString(buffer, pos);
  1213. bool areGuards = buffer[pos++];
  1214. if(areGuards)
  1215. {
  1216. readCreatureSet(art, 7, map->version > EMapFormat::ROE);
  1217. }
  1218. pos += 4;
  1219. }
  1220. if(defInfo->id == Obj::SPELL_SCROLL)
  1221. {
  1222. spellID = read_le_u32(buffer + pos);
  1223. pos += 4;
  1224. artID = 1;
  1225. }
  1226. else if(defInfo->id == Obj::ARTIFACT)
  1227. {
  1228. //specific artifact
  1229. artID = defInfo->subid;
  1230. }
  1231. art->storedArtifact = createArtifact(artID, spellID);
  1232. break;
  1233. }
  1234. case Obj::RANDOM_RESOURCE:
  1235. case Obj::RESOURCE:
  1236. {
  1237. CGResource * res = new CGResource();
  1238. nobj = res;
  1239. bool isMessGuard = buffer[pos];
  1240. ++pos;
  1241. if(isMessGuard)
  1242. {
  1243. res->message = readString(buffer, pos);
  1244. if(buffer[pos++])
  1245. {
  1246. readCreatureSet(res, 7, map->version > EMapFormat::ROE);
  1247. }
  1248. pos += 4;
  1249. }
  1250. res->amount = read_le_u32(buffer + pos);
  1251. pos += 4;
  1252. if(defInfo->subid == 6)
  1253. {
  1254. // Gold is multiplied by 100.
  1255. res->amount *= 100;
  1256. }
  1257. pos += 4;
  1258. break;
  1259. }
  1260. case Obj::RANDOM_TOWN:
  1261. case Obj::TOWN:
  1262. {
  1263. nobj = readTown(defInfo->subid);
  1264. break;
  1265. }
  1266. case Obj::MINE:
  1267. case Obj::ABANDONED_MINE:
  1268. {
  1269. nobj = new CGMine();
  1270. nobj->setOwner(buffer[pos++]);
  1271. pos += 3;
  1272. break;
  1273. }
  1274. case Obj::CREATURE_GENERATOR1:
  1275. case Obj::CREATURE_GENERATOR2:
  1276. case Obj::CREATURE_GENERATOR3:
  1277. case Obj::CREATURE_GENERATOR4:
  1278. {
  1279. nobj = new CGDwelling();
  1280. nobj->setOwner(buffer[pos++]);
  1281. pos += 3;
  1282. break;
  1283. }
  1284. case Obj::REFUGEE_CAMP:
  1285. case Obj::WAR_MACHINE_FACTORY:
  1286. {
  1287. nobj = new CGDwelling();
  1288. break;
  1289. }
  1290. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1291. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1292. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1293. {
  1294. CGShrine * shr = new CGShrine();
  1295. nobj = shr;
  1296. shr->spell = buffer[pos];
  1297. pos += 4;
  1298. break;
  1299. }
  1300. case Obj::PANDORAS_BOX:
  1301. {
  1302. CGPandoraBox * box = new CGPandoraBox();
  1303. nobj = box;
  1304. bool messg = buffer[pos];
  1305. ++pos;
  1306. if(messg)
  1307. {
  1308. box->message = readString(buffer, pos);
  1309. if(buffer[pos++])
  1310. {
  1311. readCreatureSet(box, 7, map->version > EMapFormat::ROE);
  1312. }
  1313. pos += 4;
  1314. }
  1315. box->gainedExp = read_le_u32(buffer + pos);
  1316. pos += 4;
  1317. box->manaDiff = read_le_u32(buffer + pos);
  1318. pos += 4;
  1319. box->moraleDiff = static_cast<si8>(buffer[pos]);
  1320. ++pos;
  1321. box->luckDiff = static_cast<si8>(buffer[pos]);
  1322. ++pos;
  1323. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1324. for(int x = 0; x < 7; ++x)
  1325. {
  1326. box->resources[x] = read_le_u32(buffer + pos);
  1327. pos += 4;
  1328. }
  1329. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1330. for(int x = 0; x < 4; ++x)
  1331. {
  1332. box->primskills[x] = buffer[pos];
  1333. ++pos;
  1334. }
  1335. int gabn; //number of gained abilities
  1336. gabn = buffer[pos];
  1337. ++pos;
  1338. for(int oo = 0; oo < gabn; ++oo)
  1339. {
  1340. box->abilities.push_back(buffer[pos]);
  1341. ++pos;
  1342. box->abilityLevels.push_back(buffer[pos]);
  1343. ++pos;
  1344. }
  1345. int gart = buffer[pos]; //number of gained artifacts
  1346. ++pos;
  1347. for(int oo = 0; oo < gart; ++oo)
  1348. {
  1349. if(map->version > EMapFormat::ROE)
  1350. {
  1351. box->artifacts.push_back(read_le_u16(buffer + pos));
  1352. pos += 2;
  1353. }
  1354. else
  1355. {
  1356. box->artifacts.push_back(buffer[pos]);
  1357. ++pos;
  1358. }
  1359. }
  1360. int gspel = buffer[pos]; //number of gained spells
  1361. ++pos;
  1362. for(int oo = 0; oo < gspel; ++oo)
  1363. {
  1364. box->spells.push_back(buffer[pos]);
  1365. ++pos;
  1366. }
  1367. int gcre = buffer[pos]; //number of gained creatures
  1368. ++pos;
  1369. readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
  1370. pos += 8;
  1371. break;
  1372. }
  1373. case Obj::GRAIL:
  1374. {
  1375. map->grailPos = objPos;
  1376. map->grailRadious = read_le_u32(buffer + pos);
  1377. pos += 4;
  1378. continue;
  1379. }
  1380. case Obj::RANDOM_DWELLING: //same as castle + level range
  1381. case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
  1382. case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
  1383. {
  1384. nobj = new CGDwelling();
  1385. CSpecObjInfo * spec = nullptr;
  1386. switch(defInfo->id)
  1387. {
  1388. break; case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo();
  1389. break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo();
  1390. break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo();
  1391. }
  1392. spec->player = read_le_u32(buffer + pos);
  1393. pos += 4;
  1394. //216 and 217
  1395. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1396. {
  1397. castleSpec->identifier = read_le_u32(buffer + pos);
  1398. pos += 4;
  1399. if(!castleSpec->identifier)
  1400. {
  1401. castleSpec->asCastle = false;
  1402. castleSpec->castles[0] = buffer[pos];
  1403. ++pos;
  1404. castleSpec->castles[1] = buffer[pos];
  1405. ++pos;
  1406. }
  1407. else
  1408. {
  1409. castleSpec->asCastle = true;
  1410. }
  1411. }
  1412. //216 and 218
  1413. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1414. {
  1415. lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
  1416. ++pos;
  1417. lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
  1418. ++pos;
  1419. }
  1420. nobj->setOwner(spec->player);
  1421. static_cast<CGDwelling *>(nobj)->info = spec;
  1422. break;
  1423. }
  1424. case Obj::QUEST_GUARD:
  1425. {
  1426. CGQuestGuard * guard = new CGQuestGuard();
  1427. map->addQuest(guard);
  1428. readQuest(guard);
  1429. nobj = guard;
  1430. break;
  1431. }
  1432. case Obj::FAERIE_RING:
  1433. case Obj::SWAN_POND:
  1434. case Obj::IDOL_OF_FORTUNE:
  1435. case Obj::FOUNTAIN_OF_FORTUNE:
  1436. case Obj::RALLY_FLAG:
  1437. case Obj::OASIS:
  1438. case Obj::TEMPLE:
  1439. case Obj::WATERING_HOLE:
  1440. case Obj::FOUNTAIN_OF_YOUTH:
  1441. case Obj::BUOY:
  1442. case Obj::MERMAID:
  1443. case Obj::STABLES:
  1444. {
  1445. nobj = new CGBonusingObject();
  1446. break;
  1447. }
  1448. case Obj::MAGIC_WELL:
  1449. {
  1450. nobj = new CGMagicWell();
  1451. break;
  1452. }
  1453. case Obj::COVER_OF_DARKNESS:
  1454. case Obj::REDWOOD_OBSERVATORY:
  1455. case Obj::PILLAR_OF_FIRE:
  1456. {
  1457. nobj = new CGObservatory();
  1458. break;
  1459. }
  1460. case Obj::CORPSE:
  1461. case Obj::LEAN_TO:
  1462. case Obj::WAGON:
  1463. case Obj::WARRIORS_TOMB:
  1464. {
  1465. nobj = new CGOnceVisitable();
  1466. break;
  1467. }
  1468. case Obj::BOAT:
  1469. {
  1470. nobj = new CGBoat();
  1471. break;
  1472. }
  1473. case Obj::SIRENS:
  1474. {
  1475. nobj = new CGSirens();
  1476. break;
  1477. }
  1478. case Obj::SHIPYARD:
  1479. {
  1480. nobj = new CGShipyard();
  1481. nobj->setOwner(read_le_u32(buffer + pos));
  1482. pos += 4;
  1483. break;
  1484. }
  1485. case Obj::HERO_PLACEHOLDER: //hero placeholder
  1486. {
  1487. CGHeroPlaceholder * hp = new CGHeroPlaceholder();
  1488. nobj = hp;
  1489. int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
  1490. tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
  1491. int htid = buffer[pos++]; //hero type id
  1492. nobj->subID = htid;
  1493. if(htid == 0xff)
  1494. {
  1495. hp->power = buffer[pos++];
  1496. }
  1497. else
  1498. {
  1499. hp->power = 0;
  1500. }
  1501. break;
  1502. }
  1503. case Obj::KEYMASTER:
  1504. {
  1505. nobj = new CGKeymasterTent();
  1506. break;
  1507. }
  1508. case Obj::BORDERGUARD:
  1509. {
  1510. nobj = new CGBorderGuard();
  1511. map->addQuest(nobj);
  1512. break;
  1513. }
  1514. case Obj::BORDER_GATE:
  1515. {
  1516. nobj = new CGBorderGate();
  1517. map->addQuest (nobj);
  1518. break;
  1519. }
  1520. case Obj::EYE_OF_MAGI:
  1521. case Obj::HUT_OF_MAGI:
  1522. {
  1523. nobj = new CGMagi();
  1524. break;
  1525. }
  1526. case Obj::CREATURE_BANK:
  1527. case Obj::DERELICT_SHIP:
  1528. case Obj::DRAGON_UTOPIA:
  1529. case Obj::CRYPT:
  1530. case Obj::SHIPWRECK:
  1531. {
  1532. nobj = new CBank();
  1533. break;
  1534. }
  1535. case Obj::PYRAMID: //Pyramid of WoG object
  1536. {
  1537. if(defInfo->subid == 0)
  1538. {
  1539. nobj = new CGPyramid();
  1540. }
  1541. else
  1542. {
  1543. //WoG object
  1544. //TODO: possible special handling
  1545. nobj = new CGObjectInstance();
  1546. }
  1547. break;
  1548. }
  1549. case Obj::CARTOGRAPHER:
  1550. {
  1551. nobj = new CCartographer();
  1552. break;
  1553. }
  1554. case Obj::MAGIC_SPRING:
  1555. {
  1556. nobj = new CGMagicSpring();
  1557. break;
  1558. }
  1559. case Obj::DEN_OF_THIEVES:
  1560. {
  1561. nobj = new CGDenOfthieves();
  1562. break;
  1563. }
  1564. case Obj::OBELISK:
  1565. {
  1566. nobj = new CGObelisk();
  1567. break;
  1568. }
  1569. case Obj::LIGHTHOUSE: //Lighthouse
  1570. {
  1571. nobj = new CGLighthouse();
  1572. nobj->tempOwner = read_le_u32(buffer + pos);
  1573. pos += 4;
  1574. break;
  1575. }
  1576. case Obj::ALTAR_OF_SACRIFICE:
  1577. case Obj::TRADING_POST:
  1578. case Obj::FREELANCERS_GUILD:
  1579. case Obj::TRADING_POST_SNOW:
  1580. {
  1581. nobj = new CGMarket();
  1582. break;
  1583. }
  1584. case Obj::UNIVERSITY:
  1585. {
  1586. nobj = new CGUniversity();
  1587. break;
  1588. }
  1589. case Obj::BLACK_MARKET:
  1590. {
  1591. nobj = new CGBlackMarket();
  1592. break;
  1593. }
  1594. default: //any other object
  1595. {
  1596. nobj = new CGObjectInstance();
  1597. break;
  1598. }
  1599. }
  1600. nobj->pos = objPos;
  1601. nobj->ID = defInfo->id;
  1602. nobj->id = idToBeGiven;
  1603. if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
  1604. {
  1605. nobj->subID = defInfo->subid;
  1606. }
  1607. nobj->defInfo = defInfo;
  1608. assert(idToBeGiven == map->objects.size());
  1609. map->objects.push_back(nobj);
  1610. if(nobj->ID == Obj::TOWN)
  1611. {
  1612. map->towns.push_back(static_cast<CGTownInstance *>(nobj));
  1613. }
  1614. if(nobj->ID == Obj::HERO)
  1615. {
  1616. map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1617. }
  1618. }
  1619. std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1620. {
  1621. return a->subID < b->subID;
  1622. });
  1623. }
  1624. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
  1625. {
  1626. const int bytesPerCre = version ? 4 : 3;
  1627. const int maxID = version ? 0xffff : 0xff;
  1628. for(int ir = 0; ir < number; ++ir)
  1629. {
  1630. int creID;
  1631. int count;
  1632. if(version)
  1633. {
  1634. creID = read_le_u16(buffer + pos + ir * bytesPerCre);
  1635. count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
  1636. }
  1637. else
  1638. {
  1639. creID = buffer[pos + ir * bytesPerCre];
  1640. count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
  1641. }
  1642. // Empty slot
  1643. if(creID == maxID) continue;
  1644. CStackInstance * hlp = new CStackInstance();
  1645. hlp->count = count;
  1646. if(creID > maxID - 0xf)
  1647. {
  1648. //this will happen when random object has random army
  1649. creID = maxID + 1 - creID + VLC->creh->creatures.size();
  1650. hlp->idRand = creID;
  1651. }
  1652. else
  1653. {
  1654. hlp->setType(creID);
  1655. }
  1656. out->putStack(ir, hlp);
  1657. }
  1658. pos += number * bytesPerCre;
  1659. out->validTypes(true);
  1660. }
  1661. CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
  1662. {
  1663. CGHeroInstance * nhi = new CGHeroInstance();
  1664. int identifier = 0;
  1665. if(map->version > EMapFormat::ROE)
  1666. {
  1667. identifier = read_le_u32(buffer + pos);
  1668. pos += 4;
  1669. map->questIdentifierToId[identifier] = idToBeGiven;
  1670. }
  1671. ui8 owner = buffer[pos++];
  1672. nhi->subID = buffer[pos++];
  1673. for(int j = 0; j < map->predefinedHeroes.size(); ++j)
  1674. {
  1675. if(map->predefinedHeroes[j]->subID == nhi->subID)
  1676. {
  1677. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
  1678. delete nhi;
  1679. nhi = map->predefinedHeroes[j];
  1680. break;
  1681. }
  1682. }
  1683. nhi->setOwner(owner);
  1684. nhi->portrait = nhi->subID;
  1685. for(int j = 0; j < map->disposedHeroes.size(); ++j)
  1686. {
  1687. if(map->disposedHeroes[j].heroId == nhi->subID)
  1688. {
  1689. nhi->name = map->disposedHeroes[j].name;
  1690. nhi->portrait = map->disposedHeroes[j].portrait;
  1691. break;
  1692. }
  1693. }
  1694. // True if hero has nonstandard name
  1695. if(readChar(buffer, pos))
  1696. {
  1697. nhi->name = readString(buffer, pos);
  1698. }
  1699. if(map->version > EMapFormat::AB)
  1700. {
  1701. // True if hero's experience is greater than 0
  1702. if(readChar(buffer, pos))
  1703. {
  1704. nhi->exp = read_le_u32(buffer + pos);
  1705. pos += 4;
  1706. }
  1707. else
  1708. {
  1709. nhi->exp = 0xffffffff;
  1710. }
  1711. }
  1712. else
  1713. {
  1714. nhi->exp = read_le_u32(buffer + pos);
  1715. pos += 4;
  1716. //0 means "not set" in <=AB maps
  1717. if(!nhi->exp)
  1718. {
  1719. nhi->exp = 0xffffffff;
  1720. }
  1721. }
  1722. bool portrait = buffer[pos];
  1723. ++pos;
  1724. if(portrait)
  1725. {
  1726. nhi->portrait = buffer[pos++];
  1727. }
  1728. // True if hero has specified abilities
  1729. if(readChar(buffer, pos))
  1730. {
  1731. int howMany = read_le_u32(buffer + pos);
  1732. pos += 4;
  1733. nhi->secSkills.resize(howMany);
  1734. for(int yy = 0; yy < howMany; ++yy)
  1735. {
  1736. nhi->secSkills[yy].first = buffer[pos++];
  1737. nhi->secSkills[yy].second = buffer[pos++];
  1738. }
  1739. }
  1740. // True if hero has nonstandard garrison
  1741. if(readChar(buffer, pos))
  1742. {
  1743. readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
  1744. }
  1745. nhi->formation = buffer[pos];
  1746. ++pos;
  1747. loadArtifactsOfHero(nhi);
  1748. nhi->patrol.patrolRadious = buffer[pos];
  1749. ++pos;
  1750. if(nhi->patrol.patrolRadious == 0xff)
  1751. {
  1752. nhi->patrol.patrolling = false;
  1753. }
  1754. else
  1755. {
  1756. nhi->patrol.patrolling = true;
  1757. }
  1758. if(map->version > EMapFormat::ROE)
  1759. {
  1760. // True if hero has nonstandard (mapmaker defined) biography
  1761. if(readChar(buffer, pos))
  1762. {
  1763. nhi->biography = readString(buffer, pos);
  1764. }
  1765. nhi->sex = buffer[pos];
  1766. ++pos;
  1767. // Remove trash
  1768. if (nhi->sex != 0xFF)
  1769. {
  1770. nhi->sex &= 1;
  1771. }
  1772. }
  1773. else
  1774. {
  1775. nhi->sex = 0xFF;
  1776. }
  1777. // Spells
  1778. if(map->version > EMapFormat::AB)
  1779. {
  1780. bool areSpells = buffer[pos];
  1781. ++pos;
  1782. if(areSpells)
  1783. {
  1784. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1785. int ist = pos;
  1786. for(; pos < ist + 9; ++pos)
  1787. {
  1788. ui8 c = buffer[pos];
  1789. for(int yy = 0; yy < 8; ++yy)
  1790. {
  1791. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  1792. {
  1793. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1794. {
  1795. nhi->spells.insert((pos - ist) * 8 + yy);
  1796. }
  1797. }
  1798. }
  1799. }
  1800. }
  1801. }
  1802. else if(map->version == EMapFormat::AB)
  1803. {
  1804. //we can read one spell
  1805. ui8 buff = buffer[pos];
  1806. ++pos;
  1807. if(buff != 254)
  1808. {
  1809. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1810. if(buff < 254) //255 means no spells
  1811. {
  1812. nhi->spells.insert(buff);
  1813. }
  1814. }
  1815. }
  1816. if(map->version > EMapFormat::AB)
  1817. {
  1818. //customPrimSkills
  1819. if(readChar(buffer, pos))
  1820. {
  1821. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1822. {
  1823. nhi->pushPrimSkill(xx, buffer[pos++]);
  1824. }
  1825. }
  1826. }
  1827. pos += 16;
  1828. return nhi;
  1829. }
  1830. CGSeerHut * CMapLoaderH3M::readSeerHut()
  1831. {
  1832. CGSeerHut * hut = new CGSeerHut();
  1833. if(map->version > EMapFormat::ROE)
  1834. {
  1835. readQuest(hut);
  1836. }
  1837. else
  1838. {
  1839. //RoE
  1840. int artID = buffer[pos];
  1841. ++pos;
  1842. if (artID != 255)
  1843. {
  1844. //not none quest
  1845. hut->quest->m5arts.push_back (artID);
  1846. hut->quest->missionType = CQuest::MISSION_ART;
  1847. }
  1848. else
  1849. {
  1850. hut->quest->missionType = CQuest::MISSION_NONE;
  1851. }
  1852. hut->quest->lastDay = -1; //no timeout
  1853. hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
  1854. }
  1855. if (hut->quest->missionType)
  1856. {
  1857. ui8 rewardType = buffer[pos];
  1858. ++pos;
  1859. hut->rewardType = rewardType;
  1860. switch(rewardType)
  1861. {
  1862. case 1:
  1863. {
  1864. hut->rVal = read_le_u32(buffer + pos);
  1865. pos += 4;
  1866. break;
  1867. }
  1868. case 2:
  1869. {
  1870. hut->rVal = read_le_u32(buffer + pos);
  1871. pos += 4;
  1872. break;
  1873. }
  1874. case 3:
  1875. {
  1876. hut->rVal = buffer[pos];
  1877. ++pos;
  1878. break;
  1879. }
  1880. case 4:
  1881. {
  1882. hut->rVal = buffer[pos];
  1883. ++pos;
  1884. break;
  1885. }
  1886. case 5:
  1887. {
  1888. hut->rID = buffer[pos];
  1889. ++pos;
  1890. // Only the first 3 bytes are used. Skip the 4th.
  1891. hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
  1892. pos += 4;
  1893. break;
  1894. }
  1895. case 6:
  1896. {
  1897. hut->rID = buffer[pos];
  1898. ++pos;
  1899. hut->rVal = buffer[pos];
  1900. ++pos;
  1901. break;
  1902. }
  1903. case 7:
  1904. {
  1905. hut->rID = buffer[pos];
  1906. ++pos;
  1907. hut->rVal = buffer[pos];
  1908. ++pos;
  1909. break;
  1910. }
  1911. case 8:
  1912. {
  1913. if (map->version == EMapFormat::ROE)
  1914. {
  1915. hut->rID = buffer[pos];
  1916. ++pos;
  1917. }
  1918. else
  1919. {
  1920. hut->rID = read_le_u16(buffer + pos);
  1921. pos += 2;
  1922. }
  1923. break;
  1924. }
  1925. case 9:
  1926. {
  1927. hut->rID = buffer[pos];
  1928. ++pos;
  1929. break;
  1930. }
  1931. case 10:
  1932. {
  1933. if(map->version > EMapFormat::ROE)
  1934. {
  1935. hut->rID = read_le_u16(buffer + pos);
  1936. pos += 2;
  1937. hut->rVal = read_le_u16(buffer + pos);
  1938. pos += 2;
  1939. }
  1940. else
  1941. {
  1942. hut->rID = buffer[pos];
  1943. ++pos;
  1944. hut->rVal = read_le_u16(buffer + pos);
  1945. pos += 2;
  1946. }
  1947. break;
  1948. }
  1949. }
  1950. pos += 2;
  1951. }
  1952. else
  1953. {
  1954. // missionType==255
  1955. pos += 3;
  1956. }
  1957. return hut;
  1958. }
  1959. void CMapLoaderH3M::readQuest(IQuestObject * guard)
  1960. {
  1961. guard->quest->missionType = buffer[pos];
  1962. ++pos;
  1963. switch(guard->quest->missionType)
  1964. {
  1965. case 0:
  1966. return;
  1967. case 2:
  1968. {
  1969. guard->quest->m2stats.resize(4);
  1970. for(int x = 0; x < 4; ++x)
  1971. {
  1972. guard->quest->m2stats[x] = buffer[pos++];
  1973. }
  1974. }
  1975. break;
  1976. case 1:
  1977. case 3:
  1978. case 4:
  1979. {
  1980. guard->quest->m13489val = read_le_u32(buffer + pos);
  1981. pos += 4;
  1982. break;
  1983. }
  1984. case 5:
  1985. {
  1986. int artNumber = buffer[pos];
  1987. ++pos;
  1988. for(int yy = 0; yy < artNumber; ++yy)
  1989. {
  1990. int artid = read_le_u16(buffer + pos);
  1991. pos += 2;
  1992. guard->quest->m5arts.push_back(artid);
  1993. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1994. }
  1995. break;
  1996. }
  1997. case 6:
  1998. {
  1999. int typeNumber = buffer[pos];
  2000. ++pos;
  2001. guard->quest->m6creatures.resize(typeNumber);
  2002. for(int hh = 0; hh < typeNumber; ++hh)
  2003. {
  2004. guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
  2005. pos += 2;
  2006. guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
  2007. pos += 2;
  2008. }
  2009. break;
  2010. }
  2011. case 7:
  2012. {
  2013. guard->quest->m7resources.resize(7);
  2014. for(int x = 0; x < 7; ++x)
  2015. {
  2016. guard->quest->m7resources[x] = read_le_u32(buffer + pos);
  2017. pos += 4;
  2018. }
  2019. break;
  2020. }
  2021. case 8:
  2022. case 9:
  2023. {
  2024. guard->quest->m13489val = buffer[pos];
  2025. ++pos;
  2026. break;
  2027. }
  2028. }
  2029. int limit = read_le_u32(buffer + pos);
  2030. pos += 4;
  2031. if(limit == (static_cast<int>(0xffffffff)))
  2032. {
  2033. guard->quest->lastDay = -1;
  2034. }
  2035. else
  2036. {
  2037. guard->quest->lastDay = limit;
  2038. }
  2039. guard->quest->firstVisitText = readString(buffer, pos);
  2040. guard->quest->nextVisitText = readString(buffer, pos);
  2041. guard->quest->completedText = readString(buffer, pos);
  2042. guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
  2043. guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
  2044. guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
  2045. }
  2046. CGTownInstance * CMapLoaderH3M::readTown(int castleID)
  2047. {
  2048. CGTownInstance * nt = new CGTownInstance();
  2049. if(map->version > EMapFormat::ROE)
  2050. {
  2051. nt->identifier = read_le_u32(buffer + pos);
  2052. pos += 4;
  2053. }
  2054. nt->tempOwner = buffer[pos];
  2055. ++pos;
  2056. if(readChar(buffer, pos))
  2057. {
  2058. // Has name
  2059. nt->name = readString(buffer, pos);
  2060. }
  2061. // True if garrison isn't empty
  2062. if(readChar(buffer, pos))
  2063. {
  2064. readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
  2065. }
  2066. nt->formation = buffer[pos];
  2067. ++pos;
  2068. // Custom buildings info
  2069. if(readChar(buffer, pos))
  2070. {
  2071. // Built buildings
  2072. for(int byte = 0; byte < 6; ++byte)
  2073. {
  2074. for(int bit = 0; bit < 8; ++bit)
  2075. {
  2076. if(buffer[pos] & (1 << bit))
  2077. {
  2078. nt->builtBuildings.insert(byte * 8 + bit);
  2079. }
  2080. }
  2081. ++pos;
  2082. }
  2083. // Forbidden buildings
  2084. for(int byte = 6; byte < 12; ++byte)
  2085. {
  2086. for(int bit = 0; bit < 8; ++bit)
  2087. {
  2088. if(buffer[pos] & (1 << bit))
  2089. {
  2090. nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
  2091. }
  2092. }
  2093. ++pos;
  2094. }
  2095. nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
  2096. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
  2097. }
  2098. // Standard buildings
  2099. else
  2100. {
  2101. if(readChar(buffer, pos))
  2102. {
  2103. // Has fort
  2104. nt->builtBuildings.insert(EBuilding::FORT);
  2105. }
  2106. //means that set of standard building should be included
  2107. nt->builtBuildings.insert(-50);
  2108. }
  2109. int ist = pos;
  2110. if(map->version > EMapFormat::ROE)
  2111. {
  2112. for(; pos < ist + 9; ++pos)
  2113. {
  2114. ui8 c = buffer[pos];
  2115. for(int yy = 0; yy < 8; ++yy)
  2116. {
  2117. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2118. {
  2119. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  2120. {
  2121. nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
  2122. }
  2123. }
  2124. }
  2125. }
  2126. }
  2127. ist = pos;
  2128. for(; pos < ist + 9; ++pos)
  2129. {
  2130. ui8 c = buffer[pos];
  2131. for(int yy = 0; yy < 8; ++yy)
  2132. {
  2133. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2134. {
  2135. if(c != (c | static_cast<ui8>(std::pow(2., yy))))
  2136. {
  2137. nt->possibleSpells.push_back((pos - ist) * 8 + yy);
  2138. }
  2139. }
  2140. }
  2141. }
  2142. // Read castle events
  2143. int numberOfEvent = read_le_u32(buffer + pos);
  2144. pos += 4;
  2145. for(int gh = 0; gh < numberOfEvent; ++gh)
  2146. {
  2147. CCastleEvent * nce = new CCastleEvent();
  2148. nce->town = nt;
  2149. nce->name = readString(buffer, pos);
  2150. nce->message = readString(buffer, pos);
  2151. for(int x = 0; x < 7; ++x)
  2152. {
  2153. nce->resources[x] = read_le_u32(buffer + pos);
  2154. pos += 4;
  2155. }
  2156. nce->players = buffer[pos];
  2157. ++pos;
  2158. if(map->version > EMapFormat::AB)
  2159. {
  2160. nce->humanAffected = buffer[pos];
  2161. ++pos;
  2162. }
  2163. else
  2164. {
  2165. nce->humanAffected = true;
  2166. }
  2167. nce->computerAffected = buffer[pos];
  2168. ++pos;
  2169. nce->firstOccurence = read_le_u16(buffer + pos);
  2170. pos += 2;
  2171. nce->nextOccurence = buffer[pos];
  2172. ++pos;
  2173. pos += 17;
  2174. // New buildings
  2175. for(int byte = 0; byte < 6; ++byte)
  2176. {
  2177. for(int bit = 0; bit < 8; ++bit)
  2178. {
  2179. if(buffer[pos] & (1 << bit))
  2180. {
  2181. nce->buildings.insert(byte * 8 + bit);
  2182. }
  2183. }
  2184. ++pos;
  2185. }
  2186. nce->buildings = convertBuildings(nce->buildings, castleID, false);
  2187. nce->creatures.resize(7);
  2188. for(int vv = 0; vv < 7; ++vv)
  2189. {
  2190. nce->creatures[vv] = read_le_u16(buffer + pos);
  2191. pos += 2;
  2192. }
  2193. pos += 4;
  2194. nt->events.push_back(nce);
  2195. }
  2196. if(map->version > EMapFormat::AB)
  2197. {
  2198. nt->alignment = buffer[pos];
  2199. ++pos;
  2200. }
  2201. pos += 3;
  2202. return nt;
  2203. }
  2204. std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
  2205. {
  2206. std::map<int, int> mapa;
  2207. std::set<si32> ret;
  2208. // Note: this file is parsed many times.
  2209. const JsonNode config(ResourceID("config/buildings5.json"));
  2210. BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
  2211. {
  2212. int town = entry["town"].Float();
  2213. if (town == castleID || town == -1)
  2214. {
  2215. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  2216. }
  2217. }
  2218. for(auto i = h3m.begin(); i != h3m.end(); ++i)
  2219. {
  2220. if(mapa[*i] >= 0)
  2221. {
  2222. ret.insert(mapa[*i]);
  2223. }
  2224. // horde buildings
  2225. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
  2226. {
  2227. int level = (mapa[*i]);
  2228. //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  2229. ret.insert(level - 30);
  2230. }
  2231. else
  2232. {
  2233. tlog3 << "Conversion warning: unknown building " << *i << " in castle "
  2234. << castleID << std::endl;
  2235. }
  2236. }
  2237. if(addAuxiliary)
  2238. {
  2239. //village hall is always present
  2240. ret.insert(EBuilding::VILLAGE_HALL);
  2241. }
  2242. if(ret.find(EBuilding::CITY_HALL) != ret.end())
  2243. {
  2244. ret.insert(EBuilding::EXTRA_CITY_HALL);
  2245. }
  2246. if(ret.find(EBuilding::TOWN_HALL) != ret.end())
  2247. {
  2248. ret.insert(EBuilding::EXTRA_TOWN_HALL);
  2249. }
  2250. if(ret.find(EBuilding::CAPITOL) != ret.end())
  2251. {
  2252. ret.insert(EBuilding::EXTRA_CAPITOL);
  2253. }
  2254. return ret;
  2255. }
  2256. void CMapLoaderH3M::readEvents()
  2257. {
  2258. int numberOfEvents = read_le_u32(buffer + pos);
  2259. pos += 4;
  2260. for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
  2261. {
  2262. CMapEvent * ne = new CMapEvent();
  2263. ne->name = std::string();
  2264. ne->message = std::string();
  2265. int nameLen = read_le_u32(buffer + pos);
  2266. pos += 4;
  2267. for(int qq = 0; qq < nameLen; ++qq)
  2268. {
  2269. ne->name += buffer[pos];
  2270. ++pos;
  2271. }
  2272. int messLen = read_le_u32(buffer + pos);
  2273. pos += 4;
  2274. for(int qq = 0; qq < messLen; ++qq)
  2275. {
  2276. ne->message +=buffer[pos];
  2277. ++pos;
  2278. }
  2279. for(int k = 0; k < 7; ++k)
  2280. {
  2281. ne->resources[k] = read_le_u32(buffer + pos);
  2282. pos += 4;
  2283. }
  2284. ne->players = buffer[pos];
  2285. ++pos;
  2286. if(map->version > EMapFormat::AB)
  2287. {
  2288. ne->humanAffected = buffer[pos];
  2289. ++pos;
  2290. }
  2291. else
  2292. {
  2293. ne->humanAffected = true;
  2294. }
  2295. ne->computerAffected = buffer[pos];
  2296. ++pos;
  2297. ne->firstOccurence = read_le_u16(buffer + pos);
  2298. pos += 2;
  2299. ne->nextOccurence = buffer[pos];
  2300. ++pos;
  2301. char unknown[17];
  2302. memcpy(unknown, buffer + pos, 17);
  2303. pos += 17;
  2304. map->events.push_back(ne);
  2305. }
  2306. }
  2307. ui8 CMapLoaderH3M::reverse(ui8 arg)
  2308. {
  2309. ui8 ret = 0;
  2310. for(int i = 0; i < 8; ++i)
  2311. {
  2312. if((arg & (1 << i)) >> i)
  2313. {
  2314. ret |= (128 >> i);
  2315. }
  2316. }
  2317. return ret;
  2318. }