| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164 | /* * MiscObjects.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MiscObjects.h"#include "../StringConstants.h"#include "../NetPacks.h"#include "../CGeneralTextHandler.h"#include "../CSoundBase.h"#include "../CConfigHandler.h"#include "../CModHandler.h"#include "../CHeroHandler.h"#include "../CSkillHandler.h"#include "CObjectClassesHandler.h"#include "../spells/CSpellHandler.h"#include "../IGameCallback.h"#include "../CGameState.h"#include "../mapping/CMap.h"#include "../CPlayerState.h"#include "../GameSettings.h"#include "../serializer/JsonSerializeFormat.h"VCMI_LIB_NAMESPACE_BEGINstd::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on mapstd::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited///helpersstatic std::string visitedTxt(const bool visited){	int id = visited ? 352 : 353;	return VLC->generaltexth->allTexts[id];}void CTeamVisited::setPropertyDer(ui8 what, ui32 val){	if(what == CTeamVisited::OBJPROP_VISITED)		players.insert(PlayerColor(val));}bool CTeamVisited::wasVisited(PlayerColor player) const{	return wasVisited(cb->getPlayerState(player)->team);}bool CTeamVisited::wasVisited(const CGHeroInstance * h) const{	return wasVisited(h->tempOwner);}bool CTeamVisited::wasVisited(const TeamID & team) const{	for(const auto & i : players)	{		if(cb->getPlayerState(i)->team == team)			return true;	}	return false;}std::string CGCreature::getHoverText(PlayerColor player) const{	if(stacks.empty())	{		//should not happen...		logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), subID, id.getNum());		return "INVALID_STACK";	}	std::string hoverName;	MetaString ms;	CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();	int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;	if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())		ms << CCreature::getQuantityRangeStringForId(monsterQuantityId);	else		ms.addTxt(MetaString::ARRAY_TXT, quantityTextIndex);	ms << " " ;	ms.addTxt(MetaString::CRE_PL_NAMES,subID);	ms.toString(hoverName);	return hoverName;}std::string CGCreature::getHoverText(const CGHeroInstance * hero) const{	std::string hoverName;	if(hero->hasVisions(this, 0))	{		MetaString ms;		ms << stacks.begin()->second->count;		ms << " " ;		ms.addTxt(MetaString::CRE_PL_NAMES,subID);		ms << "\n";		int decision = takenAction(hero, true);		switch (decision)		{		case FIGHT:			ms.addTxt(MetaString::GENERAL_TXT,246);			break;		case FLEE:			ms.addTxt(MetaString::GENERAL_TXT,245);			break;		case JOIN_FOR_FREE:			ms.addTxt(MetaString::GENERAL_TXT,243);			break;		default: //decision = cost in gold			ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);			break;		}		ms.toString(hoverName);	}	else	{		hoverName = getHoverText(hero->tempOwner);	}	hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");	int choice;	double ratio = (static_cast<double>(getArmyStrength()) / hero->getTotalStrength());		 if (ratio < 0.1)  choice = 0;	else if (ratio < 0.25) choice = 1;	else if (ratio < 0.6)  choice = 2;	else if (ratio < 0.9)  choice = 3;	else if (ratio < 1.1)  choice = 4;	else if (ratio < 1.3)  choice = 5;	else if (ratio < 1.8)  choice = 6;	else if (ratio < 2.5)  choice = 7;	else if (ratio < 4)    choice = 8;	else if (ratio < 8)    choice = 9;	else if (ratio < 20)   choice = 10;	else                   choice = 11;	hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));	return hoverName;}void CGCreature::onHeroVisit( const CGHeroInstance * h ) const{	int action = takenAction(h);	switch( action ) //decide what we do...	{	case FIGHT:		fight(h);		break;	case FLEE:		{			flee(h);			break;		}	case JOIN_FOR_FREE: //join for free		{			BlockingDialog ynd(true,false);			ynd.player = h->tempOwner;			ynd.text.addTxt(MetaString::ADVOB_TXT, 86);			ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);			cb->showBlockingDialog(&ynd);			break;		}	default: //join for gold		{			assert(action > 0);			//ask if player agrees to pay gold			BlockingDialog ynd(true,false);			ynd.player = h->tempOwner;			std::string tmp = VLC->generaltexth->advobtxt[90];			boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0))));			boost::algorithm::replace_first(tmp, "%d", std::to_string(action));			boost::algorithm::replace_first(tmp,"%s",VLC->creh->objects[subID]->getNamePluralTranslated());			ynd.text << tmp;			cb->showBlockingDialog(&ynd);			break;		}	}}void CGCreature::initObj(CRandomGenerator & rand){	blockVisit = true;	switch(character)	{	case 0:		character = -4;		break;	case 1:		character = rand.nextInt(1, 7);		break;	case 2:		character = rand.nextInt(1, 10);		break;	case 3:		character = rand.nextInt(4, 10);		break;	case 4:		character = 10;		break;	}	stacks[SlotID(0)]->setType(CreatureID(subID));	TQuantity &amount = stacks[SlotID(0)]->count;	CCreature &c = *VLC->creh->objects[subID];	if(amount == 0)	{		amount = rand.nextInt(c.ammMin, c.ammMax);		if(amount == 0) //armies with 0 creatures are illegal		{			logGlobal->warn("Stack %s cannot have 0 creatures. Check properties of %s", nodeName(), c.nodeName());			amount = 1;		}	}	temppower = stacks[SlotID(0)]->count * static_cast<ui64>(1000);	refusedJoining = false;}void CGCreature::newTurn(CRandomGenerator & rand) const{//Works only for stacks of single type of size up to 2 millions	if (!notGrowingTeam)	{		if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)		{			ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);			cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount			cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower		}	}	if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))		cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose}void CGCreature::setPropertyDer(ui8 what, ui32 val){	switch (what)	{		case ObjProperty::MONSTER_COUNT:			stacks[SlotID(0)]->count = val;			break;		case ObjProperty::MONSTER_POWER:			temppower = val;			break;		case ObjProperty::MONSTER_EXP:			giveStackExp(val);			break;		case ObjProperty::MONSTER_RESTORE_TYPE:			formation.basicType = val;			break;		case ObjProperty::MONSTER_REFUSED_JOIN:			refusedJoining = val;			break;	}}int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const{	//calculate relative strength of hero and creatures armies	double relStrength = static_cast<double>(h->getTotalStrength()) / getArmyStrength();	int powerFactor;	if(relStrength >= 7)		powerFactor = 11;	else if(relStrength >= 1)		powerFactor = static_cast<int>(2 * (relStrength - 1));	else if(relStrength >= 0.5)		powerFactor = -1;	else if(relStrength >= 0.333)		powerFactor = -2;	else		powerFactor = -3;	std::set<CreatureID> myKindCres; //what creatures are the same kind as we	const CCreature * myCreature = VLC->creh->objects[subID];	myKindCres.insert(myCreature->getId()); //we	myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades	for(ConstTransitivePtr<CCreature> &crea : VLC->creh->objects)	{		if(vstd::contains(crea->upgrades, myCreature->getId())) //it's our base creatures			myKindCres.insert(crea->getId());	}	int count = 0; //how many creatures of similar kind has hero	int totalCount = 0;	for(const auto & elem : h->Slots())	{		if(vstd::contains(myKindCres,elem.second->type->getId()))			count += elem.second->count;		totalCount += elem.second->count;	}	int sympathy = 0; // 0 if hero have no similar creatures	if(count)		sympathy++; // 1 - if hero have at least 1 similar creature	if(count*2 > totalCount)		sympathy++; // 2 - hero have similar creatures more that 50%	int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);	int charisma = powerFactor + diplomacy + sympathy;	if(charisma < character)		return FIGHT;	if (allowJoin)	{		if(diplomacy + sympathy + 1 >= character)			return JOIN_FOR_FREE;		else if(diplomacy * 2  +  sympathy  +  1 >= character)			return VLC->creatures()->getByIndex(subID)->getRecruitCost(EGameResID::GOLD) * getStackCount(SlotID(0)); //join for gold	}	//we are still here - creatures have not joined hero, flee or fight	if (charisma > character && !neverFlees)		return FLEE;	else		return FIGHT;}void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const{	if(refusedJoining)		cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);	if(pursue)	{		fight(h);	}	else	{		cb->removeObject(this);	}}void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const{	if(!accept)	{		if(takenAction(h,false) == FLEE)		{			cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);			flee(h);		}		else //they fight		{			h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!			fight(h);		}	}	else //accepted	{		if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!		{			InfoWindow iw;			iw.player = h->tempOwner;			iw.text << std::pair<ui8,ui32>(1,29);  //You don't have enough gold			cb->showInfoDialog(&iw);			//act as if player refused			joinDecision(h,cost,false);			return;		}		//take gold		if(cost)			cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);		giveReward(h);		cb->tryJoiningArmy(this, h, true, true);	}}void CGCreature::fight( const CGHeroInstance *h ) const{	//split stacks	//TODO: multiple creature types in a stack?	int basicType = stacks.begin()->second->type->getId();	cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack	int stacksCount = getNumberOfStacks(h);	//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus	int amount = getStackCount(SlotID(0));	int m = amount / stacksCount;	int b = stacksCount * (m + 1) - amount;	int a = stacksCount - b;	SlotID sourceSlot = stacks.begin()->first;	for (int slotID = 1; slotID < a; ++slotID)	{		int stackSize = m + 1;		cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);	}	for (int slotID = a; slotID < stacksCount; ++slotID)	{		int stackSize = m;		if (slotID) //don't do this when a = 0 -> stack is single			cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);	}	if (stacksCount > 1)	{		if (containsUpgradedStack()) //upgrade		{			SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));			const auto & upgrades = getStack(slotID).type->upgrades;			if(!upgrades.empty())			{				auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());				cb->changeStackType(StackLocation(this, slotID), VLC->creh->objects[*it]);			}		}	}	cb->startBattleI(h, this);}void CGCreature::flee( const CGHeroInstance * h ) const{	BlockingDialog ynd(true,false);	ynd.player = h->tempOwner;	ynd.text.addTxt(MetaString::ADVOB_TXT,91);	ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);	cb->showBlockingDialog(&ynd);}void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if(result.winner == 0)	{		giveReward(hero);		cb->removeObject(this);	}	else if(result.winner > 1) // draw	{		// guarded reward is lost forever on draw		cb->removeObject(this);	}	else	{		//merge stacks into one		TSlots::const_iterator i;		CCreature * cre = VLC->creh->objects[formation.basicType];		for(i = stacks.begin(); i != stacks.end(); i++)		{			if(cre->isMyUpgrade(i->second->type))			{				cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures			}		}		//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack		if(!hasStackAtSlot(SlotID(0)))			cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);		while(stacks.size() > 1) //hopefully that's enough		{			// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)			i = stacks.end();			i--;			SlotID slot = getSlotFor(i->second->type);			if(slot == i->first) //no reason to move stack to its own slot				break;			else				cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);		}		cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties	}}void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	auto action = takenAction(hero);	if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price		joinDecision(hero, action, answer);	else if(action != FIGHT)		fleeDecision(hero, answer);	else		assert(0);}bool CGCreature::containsUpgradedStack() const{	//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus	float a = 2992.911117f;	float b = 14174.264968f;	float c = 5325.181015f;	float d = 32788.727920f;	int val = static_cast<int>(std::floor(a * pos.x + b * pos.y + c * pos.z + d));	return ((val % 32768) % 100) < 50;}int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const{	//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus	double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();	int split = 1;	if (strengthRatio < 0.5f)		split = 7;	else if (strengthRatio < 0.67f)		split = 6;	else if (strengthRatio < 1)		split = 5;	else if (strengthRatio < 1.5f)		split = 4;	else if (strengthRatio < 2)		split = 3;	else		split = 2;	ui32 a = 1550811371u;	ui32 b = 3359066809u;	ui32 c = 1943276003u;	ui32 d = 3174620878u;	ui32 R1 = a * static_cast<ui32>(pos.x) + b * static_cast<ui32>(pos.y) + c * static_cast<ui32>(pos.z) + d;	ui32 R2 = (R1 >> 16) & 0x7fff;	int R4 = R2 % 100 + 1;	if (R4 <= 20)		split -= 1;	else if (R4 >= 80)		split += 1;	vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total	vstd::amin(split, 7); //can't have more than 7 stacks	return split;}void CGCreature::giveReward(const CGHeroInstance * h) const{	InfoWindow iw;	iw.player = h->tempOwner;	if(!resources.empty())	{		cb->giveResources(h->tempOwner, resources);		for(int i = 0; i < resources.size(); i++)		{			if(resources[i] > 0)				iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);		}	}	if(gainedArtifact != ArtifactID::NONE)	{		cb->giveHeroNewArtifact(h, VLC->arth->objects[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);		iw.components.emplace_back(Component::EComponentType::ARTIFACT, gainedArtifact, 0, 0);	}	if(!iw.components.empty())	{		iw.type = EInfoWindowMode::AUTO;		iw.text.addTxt(MetaString::ADVOB_TXT, 183); // % has found treasure		iw.text.addReplacement(h->getNameTranslated());		cb->showInfoDialog(&iw);	}}static const std::vector<std::string> CHARACTER_JSON  ={	"compliant", "friendly", "aggressive", "hostile", "savage"};void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler){	handler.serializeEnum("character", character, CHARACTER_JSON);	if(handler.saving)	{		if(hasStackAtSlot(SlotID(0)))		{			si32 amount = getStack(SlotID(0)).count;			handler.serializeInt("amount", amount, 0);		}	}	else	{		si32 amount = 0;		handler.serializeInt("amount", amount);		auto * hlp = new CStackInstance();		hlp->count = amount;		//type will be set during initialization		putStack(SlotID(0), hlp);	}	resources.serializeJson(handler, "rewardResources");	handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));	handler.serializeBool("noGrowing", notGrowingTeam);	handler.serializeBool("neverFlees", neverFlees);	handler.serializeString("rewardMessage", message);}//CGMinevoid CGMine::onHeroVisit( const CGHeroInstance * h ) const{	int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);	if(relations == 2) //we're visiting our mine	{		cb->showGarrisonDialog(id,h->id,true);		return;	}	else if (relations == 1)//ally		return;	if(stacksCount()) //Mine is guarded	{		BlockingDialog ynd(true,false);		ynd.player = h->tempOwner;		ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);		cb->showBlockingDialog(&ynd);		return;	}	flagMine(h->tempOwner);}void CGMine::newTurn(CRandomGenerator & rand) const{	if(cb->getDate() == 1)		return;	if (tempOwner == PlayerColor::NEUTRAL)		return;	cb->giveResource(tempOwner, producedResource, producedQuantity);}void CGMine::initObj(CRandomGenerator & rand){	if(isAbandoned())	{		//set guardians		int howManyTroglodytes = rand.nextInt(100, 199);		auto * troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);		putStack(SlotID(0), troglodytes);		assert(!abandonedMineResources.empty());		producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, rand);	}	else	{		producedResource = GameResID(subID);	}	producedQuantity = defaultResProduction();}bool CGMine::isAbandoned() const{	return (subID >= 7);}std::string CGMine::getObjectName() const{	return VLC->generaltexth->translate("core.minename", subID);}std::string CGMine::getHoverText(PlayerColor player) const{	std::string hoverName = CArmedInstance::getHoverText(player);	if (tempOwner != PlayerColor::NEUTRAL)		hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";	if(stacksCount())	{		hoverName += "\n";		hoverName += VLC->generaltexth->allTexts[202]; //Guarded by		hoverName += " ";		hoverName += getArmyDescription();	}	return hoverName;}void CGMine::flagMine(const PlayerColor & player) const{	assert(tempOwner != player);	cb->setOwner(this, player); //not ours? flag it!	InfoWindow iw;	iw.type = EInfoWindowMode::AUTO;	iw.soundID = soundBase::FLAGMINE;	iw.text.addTxt(MetaString::MINE_EVNTS, producedResource); //not use subID, abandoned mines uses default mine texts	iw.player = player;	iw.components.emplace_back(Component::EComponentType::RESOURCE, producedResource, producedQuantity, -1);	cb->showInfoDialog(&iw);}ui32 CGMine::defaultResProduction() const{	switch(producedResource.toEnum())	{	case EGameResID::WOOD:	case EGameResID::ORE:		return 2;	case EGameResID::GOLD:		return 1000;	default:		return 1;	}}void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if(result.winner == 0) //attacker won	{		if(isAbandoned())		{			hero->showInfoDialog(85);		}		flagMine(hero->tempOwner);	}}void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if(answer)		cb->startBattleI(hero, this);}void CGMine::serializeJsonOptions(JsonSerializeFormat & handler){	CCreatureSet::serializeJson(handler, "army", 7);	if(isAbandoned())	{		if(handler.saving)		{			JsonNode node(JsonNode::JsonType::DATA_VECTOR);			for(auto const & resID : abandonedMineResources)			{				JsonNode one(JsonNode::JsonType::DATA_STRING);				one.String() = GameConstants::RESOURCE_NAMES[resID];				node.Vector().push_back(one);			}			handler.serializeRaw("possibleResources", node, std::nullopt);		}		else		{			auto guard = handler.enterArray("possibleResources");			const JsonNode & node = handler.getCurrent();			auto names = node.convertTo<std::vector<std::string>>();			for(const std::string & s : names)			{				int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);				if(raw_res < 0)					logGlobal->error("Invalid resource name: %s", s);				else					abandonedMineResources.emplace(raw_res);			}		}	}	else	{		serializeJsonOwner(handler);	}}std::string CGResource::getHoverText(PlayerColor player) const{	return VLC->generaltexth->restypes[subID];}void CGResource::initObj(CRandomGenerator & rand){	blockVisit = true;	if(amount == CGResource::RANDOM_AMOUNT)	{		switch(static_cast<EGameResID>(subID))		{		case EGameResID::GOLD:			amount = rand.nextInt(5, 10) * 100;			break;		case EGameResID::WOOD: case EGameResID::ORE:			amount = rand.nextInt(6, 10);			break;		default:			amount = rand.nextInt(3, 5);			break;		}	}}void CGResource::onHeroVisit( const CGHeroInstance * h ) const{	if(stacksCount())	{		if(!message.empty())		{			BlockingDialog ynd(true,false);			ynd.player = h->getOwner();			ynd.text << message;			cb->showBlockingDialog(&ynd);		}		else		{			blockingDialogAnswered(h, true); //behave as if player accepted battle		}	}	else		collectRes(h->getOwner());}void CGResource::collectRes(const PlayerColor & player) const{	cb->giveResource(player, static_cast<EGameResID>(subID), amount);	InfoWindow sii;	sii.player = player;	if(!message.empty())	{		sii.type = EInfoWindowMode::AUTO;		sii.text << message;	}	else	{		sii.type = EInfoWindowMode::INFO;		sii.text.addTxt(MetaString::ADVOB_TXT,113);		sii.text.addReplacement(MetaString::RES_NAMES, subID);	}	sii.components.emplace_back(Component::EComponentType::RESOURCE,subID,amount,0);	sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);	cb->showInfoDialog(&sii);	cb->removeObject(this);}void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if(result.winner == 0) //attacker won		collectRes(hero->getOwner());}void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if(answer)		cb->startBattleI(hero, this);}void CGResource::serializeJsonOptions(JsonSerializeFormat & handler){	CCreatureSet::serializeJson(handler, "guards", 7);	handler.serializeInt("amount", amount, 0);	handler.serializeString("guardMessage", message);}bool CGTeleport::isEntrance() const{	return type == BOTH || type == ENTRANCE;}bool CGTeleport::isExit() const{	return type == BOTH || type == EXIT;}bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const{	return vstd::contains(getAllEntrances(), id);}bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const{	return vstd::contains(getAllExits(), id);}std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const{	auto ret = cb->getTeleportChannelEntraces(channel);	if(excludeCurrent)		vstd::erase_if_present(ret, id);	return ret;}std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const{	auto ret = cb->getTeleportChannelExits(channel);	if(excludeCurrent)		vstd::erase_if_present(ret, id);	return ret;}ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const{	auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));	if(!passableExits.empty())		return *RandomGeneratorUtil::nextItem(passableExits, CRandomGenerator::getDefault());	return ObjectInstanceID();}bool CGTeleport::isTeleport(const CGObjectInstance * obj){	return ((dynamic_cast<const CGTeleport *>(obj)));}bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst){	return src && dst && src->isChannelExit(dst->id);}bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst){	const auto * srcObj = dynamic_cast<const CGTeleport *>(src);	const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);	return isConnected(srcObj, dstObj);}bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj){	auto * objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();	if(objTopVisObj->ID == Obj::HERO)	{		if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.			return false;		// Check if it's friendly hero or not		if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner) != PlayerRelations::ENEMIES)		{			// Exchange between heroes only possible via subterranean gates			if(!dynamic_cast<const CGSubterraneanGate *>(obj))				return false;		}	}	return true;}std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits){	vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool 	{		return !isExitPassable(gs, h, gs->getObj(exit));	});	return exits;}void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj){	std::shared_ptr<TeleportChannel> tc;	if(channelsList.find(obj->channel) == channelsList.end())	{		tc = std::make_shared<TeleportChannel>();		channelsList.insert(std::make_pair(obj->channel, tc));	}	else		tc = channelsList[obj->channel];	if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))		tc->entrances.push_back(obj->id);	if(obj->isExit() && !vstd::contains(tc->exits, obj->id))		tc->exits.push_back(obj->id);	if(!tc->entrances.empty() && !tc->exits.empty()		&& (tc->entrances.size() != 1 || tc->entrances != tc->exits))	{		tc->passability = TeleportChannel::PASSABLE;	}}TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, int SubID) const{	for(auto obj : cb->gameState()->map->objects)	{		if(!obj)			continue;		const auto * teleportObj = dynamic_cast<const CGTeleport *>(cb->getObj(obj->id));		if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)			return teleportObj->channel;	}	return TeleportChannelID();}void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const{	TeleportDialog td(h->tempOwner, channel);	if(isEntrance())	{		if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())		{			auto exits = cb->getTeleportChannelExits(channel);			for(const auto & exit : exits)			{				td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));			}		}		if(cb->isTeleportChannelImpassable(channel))		{			logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), pos.toString());			td.impassable = true;		}		else if(getRandomExit(h) == ObjectInstanceID())			logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), pos.toString());	}	else		h->showInfoDialog(70);	cb->showTeleportDialog(&td);}void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const{	int3 dPos;	auto randomExit = getRandomExit(hero);	auto realExits = getAllExits(true);	if(!isEntrance() // Do nothing if hero visited exit only object		|| (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel		|| ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate	{		return;	}	else if(vstd::isValidIndex(exits, answer))		dPos = exits[answer].second;	else		dPos = hero->convertFromVisitablePos(cb->getObj(randomExit)->visitablePos());	cb->moveHero(hero->id, dPos, true);}void CGMonolith::initObj(CRandomGenerator & rand){	std::vector<Obj> IDs;	IDs.push_back(ID);	switch(ID)	{	case Obj::MONOLITH_ONE_WAY_ENTRANCE:		type = ENTRANCE;		IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);		break;	case Obj::MONOLITH_ONE_WAY_EXIT:		type = EXIT;		IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);		break;	case Obj::MONOLITH_TWO_WAY:	default:		type = BOTH;		break;	}	channel = findMeChannel(IDs, subID);	if(channel == TeleportChannelID())		channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));	addToChannel(cb->gameState()->map->teleportChannels, this);}void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const{	TeleportDialog td(h->tempOwner, channel);	if(cb->isTeleportChannelImpassable(channel))	{		h->showInfoDialog(153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.		logGlobal->debug("Cannot find exit subterranean gate for  %d at %s", id.getNum(), pos.toString());		td.impassable = true;	}	else	{		auto exit = getRandomExit(h);		td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));	}	cb->showTeleportDialog(&td);}void CGSubterraneanGate::initObj(CRandomGenerator & rand){	type = BOTH;}void CGSubterraneanGate::postInit() //matches subterranean gates into pairs{	//split on underground and surface gates	std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates	for(auto & obj : cb->gameState()->map->objects)	{		if(!obj) // FIXME: Find out why there are nullptr objects right after initialization			continue;		auto * hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));		if(hlp)			gatesSplit[hlp->pos.z].push_back(hlp);	}	//sort by position	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)	{		return a->pos < b->pos;	});	auto assignToChannel = [&](CGSubterraneanGate * obj)	{		if(obj->channel == TeleportChannelID())		{ // if object not linked to channel then create new channel			obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));			addToChannel(cb->gameState()->map->teleportChannels, obj);		}	};	for(size_t i = 0; i < gatesSplit[0].size(); i++)	{		CGSubterraneanGate * objCurrent = gatesSplit[0][i];		//find nearest underground exit		std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>		for(int j = 0; j < gatesSplit[1].size(); j++)		{			CGSubterraneanGate *checked = gatesSplit[1][j];			if(checked->channel != TeleportChannelID())				continue;			si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);			if(hlp < best.second)			{				best.first = j;				best.second = hlp;			}		}		assignToChannel(objCurrent);		if(best.first >= 0) //found pair		{			gatesSplit[1][best.first]->channel = objCurrent->channel;			addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);		}	}	// we should assign empty channels to underground gates if they don't have matching overground gates	for(auto & i : gatesSplit[1])		assignToChannel(i);}void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const{	TeleportDialog td(h->tempOwner, channel);	if(cb->isTeleportChannelImpassable(channel))	{		logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), pos.toString());		td.impassable = true;	}	else if(getRandomExit(h) == ObjectInstanceID())		logGlobal->debug("All exits are blocked for whirlpool  %d at %s", id.getNum(), pos.toString());	if(!isProtected(h))	{		SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary		for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)		{			if(h->getPower(targetstack) > h->getPower(i->first))				targetstack = (i->first);		}		auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);		vstd::amax(countToTake, 1);		InfoWindow iw;		iw.type = EInfoWindowMode::AUTO;		iw.player = h->tempOwner;		iw.text.addTxt(MetaString::ADVOB_TXT, 168);		iw.components.emplace_back(CStackBasicDescriptor(h->getCreature(targetstack), -countToTake));		cb->showInfoDialog(&iw);		cb->changeStackCount(StackLocation(h, targetstack), -countToTake);	}	else	{		auto exits = getAllExits();		for(const auto & exit : exits)		{			auto blockedPosList = cb->getObj(exit)->getBlockedPos();			for(const auto & bPos : blockedPosList)				td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(bPos)));		}	}	cb->showTeleportDialog(&td);}void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const{	int3 dPos;	auto realExits = getAllExits();	if(exits.empty() && realExits.empty())		return;	else if(vstd::isValidIndex(exits, answer))		dPos = exits[answer].second;	else	{		auto exit = getRandomExit(hero);		if(exit == ObjectInstanceID())			return;		const auto * obj = cb->getObj(exit);		std::set<int3> tiles = obj->getBlockedPos();		dPos = hero->convertFromVisitablePos(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()));	}	cb->moveHero(hero->id, dPos, true);}bool CGWhirlpool::isProtected(const CGHeroInstance * h){	return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)	|| (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1);}void CGArtifact::initObj(CRandomGenerator & rand){	blockVisit = true;	if(ID == Obj::ARTIFACT)	{		if (!storedArtifact)		{			auto * a = new CArtifactInstance();			cb->gameState()->map->addNewArtifactInstance(a);			storedArtifact = a;		}		if(!storedArtifact->artType)			storedArtifact->setType(VLC->arth->objects[subID]);	}	if(ID == Obj::SPELL_SCROLL)		subID = 1;	assert(storedArtifact->artType);	assert(storedArtifact->getParentNodes().size());	//assert(storedArtifact->artType->id == subID); //this does not stop desync}std::string CGArtifact::getObjectName() const{	return VLC->artifacts()->getByIndex(subID)->getNameTranslated();}void CGArtifact::onHeroVisit(const CGHeroInstance * h) const{	if(!stacksCount())	{		InfoWindow iw;		iw.type = EInfoWindowMode::AUTO;		iw.player = h->tempOwner;		if(storedArtifact->artType->canBePutAt(h))		{			switch (ID)			{			case Obj::ARTIFACT:			{				iw.components.emplace_back(Component::EComponentType::ARTIFACT, subID, 0, 0);				if(message.length())					iw.text << message;				else					iw.text.addTxt(MetaString::ART_EVNTS, subID);			}			break;			case Obj::SPELL_SCROLL:			{				int spellID = storedArtifact->getScrollSpellID();				iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);				if(message.length())					iw.text << message;				else				{					iw.text.addTxt(MetaString::ADVOB_TXT,135);					iw.text.addReplacement(MetaString::SPELL_NAME, spellID);				}			}			break;			}		}		else		{			iw.text.addTxt(MetaString::ADVOB_TXT, 2);		}		cb->showInfoDialog(&iw);		pick(h);	}	else	{		switch(ID)		{		case Obj::ARTIFACT:			{				BlockingDialog ynd(true,false);				ynd.player = h->getOwner();				if(message.length())					ynd.text << message;				else				{					// TODO: Guard text is more complex in H3, see mantis issue 2325 for details					ynd.text.addTxt(MetaString::GENERAL_TXT, 420);					ynd.text.addReplacement("");					ynd.text.addReplacement(getArmyDescription());					ynd.text.addReplacement(MetaString::GENERAL_TXT, 43); // creatures				}				cb->showBlockingDialog(&ynd);			}			break;		case Obj::SPELL_SCROLL:			{				if(message.length())				{					BlockingDialog ynd(true,false);					ynd.player = h->getOwner();					ynd.text << message;					cb->showBlockingDialog(&ynd);				}				else					blockingDialogAnswered(h, true);			}			break;		}	}}void CGArtifact::pick(const CGHeroInstance * h) const{	if(cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE))		cb->removeObject(this);}BattleField CGArtifact::getBattlefield() const{	return BattleField::NONE;}void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if(result.winner == 0) //attacker won		pick(hero);}void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if(answer)		cb->startBattleI(hero, this);}void CGArtifact::afterAddToMap(CMap * map){	//Artifacts from map objects are never removed	//FIXME: This should be revertible in map editor	if(ID == Obj::SPELL_SCROLL && storedArtifact && storedArtifact->id.getNum() < 0)        map->addNewArtifactInstance(storedArtifact);}void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler){	handler.serializeString("guardMessage", message);	CCreatureSet::serializeJson(handler, "guards" ,7);	if(handler.saving && ID == Obj::SPELL_SCROLL)	{		const std::shared_ptr<Bonus> b = storedArtifact->getBonusLocalFirst(Selector::type()(BonusType::SPELL));		SpellID spellId(b->subtype);		handler.serializeId("spell", spellId, SpellID::NONE);	}}void CGWitchHut::initObj(CRandomGenerator & rand){	if (allowedAbilities.empty()) //this can happen for RMG and RoE maps.	{		auto defaultAllowed = VLC->skillh->getDefaultAllowed();		// Necromancy and Leadership can't be learned by default		defaultAllowed[SecondarySkill::NECROMANCY] = false;		defaultAllowed[SecondarySkill::LEADERSHIP] = false;		for(int i = 0; i < defaultAllowed.size(); i++)			if (defaultAllowed[i] && cb->isAllowed(2, i))				allowedAbilities.insert(i);	}	ability = *RandomGeneratorUtil::nextItem(allowedAbilities, rand);}void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const{	InfoWindow iw;	iw.type = EInfoWindowMode::AUTO;	iw.player = h->getOwner();	if(!wasVisited(h->tempOwner))		cb->setObjProperty(id, CGWitchHut::OBJPROP_VISITED, h->tempOwner.getNum());	ui32 txt_id;	if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill	{		txt_id =172;	}	else if(!h->canLearnSkill()) //already all skills slots used	{		txt_id = 173;	}	else //give sec skill	{		iw.components.emplace_back(Component::EComponentType::SEC_SKILL, ability, 1, 0);		txt_id = 171;		cb->changeSecSkill(h, SecondarySkill(ability), 1, true);	}	iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);	iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);	cb->showInfoDialog(&iw);}std::string CGWitchHut::getHoverText(PlayerColor player) const{	std::string hoverName = getObjectName();	if(wasVisited(player))	{		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)		boost::algorithm::replace_first(hoverName, "%s", VLC->skillh->getByIndex(ability)->getNameTranslated());	}	return hoverName;}std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const{	std::string hoverName = getHoverText(hero->tempOwner);	if(wasVisited(hero->tempOwner) && hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability		hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)	return hoverName;}void CGWitchHut::serializeJsonOptions(JsonSerializeFormat & handler){	//TODO: unify allowed abilities with others - make them std::vector<bool>	std::vector<bool> temp;	size_t skillCount = VLC->skillh->size();	temp.resize(skillCount, false);	auto standard = VLC->skillh->getDefaultAllowed(); //todo: for WitchHut default is all except Leadership and Necromancy	if(handler.saving)	{		for(si32 i = 0; i < skillCount; ++i)			if(vstd::contains(allowedAbilities, i))				temp[i] = true;	}	handler.serializeLIC("allowedSkills", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, standard, temp);	if(!handler.saving)	{		allowedAbilities.clear();		for(si32 i = 0; i < skillCount; ++i)			if(temp[i])				allowedAbilities.insert(i);	}}void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const{	InfoWindow iw;	iw.type = EInfoWindowMode::AUTO;	iw.player = h->tempOwner;	switch (ID)	{	case Obj::REDWOOD_OBSERVATORY:	case Obj::PILLAR_OF_FIRE:	{		iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));		FoWChange fw;		fw.player = h->tempOwner;		fw.mode = 1;		cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);		cb->sendAndApply (&fw);		break;	}	case Obj::COVER_OF_DARKNESS:	{		iw.text.addTxt (MetaString::ADVOB_TXT, 31);		for (auto & player : cb->gameState()->players)		{			if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&				cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)				cb->changeFogOfWar(visitablePos(), 20, player.first, true);		}		break;	}	}	cb->showInfoDialog(&iw);}void CGShrine::onHeroVisit( const CGHeroInstance * h ) const{	if(spell == SpellID::NONE)	{		logGlobal->error("Not initialized shrine visited!");		return;	}	if(!wasVisited(h->tempOwner))		cb->setObjProperty(id, CGShrine::OBJPROP_VISITED, h->tempOwner.getNum());	InfoWindow iw;	iw.type = EInfoWindowMode::AUTO;	iw.player = h->getOwner();	iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);	iw.text.addTxt(MetaString::SPELL_NAME,spell);	iw.text << ".";	if(!h->getArt(ArtifactPosition::SPELLBOOK))	{		iw.text.addTxt(MetaString::ADVOB_TXT,131);	}	else if(h->spellbookContainsSpell(spell))//hero already knows the spell	{		iw.text.addTxt(MetaString::ADVOB_TXT,174);	}	else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT  && h->maxSpellLevel() < 3) //it's third level spell and hero doesn't have wisdom	{		iw.text.addTxt(MetaString::ADVOB_TXT,130);	}	else //give spell	{		std::set<SpellID> spells;		spells.insert(spell);		cb->changeSpells(h, true, spells);		iw.components.emplace_back(Component::EComponentType::SPELL, spell, 0, 0);	}	cb->showInfoDialog(&iw);}void CGShrine::initObj(CRandomGenerator & rand){	if(spell == SpellID::NONE) //spell not set	{		int level = ID-87;		std::vector<SpellID> possibilities;		cb->getAllowedSpells (possibilities, level);		if(possibilities.empty())		{			logGlobal->error("Error: cannot init shrine, no allowed spells!");			return;		}		spell = *RandomGeneratorUtil::nextItem(possibilities, rand);	}}std::string CGShrine::getHoverText(PlayerColor player) const{	std::string hoverName = getObjectName();	if(wasVisited(player))	{		hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)		boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->getNameTranslated());	}	return hoverName;}std::string CGShrine::getHoverText(const CGHeroInstance * hero) const{	std::string hoverName = getHoverText(hero->tempOwner);	if(wasVisited(hero->tempOwner) && hero->spellbookContainsSpell(spell)) //know what spell there is and hero knows that spell		hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)	return hoverName;}void CGShrine::serializeJsonOptions(JsonSerializeFormat & handler){	handler.serializeId("spell", spell, SpellID::NONE);}void CGSignBottle::initObj(CRandomGenerator & rand){	//if no text is set than we pick random from the predefined ones	if(message.empty())	{		auto vector = VLC->generaltexth->findStringsWithPrefix("core.randsign");		std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, rand);		message = VLC->generaltexth->translate(messageIdentifier);	}	if(ID == Obj::OCEAN_BOTTLE)	{		blockVisit = true;	}}void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const{	InfoWindow iw;	iw.player = h->getOwner();	iw.text << message;	cb->showInfoDialog(&iw);	if(ID == Obj::OCEAN_BOTTLE)		cb->removeObject(this);}void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler){	handler.serializeString("text", message);}void CGScholar::onHeroVisit( const CGHeroInstance * h ) const{	EBonusType type = bonusType;	int bid = bonusID;	//check if the bonus if applicable, if not - give primary skill (always possible)	int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1	if((type == SECONDARY_SKILL	&& ((ssl == 3)  ||  (!ssl  &&  !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)		|| (type == SPELL && !h->canLearnSpell(SpellID(bid).toSpell())))	{		type = PRIM_SKILL;		bid = CRandomGenerator::getDefault().nextInt(GameConstants::PRIMARY_SKILLS - 1);	}	InfoWindow iw;	iw.type = EInfoWindowMode::AUTO;	iw.player = h->getOwner();	iw.text.addTxt(MetaString::ADVOB_TXT,115);	switch (type)	{	case PRIM_SKILL:		cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);		iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, bid, +1, 0);		break;	case SECONDARY_SKILL:		cb->changeSecSkill(h,SecondarySkill(bid),+1);		iw.components.emplace_back(Component::EComponentType::SEC_SKILL, bid, ssl + 1, 0);		break;	case SPELL:		{			std::set<SpellID> hlp;			hlp.insert(SpellID(bid));			cb->changeSpells(h,true,hlp);			iw.components.emplace_back(Component::EComponentType::SPELL, bid, 0, 0);		}		break;	default:		logGlobal->error("Error: wrong bonus type (%d) for Scholar!\n", static_cast<int>(type));		return;	}	cb->showInfoDialog(&iw);	cb->removeObject(this);}void CGScholar::initObj(CRandomGenerator & rand){	blockVisit = true;	if(bonusType == RANDOM)	{		bonusType = static_cast<EBonusType>(rand.nextInt(2));		switch(bonusType)		{		case PRIM_SKILL:			bonusID = rand.nextInt(GameConstants::PRIMARY_SKILLS -1);			break;		case SECONDARY_SKILL:			bonusID = rand.nextInt(static_cast<int>(VLC->skillh->size()) - 1);			break;		case SPELL:			std::vector<SpellID> possibilities;			for (int i = 1; i < 6; ++i)				cb->getAllowedSpells (possibilities, i);			bonusID = *RandomGeneratorUtil::nextItem(possibilities, rand);			break;		}	}}void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler){	if(handler.saving)	{		std::string value;		switch(bonusType)		{		case PRIM_SKILL:			value = PrimarySkill::names[bonusID];			handler.serializeString("rewardPrimSkill", value);			break;		case SECONDARY_SKILL:			value = CSkillHandler::encodeSkill(bonusID);			handler.serializeString("rewardSkill", value);			break;		case SPELL:			value = SpellID::encode(bonusID);			handler.serializeString("rewardSpell", value);			break;		case RANDOM:			break;		}	}	else	{		//TODO: unify		const JsonNode & json = handler.getCurrent();		bonusType = RANDOM;		if(!json["rewardPrimSkill"].String().empty())		{			auto raw = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "primSkill", json["rewardPrimSkill"].String());			if(raw)			{				bonusType = PRIM_SKILL;				bonusID = raw.value();			}		}		else if(!json["rewardSkill"].String().empty())		{			auto raw = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "skill", json["rewardSkill"].String());			if(raw)			{				bonusType = SECONDARY_SKILL;				bonusID = raw.value();			}		}		else if(!json["rewardSpell"].String().empty())		{			auto raw = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "spell", json["rewardSpell"].String());			if(raw)			{				bonusType = SPELL;				bonusID = raw.value();			}		}	}}void CGGarrison::onHeroVisit (const CGHeroInstance *h) const{	int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);	if (!ally && stacksCount() > 0) {		//TODO: Find a way to apply magic garrison effects in battle.		cb->startBattleI(h, this);		return;	}	//New owner.	if (!ally)		cb->setOwner(this, h->tempOwner);	cb->showGarrisonDialog(id, h->id, removableUnits);}bool CGGarrison::passableFor(PlayerColor player) const{	//FIXME: identical to same method in CGTownInstance	if ( !stacksCount() )//empty - anyone can visit		return true;	if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit		return false;	if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)		return true;	return false;}void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if (result.winner == 0)		onHeroVisit(hero);}void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler){	handler.serializeBool("removableUnits", removableUnits);	serializeJsonOwner(handler);	CCreatureSet::serializeJson(handler, "army", 7);}void CGMagi::reset(){	eyelist.clear();}void CGMagi::initObj(CRandomGenerator & rand){	if (ID == Obj::EYE_OF_MAGI)	{		blockVisit = true;		eyelist[subID].push_back(id);	}}void CGMagi::onHeroVisit(const CGHeroInstance * h) const{	if (ID == Obj::HUT_OF_MAGI)	{		h->showInfoDialog(61);		if (!eyelist[subID].empty())		{			CenterView cv;			cv.player = h->tempOwner;			cv.focusTime = 2000;			FoWChange fw;			fw.player = h->tempOwner;			fw.mode = 1;			fw.waitForDialogs = true;			for(const auto & it : eyelist[subID])			{				const CGObjectInstance *eye = cb->getObj(it);				cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);				cb->sendAndApply(&fw);				cv.pos = eye->pos;				cb->sendAndApply(&cv);			}			cv.pos = h->visitablePos();			cv.focusTime = 0;			cb->sendAndApply(&cv);		}	}	else if (ID == Obj::EYE_OF_MAGI)	{		h->showInfoDialog(48);	}}void CGBoat::initObj(CRandomGenerator & rand){	hero = nullptr;}void CGSirens::initObj(CRandomGenerator & rand){	blockVisit = true;}std::string CGSirens::getHoverText(const CGHeroInstance * hero) const{	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT,ID));}void CGSirens::onHeroVisit( const CGHeroInstance * h ) const{	InfoWindow iw;	iw.player = h->tempOwner;	if(h->hasBonusFrom(BonusSource::OBJECT,ID)) //has already visited Sirens	{		iw.type = EInfoWindowMode::AUTO;		iw.text.addTxt(MetaString::ADVOB_TXT,133);	}	else	{		giveDummyBonus(h->id, BonusDuration::ONE_BATTLE);		TExpType xp = 0;		for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)		{			// 1-sized stacks are not affected by sirens			if (i->second->count == 1)				continue;			// tested H3 behavior: 30% (rounded up) of stack drowns			TQuantity drown = std::ceil(i->second->count * 0.3);			if(drown)			{				cb->changeStackCount(StackLocation(h, i->first), -drown);				xp += drown * i->second->type->getMaxHealth();			}		}		if(xp)		{			xp = h->calculateXp(static_cast<int>(xp));			iw.text.addTxt(MetaString::ADVOB_TXT,132);			iw.text.addReplacement(static_cast<int>(xp));			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);		}		else		{			iw.text.addTxt(MetaString::ADVOB_TXT,134);		}	}	cb->showInfoDialog(&iw);}CGShipyard::CGShipyard()	:IShipyard(this){}void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const{	// H J L K I	// A x S x B	// C E G F D	offsets = {		int3(-3,0,0), int3(1,0,0), //AB		int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG		int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL	};}void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const{	if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))		cb->setOwner(this, h->tempOwner);	auto s = shipyardStatus();	if(s != IBoatGenerator::GOOD)	{		InfoWindow iw;		iw.type = EInfoWindowMode::AUTO;		iw.player = tempOwner;		getProblemText(iw.text, h);		cb->showInfoDialog(&iw);	}	else	{		openWindow(EOpenWindowMode::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());	}}void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler){	serializeJsonOwner(handler);}void CCartographer::onHeroVisit( const CGHeroInstance * h ) const{	//if player has not bought map of this subtype yet and underground exist for stalagmite cartographer	if (!wasVisited(h->getOwner()) && (subID != 2 || cb->gameState()->map->twoLevel))	{		if (cb->getResource(h->tempOwner, EGameResID::GOLD) >= 1000) //if he can afford a map		{			//ask if he wants to buy one			int text=0;			switch (subID)			{				case 0:					text = 25;					break;				case 1:					text = 26;					break;				case 2:					text = 27;					break;				default:					logGlobal->warn("Unrecognized subtype of cartographer");			}			assert(text);			BlockingDialog bd (true, false);			bd.player = h->getOwner();			bd.text.addTxt (MetaString::ADVOB_TXT, text);			cb->showBlockingDialog (&bd);		}		else //if he cannot afford		{			h->showInfoDialog(28);		}	}	else //if he already visited carographer	{		h->showInfoDialog(24);	}}void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if(answer) //if hero wants to buy map	{		cb->giveResource(hero->tempOwner, EGameResID::GOLD, -1000);		FoWChange fw;		fw.mode = 1;		fw.player = hero->tempOwner;		//subIDs of different types of cartographers:		//water = 0; land = 1; underground = 2;		IGameCallback::MapTerrainFilterMode tileFilterMode = IGameCallback::MapTerrainFilterMode::NONE;		switch(subID)		{			case 0:				tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::WATER;				break;			case 1:				tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::LAND_CARTOGRAPHER;				break;			case 2:				tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER;				break;		}		cb->getAllTiles(fw.tiles, hero->tempOwner, -1, tileFilterMode); //reveal appropriate tiles		cb->sendAndApply(&fw);		cb->setObjProperty(id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());	}}void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const{	cb->showThievesGuildWindow(h->tempOwner, id);}void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const{	InfoWindow iw;	iw.type = EInfoWindowMode::AUTO;	iw.player = h->tempOwner;	TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);	assert(ts);	TeamID team = ts->id;	if(!wasVisited(team))	{		iw.text.addTxt(MetaString::ADVOB_TXT, 96);		cb->sendAndApply(&iw);		// increment general visited obelisks counter		cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());		openWindow(EOpenWindowMode::PUZZLE_MAP, h->tempOwner.getNum());		// mark that particular obelisk as visited for all players in the team		for(const auto & color : ts->players)		{			cb->setObjProperty(id, CGObelisk::OBJPROP_VISITED, color.getNum());		}	}	else	{		iw.text.addTxt(MetaString::ADVOB_TXT, 97);		cb->sendAndApply(&iw);	}}void CGObelisk::initObj(CRandomGenerator & rand){	obeliskCount++;}void CGObelisk::reset(){	obeliskCount = 0;	visited.clear();}std::string CGObelisk::getHoverText(PlayerColor player) const{	return getObjectName() + " " + visitedTxt(wasVisited(player));}void CGObelisk::setPropertyDer( ui8 what, ui32 val ){	switch(what)	{		case CGObelisk::OBJPROP_INC:			{				auto progress = ++visited[TeamID(val)];				logGlobal->debug("Player %d: obelisk progress %d / %d", val, static_cast<int>(progress) , static_cast<int>(obeliskCount));				if(progress > obeliskCount)				{					logGlobal->error("Visited %d of %d", static_cast<int>(progress), obeliskCount);					throw std::runtime_error("internal error");				}				break;			}		default:			CTeamVisited::setPropertyDer(what, val);			break;	}}void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const{	if(h->tempOwner != tempOwner)	{		PlayerColor oldOwner = tempOwner;		cb->setOwner(this,h->tempOwner); //not ours? flag it!		h->showInfoDialog(69);		giveBonusTo(h->tempOwner);		if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner		{			RemoveBonus rb(GiveBonus::ETarget::PLAYER);			rb.whoID = oldOwner.getNum();			rb.source = vstd::to_underlying(BonusSource::OBJECT);			rb.id = id.getNum();			cb->sendAndApply(&rb);		}	}}void CGLighthouse::initObj(CRandomGenerator & rand){	if(tempOwner < PlayerColor::PLAYER_LIMIT)	{		// FIXME: This is dirty hack		giveBonusTo(tempOwner, true);	}}void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const{	GiveBonus gb(GiveBonus::ETarget::PLAYER);	gb.bonus.type = BonusType::MOVEMENT;	gb.bonus.val = 500;	gb.id = player.getNum();	gb.bonus.duration = BonusDuration::PERMANENT;	gb.bonus.source = BonusSource::OBJECT;	gb.bonus.sid = id.getNum();	gb.bonus.subtype = 0;	// FIXME: This is really dirty hack	// Proper fix would be to make CGLighthouse into bonus system node	// Unfortunately this will cause saves breakage	if(onInit)		gb.applyGs(cb->gameState());	else		cb->sendAndApply(&gb);}void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler){	serializeJsonOwner(handler);}VCMI_LIB_NAMESPACE_END
 |