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- /*
- * Dispel.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Dispel.h"
- #include "Registry.h"
- #include <vcmi/spells/Spell.h>
- #include "../ISpellMechanics.h"
- #include "../../NetPacks.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/Unit.h"
- #include "../../serializer/JsonSerializeFormat.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- void Dispel::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- const bool describe = server->describeChanges();
- SetStackEffect sse;
- BattleLogMessage blm;
- for(const auto & t : target)
- {
- const battle::Unit * unit = t.unitValue;
- if(unit)
- {
- //special case for DISPEL_HELPFUL_SPELLS
- if(describe && positive && !negative && !neutral)
- {
- MetaString line;
- unit->addText(line, MetaString::GENERAL_TXT, -555, true);
- unit->addNameReplacement(line, true);
- blm.lines.push_back(std::move(line));
- }
- std::vector<Bonus> buffer;
- auto bl = getBonuses(m, unit);
- for(const auto& item : *bl)
- buffer.emplace_back(*item);
- if(!buffer.empty())
- sse.toRemove.emplace_back(unit->unitId(), buffer);
- }
- }
- if(!sse.toRemove.empty())
- server->apply(&sse);
- if(describe && !blm.lines.empty())
- server->apply(&blm);
- }
- bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
- {
- if(getBonuses(m, unit)->empty())
- return false;
- return UnitEffect::isValidTarget(m, unit);
- }
- void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- handler.serializeBool("dispelPositive", positive);
- handler.serializeBool("dispelNegative", negative);
- handler.serializeBool("dispelNeutral", neutral);
- }
- std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
- {
- auto sel = [=](const Bonus * bonus)
- {
- if(bonus->source == BonusSource::SPELL_EFFECT)
- {
- const Spell * sourceSpell = SpellID(bonus->sid).toSpell(m->spells());
- if(!sourceSpell)
- return false;//error
- //Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
- //Other even PERMANENT effects can be removed (f.e. BIND)
- if(sourceSpell->getIndex() == SpellID::DISRUPTING_RAY || sourceSpell->getIndex() == SpellID::ACID_BREATH_DEFENSE)
- return false;
- //Special case: do not remove lifetime marker
- if(sourceSpell->getIndex() == SpellID::CLONE)
- return false;
- //stack may have inherited effects
- if(sourceSpell->isAdventure())
- return false;
- if(sourceSpell->getIndex() == m->getSpellIndex())
- return false;
- auto positiveness = sourceSpell->getPositiveness();
- if(boost::logic::indeterminate(positiveness))
- {
- if(neutral)
- return true;
- }
- else if(positiveness)
- {
- if(positive)
- return true;
- }
- else
- {
- if(negative)
- return true;
- }
- }
- return false;
- };
- CSelector selector(sel);
- return unit->getBonuses(selector);
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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