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- /*
- * Explore.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Goals.h"
- #include "../VCAI.h"
- #include "../AIUtility.h"
- #include "../AIhelper.h"
- #include "../FuzzyHelper.h"
- #include "../ResourceManager.h"
- #include "../BuildingManager.h"
- #include "../../../lib/mapping/CMap.h" //for victory conditions
- #include "../../../lib/CPathfinder.h"
- #include "../../../lib/StringConstants.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- bool Explore::operator==(const Explore & other) const
- {
- return other.hero.h == hero.h;
- }
- std::string Explore::completeMessage() const
- {
- return "Hero " + hero.get()->name + " completed exploration";
- }
- TSubgoal Explore::whatToDoToAchieve()
- {
- auto ret = fh->chooseSolution(getAllPossibleSubgoals());
- if(hero) //use best step for this hero
- {
- return ret;
- }
- else
- {
- if(ret->hero.get(true))
- return sptr(Explore().sethero(ret->hero.h)); //choose this hero and then continue with him
- else
- return ret; //other solutions, like buying hero from tavern
- }
- }
- TGoalVec Explore::getAllPossibleSubgoals()
- {
- TGoalVec ret;
- std::vector<const CGHeroInstance *> heroes;
- if(hero)
- {
- heroes.push_back(hero.h);
- }
- else
- {
- //heroes = ai->getUnblockedHeroes();
- heroes = cb->getHeroesInfo();
- vstd::erase_if(heroes, [](const HeroPtr h)
- {
- if(ai->getGoal(h)->goalType == EXPLORE) //do not reassign hero who is already explorer
- return true;
- if(!ai->isAbleToExplore(h))
- return true;
- return !h->movement; //saves time, immobile heroes are useless anyway
- });
- }
- //try to use buildings that uncover map
- std::vector<const CGObjectInstance *> objs;
- for(auto obj : ai->visitableObjs)
- {
- if(!vstd::contains(ai->alreadyVisited, obj))
- {
- switch(obj->ID.num)
- {
- case Obj::REDWOOD_OBSERVATORY:
- case Obj::PILLAR_OF_FIRE:
- case Obj::CARTOGRAPHER:
- objs.push_back(obj);
- break;
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
- case Obj::MONOLITH_TWO_WAY:
- case Obj::SUBTERRANEAN_GATE:
- auto tObj = dynamic_cast<const CGTeleport *>(obj);
- assert(ai->knownTeleportChannels.find(tObj->channel) != ai->knownTeleportChannels.end());
- if(TeleportChannel::IMPASSABLE != ai->knownTeleportChannels[tObj->channel]->passability)
- objs.push_back(obj);
- break;
- }
- }
- else
- {
- switch(obj->ID.num)
- {
- case Obj::MONOLITH_TWO_WAY:
- case Obj::SUBTERRANEAN_GATE:
- auto tObj = dynamic_cast<const CGTeleport *>(obj);
- if(TeleportChannel::IMPASSABLE == ai->knownTeleportChannels[tObj->channel]->passability)
- break;
- for(auto exit : ai->knownTeleportChannels[tObj->channel]->exits)
- {
- if(!cb->getObj(exit))
- { // Always attempt to visit two-way teleports if one of channel exits is not visible
- objs.push_back(obj);
- break;
- }
- }
- break;
- }
- }
- }
- auto primaryHero = ai->primaryHero().h;
- for(auto h : heroes)
- {
- for(auto obj : objs) //double loop, performance risk?
- {
- auto waysToVisitObj = ai->ah->howToVisitObj(h, obj);
- vstd::concatenate(ret, waysToVisitObj);
- }
- int3 t = whereToExplore(h);
- if(t.valid())
- {
- ret.push_back(sptr(VisitTile(t).sethero(h)));
- }
- else
- {
- //FIXME: possible issues when gathering army to break
- if(hero.h == h || //exporation is assigned to this hero
- (!hero && h == primaryHero)) //not assigned to specific hero, let our main hero do the job
- {
- t = ai->explorationDesperate(h); //check this only ONCE, high cost
- if (t.valid()) //don't waste time if we are completely blocked
- {
- auto waysToVisitTile = ai->ah->howToVisitTile(h, t);
- vstd::concatenate(ret, waysToVisitTile);
- continue;
- }
- }
- ai->markHeroUnableToExplore(h); //there is no freely accessible tile, do not poll this hero anymore
- }
- }
- //we either don't have hero yet or none of heroes can explore
- if((!hero || ret.empty()) && ai->canRecruitAnyHero())
- ret.push_back(sptr(RecruitHero()));
- if(ret.empty())
- {
- throw goalFulfilledException(sptr(Explore().sethero(hero)));
- }
- //throw cannotFulfillGoalException("Cannot explore - no possible ways found!");
- return ret;
- }
- bool Explore::fulfillsMe(TSubgoal goal)
- {
- if(goal->goalType == EXPLORE)
- {
- if(goal->hero)
- return hero == goal->hero;
- else
- return true; //cancel ALL exploration
- }
- return false;
- }
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