CGMarket.cpp 2.8 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../CGeneralTextHandler.h"
  13. #include "../IGameCallback.h"
  14. #include "../CCreatureHandler.h"
  15. #include "CGTownInstance.h"
  16. #include "../GameSettings.h"
  17. #include "../CSkillHandler.h"
  18. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../networkPacks/PacksForClient.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. void CGMarket::initObj(CRandomGenerator & rand)
  23. {
  24. getObjectHandler()->configureObject(this, rand);
  25. }
  26. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  27. {
  28. cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  29. }
  30. int CGMarket::getMarketEfficiency() const
  31. {
  32. return marketEfficiency;
  33. }
  34. bool CGMarket::allowsTrade(EMarketMode mode) const
  35. {
  36. return marketModes.count(mode);
  37. }
  38. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  39. {
  40. return -1;
  41. }
  42. std::vector<int> CGMarket::availableItemsIds(EMarketMode mode) const
  43. {
  44. if(allowsTrade(mode))
  45. return IMarket::availableItemsIds(mode);
  46. return std::vector<int>();
  47. }
  48. CGMarket::CGMarket()
  49. {
  50. }
  51. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  52. {
  53. switch(mode)
  54. {
  55. case EMarketMode::ARTIFACT_RESOURCE:
  56. return IMarket::availableItemsIds(mode);
  57. case EMarketMode::RESOURCE_ARTIFACT:
  58. {
  59. std::vector<int> ret;
  60. for(const CArtifact *a : artifacts)
  61. if(a)
  62. ret.push_back(a->getId());
  63. else
  64. ret.push_back(-1);
  65. return ret;
  66. }
  67. default:
  68. return std::vector<int>();
  69. }
  70. }
  71. void CGBlackMarket::newTurn(CRandomGenerator & rand) const
  72. {
  73. int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  74. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  75. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) != 0;
  76. if (!isFirstDay && !regularResetTriggered)
  77. return;
  78. SetAvailableArtifacts saa;
  79. saa.id = id.getNum();
  80. cb->pickAllowedArtsSet(saa.arts, rand);
  81. cb->sendAndApply(&saa);
  82. }
  83. void CGUniversity::initObj(CRandomGenerator & rand)
  84. {
  85. CGMarket::initObj(rand);
  86. std::vector<int> toChoose;
  87. for(int i = 0; i < VLC->skillh->size(); ++i)
  88. {
  89. if(!vstd::contains(skills, i) && cb->isAllowed(2, i))
  90. {
  91. toChoose.push_back(i);
  92. }
  93. }
  94. }
  95. std::vector<int> CGUniversity::availableItemsIds(EMarketMode mode) const
  96. {
  97. switch (mode)
  98. {
  99. case EMarketMode::RESOURCE_SKILL:
  100. return skills;
  101. default:
  102. return std::vector<int>();
  103. }
  104. }
  105. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  106. {
  107. cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  108. }
  109. VCMI_LIB_NAMESPACE_END