MapFormatH3M.cpp 68 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjects/CGCreature.h"
  32. #include "../mapObjects/MapObjects.h"
  33. #include "../mapObjects/ObjectTemplate.h"
  34. #include "../spells/CSpellHandler.h"
  35. #include <boost/crc.hpp>
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. static std::string convertMapName(std::string input)
  38. {
  39. boost::algorithm::to_lower(input);
  40. boost::algorithm::trim(input);
  41. boost::algorithm::erase_all(input, ".");
  42. size_t slashPos = input.find_last_of('/');
  43. if(slashPos != std::string::npos)
  44. return input.substr(slashPos + 1);
  45. return input;
  46. }
  47. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  48. : map(nullptr)
  49. , reader(new MapReaderH3M(stream))
  50. , inputStream(stream)
  51. , mapName(convertMapName(mapName))
  52. , modName(modName)
  53. , fileEncoding(encodingName)
  54. {
  55. }
  56. //must be instantiated in .cpp file for access to complete types of all member fields
  57. CMapLoaderH3M::~CMapLoaderH3M() = default;
  58. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  59. {
  60. // Init map object by parsing the input buffer
  61. map = new CMap();
  62. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  63. init();
  64. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  65. }
  66. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  67. {
  68. // Read header
  69. mapHeader = std::make_unique<CMapHeader>();
  70. readHeader();
  71. return std::move(mapHeader);
  72. }
  73. void CMapLoaderH3M::init()
  74. {
  75. //TODO: get rid of double input process
  76. si64 temp_size = inputStream->getSize();
  77. inputStream->seek(0);
  78. auto * temp_buffer = new ui8[temp_size];
  79. inputStream->read(temp_buffer, temp_size);
  80. // Compute checksum
  81. boost::crc_32_type result;
  82. result.process_bytes(temp_buffer, temp_size);
  83. map->checksum = result.checksum();
  84. delete[] temp_buffer;
  85. inputStream->seek(0);
  86. readHeader();
  87. map->allHeroes.resize(map->allowedHeroes.size());
  88. readDisposedHeroes();
  89. readMapOptions();
  90. readAllowedArtifacts();
  91. readAllowedSpellsAbilities();
  92. readRumors();
  93. readPredefinedHeroes();
  94. readTerrain();
  95. readObjectTemplates();
  96. readObjects();
  97. readEvents();
  98. map->calculateGuardingGreaturePositions();
  99. afterRead();
  100. //map->banWaterContent(); //Not sure if force this for custom scenarios
  101. }
  102. void CMapLoaderH3M::readHeader()
  103. {
  104. // Map version
  105. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  106. if(mapHeader->version == EMapFormat::HOTA)
  107. {
  108. uint32_t hotaVersion = reader->readUInt32();
  109. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  110. reader->setFormatLevel(features);
  111. if(hotaVersion > 0)
  112. {
  113. bool isMirrorMap = reader->readBool();
  114. bool isArenaMap = reader->readBool();
  115. //TODO: HotA
  116. if (isMirrorMap)
  117. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  118. if (isArenaMap)
  119. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  120. }
  121. if(hotaVersion > 1)
  122. {
  123. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  124. assert(unknown == 12);
  125. }
  126. }
  127. else
  128. {
  129. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  130. reader->setFormatLevel(features);
  131. }
  132. MapIdentifiersH3M identifierMapper;
  133. if (features.levelROE)
  134. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  135. if (features.levelAB)
  136. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  137. if (features.levelSOD)
  138. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  139. if (features.levelWOG)
  140. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  141. if (features.levelHOTA0)
  142. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  143. reader->setIdentifierRemapper(identifierMapper);
  144. // include basic mod
  145. if(mapHeader->version == EMapFormat::WOG)
  146. mapHeader->mods["wake-of-gods"];
  147. // Read map name, description, dimensions,...
  148. mapHeader->areAnyPlayers = reader->readBool();
  149. mapHeader->height = mapHeader->width = reader->readInt32();
  150. mapHeader->twoLevel = reader->readBool();
  151. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  152. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  153. mapHeader->difficulty = reader->readInt8();
  154. if(features.levelAB)
  155. mapHeader->levelLimit = reader->readUInt8();
  156. else
  157. mapHeader->levelLimit = 0;
  158. readPlayerInfo();
  159. readVictoryLossConditions();
  160. readTeamInfo();
  161. readAllowedHeroes();
  162. }
  163. void CMapLoaderH3M::readPlayerInfo()
  164. {
  165. for(int i = 0; i < mapHeader->players.size(); ++i)
  166. {
  167. auto & playerInfo = mapHeader->players[i];
  168. playerInfo.canHumanPlay = reader->readBool();
  169. playerInfo.canComputerPlay = reader->readBool();
  170. // If nobody can play with this player - skip loading of these properties
  171. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  172. {
  173. if(features.levelROE)
  174. reader->skipUnused(6);
  175. if(features.levelAB)
  176. reader->skipUnused(6);
  177. if(features.levelSOD)
  178. reader->skipUnused(1);
  179. continue;
  180. }
  181. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  182. if(features.levelSOD)
  183. reader->skipUnused(1); //TODO: check meaning?
  184. std::set<FactionID> allowedFactions;
  185. reader->readBitmaskFactions(allowedFactions, false);
  186. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  187. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  188. if(!allFactionsAllowed)
  189. playerInfo.allowedFactions = allowedFactions;
  190. playerInfo.hasMainTown = reader->readBool();
  191. if(playerInfo.hasMainTown)
  192. {
  193. if(features.levelAB)
  194. {
  195. playerInfo.generateHeroAtMainTown = reader->readBool();
  196. reader->skipUnused(1); //TODO: check meaning?
  197. }
  198. else
  199. {
  200. playerInfo.generateHeroAtMainTown = true;
  201. }
  202. playerInfo.posOfMainTown = reader->readInt3();
  203. }
  204. playerInfo.hasRandomHero = reader->readBool();
  205. playerInfo.mainCustomHeroId = reader->readHero();
  206. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  207. {
  208. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  209. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  210. }
  211. if(features.levelAB)
  212. {
  213. reader->skipUnused(1); //TODO: check meaning?
  214. uint32_t heroCount = reader->readUInt32();
  215. for(int pp = 0; pp < heroCount; ++pp)
  216. {
  217. SHeroName vv;
  218. vv.heroId = reader->readHero();
  219. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  220. playerInfo.heroesNames.push_back(vv);
  221. }
  222. }
  223. }
  224. }
  225. enum class EVictoryConditionType : uint8_t
  226. {
  227. ARTIFACT = 0,
  228. GATHERTROOP = 1,
  229. GATHERRESOURCE = 2,
  230. BUILDCITY = 3,
  231. BUILDGRAIL = 4,
  232. BEATHERO = 5,
  233. CAPTURECITY = 6,
  234. BEATMONSTER = 7,
  235. TAKEDWELLINGS = 8,
  236. TAKEMINES = 9,
  237. TRANSPORTITEM = 10,
  238. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  239. HOTA_SURVIVE_FOR_DAYS = 12,
  240. WINSTANDARD = 255
  241. };
  242. enum class ELossConditionType : uint8_t
  243. {
  244. LOSSCASTLE = 0,
  245. LOSSHERO = 1,
  246. TIMEEXPIRES = 2,
  247. LOSSSTANDARD = 255
  248. };
  249. void CMapLoaderH3M::readVictoryLossConditions()
  250. {
  251. mapHeader->triggeredEvents.clear();
  252. mapHeader->victoryMessage.clear();
  253. mapHeader->defeatMessage.clear();
  254. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  255. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  256. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  257. defeatCondition.value = 7;
  258. TriggeredEvent standardVictory;
  259. standardVictory.effect.type = EventEffect::VICTORY;
  260. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  261. standardVictory.identifier = "standardVictory";
  262. standardVictory.description.clear(); // TODO: display in quest window
  263. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  264. standardVictory.trigger = EventExpression(victoryCondition);
  265. TriggeredEvent standardDefeat;
  266. standardDefeat.effect.type = EventEffect::DEFEAT;
  267. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  268. standardDefeat.identifier = "standardDefeat";
  269. standardDefeat.description.clear(); // TODO: display in quest window
  270. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  271. standardDefeat.trigger = EventExpression(defeatCondition);
  272. // Specific victory conditions
  273. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  274. {
  275. // create normal condition
  276. mapHeader->triggeredEvents.push_back(standardVictory);
  277. mapHeader->victoryIconIndex = 11;
  278. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  279. }
  280. else
  281. {
  282. TriggeredEvent specialVictory;
  283. specialVictory.effect.type = EventEffect::VICTORY;
  284. specialVictory.identifier = "specialVictory";
  285. specialVictory.description.clear(); // TODO: display in quest window
  286. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  287. bool allowNormalVictory = reader->readBool();
  288. bool appliesToAI = reader->readBool();
  289. switch(vicCondition)
  290. {
  291. case EVictoryConditionType::ARTIFACT:
  292. {
  293. assert(allowNormalVictory == true); // not selectable in editor
  294. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  295. cond.objectType = reader->readArtifact();
  296. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  297. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  298. specialVictory.trigger = EventExpression(cond);
  299. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  300. break;
  301. }
  302. case EVictoryConditionType::GATHERTROOP:
  303. {
  304. EventCondition cond(EventCondition::HAVE_CREATURES);
  305. cond.objectType = reader->readCreature();
  306. cond.value = reader->readInt32();
  307. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  308. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  309. specialVictory.trigger = EventExpression(cond);
  310. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  311. break;
  312. }
  313. case EVictoryConditionType::GATHERRESOURCE:
  314. {
  315. EventCondition cond(EventCondition::HAVE_RESOURCES);
  316. cond.objectType = reader->readUInt8();
  317. cond.value = reader->readInt32();
  318. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  319. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  320. specialVictory.trigger = EventExpression(cond);
  321. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  322. break;
  323. }
  324. case EVictoryConditionType::BUILDCITY:
  325. {
  326. assert(appliesToAI == true); // not selectable in editor
  327. EventExpression::OperatorAll oper;
  328. EventCondition cond(EventCondition::HAVE_BUILDING);
  329. cond.position = reader->readInt3();
  330. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  331. oper.expressions.emplace_back(cond);
  332. cond.objectType = BuildingID::FORT + reader->readUInt8();
  333. oper.expressions.emplace_back(cond);
  334. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  335. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  336. specialVictory.trigger = EventExpression(oper);
  337. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  338. break;
  339. }
  340. case EVictoryConditionType::BUILDGRAIL:
  341. {
  342. assert(allowNormalVictory == true); // not selectable in editor
  343. assert(appliesToAI == true); // not selectable in editor
  344. EventCondition cond(EventCondition::HAVE_BUILDING);
  345. cond.objectType = BuildingID::GRAIL;
  346. cond.position = reader->readInt3();
  347. if(cond.position.z > 2)
  348. cond.position = int3(-1, -1, -1);
  349. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  350. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  351. specialVictory.trigger = EventExpression(cond);
  352. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  353. break;
  354. }
  355. case EVictoryConditionType::BEATHERO:
  356. {
  357. if (!allowNormalVictory)
  358. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  359. allowNormalVictory = true; // H3 behavior
  360. assert(appliesToAI == false); // not selectable in editor
  361. EventCondition cond(EventCondition::DESTROY);
  362. cond.objectType = Obj::HERO;
  363. cond.position = reader->readInt3();
  364. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  365. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  366. specialVictory.trigger = EventExpression(cond);
  367. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  368. break;
  369. }
  370. case EVictoryConditionType::CAPTURECITY:
  371. {
  372. EventCondition cond(EventCondition::CONTROL);
  373. cond.objectType = Obj::TOWN;
  374. cond.position = reader->readInt3();
  375. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  376. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  377. specialVictory.trigger = EventExpression(cond);
  378. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  379. break;
  380. }
  381. case EVictoryConditionType::BEATMONSTER:
  382. {
  383. assert(appliesToAI == true); // not selectable in editor
  384. EventCondition cond(EventCondition::DESTROY);
  385. cond.objectType = Obj::MONSTER;
  386. cond.position = reader->readInt3();
  387. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  388. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  389. specialVictory.trigger = EventExpression(cond);
  390. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  391. break;
  392. }
  393. case EVictoryConditionType::TAKEDWELLINGS:
  394. {
  395. EventExpression::OperatorAll oper;
  396. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  397. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  398. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  399. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  400. specialVictory.trigger = EventExpression(oper);
  401. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  402. break;
  403. }
  404. case EVictoryConditionType::TAKEMINES:
  405. {
  406. EventCondition cond(EventCondition::CONTROL);
  407. cond.objectType = Obj::MINE;
  408. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  409. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  410. specialVictory.trigger = EventExpression(cond);
  411. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  412. break;
  413. }
  414. case EVictoryConditionType::TRANSPORTITEM:
  415. {
  416. assert(allowNormalVictory == true); // not selectable in editor
  417. EventCondition cond(EventCondition::TRANSPORT);
  418. cond.objectType = reader->readUInt8();
  419. cond.position = reader->readInt3();
  420. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  421. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  422. specialVictory.trigger = EventExpression(cond);
  423. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  424. break;
  425. }
  426. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  427. {
  428. assert(appliesToAI == false); // not selectable in editor
  429. EventCondition cond(EventCondition::DESTROY);
  430. cond.objectType = Obj::MONSTER;
  431. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  432. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  433. specialVictory.trigger = EventExpression(cond);
  434. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  435. mapHeader->victoryIconIndex = 12;
  436. break;
  437. }
  438. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  439. {
  440. assert(appliesToAI == false); // not selectable in editor
  441. EventCondition cond(EventCondition::DAYS_PASSED);
  442. cond.value = reader->readUInt32();
  443. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  444. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  445. specialVictory.trigger = EventExpression(cond);
  446. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  447. mapHeader->victoryIconIndex = 13;
  448. break;
  449. }
  450. default:
  451. assert(0);
  452. }
  453. if(allowNormalVictory)
  454. {
  455. size_t playersOnMap = boost::range::count_if(
  456. mapHeader->players,
  457. [](const PlayerInfo & info)
  458. {
  459. return info.canAnyonePlay();
  460. }
  461. );
  462. if(playersOnMap == 1)
  463. {
  464. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  465. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  466. }
  467. }
  468. // if condition is human-only turn it into following construction: AllOf(human, condition)
  469. if(!appliesToAI)
  470. {
  471. EventExpression::OperatorAll oper;
  472. EventCondition notAI(EventCondition::IS_HUMAN);
  473. notAI.value = 1;
  474. oper.expressions.emplace_back(notAI);
  475. oper.expressions.push_back(specialVictory.trigger.get());
  476. specialVictory.trigger = EventExpression(oper);
  477. }
  478. // if normal victory allowed - add one more quest
  479. if(allowNormalVictory)
  480. {
  481. mapHeader->victoryMessage.appendRawString(" / ");
  482. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  483. mapHeader->triggeredEvents.push_back(standardVictory);
  484. }
  485. mapHeader->triggeredEvents.push_back(specialVictory);
  486. }
  487. // Read loss conditions
  488. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  489. if(lossCond == ELossConditionType::LOSSSTANDARD)
  490. {
  491. mapHeader->defeatIconIndex = 3;
  492. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  493. }
  494. else
  495. {
  496. TriggeredEvent specialDefeat;
  497. specialDefeat.effect.type = EventEffect::DEFEAT;
  498. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  499. specialDefeat.identifier = "specialDefeat";
  500. specialDefeat.description.clear(); // TODO: display in quest window
  501. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  502. switch(lossCond)
  503. {
  504. case ELossConditionType::LOSSCASTLE:
  505. {
  506. EventExpression::OperatorNone noneOf;
  507. EventCondition cond(EventCondition::CONTROL);
  508. cond.objectType = Obj::TOWN;
  509. cond.position = reader->readInt3();
  510. noneOf.expressions.emplace_back(cond);
  511. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  512. specialDefeat.trigger = EventExpression(noneOf);
  513. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  514. break;
  515. }
  516. case ELossConditionType::LOSSHERO:
  517. {
  518. EventExpression::OperatorNone noneOf;
  519. EventCondition cond(EventCondition::CONTROL);
  520. cond.objectType = Obj::HERO;
  521. cond.position = reader->readInt3();
  522. noneOf.expressions.emplace_back(cond);
  523. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  524. specialDefeat.trigger = EventExpression(noneOf);
  525. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  526. break;
  527. }
  528. case ELossConditionType::TIMEEXPIRES:
  529. {
  530. EventCondition cond(EventCondition::DAYS_PASSED);
  531. cond.value = reader->readUInt16();
  532. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  533. specialDefeat.trigger = EventExpression(cond);
  534. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  535. break;
  536. }
  537. }
  538. // turn simple loss condition into complete one that can be evaluated later:
  539. // - any of :
  540. // - days without town: 7
  541. // - all of:
  542. // - is human
  543. // - (expression)
  544. EventExpression::OperatorAll allOf;
  545. EventCondition isHuman(EventCondition::IS_HUMAN);
  546. isHuman.value = 1;
  547. allOf.expressions.emplace_back(isHuman);
  548. allOf.expressions.push_back(specialDefeat.trigger.get());
  549. specialDefeat.trigger = EventExpression(allOf);
  550. mapHeader->triggeredEvents.push_back(specialDefeat);
  551. }
  552. mapHeader->triggeredEvents.push_back(standardDefeat);
  553. }
  554. void CMapLoaderH3M::readTeamInfo()
  555. {
  556. mapHeader->howManyTeams = reader->readUInt8();
  557. if(mapHeader->howManyTeams > 0)
  558. {
  559. // Teams
  560. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  561. mapHeader->players[i].team = TeamID(reader->readUInt8());
  562. }
  563. else
  564. {
  565. // No alliances
  566. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  567. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  568. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  569. }
  570. }
  571. void CMapLoaderH3M::readAllowedHeroes()
  572. {
  573. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  574. if(features.levelHOTA0)
  575. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  576. else
  577. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  578. if(features.levelAB)
  579. {
  580. uint32_t placeholdersQty = reader->readUInt32();
  581. for (uint32_t i = 0; i < placeholdersQty; ++i)
  582. {
  583. auto heroID = reader->readHero();
  584. mapHeader->reservedCampaignHeroes.push_back(heroID);
  585. }
  586. }
  587. }
  588. void CMapLoaderH3M::readDisposedHeroes()
  589. {
  590. // Reading disposed heroes (20 bytes)
  591. if(features.levelSOD)
  592. {
  593. ui8 disp = reader->readUInt8();
  594. map->disposedHeroes.resize(disp);
  595. for(int g = 0; g < disp; ++g)
  596. {
  597. map->disposedHeroes[g].heroId = reader->readHero();
  598. map->disposedHeroes[g].portrait.setNum(reader->readHeroPortrait());
  599. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  600. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  601. }
  602. }
  603. }
  604. void CMapLoaderH3M::readMapOptions()
  605. {
  606. //omitting NULLS
  607. reader->skipZero(31);
  608. if(features.levelHOTA0)
  609. {
  610. //TODO: HotA
  611. bool allowSpecialMonths = reader->readBool();
  612. if(!allowSpecialMonths)
  613. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  614. reader->skipZero(3);
  615. }
  616. if(features.levelHOTA1)
  617. {
  618. // Unknown, may be another "sized bitmap", e.g
  619. // 4 bytes - size of bitmap (16)
  620. // 2 bytes - bitmap data (16 bits / 2 bytes)
  621. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  622. assert(unknownConstant == 16);
  623. reader->skipZero(5);
  624. }
  625. if(features.levelHOTA3)
  626. {
  627. //TODO: HotA
  628. int32_t roundLimit = reader->readInt32();
  629. if(roundLimit != -1)
  630. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  631. }
  632. }
  633. void CMapLoaderH3M::readAllowedArtifacts()
  634. {
  635. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  636. if(features.levelAB)
  637. {
  638. if(features.levelHOTA0)
  639. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  640. else
  641. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  642. }
  643. // ban combo artifacts
  644. if(!features.levelSOD)
  645. {
  646. for(CArtifact * artifact : VLC->arth->objects)
  647. if(artifact->isCombined())
  648. map->allowedArtifact[artifact->getId()] = false;
  649. }
  650. if(!features.levelAB)
  651. {
  652. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  653. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  654. }
  655. // Messy, but needed
  656. for(TriggeredEvent & event : map->triggeredEvents)
  657. {
  658. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  659. {
  660. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  661. {
  662. map->allowedArtifact[cond.objectType] = false;
  663. }
  664. return cond;
  665. };
  666. event.trigger = event.trigger.morph(patcher);
  667. }
  668. }
  669. void CMapLoaderH3M::readAllowedSpellsAbilities()
  670. {
  671. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  672. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  673. if(features.levelSOD)
  674. {
  675. reader->readBitmaskSpells(map->allowedSpells, true);
  676. reader->readBitmaskSkills(map->allowedAbilities, true);
  677. }
  678. }
  679. void CMapLoaderH3M::readRumors()
  680. {
  681. uint32_t rumorsCount = reader->readUInt32();
  682. assert(rumorsCount < 1000); // sanity check
  683. for(int it = 0; it < rumorsCount; it++)
  684. {
  685. Rumor ourRumor;
  686. ourRumor.name = readBasicString();
  687. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  688. map->rumors.push_back(ourRumor);
  689. }
  690. }
  691. void CMapLoaderH3M::readPredefinedHeroes()
  692. {
  693. if(!features.levelSOD)
  694. return;
  695. uint32_t heroesCount = features.heroesCount;
  696. if(features.levelHOTA0)
  697. heroesCount = reader->readUInt32();
  698. assert(heroesCount <= features.heroesCount);
  699. for(int heroID = 0; heroID < heroesCount; heroID++)
  700. {
  701. bool custom = reader->readBool();
  702. if(!custom)
  703. continue;
  704. auto * hero = new CGHeroInstance();
  705. hero->ID = Obj::HERO;
  706. hero->subID = heroID;
  707. bool hasExp = reader->readBool();
  708. if(hasExp)
  709. {
  710. hero->exp = reader->readUInt32();
  711. }
  712. else
  713. {
  714. hero->exp = 0;
  715. }
  716. bool hasSecSkills = reader->readBool();
  717. if(hasSecSkills)
  718. {
  719. uint32_t howMany = reader->readUInt32();
  720. hero->secSkills.resize(howMany);
  721. for(int yy = 0; yy < howMany; ++yy)
  722. {
  723. hero->secSkills[yy].first = reader->readSkill();
  724. hero->secSkills[yy].second = reader->readUInt8();
  725. }
  726. }
  727. loadArtifactsOfHero(hero);
  728. bool hasCustomBio = reader->readBool();
  729. if(hasCustomBio)
  730. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  731. // 0xFF is default, 00 male, 01 female
  732. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  733. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  734. bool hasCustomSpells = reader->readBool();
  735. if(hasCustomSpells)
  736. reader->readBitmaskSpells(hero->spells, false);
  737. bool hasCustomPrimSkills = reader->readBool();
  738. if(hasCustomPrimSkills)
  739. {
  740. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  741. {
  742. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  743. }
  744. }
  745. map->predefinedHeroes.emplace_back(hero);
  746. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  747. }
  748. }
  749. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  750. {
  751. bool hasArtSet = reader->readBool();
  752. // True if artifact set is not default (hero has some artifacts)
  753. if(!hasArtSet)
  754. return;
  755. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  756. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  757. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  758. {
  759. logGlobal->debug("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  760. hero->artifactsInBackpack.clear();
  761. while(!hero->artifactsWorn.empty())
  762. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  763. }
  764. for(int i = 0; i < features.artifactSlotsCount; i++)
  765. loadArtifactToSlot(hero, i);
  766. // bag artifacts
  767. // number of artifacts in hero's bag
  768. int amount = reader->readUInt16();
  769. for(int i = 0; i < amount; ++i)
  770. {
  771. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  772. }
  773. }
  774. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  775. {
  776. ArtifactID artifactID = reader->readArtifact();
  777. if(artifactID == ArtifactID::NONE)
  778. return false;
  779. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  780. if(!art)
  781. {
  782. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  783. return false;
  784. }
  785. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  786. {
  787. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  788. return false;
  789. }
  790. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  791. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  792. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  793. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  794. auto dstLoc = ArtifactLocation(hero, ArtifactPosition(slot));
  795. if(artifact->canBePutAt(dstLoc))
  796. {
  797. artifact->putAt(dstLoc);
  798. }
  799. else
  800. {
  801. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  802. return false;
  803. }
  804. return true;
  805. }
  806. void CMapLoaderH3M::readTerrain()
  807. {
  808. map->initTerrain();
  809. // Read terrain
  810. int3 pos;
  811. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  812. {
  813. //OH3 format is [z][y][x]
  814. for(pos.y = 0; pos.y < map->height; pos.y++)
  815. {
  816. for(pos.x = 0; pos.x < map->width; pos.x++)
  817. {
  818. auto & tile = map->getTile(pos);
  819. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  820. tile.terView = reader->readUInt8();
  821. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  822. tile.riverDir = reader->readUInt8();
  823. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  824. tile.roadDir = reader->readUInt8();
  825. tile.extTileFlags = reader->readUInt8();
  826. tile.blocked = !tile.terType->isPassable();
  827. tile.visitable = false;
  828. assert(tile.terType->getId() != ETerrainId::NONE);
  829. }
  830. }
  831. }
  832. map->calculateWaterContent();
  833. }
  834. void CMapLoaderH3M::readObjectTemplates()
  835. {
  836. uint32_t defAmount = reader->readUInt32();
  837. templates.reserve(defAmount);
  838. // Read custom defs
  839. for(int defID = 0; defID < defAmount; ++defID)
  840. {
  841. auto tmpl = reader->readObjectTemplate();
  842. templates.push_back(tmpl);
  843. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  844. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  845. }
  846. }
  847. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  848. {
  849. auto * object = new CGEvent();
  850. readBoxContent(object, mapPosition, idToBeGiven);
  851. reader->readBitmaskPlayers(object->availableFor, false);
  852. object->computerActivate = reader->readBool();
  853. object->removeAfterVisit = reader->readBool();
  854. reader->skipZero(4);
  855. if(features.levelHOTA3)
  856. object->humanActivate = reader->readBool();
  857. else
  858. object->humanActivate = true;
  859. return object;
  860. }
  861. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  862. {
  863. auto * object = new CGPandoraBox();
  864. readBoxContent(object, mapPosition, idToBeGiven);
  865. return object;
  866. }
  867. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  868. {
  869. readMessageAndGuards(object->message, object, mapPosition);
  870. Rewardable::VisitInfo vinfo;
  871. auto & reward = vinfo.reward;
  872. reward.heroExperience = reader->readUInt32();
  873. reward.manaDiff = reader->readInt32();
  874. if(auto val = reader->readUInt8())
  875. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, idToBeGiven);
  876. if(auto val = reader->readUInt8())
  877. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, idToBeGiven);
  878. reader->readResourses(reward.resources);
  879. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  880. reward.primary.at(x) = reader->readUInt8();
  881. int gabn = reader->readUInt8(); //number of gained abilities
  882. for(int oo = 0; oo < gabn; ++oo)
  883. {
  884. auto rId = reader->readSkill();
  885. auto rVal = reader->readUInt8();
  886. reward.secondary[rId] = rVal;
  887. }
  888. int gart = reader->readUInt8(); //number of gained artifacts
  889. for(int oo = 0; oo < gart; ++oo)
  890. reward.artifacts.push_back(reader->readArtifact());
  891. int gspel = reader->readUInt8(); //number of gained spells
  892. for(int oo = 0; oo < gspel; ++oo)
  893. reward.spells.push_back(reader->readSpell());
  894. int gcre = reader->readUInt8(); //number of gained creatures
  895. for(int oo = 0; oo < gcre; ++oo)
  896. {
  897. auto rId = reader->readCreature();
  898. auto rVal = reader->readUInt16();
  899. reward.creatures.emplace_back(rId, rVal);
  900. }
  901. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  902. object->configuration.info.push_back(vinfo);
  903. reader->skipZero(8);
  904. }
  905. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  906. {
  907. auto * object = new CGCreature();
  908. if(features.levelAB)
  909. {
  910. object->identifier = reader->readUInt32();
  911. map->questIdentifierToId[object->identifier] = objectInstanceID;
  912. }
  913. auto * hlp = new CStackInstance();
  914. hlp->count = reader->readUInt16();
  915. //type will be set during initialization
  916. object->putStack(SlotID(0), hlp);
  917. object->character = reader->readInt8();
  918. bool hasMessage = reader->readBool();
  919. if(hasMessage)
  920. {
  921. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  922. reader->readResourses(object->resources);
  923. object->gainedArtifact = reader->readArtifact();
  924. }
  925. object->neverFlees = reader->readBool();
  926. object->notGrowingTeam = reader->readBool();
  927. reader->skipZero(2);
  928. if(features.levelHOTA3)
  929. {
  930. //TODO: HotA
  931. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  932. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  933. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  934. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  935. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  936. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  937. logGlobal->warn(
  938. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  939. mapName,
  940. mapPosition.toString(),
  941. agressionExact,
  942. int(joinOnlyForMoney),
  943. joinPercent,
  944. upgradedStack,
  945. stacksCount
  946. );
  947. }
  948. return object;
  949. }
  950. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  951. {
  952. auto * object = new CGSignBottle();
  953. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  954. reader->skipZero(4);
  955. return object;
  956. }
  957. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  958. {
  959. auto * object = new CGWitchHut();
  960. // AB and later maps have allowed abilities defined in H3M
  961. if(features.levelAB)
  962. {
  963. reader->readBitmaskSkills(object->allowedAbilities, false);
  964. if(object->allowedAbilities.size() != 1)
  965. {
  966. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  967. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  968. if(defaultAllowed[skillID])
  969. object->allowedAbilities.insert(SecondarySkill(skillID));
  970. }
  971. }
  972. return object;
  973. }
  974. CGObjectInstance * CMapLoaderH3M::readScholar()
  975. {
  976. auto * object = new CGScholar();
  977. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  978. object->bonusID = reader->readUInt8();
  979. reader->skipZero(6);
  980. return object;
  981. }
  982. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  983. {
  984. auto * object = new CGGarrison();
  985. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  986. readCreatureSet(object, 7);
  987. if(features.levelAB)
  988. object->removableUnits = reader->readBool();
  989. else
  990. object->removableUnits = true;
  991. reader->skipZero(8);
  992. return object;
  993. }
  994. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  995. {
  996. ArtifactID artID = ArtifactID::NONE; //random, set later
  997. SpellID spellID = SpellID::NONE;
  998. auto * object = new CGArtifact();
  999. readMessageAndGuards(object->message, object, mapPosition);
  1000. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1001. {
  1002. spellID = reader->readSpell32();
  1003. artID = ArtifactID::SPELL_SCROLL;
  1004. }
  1005. else if(objectTemplate->id == Obj::ARTIFACT)
  1006. {
  1007. //specific artifact
  1008. artID = ArtifactID(objectTemplate->subid);
  1009. }
  1010. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1011. return object;
  1012. }
  1013. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1014. {
  1015. auto * object = new CGResource();
  1016. readMessageAndGuards(object->message, object, mapPosition);
  1017. object->amount = reader->readUInt32();
  1018. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  1019. {
  1020. // Gold is multiplied by 100.
  1021. object->amount *= 100;
  1022. }
  1023. reader->skipZero(4);
  1024. return object;
  1025. }
  1026. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1027. {
  1028. auto * object = new CGMine();
  1029. if(objectTemplate->subid < 7)
  1030. {
  1031. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1032. }
  1033. else
  1034. {
  1035. object->setOwner(PlayerColor::NEUTRAL);
  1036. reader->readBitmaskResources(object->abandonedMineResources, false);
  1037. }
  1038. return object;
  1039. }
  1040. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1041. {
  1042. auto * object = new CGDwelling();
  1043. setOwnerAndValidate(position, object, reader->readPlayer32());
  1044. return object;
  1045. }
  1046. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1047. {
  1048. auto * object = new CGDwelling();
  1049. CSpecObjInfo * spec = nullptr;
  1050. switch(objectTemplate->id)
  1051. {
  1052. case Obj::RANDOM_DWELLING:
  1053. spec = new CCreGenLeveledCastleInfo();
  1054. break;
  1055. case Obj::RANDOM_DWELLING_LVL:
  1056. spec = new CCreGenAsCastleInfo();
  1057. break;
  1058. case Obj::RANDOM_DWELLING_FACTION:
  1059. spec = new CCreGenLeveledInfo();
  1060. break;
  1061. default:
  1062. throw std::runtime_error("Invalid random dwelling format");
  1063. }
  1064. spec->owner = object;
  1065. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1066. //216 and 217
  1067. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1068. {
  1069. castleSpec->instanceId = "";
  1070. castleSpec->identifier = reader->readUInt32();
  1071. if(!castleSpec->identifier)
  1072. {
  1073. castleSpec->asCastle = false;
  1074. const int MASK_SIZE = 8;
  1075. ui8 mask[2];
  1076. mask[0] = reader->readUInt8();
  1077. mask[1] = reader->readUInt8();
  1078. castleSpec->allowedFactions.clear();
  1079. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1080. for(int i = 0; i < MASK_SIZE; i++)
  1081. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1082. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1083. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1084. }
  1085. else
  1086. {
  1087. castleSpec->asCastle = true;
  1088. }
  1089. }
  1090. //216 and 218
  1091. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1092. {
  1093. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1094. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1095. }
  1096. object->info = spec;
  1097. return object;
  1098. }
  1099. CGObjectInstance * CMapLoaderH3M::readShrine()
  1100. {
  1101. auto * object = new CGShrine();
  1102. object->spell = reader->readSpell32();
  1103. return object;
  1104. }
  1105. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1106. {
  1107. auto * object = new CGHeroPlaceholder();
  1108. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1109. HeroTypeID htid = reader->readHero(); //hero type id
  1110. if(htid.getNum() == -1)
  1111. {
  1112. object->powerRank = reader->readUInt8();
  1113. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1114. }
  1115. else
  1116. {
  1117. object->heroType = htid;
  1118. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1119. }
  1120. return object;
  1121. }
  1122. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1123. {
  1124. if (objectTemplate->subid < 1000)
  1125. {
  1126. map->grailPos = mapPosition;
  1127. map->grailRadius = reader->readInt32();
  1128. }
  1129. else
  1130. {
  1131. // Battle location for arena mode in HotA
  1132. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1133. }
  1134. return nullptr;
  1135. }
  1136. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1137. {
  1138. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1139. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1140. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1141. return new CGObjectInstance();
  1142. }
  1143. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1144. {
  1145. if(objectTemplate->subid == 0)
  1146. return new CBank();
  1147. return new CGObjectInstance();
  1148. }
  1149. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1150. {
  1151. auto * guard = new CGQuestGuard();
  1152. readQuest(guard, mapPosition);
  1153. return guard;
  1154. }
  1155. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1156. {
  1157. auto * object = readGeneric(mapPosition, objectTemplate);
  1158. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1159. return object;
  1160. }
  1161. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1162. {
  1163. auto * object = new CGLighthouse();
  1164. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1165. return object;
  1166. }
  1167. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1168. {
  1169. if(features.levelHOTA3)
  1170. {
  1171. //TODO: HotA
  1172. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1173. int32_t guardsPresetIndex = reader->readInt32();
  1174. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1175. int8_t upgradedStackPresence = reader->readInt8();
  1176. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1177. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1178. // list of possible artifacts in reward
  1179. // - if list is empty, artifacts are either not present in reward or random
  1180. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1181. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1182. std::vector<ArtifactID> artifacts;
  1183. int artNumber = reader->readUInt32();
  1184. for(int yy = 0; yy < artNumber; ++yy)
  1185. {
  1186. artifacts.push_back(reader->readArtifact32());
  1187. }
  1188. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1189. logGlobal->warn(
  1190. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1191. mapName,
  1192. mapPosition.toString(),
  1193. guardsPresetIndex,
  1194. int(upgradedStackPresence),
  1195. artifacts.size()
  1196. );
  1197. }
  1198. return readGeneric(mapPosition, objectTemplate);
  1199. }
  1200. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1201. {
  1202. switch(objectTemplate->id)
  1203. {
  1204. case Obj::EVENT:
  1205. return readEvent(mapPosition, objectInstanceID);
  1206. case Obj::HERO:
  1207. case Obj::RANDOM_HERO:
  1208. case Obj::PRISON:
  1209. return readHero(mapPosition, objectInstanceID);
  1210. case Obj::MONSTER:
  1211. case Obj::RANDOM_MONSTER:
  1212. case Obj::RANDOM_MONSTER_L1:
  1213. case Obj::RANDOM_MONSTER_L2:
  1214. case Obj::RANDOM_MONSTER_L3:
  1215. case Obj::RANDOM_MONSTER_L4:
  1216. case Obj::RANDOM_MONSTER_L5:
  1217. case Obj::RANDOM_MONSTER_L6:
  1218. case Obj::RANDOM_MONSTER_L7:
  1219. return readMonster(mapPosition, objectInstanceID);
  1220. case Obj::OCEAN_BOTTLE:
  1221. case Obj::SIGN:
  1222. return readSign(mapPosition);
  1223. case Obj::SEER_HUT:
  1224. return readSeerHut(mapPosition, objectInstanceID);
  1225. case Obj::WITCH_HUT:
  1226. return readWitchHut();
  1227. case Obj::SCHOLAR:
  1228. return readScholar();
  1229. case Obj::GARRISON:
  1230. case Obj::GARRISON2:
  1231. return readGarrison(mapPosition);
  1232. case Obj::ARTIFACT:
  1233. case Obj::RANDOM_ART:
  1234. case Obj::RANDOM_TREASURE_ART:
  1235. case Obj::RANDOM_MINOR_ART:
  1236. case Obj::RANDOM_MAJOR_ART:
  1237. case Obj::RANDOM_RELIC_ART:
  1238. case Obj::SPELL_SCROLL:
  1239. return readArtifact(mapPosition, objectTemplate);
  1240. case Obj::RANDOM_RESOURCE:
  1241. case Obj::RESOURCE:
  1242. return readResource(mapPosition, objectTemplate);
  1243. case Obj::RANDOM_TOWN:
  1244. case Obj::TOWN:
  1245. return readTown(mapPosition, objectTemplate);
  1246. case Obj::MINE:
  1247. case Obj::ABANDONED_MINE:
  1248. return readMine(mapPosition, objectTemplate);
  1249. case Obj::CREATURE_GENERATOR1:
  1250. case Obj::CREATURE_GENERATOR2:
  1251. case Obj::CREATURE_GENERATOR3:
  1252. case Obj::CREATURE_GENERATOR4:
  1253. return readDwelling(mapPosition);
  1254. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1255. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1256. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1257. return readShrine();
  1258. case Obj::PANDORAS_BOX:
  1259. return readPandora(mapPosition, objectInstanceID);
  1260. case Obj::GRAIL:
  1261. return readGrail(mapPosition, objectTemplate);
  1262. case Obj::RANDOM_DWELLING:
  1263. case Obj::RANDOM_DWELLING_LVL:
  1264. case Obj::RANDOM_DWELLING_FACTION:
  1265. return readDwellingRandom(mapPosition, objectTemplate);
  1266. case Obj::QUEST_GUARD:
  1267. return readQuestGuard(mapPosition);
  1268. case Obj::SHIPYARD:
  1269. return readShipyard(mapPosition, objectTemplate);
  1270. case Obj::HERO_PLACEHOLDER:
  1271. return readHeroPlaceholder(mapPosition);
  1272. case Obj::PYRAMID:
  1273. return readPyramid(mapPosition, objectTemplate);
  1274. case Obj::LIGHTHOUSE:
  1275. return readLighthouse(mapPosition);
  1276. case Obj::CREATURE_BANK:
  1277. case Obj::DERELICT_SHIP:
  1278. case Obj::DRAGON_UTOPIA:
  1279. case Obj::CRYPT:
  1280. case Obj::SHIPWRECK:
  1281. return readBank(mapPosition, objectTemplate);
  1282. default: //any other object
  1283. return readGeneric(mapPosition, objectTemplate);
  1284. }
  1285. }
  1286. void CMapLoaderH3M::readObjects()
  1287. {
  1288. uint32_t objectsCount = reader->readUInt32();
  1289. for(uint32_t i = 0; i < objectsCount; ++i)
  1290. {
  1291. int3 mapPosition = reader->readInt3();
  1292. uint32_t defIndex = reader->readUInt32();
  1293. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1294. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1295. reader->skipZero(5);
  1296. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1297. if(!newObject)
  1298. continue;
  1299. newObject->pos = mapPosition;
  1300. newObject->ID = objectTemplate->id;
  1301. newObject->id = objectInstanceID;
  1302. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1303. {
  1304. newObject->subID = objectTemplate->subid;
  1305. }
  1306. newObject->appearance = objectTemplate;
  1307. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1308. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1309. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1310. {
  1311. //TODO: define valid typeName and subtypeName for H3M maps
  1312. //boost::format fmt("%s_%d");
  1313. //fmt % nobj->typeName % nobj->id.getNum();
  1314. boost::format fmt("obj_%d");
  1315. fmt % newObject->id.getNum();
  1316. newObject->instanceName = fmt.str();
  1317. }
  1318. map->addNewObject(newObject);
  1319. }
  1320. std::sort(
  1321. map->heroesOnMap.begin(),
  1322. map->heroesOnMap.end(),
  1323. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1324. {
  1325. return a->subID < b->subID;
  1326. }
  1327. );
  1328. }
  1329. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1330. {
  1331. for(int index = 0; index < number; ++index)
  1332. {
  1333. CreatureID creatureID = reader->readCreature();
  1334. int count = reader->readUInt16();
  1335. // Empty slot
  1336. if(creatureID == CreatureID::NONE)
  1337. continue;
  1338. auto * result = new CStackInstance();
  1339. result->count = count;
  1340. if(creatureID < CreatureID::NONE)
  1341. {
  1342. int value = -creatureID.getNum() - 2;
  1343. assert(value >= 0 && value < 14);
  1344. uint8_t level = value / 2;
  1345. uint8_t upgrade = value % 2;
  1346. //this will happen when random object has random army
  1347. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1348. }
  1349. else
  1350. {
  1351. result->setType(creatureID);
  1352. }
  1353. out->putStack(SlotID(index), result);
  1354. }
  1355. out->validTypes(true);
  1356. }
  1357. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1358. {
  1359. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1360. if(owner == PlayerColor::NEUTRAL)
  1361. {
  1362. object->setOwner(PlayerColor::NEUTRAL);
  1363. return;
  1364. }
  1365. if(!owner.isValidPlayer())
  1366. {
  1367. object->setOwner(PlayerColor::NEUTRAL);
  1368. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1369. return;
  1370. }
  1371. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1372. {
  1373. object->setOwner(PlayerColor::NEUTRAL);
  1374. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1375. );
  1376. return;
  1377. }
  1378. object->setOwner(owner);
  1379. }
  1380. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1381. {
  1382. auto * object = new CGHeroInstance();
  1383. if(features.levelAB)
  1384. {
  1385. unsigned int identifier = reader->readUInt32();
  1386. map->questIdentifierToId[identifier] = objectInstanceID;
  1387. }
  1388. PlayerColor owner = reader->readPlayer();
  1389. object->subID = reader->readHero().getNum();
  1390. //If hero of this type has been predefined, use that as a base.
  1391. //Instance data will overwrite the predefined values where appropriate.
  1392. for(auto & elem : map->predefinedHeroes)
  1393. {
  1394. if(elem->subID == object->subID)
  1395. {
  1396. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1397. delete object;
  1398. object = elem;
  1399. break;
  1400. }
  1401. }
  1402. setOwnerAndValidate(mapPosition, object, owner);
  1403. for(auto & elem : map->disposedHeroes)
  1404. {
  1405. if(elem.heroId.getNum() == object->subID)
  1406. {
  1407. object->nameCustomTextId = elem.name;
  1408. object->customPortraitSource = elem.portrait;
  1409. break;
  1410. }
  1411. }
  1412. bool hasName = reader->readBool();
  1413. if(hasName)
  1414. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1415. if(features.levelSOD)
  1416. {
  1417. bool hasCustomExperience = reader->readBool();
  1418. if(hasCustomExperience)
  1419. object->exp = reader->readUInt32();
  1420. }
  1421. else
  1422. {
  1423. object->exp = reader->readUInt32();
  1424. //0 means "not set" in <=AB maps
  1425. if(!object->exp)
  1426. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1427. }
  1428. bool hasPortrait = reader->readBool();
  1429. if(hasPortrait)
  1430. object->customPortraitSource = reader->readHeroPortrait();
  1431. bool hasSecSkills = reader->readBool();
  1432. if(hasSecSkills)
  1433. {
  1434. if(!object->secSkills.empty())
  1435. {
  1436. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1437. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1438. object->secSkills.clear();
  1439. }
  1440. uint32_t skillsCount = reader->readUInt32();
  1441. object->secSkills.resize(skillsCount);
  1442. for(int i = 0; i < skillsCount; ++i)
  1443. {
  1444. object->secSkills[i].first = reader->readSkill();
  1445. object->secSkills[i].second = reader->readUInt8();
  1446. }
  1447. }
  1448. bool hasGarison = reader->readBool();
  1449. if(hasGarison)
  1450. readCreatureSet(object, 7);
  1451. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1452. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1453. loadArtifactsOfHero(object);
  1454. object->patrol.patrolRadius = reader->readUInt8();
  1455. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1456. if(features.levelAB)
  1457. {
  1458. bool hasCustomBiography = reader->readBool();
  1459. if(hasCustomBiography)
  1460. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1461. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1462. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1463. }
  1464. else
  1465. {
  1466. object->gender = EHeroGender::DEFAULT;
  1467. }
  1468. // Spells
  1469. if(features.levelSOD)
  1470. {
  1471. bool hasCustomSpells = reader->readBool();
  1472. if(hasCustomSpells)
  1473. {
  1474. if(!object->spells.empty())
  1475. {
  1476. object->spells.clear();
  1477. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1478. }
  1479. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1480. reader->readBitmaskSpells(object->spells, false);
  1481. }
  1482. }
  1483. else if(features.levelAB)
  1484. {
  1485. //we can read one spell
  1486. SpellID spell = reader->readSpell();
  1487. if(spell != SpellID::NONE)
  1488. object->spells.insert(spell);
  1489. }
  1490. if(features.levelSOD)
  1491. {
  1492. bool hasCustomPrimSkills = reader->readBool();
  1493. if(hasCustomPrimSkills)
  1494. {
  1495. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1496. if(ps->size())
  1497. {
  1498. logGlobal->debug("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1499. for(const auto & b : *ps)
  1500. object->removeBonus(b);
  1501. }
  1502. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1503. {
  1504. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1505. }
  1506. }
  1507. }
  1508. if (object->subID != -1)
  1509. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1510. else
  1511. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1512. reader->skipZero(16);
  1513. return object;
  1514. }
  1515. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1516. {
  1517. auto * hut = new CGSeerHut();
  1518. uint32_t questsCount = 1;
  1519. if(features.levelHOTA3)
  1520. questsCount = reader->readUInt32();
  1521. //TODO: HotA
  1522. if(questsCount > 1)
  1523. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1524. for(size_t i = 0; i < questsCount; ++i)
  1525. readSeerHutQuest(hut, position, idToBeGiven);
  1526. if(features.levelHOTA3)
  1527. {
  1528. uint32_t repeateableQuestsCount = reader->readUInt32();
  1529. if(repeateableQuestsCount != 0)
  1530. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1531. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1532. readSeerHutQuest(hut, position, idToBeGiven);
  1533. }
  1534. reader->skipZero(2);
  1535. return hut;
  1536. }
  1537. enum class ESeerHutRewardType : uint8_t
  1538. {
  1539. NOTHING = 0,
  1540. EXPERIENCE = 1,
  1541. MANA_POINTS = 2,
  1542. MORALE = 3,
  1543. LUCK = 4,
  1544. RESOURCES = 5,
  1545. PRIMARY_SKILL = 6,
  1546. SECONDARY_SKILL = 7,
  1547. ARTIFACT = 8,
  1548. SPELL = 9,
  1549. CREATURE = 10,
  1550. };
  1551. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1552. {
  1553. if(features.levelAB)
  1554. {
  1555. readQuest(hut, position);
  1556. }
  1557. else
  1558. {
  1559. //RoE
  1560. auto artID = reader->readArtifact();
  1561. if(artID != ArtifactID::NONE)
  1562. {
  1563. //not none quest
  1564. hut->quest->addArtifactID(artID);
  1565. hut->quest->missionType = CQuest::MISSION_ART;
  1566. }
  1567. else
  1568. {
  1569. hut->quest->missionType = CQuest::MISSION_NONE;
  1570. }
  1571. hut->quest->lastDay = -1; //no timeout
  1572. hut->quest->isCustomFirst = false;
  1573. hut->quest->isCustomNext = false;
  1574. hut->quest->isCustomComplete = false;
  1575. }
  1576. if(hut->quest->missionType)
  1577. {
  1578. auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
  1579. Rewardable::VisitInfo vinfo;
  1580. auto & reward = vinfo.reward;
  1581. switch(rewardType)
  1582. {
  1583. case ESeerHutRewardType::NOTHING:
  1584. {
  1585. // no-op
  1586. break;
  1587. }
  1588. case ESeerHutRewardType::EXPERIENCE:
  1589. {
  1590. reward.heroExperience = reader->readUInt32();
  1591. break;
  1592. }
  1593. case ESeerHutRewardType::MANA_POINTS:
  1594. {
  1595. reward.manaDiff = reader->readUInt32();
  1596. break;
  1597. }
  1598. case ESeerHutRewardType::MORALE:
  1599. {
  1600. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1601. break;
  1602. }
  1603. case ESeerHutRewardType::LUCK:
  1604. {
  1605. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1606. break;
  1607. }
  1608. case ESeerHutRewardType::RESOURCES:
  1609. {
  1610. auto rId = reader->readUInt8();
  1611. auto rVal = reader->readUInt32();
  1612. assert(rId < features.resourcesCount);
  1613. reward.resources[rId] = rVal;
  1614. break;
  1615. }
  1616. case ESeerHutRewardType::PRIMARY_SKILL:
  1617. {
  1618. auto rId = reader->readUInt8();
  1619. auto rVal = reader->readUInt8();
  1620. reward.primary.at(rId) = rVal;
  1621. break;
  1622. }
  1623. case ESeerHutRewardType::SECONDARY_SKILL:
  1624. {
  1625. auto rId = reader->readSkill();
  1626. auto rVal = reader->readUInt8();
  1627. reward.secondary[rId] = rVal;
  1628. break;
  1629. }
  1630. case ESeerHutRewardType::ARTIFACT:
  1631. {
  1632. reward.artifacts.push_back(reader->readArtifact());
  1633. break;
  1634. }
  1635. case ESeerHutRewardType::SPELL:
  1636. {
  1637. reward.spells.push_back(reader->readSpell());
  1638. break;
  1639. }
  1640. case ESeerHutRewardType::CREATURE:
  1641. {
  1642. auto rId = reader->readCreature();
  1643. auto rVal = reader->readUInt16();
  1644. reward.creatures.emplace_back(rId, rVal);
  1645. break;
  1646. }
  1647. default:
  1648. {
  1649. assert(0);
  1650. }
  1651. }
  1652. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1653. hut->configuration.info.push_back(vinfo);
  1654. }
  1655. else
  1656. {
  1657. // missionType==255
  1658. reader->skipZero(1);
  1659. }
  1660. }
  1661. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1662. {
  1663. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1664. switch(guard->quest->missionType)
  1665. {
  1666. case CQuest::MISSION_NONE:
  1667. return;
  1668. case CQuest::MISSION_PRIMARY_STAT:
  1669. {
  1670. guard->quest->m2stats.resize(4);
  1671. for(int x = 0; x < 4; ++x)
  1672. {
  1673. guard->quest->m2stats[x] = reader->readUInt8();
  1674. }
  1675. }
  1676. break;
  1677. case CQuest::MISSION_LEVEL:
  1678. case CQuest::MISSION_KILL_HERO:
  1679. case CQuest::MISSION_KILL_CREATURE:
  1680. {
  1681. guard->quest->m13489val = reader->readUInt32();
  1682. break;
  1683. }
  1684. case CQuest::MISSION_ART:
  1685. {
  1686. int artNumber = reader->readUInt8();
  1687. for(int yy = 0; yy < artNumber; ++yy)
  1688. {
  1689. auto artid = reader->readArtifact();
  1690. guard->quest->addArtifactID(artid);
  1691. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1692. }
  1693. break;
  1694. }
  1695. case CQuest::MISSION_ARMY:
  1696. {
  1697. int typeNumber = reader->readUInt8();
  1698. guard->quest->m6creatures.resize(typeNumber);
  1699. for(int hh = 0; hh < typeNumber; ++hh)
  1700. {
  1701. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1702. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1703. }
  1704. break;
  1705. }
  1706. case CQuest::MISSION_RESOURCES:
  1707. {
  1708. for(int x = 0; x < 7; ++x)
  1709. guard->quest->m7resources[x] = reader->readUInt32();
  1710. break;
  1711. }
  1712. case CQuest::MISSION_HERO:
  1713. {
  1714. guard->quest->m13489val = reader->readHero().getNum();
  1715. break;
  1716. }
  1717. case CQuest::MISSION_PLAYER:
  1718. {
  1719. guard->quest->m13489val = reader->readPlayer().getNum();
  1720. break;
  1721. }
  1722. case CQuest::MISSION_HOTA_MULTI:
  1723. {
  1724. uint32_t missionSubID = reader->readUInt32();
  1725. if(missionSubID == 0)
  1726. {
  1727. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;
  1728. std::set<HeroClassID> heroClasses;
  1729. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1730. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1731. break;
  1732. }
  1733. if(missionSubID == 1)
  1734. {
  1735. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;
  1736. uint32_t daysPassed = reader->readUInt32();
  1737. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1738. break;
  1739. }
  1740. assert(0);
  1741. break;
  1742. }
  1743. default:
  1744. {
  1745. assert(0);
  1746. }
  1747. }
  1748. guard->quest->lastDay = reader->readInt32();
  1749. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1750. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1751. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1752. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1753. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1754. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1755. }
  1756. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1757. {
  1758. auto * object = new CGTownInstance();
  1759. if(features.levelAB)
  1760. object->identifier = reader->readUInt32();
  1761. setOwnerAndValidate(position, object, reader->readPlayer());
  1762. std::optional<FactionID> faction;
  1763. if (objectTemplate->id == Obj::TOWN)
  1764. faction = FactionID(objectTemplate->subid);
  1765. bool hasName = reader->readBool();
  1766. if(hasName)
  1767. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1768. bool hasGarrison = reader->readBool();
  1769. if(hasGarrison)
  1770. readCreatureSet(object, 7);
  1771. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1772. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1773. bool hasCustomBuildings = reader->readBool();
  1774. if(hasCustomBuildings)
  1775. {
  1776. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1777. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1778. }
  1779. // Standard buildings
  1780. else
  1781. {
  1782. bool hasFort = reader->readBool();
  1783. if(hasFort)
  1784. object->builtBuildings.insert(BuildingID::FORT);
  1785. //means that set of standard building should be included
  1786. object->builtBuildings.insert(BuildingID::DEFAULT);
  1787. }
  1788. if(features.levelAB)
  1789. {
  1790. std::set<SpellID> spellsMask;
  1791. reader->readBitmaskSpells(spellsMask, false);
  1792. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1793. }
  1794. {
  1795. std::set<SpellID> spellsMask;
  1796. reader->readBitmaskSpells(spellsMask, true);
  1797. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1798. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1799. //add all spells from mods
  1800. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1801. if(defaultAllowed[i])
  1802. object->possibleSpells.emplace_back(i);
  1803. }
  1804. if(features.levelHOTA1)
  1805. {
  1806. // TODO: HOTA support
  1807. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1808. }
  1809. // Read castle events
  1810. uint32_t eventsCount = reader->readUInt32();
  1811. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1812. {
  1813. CCastleEvent event;
  1814. event.name = readBasicString();
  1815. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1816. reader->readResourses(event.resources);
  1817. event.players = reader->readUInt8();
  1818. if(features.levelSOD)
  1819. event.humanAffected = reader->readBool();
  1820. else
  1821. event.humanAffected = true;
  1822. event.computerAffected = reader->readUInt8();
  1823. event.firstOccurence = reader->readUInt16();
  1824. event.nextOccurence = reader->readUInt8();
  1825. reader->skipZero(17);
  1826. // New buildings
  1827. reader->readBitmaskBuildings(event.buildings, faction);
  1828. event.creatures.resize(7);
  1829. for(int i = 0; i < 7; ++i)
  1830. event.creatures[i] = reader->readUInt16();
  1831. reader->skipZero(4);
  1832. object->events.push_back(event);
  1833. }
  1834. if(features.levelSOD)
  1835. {
  1836. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1837. uint8_t alignment = reader->readUInt8();
  1838. if(alignment != 255)
  1839. {
  1840. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1841. {
  1842. if (mapHeader->players[alignment].canAnyonePlay())
  1843. object->alignmentToPlayer = PlayerColor(alignment);
  1844. else
  1845. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1846. }
  1847. else
  1848. {
  1849. // TODO: HOTA support
  1850. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1851. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1852. {
  1853. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1854. }
  1855. else
  1856. {
  1857. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1858. }
  1859. }
  1860. }
  1861. }
  1862. reader->skipZero(3);
  1863. return object;
  1864. }
  1865. void CMapLoaderH3M::readEvents()
  1866. {
  1867. uint32_t eventsCount = reader->readUInt32();
  1868. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1869. {
  1870. CMapEvent event;
  1871. event.name = readBasicString();
  1872. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1873. reader->readResourses(event.resources);
  1874. event.players = reader->readUInt8();
  1875. if(features.levelSOD)
  1876. {
  1877. event.humanAffected = reader->readBool();
  1878. }
  1879. else
  1880. {
  1881. event.humanAffected = true;
  1882. }
  1883. event.computerAffected = reader->readBool();
  1884. event.firstOccurence = reader->readUInt16();
  1885. event.nextOccurence = reader->readUInt8();
  1886. reader->skipZero(17);
  1887. map->events.push_back(event);
  1888. }
  1889. }
  1890. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1891. {
  1892. bool hasMessage = reader->readBool();
  1893. if(hasMessage)
  1894. {
  1895. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1896. bool hasGuards = reader->readBool();
  1897. if(hasGuards)
  1898. readCreatureSet(guards, 7);
  1899. reader->skipZero(4);
  1900. }
  1901. }
  1902. std::string CMapLoaderH3M::readBasicString()
  1903. {
  1904. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1905. }
  1906. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1907. {
  1908. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1909. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1910. if(mapString.empty())
  1911. return "";
  1912. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1913. }
  1914. void CMapLoaderH3M::afterRead()
  1915. {
  1916. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1917. for(auto & p : map->players)
  1918. {
  1919. int3 posOfMainTown = p.posOfMainTown;
  1920. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1921. {
  1922. const TerrainTile & t = map->getTile(posOfMainTown);
  1923. const CGObjectInstance * mainTown = nullptr;
  1924. for(auto * obj : t.visitableObjects)
  1925. {
  1926. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1927. {
  1928. mainTown = obj;
  1929. break;
  1930. }
  1931. }
  1932. if(mainTown == nullptr)
  1933. continue;
  1934. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1935. }
  1936. }
  1937. }
  1938. VCMI_LIB_NAMESPACE_END