CArtifactsOfHeroBase.h 2.7 KB

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  1. /*
  2. * CArtifactsOfHeroBase.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArtPlace.h"
  12. #include "../gui/Shortcut.h"
  13. class CButton;
  14. class CArtifactsOfHeroBase : virtual public CIntObject, public CKeyShortcut
  15. {
  16. protected:
  17. using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
  18. using BpackScrollFunctor = std::function<void(int)>;
  19. public:
  20. using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
  21. using ClickFunctor = std::function<void(CArtPlace&, const Point&)>;
  22. ClickFunctor clickPressedCallback;
  23. ClickFunctor showPopupCallback;
  24. ClickFunctor gestureCallback;
  25. CArtifactsOfHeroBase();
  26. virtual void putBackPickedArtifact();
  27. virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  28. virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  29. virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  30. virtual void setHero(const CGHeroInstance * hero);
  31. virtual const CGHeroInstance * getHero() const;
  32. virtual void scrollBackpack(bool left);
  33. virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
  34. virtual void unmarkSlots();
  35. virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
  36. virtual ArtPlacePtr getArtPlace(const Point & cursorPosition);
  37. virtual void updateWornSlots();
  38. virtual void updateBackpackSlots();
  39. virtual void updateSlot(const ArtifactPosition & slot);
  40. virtual const CArtifactInstance * getPickedArtifact();
  41. void addGestureCallback(CArtPlace::ClickFunctor callback);
  42. const CArtifactInstance * getArt(const ArtifactPosition & slot) const;
  43. void enableKeyboardShortcuts();
  44. protected:
  45. const CGHeroInstance * curHero;
  46. ArtPlaceMap artWorn;
  47. std::vector<ArtPlacePtr> backpack;
  48. std::shared_ptr<CButton> leftBackpackRoll;
  49. std::shared_ptr<CButton> rightBackpackRoll;
  50. const std::vector<Point> slotPos =
  51. {
  52. Point(509,30), Point(568,242), Point(509,80), //0-2
  53. Point(383,69), Point(562,184), Point(509,131), //3-5
  54. Point(431,69), Point(610,184), Point(515,295), //6-8
  55. Point(383,143), Point(399,193), Point(415,244), //9-11
  56. Point(431,295), Point(564,30), Point(610,30), //12-14
  57. Point(610,76), Point(610,122), Point(610,310), //15-17
  58. Point(381,295) //18
  59. };
  60. virtual void init(const CHeroArtPlace::ClickFunctor & lClickCallback, const CHeroArtPlace::ClickFunctor & showPopupCallback,
  61. const Point & position, const BpackScrollFunctor & scrollCallback);
  62. // Assigns an artifacts to an artifact place depending on it's new slot ID
  63. virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot);
  64. };