CArtifactsOfHeroBase.cpp 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305
  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : curHero(nullptr)
  23. {
  24. }
  25. void CArtifactsOfHeroBase::putBackPickedArtifact()
  26. {
  27. // Artifact located in artifactsTransitionPos should be returned
  28. if(const auto art = getPickedArtifact())
  29. {
  30. auto slot = ArtifactUtils::getArtAnyPosition(curHero, art->getTypeId());
  31. if(slot == ArtifactPosition::PRE_FIRST)
  32. {
  33. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  34. }
  35. else
  36. {
  37. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  38. }
  39. }
  40. }
  41. void CArtifactsOfHeroBase::init(
  42. const Point & position,
  43. const BpackScrollFunctor & scrollCallback)
  44. {
  45. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION is removed
  46. OBJECT_CONSTRUCTION;
  47. pos += position;
  48. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  49. {
  50. artWorn[ArtifactPosition(g)] = std::make_shared<CArtPlace>(slotPos[g]);
  51. }
  52. backpack.clear();
  53. for(int s = 0; s < 5; s++)
  54. {
  55. auto artPlace = std::make_shared<CArtPlace>(Point(403 + 46 * s, 365));
  56. backpack.push_back(artPlace);
  57. }
  58. for(auto artPlace : artWorn)
  59. {
  60. artPlace.second->slot = artPlace.first;
  61. artPlace.second->setArtifact(ArtifactID(ArtifactID::NONE));
  62. artPlace.second->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
  63. artPlace.second->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
  64. }
  65. for(auto artPlace : backpack)
  66. {
  67. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  68. artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
  69. artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
  70. }
  71. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
  72. [scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
  73. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
  74. [scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
  75. leftBackpackRoll->block(true);
  76. rightBackpackRoll->block(true);
  77. backpackScroller = std::make_shared<BackpackScroller>(this, Rect(380, 30, 278, 382));
  78. backpackScroller->setScrollingEnabled(false);
  79. setRedrawParent(true);
  80. }
  81. void CArtifactsOfHeroBase::clickPrassedArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  82. {
  83. auto ownedPlace = getArtPlace(cursorPosition);
  84. assert(ownedPlace != nullptr);
  85. if(ownedPlace->isLocked())
  86. return;
  87. if(clickPressedCallback)
  88. clickPressedCallback(*ownedPlace, cursorPosition);
  89. }
  90. void CArtifactsOfHeroBase::showPopupArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  91. {
  92. auto ownedPlace = getArtPlace(cursorPosition);
  93. assert(ownedPlace != nullptr);
  94. if(ownedPlace->isLocked())
  95. return;
  96. if(showPopupCallback)
  97. showPopupCallback(*ownedPlace, cursorPosition);
  98. }
  99. void CArtifactsOfHeroBase::gestureArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  100. {
  101. auto ownedPlace = getArtPlace(cursorPosition);
  102. assert(ownedPlace != nullptr);
  103. if(ownedPlace->isLocked())
  104. return;
  105. if(gestureCallback)
  106. gestureCallback(*ownedPlace, cursorPosition);
  107. }
  108. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  109. {
  110. curHero = hero;
  111. for(auto slot : artWorn)
  112. {
  113. setSlotData(slot.second, slot.first);
  114. }
  115. updateBackpackSlots();
  116. }
  117. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  118. {
  119. return curHero;
  120. }
  121. void CArtifactsOfHeroBase::scrollBackpack(bool left)
  122. {
  123. LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
  124. }
  125. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
  126. {
  127. for(const auto & artPlace : artWorn)
  128. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  129. }
  130. void CArtifactsOfHeroBase::unmarkSlots()
  131. {
  132. for(auto & artPlace : artWorn)
  133. artPlace.second->selectSlot(false);
  134. for(auto & artPlace : backpack)
  135. artPlace->selectSlot(false);
  136. }
  137. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  138. {
  139. if(ArtifactUtils::isSlotEquipment(slot))
  140. {
  141. if(artWorn.find(slot) != artWorn.end())
  142. return artWorn[slot];
  143. }
  144. if(ArtifactUtils::isSlotBackpack(slot))
  145. {
  146. if(slot - ArtifactPosition::BACKPACK_START < backpack.size())
  147. return(backpack[slot - ArtifactPosition::BACKPACK_START]);
  148. }
  149. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  150. return nullptr;
  151. }
  152. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
  153. {
  154. for(const auto & [slot, artPlace] : artWorn)
  155. {
  156. if(artPlace->pos.isInside(cursorPosition))
  157. return artPlace;
  158. }
  159. for(const auto & artPlace : backpack)
  160. {
  161. if(artPlace->pos.isInside(cursorPosition))
  162. return artPlace;
  163. }
  164. return nullptr;
  165. }
  166. void CArtifactsOfHeroBase::updateWornSlots()
  167. {
  168. for(auto place : artWorn)
  169. updateSlot(place.first);
  170. }
  171. void CArtifactsOfHeroBase::updateBackpackSlots()
  172. {
  173. ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
  174. for(const auto & artPlace : backpack)
  175. {
  176. setSlotData(artPlace, slot);
  177. slot = slot + 1;
  178. }
  179. auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
  180. // Blocking scrolling if there is not enough artifacts to scroll
  181. if(leftBackpackRoll)
  182. leftBackpackRoll->block(!scrollingPossible);
  183. if(rightBackpackRoll)
  184. rightBackpackRoll->block(!scrollingPossible);
  185. if (backpackScroller)
  186. backpackScroller->setScrollingEnabled(scrollingPossible);
  187. }
  188. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  189. {
  190. setSlotData(getArtPlace(slot), slot);
  191. }
  192. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  193. {
  194. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  195. if(curHero)
  196. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  197. else
  198. return nullptr;
  199. }
  200. void CArtifactsOfHeroBase::enableGesture()
  201. {
  202. for(auto & artPlace : artWorn)
  203. {
  204. artPlace.second->setGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
  205. artPlace.second->addUsedEvents(GESTURE);
  206. }
  207. }
  208. const CArtifactInstance * CArtifactsOfHeroBase::getArt(const ArtifactPosition & slot) const
  209. {
  210. return curHero ? curHero->getArt(slot) : nullptr;
  211. }
  212. void CArtifactsOfHeroBase::enableKeyboardShortcuts()
  213. {
  214. addUsedEvents(AEventsReceiver::KEYBOARD);
  215. }
  216. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  217. {
  218. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  219. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  220. {
  221. return;
  222. }
  223. artPlace->slot = slot;
  224. if(auto slotInfo = curHero->getSlot(slot))
  225. {
  226. artPlace->lockSlot(slotInfo->locked);
  227. artPlace->setArtifact(slotInfo->artifact->getTypeId(), slotInfo->artifact->getScrollSpellID());
  228. if(slotInfo->locked || slotInfo->artifact->isCombined())
  229. return;
  230. // If the artifact is part of at least one combined artifact, add additional information
  231. std::map<const ArtifactID, std::vector<ArtifactID>> arts;
  232. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  233. {
  234. assert(combinedArt->isCombined());
  235. arts.try_emplace(combinedArt->getId());
  236. CArtifactFittingSet fittingSet(*curHero);
  237. for(const auto part : combinedArt->getConstituents())
  238. {
  239. const auto partSlot = fittingSet.getArtPos(part->getId(), false, false);
  240. if(partSlot != ArtifactPosition::PRE_FIRST)
  241. {
  242. arts.at(combinedArt->getId()).emplace_back(part->getId());
  243. fittingSet.lockSlot(partSlot);
  244. }
  245. }
  246. }
  247. artPlace->addCombinedArtInfo(arts);
  248. }
  249. else
  250. {
  251. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  252. }
  253. }
  254. BackpackScroller::BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions)
  255. : Scrollable(0, Point(), Orientation::HORIZONTAL)
  256. , owner(owner)
  257. {
  258. pos = dimensions + pos.topLeft();
  259. setPanningStep(46);
  260. }
  261. void BackpackScroller::scrollBy(int distance)
  262. {
  263. if (distance != 0)
  264. owner->scrollBackpack(distance < 0);
  265. }