IHandlerBase.h 3.5 KB

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  1. /*
  2. * IHandlerBase.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/ConstTransitivePtr.h"
  12. #include "VCMI_Lib.h"
  13. //#include "CModHandler.h"
  14. class JsonNode;
  15. /// base class for all handlers that can be accessed from mod system
  16. class DLL_LINKAGE IHandlerBase
  17. {
  18. // there also should be private member with such signature:
  19. // Object * loadFromJson(const JsonNode & json);
  20. // where Object is type of data loaded by handler
  21. // primary used in loadObject methods
  22. protected:
  23. /// Calls modhandler. Mostly needed to avoid large number of includes in headers
  24. void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
  25. std::string normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier) const;
  26. public:
  27. /// loads all original game data in vector of json nodes
  28. /// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
  29. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
  30. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  31. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
  32. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
  33. /// allows handlers to alter object configuration before validation and actual load
  34. virtual void beforeValidate(JsonNode & object){};
  35. /// allows handler to load some custom internal data before identifier finalization
  36. virtual void loadCustom(){};
  37. /// allows handler to do post-loading step for validation or integration of loaded data
  38. virtual void afterLoadFinalization(){};
  39. /**
  40. * Gets a list of objects that are allowed by default on maps
  41. *
  42. * @return a list of allowed objects, the index is the object id
  43. */
  44. virtual std::vector<bool> getDefaultAllowed() const = 0;
  45. virtual ~IHandlerBase(){}
  46. };
  47. template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
  48. {
  49. public:
  50. virtual ~CHandlerBase()
  51. {
  52. for(auto & o : objects)
  53. {
  54. o.dellNull();
  55. }
  56. }
  57. void loadObject(std::string scope, std::string name, const JsonNode & data) override
  58. {
  59. auto type_name = getTypeName();
  60. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  61. object->id = _ObjectID(objects.size());
  62. objects.push_back(object);
  63. registerObject(scope, type_name, name, object->id);
  64. }
  65. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
  66. {
  67. auto type_name = getTypeName();
  68. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  69. object->id = _ObjectID(index);
  70. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  71. objects[index] = object;
  72. registerObject(scope,type_name, name, object->id);
  73. }
  74. ConstTransitivePtr<_Object> operator[] (const _ObjectID id) const
  75. {
  76. const auto raw_id = id.toEnum();
  77. if (raw_id < 0 || raw_id >= objects.size())
  78. {
  79. logMod->error("%s id %d is invalid", getTypeName(), static_cast<si64>(raw_id));
  80. throw std::runtime_error("internal error");
  81. }
  82. return objects[raw_id];
  83. }
  84. protected:
  85. virtual _Object * loadFromJson(const JsonNode & json, const std::string & identifier) = 0;
  86. virtual const std::string getTypeName() const = 0;
  87. public: //todo: make private
  88. std::vector<ConstTransitivePtr<_Object>> objects;
  89. };