NetPacksClient.cpp 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932
  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/FileInfo.h"
  14. #include "../CCallback.h"
  15. #include "Client.h"
  16. #include "CPlayerInterface.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/BinarySerializer.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/VCMI_Lib.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CSoundBase.h"
  27. #include "../lib/StartInfo.h"
  28. #include "mapHandler.h"
  29. #include "windows/GUIClasses.h"
  30. #include "../lib/CConfigHandler.h"
  31. #include "gui/SDL_Extensions.h"
  32. #include "battle/CBattleInterface.h"
  33. #include "../lib/mapping/CCampaignHandler.h"
  34. #include "../lib/CGameState.h"
  35. #include "../lib/CStack.h"
  36. #include "../lib/battle/BattleInfo.h"
  37. #include "../lib/GameConstants.h"
  38. #include "../lib/CPlayerState.h"
  39. #include "gui/CGuiHandler.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/AdventureMapClasses.h"
  42. #include "CMT.h"
  43. // TODO: as Tow suggested these template should all be part of CClient
  44. // This will require rework spectator interface properly though
  45. template<typename T, typename ... Args, typename ... Args2>
  46. void callPrivilegedInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  47. {
  48. for(auto &ger : cl->privilegedGameEventReceivers)
  49. ((*ger).*ptr)(std::forward<Args2>(args)...);
  50. }
  51. template<typename T, typename ... Args, typename ... Args2>
  52. bool callOnlyThatInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  53. {
  54. if(vstd::contains(cl->playerint, player))
  55. {
  56. ((*cl->playerint[player]).*ptr)(std::forward<Args2>(args)...);
  57. return true;
  58. }
  59. return false;
  60. }
  61. template<typename T, typename ... Args, typename ... Args2>
  62. bool callInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  63. {
  64. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  65. callPrivilegedInterfaces(cl, ptr, std::forward<Args2>(args)...);
  66. return called;
  67. }
  68. template<typename T, typename ... Args, typename ... Args2>
  69. void callOnlyThatBattleInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  70. {
  71. if(vstd::contains(cl->battleints,player))
  72. ((*cl->battleints[player]).*ptr)(std::forward<Args2>(args)...);
  73. if(cl->additionalBattleInts.count(player))
  74. {
  75. for(auto bInt : cl->additionalBattleInts[player])
  76. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  77. }
  78. }
  79. template<typename T, typename ... Args, typename ... Args2>
  80. void callPrivilegedBattleInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  81. {
  82. for(auto & ber : cl->privilegedBattleEventReceivers)
  83. ((*ber).*ptr)(std::forward<Args2>(args)...);
  84. }
  85. template<typename T, typename ... Args, typename ... Args2>
  86. void callBattleInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  87. {
  88. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  89. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  90. }
  91. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  92. template<typename T, typename ... Args, typename ... Args2>
  93. void callAllInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  94. {
  95. for(auto pInt : cl->playerint)
  96. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  97. }
  98. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  99. template<typename T, typename ... Args, typename ... Args2>
  100. void callBattleInterfaceIfPresentForBothSides(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  101. {
  102. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
  103. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
  104. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  105. {
  106. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  107. }
  108. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  109. }
  110. void SetResources::applyCl(CClient *cl)
  111. {
  112. //todo: inform on actual resource set transfered
  113. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::receivedResource);
  114. }
  115. void SetPrimSkill::applyCl(CClient *cl)
  116. {
  117. const CGHeroInstance *h = cl->getHero(id);
  118. if(!h)
  119. {
  120. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  121. return;
  122. }
  123. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, which, val);
  124. }
  125. void SetSecSkill::applyCl(CClient *cl)
  126. {
  127. const CGHeroInstance *h = cl->getHero(id);
  128. if(!h)
  129. {
  130. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  131. return;
  132. }
  133. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, which, val);
  134. }
  135. void HeroVisitCastle::applyCl(CClient *cl)
  136. {
  137. const CGHeroInstance *h = cl->getHero(hid);
  138. if(start())
  139. {
  140. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, GS(cl)->getTown(tid));
  141. }
  142. }
  143. void ChangeSpells::applyCl(CClient *cl)
  144. {
  145. //TODO: inform interface?
  146. }
  147. void SetMana::applyCl(CClient *cl)
  148. {
  149. const CGHeroInstance *h = cl->getHero(hid);
  150. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  151. }
  152. void SetMovePoints::applyCl(CClient *cl)
  153. {
  154. const CGHeroInstance *h = cl->getHero(hid);
  155. cl->invalidatePaths();
  156. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  157. }
  158. void FoWChange::applyCl(CClient *cl)
  159. {
  160. for(auto &i : cl->playerint)
  161. {
  162. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  163. {
  164. LOCPLINT->waitWhileDialog();
  165. }
  166. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  167. {
  168. if(mode)
  169. i.second->tileRevealed(tiles);
  170. else
  171. i.second->tileHidden(tiles);
  172. }
  173. }
  174. cl->invalidatePaths();
  175. }
  176. void SetAvailableHeroes::applyCl(CClient *cl)
  177. {
  178. //TODO: inform interface?
  179. }
  180. static void dispatchGarrisonChange(CClient * cl, ObjectInstanceID army1, ObjectInstanceID army2)
  181. {
  182. auto obj1 = cl->getObj(army1);
  183. if(!obj1)
  184. {
  185. logNetwork->error("Cannot find army with ID %d", army1.getNum());
  186. return;
  187. }
  188. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  189. if(army2 != ObjectInstanceID() && army2 != army1)
  190. {
  191. auto obj2 = cl->getObj(army2);
  192. if(!obj2)
  193. {
  194. logNetwork->error("Cannot find army with ID %d", army2.getNum());
  195. return;
  196. }
  197. if(obj1->tempOwner != obj2->tempOwner)
  198. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  199. }
  200. }
  201. void ChangeStackCount::applyCl(CClient * cl)
  202. {
  203. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  204. }
  205. void SetStackType::applyCl(CClient * cl)
  206. {
  207. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  208. }
  209. void EraseStack::applyCl(CClient * cl)
  210. {
  211. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  212. }
  213. void SwapStacks::applyCl(CClient * cl)
  214. {
  215. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  216. }
  217. void InsertNewStack::applyCl(CClient * cl)
  218. {
  219. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  220. }
  221. void RebalanceStacks::applyCl(CClient * cl)
  222. {
  223. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  224. }
  225. void PutArtifact::applyCl(CClient *cl)
  226. {
  227. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactPut, al);
  228. }
  229. void EraseArtifact::applyCl(CClient *cl)
  230. {
  231. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, al);
  232. }
  233. void MoveArtifact::applyCl(CClient *cl)
  234. {
  235. callInterfaceIfPresent(cl, src.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  236. if(src.owningPlayer() != dst.owningPlayer())
  237. callInterfaceIfPresent(cl, dst.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  238. }
  239. void AssembledArtifact::applyCl(CClient *cl)
  240. {
  241. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, al);
  242. }
  243. void DisassembledArtifact::applyCl(CClient *cl)
  244. {
  245. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, al);
  246. }
  247. void HeroVisit::applyCl(CClient * cl)
  248. {
  249. auto hero = cl->getHero(heroId);
  250. assert(hero);
  251. auto obj = cl->getObj(objId, false);
  252. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
  253. }
  254. void NewTurn::applyCl(CClient *cl)
  255. {
  256. cl->invalidatePaths();
  257. }
  258. void GiveBonus::applyCl(CClient *cl)
  259. {
  260. cl->invalidatePaths();
  261. switch(who)
  262. {
  263. case HERO:
  264. {
  265. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  266. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, *h->getBonusList().back(), true);
  267. }
  268. break;
  269. case PLAYER:
  270. {
  271. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  272. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, *p->getBonusList().back(), true);
  273. }
  274. break;
  275. }
  276. }
  277. void ChangeObjPos::applyFirstCl(CClient *cl)
  278. {
  279. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  280. if(flags & 1 && CGI->mh)
  281. CGI->mh->hideObject(obj);
  282. }
  283. void ChangeObjPos::applyCl(CClient *cl)
  284. {
  285. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  286. if(flags & 1 && CGI->mh)
  287. CGI->mh->printObject(obj);
  288. cl->invalidatePaths();
  289. }
  290. void PlayerEndsGame::applyCl(CClient *cl)
  291. {
  292. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, player, victoryLossCheckResult);
  293. // In auto testing mode we always close client if red player won or lose
  294. if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
  295. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  296. }
  297. void RemoveBonus::applyCl(CClient *cl)
  298. {
  299. cl->invalidatePaths();
  300. switch(who)
  301. {
  302. case HERO:
  303. {
  304. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  305. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, bonus, false);
  306. }
  307. break;
  308. case PLAYER:
  309. {
  310. //const PlayerState *p = GS(cl)->getPlayer(id);
  311. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, bonus, false);
  312. }
  313. break;
  314. }
  315. }
  316. void UpdateCampaignState::applyCl(CClient *cl)
  317. {
  318. cl->stopConnection();
  319. cl->campaignMapFinished(camp);
  320. }
  321. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  322. {
  323. cl->serv->prepareForSendingHeroes();
  324. }
  325. void RemoveObject::applyFirstCl(CClient *cl)
  326. {
  327. const CGObjectInstance *o = cl->getObj(id);
  328. if(CGI->mh)
  329. CGI->mh->hideObject(o, true);
  330. //notify interfaces about removal
  331. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  332. {
  333. if(GS(cl)->isVisible(o, i->first))
  334. i->second->objectRemoved(o);
  335. }
  336. }
  337. void RemoveObject::applyCl(CClient *cl)
  338. {
  339. cl->invalidatePaths();
  340. }
  341. void TryMoveHero::applyFirstCl(CClient *cl)
  342. {
  343. CGHeroInstance *h = GS(cl)->getHero(id);
  344. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  345. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  346. {
  347. auto ps = GS(cl)->getPlayer(i->first);
  348. if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
  349. {
  350. if(ps->human)
  351. humanKnows = true;
  352. }
  353. }
  354. if(!CGI->mh)
  355. return;
  356. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  357. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  358. if(result == DISEMBARK)
  359. CGI->mh->printObject(h->boat);
  360. }
  361. void TryMoveHero::applyCl(CClient *cl)
  362. {
  363. const CGHeroInstance *h = cl->getHero(id);
  364. cl->invalidatePaths();
  365. if(CGI->mh)
  366. {
  367. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  368. CGI->mh->printObject(h, result == DISEMBARK);
  369. if(result == EMBARK)
  370. CGI->mh->hideObject(h->boat);
  371. }
  372. PlayerColor player = h->tempOwner;
  373. for(auto &i : cl->playerint)
  374. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  375. i.second->tileRevealed(fowRevealed);
  376. //notify interfaces about move
  377. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  378. {
  379. if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
  380. || GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
  381. {
  382. i->second->heroMoved(*this);
  383. }
  384. }
  385. //maphandler didn't get update from playerint, do it now
  386. //TODO: restructure nicely
  387. if(!humanKnows && CGI->mh)
  388. CGI->mh->printObject(h);
  389. }
  390. bool TryMoveHero::stopMovement() const
  391. {
  392. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  393. }
  394. void NewStructures::applyCl(CClient *cl)
  395. {
  396. CGTownInstance *town = GS(cl)->getTown(tid);
  397. for(const auto & id : bid)
  398. {
  399. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
  400. }
  401. }
  402. void RazeStructures::applyCl (CClient *cl)
  403. {
  404. CGTownInstance *town = GS(cl)->getTown(tid);
  405. for(const auto & id : bid)
  406. {
  407. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
  408. }
  409. }
  410. void SetAvailableCreatures::applyCl(CClient *cl)
  411. {
  412. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  413. //inform order about the change
  414. PlayerColor p;
  415. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  416. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  417. else
  418. p = dw->tempOwner;
  419. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  420. }
  421. void SetHeroesInTown::applyCl(CClient *cl)
  422. {
  423. CGTownInstance *t = GS(cl)->getTown(tid);
  424. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  425. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  426. //inform all players that see this object
  427. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  428. {
  429. if(i->first >= PlayerColor::PLAYER_LIMIT)
  430. continue;
  431. if(GS(cl)->isVisible(t, i->first) ||
  432. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  433. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  434. {
  435. cl->playerint[i->first]->heroInGarrisonChange(t);
  436. }
  437. }
  438. }
  439. void HeroRecruited::applyCl(CClient *cl)
  440. {
  441. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  442. if(h->subID != hid)
  443. {
  444. logNetwork->error("Something wrong with hero recruited!");
  445. }
  446. bool needsPrinting = true;
  447. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  448. {
  449. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  450. {
  451. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
  452. needsPrinting = false;
  453. }
  454. }
  455. if(needsPrinting && CGI->mh)
  456. CGI->mh->printObject(h);
  457. }
  458. void GiveHero::applyCl(CClient *cl)
  459. {
  460. CGHeroInstance *h = GS(cl)->getHero(id);
  461. if(CGI->mh)
  462. CGI->mh->printObject(h);
  463. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  464. }
  465. void GiveHero::applyFirstCl(CClient *cl)
  466. {
  467. if(CGI->mh)
  468. CGI->mh->hideObject(GS(cl)->getHero(id));
  469. }
  470. void InfoWindow::applyCl(CClient *cl)
  471. {
  472. std::vector<Component*> comps;
  473. for(auto & elem : components)
  474. {
  475. comps.push_back(&elem);
  476. }
  477. std::string str;
  478. text.toString(str);
  479. if(!callInterfaceIfPresent(cl, player, &CGameInterface::showInfoDialog, str,comps,(soundBase::soundID)soundID))
  480. logNetwork->warn("We received InfoWindow for not our player...");
  481. }
  482. void SetObjectProperty::applyCl(CClient *cl)
  483. {
  484. //inform all players that see this object
  485. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  486. {
  487. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  488. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, this);
  489. }
  490. }
  491. void HeroLevelUp::applyCl(CClient *cl)
  492. {
  493. const CGHeroInstance * hero = cl->getHero(heroId);
  494. assert(hero);
  495. callOnlyThatInterface(cl, player, &CGameInterface::heroGotLevel, hero, primskill, skills, queryID);
  496. }
  497. void CommanderLevelUp::applyCl(CClient *cl)
  498. {
  499. const CGHeroInstance * hero = cl->getHero(heroId);
  500. assert(hero);
  501. const CCommanderInstance * commander = hero->commander;
  502. assert(commander);
  503. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  504. callOnlyThatInterface(cl, player, &CGameInterface::commanderGotLevel, commander, skills, queryID);
  505. }
  506. void BlockingDialog::applyCl(CClient *cl)
  507. {
  508. std::string str;
  509. text.toString(str);
  510. if(!callOnlyThatInterface(cl, player, &CGameInterface::showBlockingDialog, str, components, queryID, (soundBase::soundID)soundID, selection(), cancel()))
  511. logNetwork->warn("We received YesNoDialog for not our player...");
  512. }
  513. void GarrisonDialog::applyCl(CClient *cl)
  514. {
  515. const CGHeroInstance *h = cl->getHero(hid);
  516. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  517. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, removableUnits, queryID);
  518. }
  519. void ExchangeDialog::applyCl(CClient *cl)
  520. {
  521. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroExchangeStarted, hero1, hero2, queryID);
  522. }
  523. void TeleportDialog::applyCl(CClient *cl)
  524. {
  525. callOnlyThatInterface(cl, player, &CGameInterface::showTeleportDialog, channel, exits, impassable, queryID);
  526. }
  527. void MapObjectSelectDialog::applyCl(CClient * cl)
  528. {
  529. callOnlyThatInterface(cl, player, &CGameInterface::showMapObjectSelectDialog, queryID, icon, title, description, objects);
  530. }
  531. void BattleStart::applyFirstCl(CClient *cl)
  532. {
  533. // Cannot use the usual code because curB is not set yet
  534. callOnlyThatBattleInterface(cl, info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  535. info->tile, info->sides[0].hero, info->sides[1].hero);
  536. callOnlyThatBattleInterface(cl, info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  537. info->tile, info->sides[0].hero, info->sides[1].hero);
  538. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  539. info->tile, info->sides[0].hero, info->sides[1].hero);
  540. callPrivilegedBattleInterfaces(cl, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  541. info->tile, info->sides[0].hero, info->sides[1].hero);
  542. }
  543. void BattleStart::applyCl(CClient *cl)
  544. {
  545. cl->battleStarted(info);
  546. }
  547. void BattleNextRound::applyFirstCl(CClient *cl)
  548. {
  549. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, round);
  550. }
  551. void BattleNextRound::applyCl(CClient *cl)
  552. {
  553. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, round);
  554. }
  555. void BattleSetActiveStack::applyCl(CClient *cl)
  556. {
  557. if(!askPlayerInterface)
  558. return;
  559. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  560. PlayerColor playerToCall; //player that will move activated stack
  561. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  562. {
  563. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  564. ? GS(cl)->curB->sides[1].color
  565. : GS(cl)->curB->sides[0].color);
  566. }
  567. else
  568. {
  569. playerToCall = activated->owner;
  570. }
  571. cl->startPlayerBattleAction(playerToCall);
  572. }
  573. void BattleTriggerEffect::applyCl(CClient * cl)
  574. {
  575. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, *this);
  576. }
  577. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  578. {
  579. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, state);
  580. }
  581. void BattleResult::applyFirstCl(CClient *cl)
  582. {
  583. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, this);
  584. cl->battleFinished();
  585. }
  586. void BattleStackMoved::applyFirstCl(CClient *cl)
  587. {
  588. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  589. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
  590. }
  591. void BattleAttack::applyFirstCl(CClient *cl)
  592. {
  593. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, this);
  594. }
  595. void BattleAttack::applyCl(CClient *cl)
  596. {
  597. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa, battleLog);
  598. }
  599. void StartAction::applyFirstCl(CClient *cl)
  600. {
  601. cl->curbaction = boost::make_optional(ba);
  602. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, ba);
  603. }
  604. void BattleSpellCast::applyCl(CClient *cl)
  605. {
  606. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, this);
  607. }
  608. void SetStackEffect::applyCl(CClient *cl)
  609. {
  610. //informing about effects
  611. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, *this);
  612. }
  613. void StacksInjured::applyCl(CClient *cl)
  614. {
  615. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, stacks, battleLog);
  616. }
  617. void BattleResultsApplied::applyCl(CClient *cl)
  618. {
  619. callInterfaceIfPresent(cl, player1, &IGameEventsReceiver::battleResultsApplied);
  620. callInterfaceIfPresent(cl, player2, &IGameEventsReceiver::battleResultsApplied);
  621. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  622. }
  623. void BattleUnitsChanged::applyCl(CClient * cl)
  624. {
  625. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects, battleLog);
  626. }
  627. void BattleObstaclesChanged::applyCl(CClient *cl)
  628. {
  629. //inform interfaces about removed obstacles
  630. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, changes);
  631. }
  632. void CatapultAttack::applyCl(CClient *cl)
  633. {
  634. //inform interfaces about catapult attack
  635. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, *this);
  636. }
  637. CGameState* CPackForClient::GS(CClient *cl)
  638. {
  639. return cl->gs;
  640. }
  641. void EndAction::applyCl(CClient *cl)
  642. {
  643. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl->curbaction);
  644. cl->curbaction.reset();
  645. }
  646. void PackageApplied::applyCl(CClient *cl)
  647. {
  648. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::requestRealized, this);
  649. if(!CClient::waitingRequest.tryRemovingElement(requestID))
  650. logNetwork->warn("Surprising server message!");
  651. }
  652. void SystemMessage::applyCl(CClient *cl)
  653. {
  654. std::ostringstream str;
  655. str << "System message: " << text;
  656. logNetwork->error(str.str()); // usually used to receive error messages from server
  657. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  658. LOCPLINT->cingconsole->print(str.str());
  659. }
  660. void PlayerBlocked::applyCl(CClient *cl)
  661. {
  662. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::playerBlocked, reason, startOrEnd == BLOCKADE_STARTED);
  663. }
  664. void YourTurn::applyCl(CClient *cl)
  665. {
  666. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  667. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
  668. }
  669. void SaveGame::applyCl(CClient *cl)
  670. {
  671. const auto stem = FileInfo::GetPathStem(fname);
  672. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  673. try
  674. {
  675. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  676. cl->saveCommonState(save);
  677. save << *cl;
  678. }
  679. catch(std::exception &e)
  680. {
  681. logNetwork->error("Failed to save game:%s", e.what());
  682. }
  683. }
  684. void PlayerMessage::applyCl(CClient *cl)
  685. {
  686. logNetwork->debug("Player %s sends a message: %s", player.getStr(), text);
  687. std::ostringstream str;
  688. if(player.isSpectator())
  689. str << "Spectator: " << text;
  690. else
  691. str << cl->getPlayer(player)->nodeName() <<": " << text;
  692. if(LOCPLINT)
  693. LOCPLINT->cingconsole->print(str.str());
  694. }
  695. void ShowInInfobox::applyCl(CClient *cl)
  696. {
  697. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::showComp, c, text.toString());
  698. }
  699. void AdvmapSpellCast::applyCl(CClient *cl)
  700. {
  701. cl->invalidatePaths();
  702. auto caster = cl->getHero(casterID);
  703. if(caster)
  704. //consider notifying other interfaces that see hero?
  705. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, spellID);
  706. else
  707. logNetwork->error("Invalid hero instance");
  708. }
  709. void ShowWorldViewEx::applyCl(CClient * cl)
  710. {
  711. callOnlyThatInterface(cl, player, &CGameInterface::showWorldViewEx, objectPositions);
  712. }
  713. void OpenWindow::applyCl(CClient *cl)
  714. {
  715. switch(window)
  716. {
  717. case RECRUITMENT_FIRST:
  718. case RECRUITMENT_ALL:
  719. {
  720. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  721. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  722. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  723. }
  724. break;
  725. case SHIPYARD_WINDOW:
  726. {
  727. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  728. callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
  729. }
  730. break;
  731. case THIEVES_GUILD:
  732. {
  733. //displays Thieves' Guild window (when hero enters Den of Thieves)
  734. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  735. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
  736. }
  737. break;
  738. case UNIVERSITY_WINDOW:
  739. {
  740. //displays University window (when hero enters University on adventure map)
  741. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  742. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  743. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
  744. }
  745. break;
  746. case MARKET_WINDOW:
  747. {
  748. //displays Thieves' Guild window (when hero enters Den of Thieves)
  749. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  750. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  751. const IMarket *market = IMarket::castFrom(obj);
  752. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
  753. }
  754. break;
  755. case HILL_FORT_WINDOW:
  756. {
  757. //displays Hill fort window
  758. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  759. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  760. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  761. }
  762. break;
  763. case PUZZLE_MAP:
  764. {
  765. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showPuzzleMap);
  766. }
  767. break;
  768. case TAVERN_WINDOW:
  769. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  770. *obj2 = cl->getObj(ObjectInstanceID(id2));
  771. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
  772. break;
  773. }
  774. }
  775. void CenterView::applyCl(CClient *cl)
  776. {
  777. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::centerView, pos, focusTime);
  778. }
  779. void NewObject::applyCl(CClient *cl)
  780. {
  781. cl->invalidatePaths();
  782. const CGObjectInstance *obj = cl->getObj(id);
  783. if(CGI->mh)
  784. CGI->mh->printObject(obj, true);
  785. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  786. {
  787. if(GS(cl)->isVisible(obj, i->first))
  788. i->second->newObject(obj);
  789. }
  790. }
  791. void SetAvailableArtifacts::applyCl(CClient *cl)
  792. {
  793. if(id < 0) //artifact merchants globally
  794. {
  795. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  796. }
  797. else
  798. {
  799. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  800. assert(bm);
  801. callInterfaceIfPresent(cl, cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  802. }
  803. }