CMessage.cpp 9.5 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/CAnimation.h"
  14. #include "../render/Canvas.h"
  15. #include "../render/Graphics.h"
  16. #include "../render/IFont.h"
  17. #include "../render/IImage.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Images.h"
  22. #include "../widgets/Slider.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../../lib/texts/TextOperations.h"
  26. constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;
  27. constexpr int SIDE_MARGIN = 11;
  28. constexpr int TOP_MARGIN = 20;
  29. constexpr int BOTTOM_MARGIN = 16;
  30. constexpr int INTERVAL_BETWEEN_BUTTONS = 18;
  31. constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;
  32. static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  33. static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  34. void CMessage::init()
  35. {
  36. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  37. {
  38. dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
  39. for(int j = 0; j < dialogBorders[i]->size(0); j++)
  40. {
  41. auto image = dialogBorders[i]->getImage(j, 0);
  42. //assume blue color initially
  43. if(i != 1)
  44. image->playerColored(PlayerColor(i));
  45. piecesOfBox[i].push_back(image);
  46. }
  47. }
  48. }
  49. void CMessage::dispose()
  50. {
  51. for(auto & item : dialogBorders)
  52. item.reset();
  53. }
  54. std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
  55. {
  56. assert(maxLineWidth != 0);
  57. if(maxLineWidth == 0)
  58. return {text};
  59. std::vector<std::string> ret;
  60. boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
  61. // each iteration generates one output line
  62. while(text.length())
  63. {
  64. ui32 wordBreak = -1; //last position for line break (last space character)
  65. ui32 currPos = 0; //current position in text
  66. bool opened = false; //set to true when opening brace is found
  67. std::string color; //color found
  68. size_t symbolSize = 0; // width of character, in bytes
  69. std::string printableString;
  70. // loops till line is full or end of text reached
  71. while(currPos < text.length() && text[currPos] != 0x0a)
  72. {
  73. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  74. // candidate for line break
  75. if(ui8(text[currPos]) <= ui8(' '))
  76. wordBreak = currPos;
  77. /* We don't count braces in string length. */
  78. if(text[currPos] == '{')
  79. {
  80. opened = true;
  81. std::smatch match;
  82. std::regex expr("^\\{(.*?)\\|");
  83. std::string tmp = text.substr(currPos);
  84. if(std::regex_search(tmp, match, expr))
  85. {
  86. std::string colorText = match[1].str();
  87. if(auto c = Colors::parseColor(colorText))
  88. {
  89. color = colorText + "|";
  90. currPos += colorText.length() + 1;
  91. }
  92. }
  93. }
  94. else if(text[currPos] == '}')
  95. {
  96. opened = false;
  97. color = "";
  98. }
  99. else
  100. {
  101. std::string newPrintableString = printableString;
  102. newPrintableString.append(text.data() + currPos, symbolSize);
  103. if (graphics->fonts[font]->getStringWidth(newPrintableString) < maxLineWidth)
  104. printableString.append(text.data() + currPos, symbolSize);
  105. else
  106. break;
  107. }
  108. currPos += symbolSize;
  109. }
  110. // long line, create line break
  111. if(currPos < text.length() && (text[currPos] != 0x0a))
  112. {
  113. if(wordBreak != ui32(-1))
  114. {
  115. currPos = wordBreak;
  116. if(text.substr(0, currPos).find('{') == std::string::npos)
  117. opened = false;
  118. }
  119. else
  120. currPos -= symbolSize;
  121. }
  122. //non-blank line
  123. if(currPos != 0)
  124. {
  125. ret.push_back(text.substr(0, currPos));
  126. if(opened)
  127. /* Close the brace for the current line. */
  128. ret.back() += '}';
  129. text.erase(0, currPos);
  130. }
  131. else if(text[currPos] == 0x0a)
  132. {
  133. ret.push_back(""); //add empty string, no extra actions needed
  134. }
  135. if(text.length() != 0 && text[0] == 0x0a)
  136. {
  137. /* Remove LF */
  138. text.erase(0, 1);
  139. }
  140. else
  141. {
  142. // trim only if line does not starts with LF
  143. // FIXME: necessary? All lines will be trimmed before returning anyway
  144. boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
  145. }
  146. if(opened)
  147. {
  148. /* Add an opening brace for the next line. */
  149. if(text.length() != 0)
  150. text.insert(0, "{" + color);
  151. }
  152. }
  153. /* Trim whitespaces of every line. */
  154. for(auto & elem : ret)
  155. boost::algorithm::trim(elem);
  156. return ret;
  157. }
  158. std::string CMessage::guessHeader(const std::string & msg)
  159. {
  160. size_t begin = 0;
  161. std::string delimiters = "{}";
  162. size_t start = msg.find_first_of(delimiters[0], begin);
  163. size_t end = msg.find_first_of(delimiters[1], start);
  164. if(start > msg.size() || end > msg.size())
  165. return "";
  166. return msg.substr(begin, end);
  167. }
  168. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  169. {
  170. const auto f = graphics->fonts[font];
  171. const auto lines = CMessage::breakText(txt, width, font);
  172. size_t lineHeight = f->getLineHeight();
  173. return lineHeight * lines.size();
  174. }
  175. int CMessage::getEstimatedComponentHeight(int numComps)
  176. {
  177. if(numComps > 8) //Bigger than 8 components - return invalid value
  178. return std::numeric_limits<int>::max();
  179. if(numComps > 2)
  180. return 160; // 32px * 1 row + 20 to offset
  181. if(numComps > 0)
  182. return 118; // 118 px to offset
  183. return 0;
  184. }
  185. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  186. {
  187. // possible sizes of text boxes section of window
  188. // game should pick smallest one that can fit text without slider
  189. // or, if not possible - pick last one and use slider
  190. constexpr std::array textAreaSizes = {
  191. // FIXME: this size should only be used for single-line texts: Point(206, 72),
  192. Point(270, 72),
  193. Point(270, 136),
  194. Point(270, 200),
  195. Point(400, 136),
  196. Point(400, 200),
  197. Point(590, 200)
  198. };
  199. assert(ret && ret->text);
  200. // STEP 1: DETERMINE SIZE OF ALL ELEMENTS
  201. for(const auto & area : textAreaSizes)
  202. {
  203. ret->text->resize(area);
  204. if(!ret->text->slider)
  205. break; // suitable size found, use it
  206. }
  207. int textHeight = ret->text->pos.h;
  208. if(ret->text->slider)
  209. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  210. int buttonsWidth = 0;
  211. int buttonsHeight = 0;
  212. if(!ret->buttons.empty())
  213. {
  214. // Compute total width of buttons
  215. buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons
  216. for(const auto & elem : ret->buttons) //and add buttons width
  217. {
  218. buttonsWidth += elem->pos.w;
  219. vstd::amax(buttonsHeight, elem->pos.h);
  220. }
  221. }
  222. // STEP 2: COMPUTE WINDOW SIZE
  223. if(ret->buttons.empty() && !ret->components)
  224. {
  225. // use more compact form for right-click popup with no buttons / components
  226. ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);
  227. ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);
  228. }
  229. else
  230. {
  231. int windowContentWidth = ret->text->pos.w;
  232. int windowContentHeight = ret->text->pos.h;
  233. if(ret->components)
  234. {
  235. vstd::amax(windowContentWidth, ret->components->pos.w);
  236. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;
  237. }
  238. if(!ret->buttons.empty())
  239. {
  240. vstd::amax(windowContentWidth, buttonsWidth);
  241. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;
  242. }
  243. ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;
  244. ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;
  245. }
  246. // STEP 3: MOVE ALL ELEMENTS IN PLACE
  247. if(ret->buttons.empty() && !ret->components)
  248. {
  249. ret->text->trimToFit();
  250. ret->text->center(ret->pos.center());
  251. }
  252. else
  253. {
  254. if(ret->components)
  255. ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));
  256. ret->text->trimToFit();
  257. ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));
  258. if(!ret->buttons.empty())
  259. {
  260. int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;
  261. int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;
  262. for(const auto & elem : ret->buttons)
  263. {
  264. elem->moveBy(Point(buttonPosX, buttonPosY));
  265. buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;
  266. }
  267. }
  268. }
  269. ret->backgroundTexture->pos = ret->pos;
  270. ret->center();
  271. }
  272. void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
  273. {
  274. if(playerColor.isSpectator())
  275. playerColor = PlayerColor(1);
  276. auto & box = piecesOfBox.at(playerColor.getNum());
  277. // Note: this code assumes that the corner dimensions are all the same.
  278. // Horizontal borders
  279. int start_x = x + box[0]->width();
  280. const int stop_x = x + w - box[1]->width();
  281. const int bottom_y = y + h - box[7]->height() + 1;
  282. while(start_x < stop_x)
  283. {
  284. // Top border
  285. to.draw(box[6], Point(start_x, y));
  286. // Bottom border
  287. to.draw(box[7], Point(start_x, bottom_y));
  288. start_x += box[6]->width();
  289. }
  290. // Vertical borders
  291. int start_y = y + box[0]->height();
  292. const int stop_y = y + h - box[2]->height() + 1;
  293. const int right_x = x + w - box[5]->width();
  294. while(start_y < stop_y)
  295. {
  296. // Left border
  297. to.draw(box[4], Point(x, start_y));
  298. // Right border
  299. to.draw(box[5], Point(right_x, start_y));
  300. start_y += box[4]->height();
  301. }
  302. //corners
  303. to.draw(box[0], Point(x, y));
  304. to.draw(box[1], Point(x + w - box[1]->width(), y));
  305. to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
  306. to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
  307. }