CBank.cpp 8.0 KB

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  1. /*
  2. * CBank.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBank.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../NetPacks.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../CSoundBase.h"
  17. #include "CommonConstructors.h"
  18. #include "../IGameCallback.h"
  19. #include "../CGameState.h"
  20. ///helpers
  21. static std::string & visitedTxt(const bool visited)
  22. {
  23. int id = visited ? 352 : 353;
  24. return VLC->generaltexth->allTexts[id];
  25. }
  26. CBank::CBank()
  27. {
  28. daycounter = 0;
  29. resetDuration = 0;
  30. }
  31. CBank::~CBank()
  32. {
  33. }
  34. void CBank::initObj(CRandomGenerator & rand)
  35. {
  36. daycounter = 0;
  37. resetDuration = 0;
  38. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  39. }
  40. std::string CBank::getHoverText(PlayerColor player) const
  41. {
  42. // TODO: record visited players
  43. return getObjectName() + " " + visitedTxt(bc == nullptr);
  44. }
  45. void CBank::setConfig(const BankConfig & config)
  46. {
  47. bc.reset(new BankConfig(config));
  48. clear(); // remove all stacks, if any
  49. for (auto & stack : config.guards)
  50. setCreature (SlotID(stacksCount()), stack.type->idNumber, stack.count);
  51. }
  52. void CBank::setPropertyDer (ui8 what, ui32 val)
  53. {
  54. switch (what)
  55. {
  56. case ObjProperty::BANK_DAYCOUNTER: //daycounter
  57. daycounter+=val;
  58. break;
  59. case ObjProperty::BANK_RESET:
  60. // FIXME: Object reset must be done by separate netpack from server
  61. initObj(cb->gameState()->getRandomGenerator());
  62. daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
  63. break;
  64. case ObjProperty::BANK_CLEAR:
  65. bc.reset();
  66. break;
  67. }
  68. }
  69. void CBank::newTurn(CRandomGenerator & rand) const
  70. {
  71. if (bc == nullptr)
  72. {
  73. if (resetDuration != 0)
  74. {
  75. if (daycounter >= resetDuration)
  76. cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
  77. else
  78. cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
  79. }
  80. }
  81. }
  82. bool CBank::wasVisited (PlayerColor player) const
  83. {
  84. return !bc; //FIXME: player A should not know about visit done by player B
  85. }
  86. void CBank::onHeroVisit(const CGHeroInstance * h) const
  87. {
  88. int banktext = 0;
  89. switch (ID)
  90. {
  91. case Obj::DERELICT_SHIP:
  92. banktext = 41;
  93. break;
  94. case Obj::DRAGON_UTOPIA:
  95. banktext = 47;
  96. break;
  97. case Obj::CRYPT:
  98. banktext = 119;
  99. break;
  100. case Obj::SHIPWRECK:
  101. banktext = 122;
  102. break;
  103. case Obj::PYRAMID:
  104. banktext = 105;
  105. break;
  106. case Obj::CREATURE_BANK:
  107. default:
  108. banktext = 32;
  109. break;
  110. }
  111. BlockingDialog bd(true, false);
  112. bd.player = h->getOwner();
  113. bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
  114. bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
  115. if (banktext == 32)
  116. bd.text.addReplacement(getObjectName());
  117. cb->showBlockingDialog(&bd);
  118. }
  119. void CBank::doVisit(const CGHeroInstance * hero) const
  120. {
  121. int textID = -1;
  122. InfoWindow iw;
  123. iw.player = hero->getOwner();
  124. MetaString loot;
  125. if (bc)
  126. {
  127. switch (ID)
  128. {
  129. case Obj::DERELICT_SHIP:
  130. textID = 43;
  131. break;
  132. case Obj::CRYPT:
  133. textID = 121;
  134. break;
  135. case Obj::SHIPWRECK:
  136. textID = 124;
  137. break;
  138. case Obj::PYRAMID:
  139. textID = 106;
  140. break;
  141. case Obj::CREATURE_BANK:
  142. case Obj::DRAGON_UTOPIA:
  143. default:
  144. textID = 34;
  145. break;
  146. }
  147. }
  148. else
  149. {
  150. switch (ID)
  151. {
  152. case Obj::SHIPWRECK:
  153. case Obj::DERELICT_SHIP:
  154. case Obj::CRYPT:
  155. {
  156. GiveBonus gbonus;
  157. gbonus.id = hero->id.getNum();
  158. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  159. gbonus.bonus.source = Bonus::OBJECT;
  160. gbonus.bonus.sid = ID;
  161. gbonus.bonus.type = Bonus::MORALE;
  162. gbonus.bonus.val = -1;
  163. switch (ID)
  164. {
  165. case Obj::SHIPWRECK:
  166. textID = 123;
  167. gbonus.bdescr << VLC->generaltexth->arraytxt[99];
  168. break;
  169. case Obj::DERELICT_SHIP:
  170. textID = 42;
  171. gbonus.bdescr << VLC->generaltexth->arraytxt[101];
  172. break;
  173. case Obj::CRYPT:
  174. textID = 120;
  175. gbonus.bdescr << VLC->generaltexth->arraytxt[98];
  176. break;
  177. }
  178. cb->giveHeroBonus(&gbonus);
  179. iw.components.push_back(Component(Component::MORALE, 0, -1, 0));
  180. iw.soundID = soundBase::GRAVEYARD;
  181. break;
  182. }
  183. case Obj::PYRAMID:
  184. {
  185. GiveBonus gb;
  186. gb.bonus = Bonus(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
  187. gb.id = hero->id.getNum();
  188. cb->giveHeroBonus(&gb);
  189. textID = 107;
  190. iw.components.push_back(Component(Component::LUCK, 0, -2, 0));
  191. break;
  192. }
  193. case Obj::CREATURE_BANK:
  194. case Obj::DRAGON_UTOPIA:
  195. default:
  196. iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
  197. iw.text.addReplacement(getObjectName());
  198. }
  199. if(textID != -1)
  200. {
  201. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  202. }
  203. cb->showInfoDialog(&iw);
  204. }
  205. //grant resources
  206. if (bc)
  207. {
  208. for (int it = 0; it < bc->resources.size(); it++)
  209. {
  210. if (bc->resources[it] != 0)
  211. {
  212. iw.components.push_back(Component(Component::RESOURCE, it, bc->resources[it], 0));
  213. loot << "%d %s";
  214. loot.addReplacement(iw.components.back().val);
  215. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  216. cb->giveResource(hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
  217. }
  218. }
  219. //grant artifacts
  220. for (auto & elem : bc->artifacts)
  221. {
  222. iw.components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
  223. loot << "%s";
  224. loot.addReplacement(MetaString::ART_NAMES, elem);
  225. cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
  226. }
  227. //display loot
  228. if (!iw.components.empty())
  229. {
  230. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  231. if (textID == 34)
  232. {
  233. const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
  234. {
  235. return a.type->fightValue < b.type->fightValue;
  236. })->type;
  237. iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->idNumber);
  238. iw.text.addReplacement(loot.buildList());
  239. }
  240. cb->showInfoDialog(&iw);
  241. }
  242. loot.clear();
  243. iw.components.clear();
  244. iw.text.clear();
  245. if (!bc->spells.empty())
  246. {
  247. std::set<SpellID> spells;
  248. bool noWisdom = false;
  249. if(textID == 106)
  250. {
  251. iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
  252. }
  253. for(const SpellID & spellId : bc->spells)
  254. {
  255. auto spell = spellId.toSpell(VLC->spells());
  256. iw.text.addTxt(MetaString::SPELL_NAME, spellId);
  257. if(spell->getLevel() <= hero->maxSpellLevel())
  258. {
  259. if(hero->canLearnSpell(spell))
  260. {
  261. spells.insert(spellId);
  262. iw.components.push_back(Component(Component::SPELL, spellId, 0, 0));
  263. }
  264. }
  265. else
  266. noWisdom = true;
  267. }
  268. if (!hero->getArt(ArtifactPosition::SPELLBOOK))
  269. iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
  270. else if(noWisdom)
  271. iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
  272. if(!iw.components.empty() || !iw.text.toString().empty())
  273. cb->showInfoDialog(&iw);
  274. if(!spells.empty())
  275. cb->changeSpells(hero, true, spells);
  276. }
  277. iw.components.clear();
  278. iw.text.clear();
  279. //grant creatures
  280. CCreatureSet ourArmy;
  281. for (auto slot : bc->creatures)
  282. {
  283. ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->idNumber, slot.count);
  284. }
  285. for (auto & elem : ourArmy.Slots())
  286. {
  287. iw.components.push_back(Component(*elem.second));
  288. loot << "%s";
  289. loot.addReplacement(*elem.second);
  290. }
  291. if(ourArmy.stacksCount())
  292. {
  293. if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
  294. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  295. else
  296. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  297. iw.text.addReplacement(loot.buildList());
  298. iw.text.addReplacement(hero->name);
  299. cb->showInfoDialog(&iw);
  300. cb->giveCreatures(this, hero, ourArmy, false);
  301. }
  302. cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
  303. }
  304. }
  305. void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  306. {
  307. if (result.winner == 0)
  308. {
  309. doVisit(hero);
  310. }
  311. }
  312. void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  313. {
  314. if (answer)
  315. {
  316. if (bc) // not looted bank
  317. cb->startBattleI(hero, this, true);
  318. else
  319. doVisit(hero);
  320. }
  321. }