SDL_Extensions.h 1.2 KB

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  1. #ifndef SDL_EXTENSIONS_H
  2. #define SDL_EXTENSIONS_H
  3. #include "SDL.h"
  4. class CSDL_Ext
  5. {
  6. public:
  7. static void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels
  8. static SDL_Surface * rotate01(SDL_Surface * toRot, int myC = 2); //vertical flip
  9. static SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
  10. static SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
  11. static SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
  12. static SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
  13. static Uint32 SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte = false);
  14. static SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
  15. static SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
  16. static SDL_Surface * secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha); //alpha is a surface we want to blit src to
  17. static Uint32 colorToUint32(const SDL_Color * color); //little endian only
  18. };
  19. #endif // SDL_EXTENSIONS_H