| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614 | /* * RandomMapTab.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "RandomMapTab.h"#include "CSelectionBase.h"#include "CLobbyScreen.h"#include "SelectionTab.h"#include "../CGameInfo.h"#include "../CServerHandler.h"#include "../gui/CGuiHandler.h"#include "../gui/MouseButton.h"#include "../gui/WindowHandler.h"#include "../widgets/CComponent.h"#include "../widgets/ComboBox.h"#include "../widgets/Buttons.h"#include "../widgets/MiscWidgets.h"#include "../widgets/ObjectLists.h"#include "../widgets/Slider.h"#include "../widgets/TextControls.h"#include "../windows/GUIClasses.h"#include "../windows/InfoWindows.h"#include "../../lib/texts/CGeneralTextHandler.h"#include "../../lib/mapping/CMapInfo.h"#include "../../lib/mapping/CMapHeader.h"#include "../../lib/mapping/MapFormat.h"#include "../../lib/rmg/CMapGenOptions.h"#include "../../lib/rmg/CRmgTemplateStorage.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/RoadHandler.h"#include "../../lib/CConfigHandler.h"#include "../../lib/serializer/JsonSerializer.h"#include "../../lib/serializer/JsonDeserializer.h"RandomMapTab::RandomMapTab():	InterfaceObjectConfigurable(){	recActions = 0;	mapGenOptions = std::make_shared<CMapGenOptions>();		addCallback("toggleMapSize", [&](int btnId)	{		auto mapSizeVal = getPossibleMapSizes();		mapGenOptions->setWidth(mapSizeVal[btnId]);		mapGenOptions->setHeight(mapSizeVal[btnId]);		if(mapGenOptions->getMapTemplate())			if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))				setTemplate(nullptr);		updateMapInfoByHost();	});	addCallback("toggleTwoLevels", [&](bool on)	{		mapGenOptions->setHasTwoLevels(on);		if(mapGenOptions->getMapTemplate())			if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))				setTemplate(nullptr);		updateMapInfoByHost();	});		addCallback("setPlayersCount", [&](int btnId)	{		mapGenOptions->setHumanOrCpuPlayerCount(btnId);		setMapGenOptions(mapGenOptions);		updateMapInfoByHost();	});		addCallback("setTeamsCount", [&](int btnId)	{		mapGenOptions->setTeamCount(btnId);		updateMapInfoByHost();	});		addCallback("setCompOnlyPlayers", [&](int btnId)	{		mapGenOptions->setCompOnlyPlayerCount(btnId);		setMapGenOptions(mapGenOptions);		updateMapInfoByHost();	});		addCallback("setCompOnlyTeams", [&](int btnId)	{		mapGenOptions->setCompOnlyTeamCount(btnId);		updateMapInfoByHost();	});		addCallback("setWaterContent", [&](int btnId)	{		mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));		updateMapInfoByHost();	});		addCallback("setMonsterStrength", [&](int btnId)	{		if(btnId < 0)			mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);		else			mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4		updateMapInfoByHost();	});		//new callbacks available only from mod	addCallback("teamAlignments", [&](int)	{		GH.windows().createAndPushWindow<TeamAlignments>(*this);	});		for(const auto & road : VLC->roadTypeHandler->objects)	{		std::string cbRoadType = "selectRoad_" + road->getJsonKey();		addCallback(cbRoadType, [&, roadID = road->getId()](bool on)		{			mapGenOptions->setRoadEnabled(roadID, on);			updateMapInfoByHost();		});	}		const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));	build(config);		if(auto w = widget<CButton>("buttonShowRandomMaps"))	{		w->addCallback([&]()		{			(static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);			(static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;			(static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);		});	}	//set combo box callbacks	if(auto w = widget<ComboBox>("templateList"))	{		w->onConstructItems = [](std::vector<const void *> & curItems){			auto templates = VLC->tplh->getTemplates();					boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){				return a->getName() < b->getName();			});			curItems.push_back(nullptr); //default template						for(auto & t : templates)				curItems.push_back(t);		};				w->onSetItem = [&](const void * item){			this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));		};				w->getItemText = [this](int idx, const void * item){			if(item)				return reinterpret_cast<const CRmgTemplate *>(item)->getName();			if(idx == 0)				return readText(variables["randomTemplate"]);			return std::string("");		};	}		loadOptions();}void RandomMapTab::updateMapInfoByHost(){	if(CSH->isGuest())		return;	// Generate header info	mapInfo = std::make_shared<CMapInfo>();	mapInfo->isRandomMap = true;	mapInfo->mapHeader = std::make_unique<CMapHeader>();	mapInfo->mapHeader->version = EMapFormat::VCMI;	mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);	mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);	const auto * temp = mapGenOptions->getMapTemplate();	if (temp)	{		auto randomTemplateDescription = temp->getDescription();		if (!randomTemplateDescription.empty())		{			auto description = std::string("\n\n") + randomTemplateDescription;			mapInfo->mapHeader->description.appendRawString(description);		}	}	mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL;	mapInfo->mapHeader->height = mapGenOptions->getHeight();	mapInfo->mapHeader->width = mapGenOptions->getWidth();	mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();	// Generate player information	int playersToGen = mapGenOptions->getMaxPlayersCount();	mapInfo->mapHeader->howManyTeams = playersToGen;	//TODO: Assign all human-controlled colors in first place	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)	{		mapInfo->mapHeader->players[i].canComputerPlay = false;		mapInfo->mapHeader->players[i].canHumanPlay = false;	}	std::vector<PlayerColor> availableColors;	for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)	{		availableColors.push_back(PlayerColor(color));	}	//First restore known players	for (auto& player : mapGenOptions->getPlayersSettings())	{		PlayerInfo playerInfo;		playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);		playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);		playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);		auto team = player.second.getTeam();		playerInfo.team = team;		playerInfo.hasMainTown = true;		playerInfo.generateHeroAtMainTown = true;		mapInfo->mapHeader->players[player.first] = playerInfo;		vstd::erase(availableColors, player.first);	}	mapInfoChanged(mapInfo, mapGenOptions);}void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts){	mapGenOptions = opts;		//Prepare allowed options - add all, then erase the ones above the limit	for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)	{		playerCountAllowed.insert(i);		compCountAllowed.insert(i);		if (i >= 2)		{			playerTeamsAllowed.insert(i);		}		if (i >= 1)		{			compTeamsAllowed.insert(i);		}	}	std::set<int> humanCountAllowed;	auto * tmpl = mapGenOptions->getMapTemplate();	if(tmpl)	{		playerCountAllowed = tmpl->getPlayers().getNumbers();		humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?	}		si8 playerLimit = opts->getMaxPlayersCount();	si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();	si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();	if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)	{		vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)		{			return (playerLimit - humanOrCpuPlayerCount) < el;		});		vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)		{			return humanOrCpuPlayerCount <= el;		});	}	else // Random	{		vstd::erase_if(compCountAllowed, [playerLimit](int el)		{			return (playerLimit - 1) < el; // Must leave at least 1 human player		});		vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)		{			return playerLimit <= el;		});	}	if(!playerTeamsAllowed.count(opts->getTeamCount()))	{		opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);	}	if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)	{		// This setting doesn't impact total number of players		vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)		{			return compOnlyPlayersCount<= el;		});				if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))		{			opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);		}	}		if(auto w = widget<CToggleGroup>("groupMapSize"))	{		for(auto toggle : w->buttons)		{			if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))			{				const auto & mapSizes = getPossibleMapSizes();				int3 size( mapSizes[toggle.first], mapSizes[toggle.first], 1 + mapGenOptions->getHasTwoLevels());				bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);				button->block(!sizeAllowed);			}		}		w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));	}	if(auto w = widget<CToggleButton>("buttonTwoLevels"))	{		int3 size( opts->getWidth(), opts->getWidth(), 2);		bool undergoundAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);		w->setSelected(opts->getHasTwoLevels());		w->block(!undergoundAllowed);	}	if(auto w = widget<CToggleGroup>("groupMaxPlayers"))	{		w->setSelected(opts->getHumanOrCpuPlayerCount());		deactivateButtonsFrom(*w, playerCountAllowed);	}	if(auto w = widget<CToggleGroup>("groupMaxTeams"))	{		w->setSelected(opts->getTeamCount());		deactivateButtonsFrom(*w, playerTeamsAllowed);	}	if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))	{		w->setSelected(opts->getCompOnlyPlayerCount());		deactivateButtonsFrom(*w, compCountAllowed);	}	if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))	{		w->setSelected(opts->getCompOnlyTeamCount());		deactivateButtonsFrom(*w, compTeamsAllowed);	}	if(auto w = widget<CToggleGroup>("groupWaterContent"))	{		w->setSelected(opts->getWaterContent());		if(opts->getMapTemplate())		{			std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());			deactivateButtonsFrom(*w, allowedWater);		}		else			deactivateButtonsFrom(*w, {-1});	}	if(auto w = widget<CToggleGroup>("groupMonsterStrength"))		w->setSelected(opts->getMonsterStrength());	if(auto w = widget<CButton>("templateButton"))	{		if(tmpl)			w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);		else			w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);	}	for(const auto & r : VLC->roadTypeHandler->objects)	{		// Workaround for vcmi-extras bug		std::string jsonKey = r->getJsonKey();		std::string identifier = jsonKey.substr(jsonKey.find(':')+1);		if(auto w = widget<CToggleButton>(identifier))		{			w->setSelected(opts->isRoadEnabled(r->getId()));		}	}}void RandomMapTab::setTemplate(const CRmgTemplate * tmpl){	mapGenOptions->setMapTemplate(tmpl);	setMapGenOptions(mapGenOptions);	if(auto w = widget<CButton>("templateButton"))	{		if(tmpl)			w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);		else			w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);	}	updateMapInfoByHost();}void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed){	logGlobal->debug("Blocking buttons");	for(auto toggle : group.buttons)	{		if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))		{			if(allowed.count(CMapGenOptions::RANDOM_SIZE)			   || allowed.count(toggle.first)			   || toggle.first == CMapGenOptions::RANDOM_SIZE)			{				button->block(false);			}			else			{				button->block(true);			}		}	}}std::vector<int> RandomMapTab::getPossibleMapSizes(){	return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};}void TeamAlignmentsWidget::checkTeamCount(){	//Do not allow to select one team only	std::set<TeamID> teams;	for (int plId = 0; plId < players.size(); ++plId)	{		teams.insert(TeamID(players[plId]->getSelected()));	}	if (teams.size() < 2)	{		//Do not let player close the window		buttonOk->block(true);	}	else	{		buttonOk->block(false);	}}TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)	: CWindowObject(BORDERED){	OBJECT_CONSTRUCTION;	widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);	pos = widget->pos;	updateShadow();	center();}TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):	InterfaceObjectConfigurable(){	const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));	variables = config["variables"];		//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();	int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();	assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);	auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings();	variables["totalPlayers"].Integer() = totalPlayers;		pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();	pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();	variables["backgroundRect"]["x"].Integer() = 0;	variables["backgroundRect"]["y"].Integer() = 0;	variables["backgroundRect"]["w"].Integer() = pos.w;	variables["backgroundRect"]["h"].Integer() = pos.h;	variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();	variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();	variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();	variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();		addCallback("ok", [&](int)	{		for(int plId = 0; plId < players.size(); ++plId)		{			randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));		}		randomMapTab.updateMapInfoByHost();		for(auto & window : GH.windows().findWindows<TeamAlignments>())			GH.windows().popWindow(window);	});		addCallback("cancel", [&](int)	{		for(auto & window : GH.windows().findWindows<TeamAlignments>())			GH.windows().popWindow(window);	});		build(config);		center(pos);		OBJECT_CONSTRUCTION;		// Window should have X * X columns, where X is max players allowed for current settings	// For random player count, X is 8	if (totalPlayers > playerSettings.size())	{		auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();		for (const auto & player : savedPlayers)		{			if (!vstd::contains(playerSettings, player.first))			{				playerSettings[player.first] = player.second;			}		}	}	std::vector<CMapGenOptions::CPlayerSettings> settingsVec;	for (const auto & player : playerSettings)	{		settingsVec.push_back(player.second);	}	for(int plId = 0; plId < totalPlayers; ++plId)	{		players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)		{			variables["player_id"].Integer() = plId;			OBJECT_CONSTRUCTION_TARGETED(players[plId].get());			for(int teamId = 0; teamId < totalPlayers; ++teamId)			{				auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);				assert(button);				if(sel == teamId)				{					button->setOverlay(buildWidget(variables["flagsAnimation"]));				}				else				{					button->setOverlay(nullptr);				}				button->addCallback([this](bool)				{					checkTeamCount();				});			}		}));				OBJECT_CONSTRUCTION_TARGETED(players.back().get());		for(int teamId = 0; teamId < totalPlayers; ++teamId)		{			variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();			variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();			auto button = buildWidget(variables["button"]);			players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));		}				// plId is not necessarily player color, just an index		auto team = settingsVec.at(plId).getTeam();		if(team == TeamID::NO_TEAM)		{			logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);			players.back()->setSelected(plId);		}		else			players.back()->setSelected(team.getNum());	}	buttonOk = widget<CButton>("buttonOK");	buttonCancel = widget<CButton>("buttonCancel");}void RandomMapTab::saveOptions(const CMapGenOptions & options){	JsonNode data;	JsonSerializer ser(nullptr, data);	ser.serializeStruct("lastSettings", const_cast<CMapGenOptions & >(options));	// FIXME: Do not nest fields	Settings rmgSettings = persistentStorage.write["rmg"];	rmgSettings["rmg"] = data;}void RandomMapTab::loadOptions(){	auto rmgSettings = persistentStorage["rmg"]["rmg"];	if (!rmgSettings.Struct().empty())	{		mapGenOptions.reset(new CMapGenOptions());		JsonDeserializer handler(nullptr, rmgSettings);		handler.serializeStruct("lastSettings", *mapGenOptions);		// Will check template and set other options as well		setTemplate(mapGenOptions->getMapTemplate());		if(auto w = widget<ComboBox>("templateList"))		{			w->setItem(mapGenOptions->getMapTemplate());		}	} else	{		// Default settings		mapGenOptions->setRoadEnabled(RoadId(Road::DIRT_ROAD), true);		mapGenOptions->setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);		mapGenOptions->setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);	}	updateMapInfoByHost();	// TODO: Save & load difficulty?}
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