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| /* * SDLImage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SDLImage.h"#include "SDLImageLoader.h"#include "SDL_Extensions.h"#include "../render/ColorFilter.h"#include "../render/Colors.h"#include "../render/CBitmapHandler.h"#include "../render/CDefFile.h"#include "../render/Graphics.h"#include "../xBRZ/xbrz.h"#include <tbb/parallel_for.h>#include <SDL_surface.h>class SDLImageLoader;//First 8 colors in def palette used for transparencystatic constexpr std::array<SDL_Color, 8> sourcePalette = {{	{0,   255, 255, SDL_ALPHA_OPAQUE},	{255, 150, 255, SDL_ALPHA_OPAQUE},	{255, 100, 255, SDL_ALPHA_OPAQUE},	{255, 50,  255, SDL_ALPHA_OPAQUE},	{255, 0,   255, SDL_ALPHA_OPAQUE},	{255, 255, 0,   SDL_ALPHA_OPAQUE},	{180, 0,   255, SDL_ALPHA_OPAQUE},	{0,   255, 0,   SDL_ALPHA_OPAQUE}}};static constexpr std::array<ColorRGBA, 8> targetPalette = {{	{0, 0, 0, 0  }, // 0 - transparency                  ( used in most images )	{0, 0, 0, 64 }, // 1 - shadow border                 ( used in battle, adventure map def's )	{0, 0, 0, 64 }, // 2 - shadow border                 ( used in fog-of-war def's )	{0, 0, 0, 128}, // 3 - shadow body                   ( used in fog-of-war def's )	{0, 0, 0, 128}, // 4 - shadow body                   ( used in battle, adventure map def's )	{0, 0, 0, 0  }, // 5 - selection / owner flag        ( used in battle, adventure map def's )	{0, 0, 0, 128}, // 6 - shadow body   below selection ( used in battle def's )	{0, 0, 0, 64 }  // 7 - shadow border below selection ( used in battle def's )}};static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2){	return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;}static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over){	return ColorRGBA(		mixChannels(over.r, base.r, over.a, base.a),		mixChannels(over.g, base.g, over.a, base.a),		mixChannels(over.b, base.b, over.a, base.a),		static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)		);}static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs){	// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow	// exact logic is not clear and requires extensive testing with image editing	// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component	static const int threshold = 8;	int diffR = static_cast<int>(lhs.r) - rhs.r;	int diffG = static_cast<int>(lhs.g) - rhs.g;	int diffB = static_cast<int>(lhs.b) - rhs.b;	int diffA = static_cast<int>(lhs.a) - rhs.a;	return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;}int IImage::width() const{	return dimensions().x;}int IImage::height() const{	return dimensions().y;}SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	SDLImageLoader loader(this);	data->loadFrame(frame, group, loader);	savePalette();}SDLImageShared::SDLImageShared(SDL_Surface * from)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	surf = from;	if (surf == nullptr)		return;	savePalette();	surf->refcount++;	fullSize.x = surf->w;	fullSize.y = surf->h;}SDLImageShared::SDLImageShared(const ImagePath & filename)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	surf = BitmapHandler::loadBitmap(filename);	if(surf == nullptr)	{		logGlobal->error("Error: failed to load image %s", filename.getOriginalName());		return;	}	else	{		savePalette();		fullSize.x = surf->w;		fullSize.y = surf->h;	}}void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const{	if (!surf)		return;	Rect sourceRect(0, 0, surf->w, surf->h);	Point destShift(0, 0);	if(src)	{		if(src->x < margins.x)			destShift.x += margins.x - src->x;		if(src->y < margins.y)			destShift.y += margins.y - src->y;		sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));		sourceRect -= margins;	}	else		destShift = margins;	destShift += dest;	SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);	SDL_SetSurfaceAlphaMod(surf, alpha);	if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);	else		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);	if (palette && surf->format->palette)		SDL_SetSurfacePalette(surf, palette);	if(surf->format->palette && mode == EImageBlitMode::ALPHA)	{		CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha);	}	else	{		CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);	}	if (surf->format->palette)		SDL_SetSurfacePalette(surf, originalPalette);}void SDLImageShared::optimizeSurface(){	if (!surf)		return;	int left = surf->w;	int top = surf->h;	int right = 0;	int bottom = 0;	// locate fully-transparent area around image	// H3 hadles this on format level, but mods or images scaled in runtime do not	if (surf->format->palette)	{		for (int y = 0; y < surf->h; ++y)		{			const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;			for (int x = 0; x < surf->w; ++x)			{				if (row[x] != 0)				{					// opaque or can be opaque (e.g. disabled shadow)					top = std::min(top, y);					left = std::min(left, x);					right = std::max(right, x);					bottom = std::max(bottom, y);				}			}		}	}	else	{		for (int y = 0; y < surf->h; ++y)		{			for (int x = 0; x < surf->w; ++x)			{				ColorRGBA color;				SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);				if (color.a != SDL_ALPHA_TRANSPARENT)				{					 // opaque					top = std::min(top, y);					left = std::min(left, x);					right = std::max(right, x);					bottom = std::max(bottom, y);				}			}		}	}	if (left == surf->w)	{		// empty image - simply delete it		SDL_FreeSurface(surf);		surf = nullptr;		return;	}	if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)	{		// non-zero border found		Rect newDimensions(left, top, right - left + 1, bottom - top + 1);		SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);		auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);		SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);		SDL_FreeSurface(surf);		surf = newSurface;		margins.x += left;		margins.y += top;	}}std::shared_ptr<ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette) const{	if (factor <= 0)		throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));	if (palette && surf && surf->format->palette)		SDL_SetSurfacePalette(surf, palette);	SDL_Surface * scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ);	auto ret = std::make_shared<SDLImageShared>(scaled);	ret->fullSize.x = fullSize.x * factor;	ret->fullSize.y = fullSize.y * factor;	ret->margins.x = margins.x * factor;	ret->margins.y = margins.y * factor;	ret->optimizeSurface();	// erase our own reference	SDL_FreeSurface(scaled);	if (surf && surf->format->palette)		SDL_SetSurfacePalette(surf, originalPalette);	return ret;}std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const{	float scaleX = float(size.x) / dimensions().x;	float scaleY = float(size.y) / dimensions().y;	if (palette && surf->format->palette)		SDL_SetSurfacePalette(surf, palette);	auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point		CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);	else if(scaled->format && scaled->format->Amask)		SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case	else		CSDL_Ext::setDefaultColorKey(scaled);//just in case	auto ret = std::make_shared<SDLImageShared>(scaled);	ret->fullSize.x = (int) round((float)fullSize.x * scaleX);	ret->fullSize.y = (int) round((float)fullSize.y * scaleY);	ret->margins.x = (int) round((float)margins.x * scaleX);	ret->margins.y = (int) round((float)margins.y * scaleY);	// erase our own reference	SDL_FreeSurface(scaled);	if (surf->format->palette)		SDL_SetSurfacePalette(surf, originalPalette);	return ret;}void SDLImageShared::exportBitmap(const boost::filesystem::path& path) const{	SDL_SaveBMP(surf, path.string().c_str());}void SDLImageIndexed::playerColored(PlayerColor player){	graphics->setPlayerPalette(currentPalette, player);}bool SDLImageShared::isTransparent(const Point & coords) const{	if (surf)		return CSDL_Ext::isTransparent(surf, coords.x, coords.y);	else		return true;}Point SDLImageShared::dimensions() const{	return fullSize;}std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode){	if (surf && surf->format->palette)		return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);	else		return std::make_shared<SDLImageRGB>(shared_from_this(), mode);}std::shared_ptr<ISharedImage> SDLImageShared::horizontalFlip() const{	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);	auto ret = std::make_shared<SDLImageShared>(flipped);	ret->fullSize = fullSize;	ret->margins.x = margins.x;	ret->margins.y = fullSize.y - surf->h - margins.y;	ret->fullSize = fullSize;	return ret;}std::shared_ptr<ISharedImage> SDLImageShared::verticalFlip() const{	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);	auto ret = std::make_shared<SDLImageShared>(flipped);	ret->fullSize = fullSize;	ret->margins.x = fullSize.x - surf->w - margins.x;	ret->margins.y = margins.y;	ret->fullSize = fullSize;	return ret;}// Keep the original palette, in order to do color switching operationvoid SDLImageShared::savePalette(){	// For some images that don't have palette, skip this	if(surf->format->palette == nullptr)		return;	if(originalPalette == nullptr)		originalPalette = SDL_AllocPalette(surf->format->palette->ncolors);	SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors);}void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove){	std::vector<SDL_Color> shifterColors(colorsToMove);	for(uint32_t i=0; i<colorsToMove; ++i)		shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];	SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);}void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask){	// Note: here we skip first colors in the palette that are predefined in H3 images	for(int i = 0; i < currentPalette->ncolors; i++)	{		if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))			continue;		if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)			continue;		currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));	}}SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)	:SDLImageBase::SDLImageBase(image, mode)	,originalPalette(originalPalette){	currentPalette = SDL_AllocPalette(originalPalette->ncolors);	SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);	setOverlayColor(Colors::TRANSPARENCY);	if (mode == EImageBlitMode::ALPHA)		setShadowTransparency(1.0);}SDLImageIndexed::~SDLImageIndexed(){	SDL_FreePalette(currentPalette);}void SDLImageIndexed::setShadowTransparency(float factor){	ColorRGBA shadow50(0, 0, 0, 128 * factor);	ColorRGBA shadow25(0, 0, 0,  64 * factor);	std::array<SDL_Color, 5> colorsSDL = {		originalPalette->colors[0],		originalPalette->colors[1],		originalPalette->colors[2],		originalPalette->colors[3],		originalPalette->colors[4]	};	// seems to be used unconditionally	colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);	colorsSDL[1] = CSDL_Ext::toSDL(shadow25);	colorsSDL[4] = CSDL_Ext::toSDL(shadow50);	// seems to be used only if color matches	if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))		colorsSDL[2] = CSDL_Ext::toSDL(shadow25);	if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))		colorsSDL[3] = CSDL_Ext::toSDL(shadow50);	SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());}void SDLImageIndexed::setOverlayColor(const ColorRGBA & color){	for (int i : {5,6,7})	{		if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))			currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));	}}void SDLImageIndexed::setShadowEnabled(bool on){	if (on)		setShadowTransparency(1.0);	if (!on && blitMode == EImageBlitMode::ALPHA)		setShadowTransparency(0.0);	shadowEnabled = on;}void SDLImageIndexed::setBodyEnabled(bool on){	if (on)		adjustPalette(ColorFilter::genEmptyShifter(), 0);	else		adjustPalette(ColorFilter::genAlphaShifter(0), 0);	bodyEnabled = on;}void SDLImageIndexed::setOverlayEnabled(bool on){	if (on)		setOverlayColor(Colors::WHITE_TRUE);	else		setOverlayColor(Colors::TRANSPARENCY);	overlayEnabled = on;}SDLImageShared::~SDLImageShared(){	SDL_FreeSurface(surf);	SDL_FreePalette(originalPalette);}SDLImageBase::SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode)	:image(image)	, alphaValue(SDL_ALPHA_OPAQUE)	, blitMode(mode){}std::shared_ptr<ISharedImage> SDLImageBase::getSharedImage() const{	return image;}void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const{	image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);}void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const{	image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);}void SDLImageIndexed::scaleTo(const Point & size){	image = image->scaleTo(size, currentPalette);}void SDLImageRGB::scaleTo(const Point & size){	image = image->scaleTo(size, nullptr);}void SDLImageIndexed::scaleInteger(int factor){	image = image->scaleInteger(factor, currentPalette);}void SDLImageRGB::scaleInteger(int factor){	image = image->scaleInteger(factor, nullptr);}void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const{	image->exportBitmap(path);}bool SDLImageBase::isTransparent(const Point & coords) const{	return image->isTransparent(coords);}Point SDLImageBase::dimensions() const{	return image->dimensions();}void SDLImageBase::setAlpha(uint8_t value){	alphaValue = value;}void SDLImageBase::setBlitMode(EImageBlitMode mode){	blitMode = mode;}void SDLImageRGB::setShadowEnabled(bool on){	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images}void SDLImageRGB::setBodyEnabled(bool on){	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images}void SDLImageRGB::setOverlayEnabled(bool on){	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images}void SDLImageRGB::setOverlayColor(const ColorRGBA & color){}void SDLImageRGB::playerColored(PlayerColor player){}void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove){}void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask){}
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