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| /* * SDL_Extensions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SDL_Extensions.h"#include "SDL_PixelAccess.h"#include "../gui/CGuiHandler.h"#include "../render/Graphics.h"#include "../render/IScreenHandler.h"#include "../render/Colors.h"#include "../CMT.h"#include "../xBRZ/xbrz.h"#include "../../lib/GameConstants.h"#include <tbb/parallel_for.h>#include <SDL_render.h>#include <SDL_surface.h>#include <SDL_version.h>Rect CSDL_Ext::fromSDL(const SDL_Rect & rect){	return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));}SDL_Rect CSDL_Ext::toSDL(const Rect & rect){	SDL_Rect result;	result.x = rect.x;	result.y = rect.y;	result.w = rect.w;	result.h = rect.h;	return result;}ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color){	return { color.r, color.g, color.b, color.a };}SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color){	SDL_Color result;	result.r = color.r;	result.g = color.g;	result.b = color.b;	result.a = color.a;	return result;}void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors){	SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);}void CSDL_Ext::setAlpha(SDL_Surface * bg, int value){	SDL_SetSurfaceAlphaMod(bg, value);}SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions){	return newSurface(dimensions, screen);}SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given{	SDL_Surface * ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);	if(ret == nullptr)	{		const char * error = SDL_GetError();		std::string messagePattern = "Failed to create SDL Surface of size %d x %d, %d bpp. Reason: %s";		std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % mod->format->BitsPerPixel % error);		handleFatalError(message, true);	}	if (mod->format->palette)	{		assert(ret->format->palette);		assert(ret->format->palette->ncolors == mod->format->palette->ncolors);		memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));	}	return ret;}SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface{	//return SDL_DisplayFormat(mod);	return SDL_ConvertSurface(mod, mod->format, mod->flags);}template<int bpp>SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height){	uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;	Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);	Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);	Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);	Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);	return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);}void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst){	CSDL_Ext::blitSurface(src, dst, Point(x, y));}void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst){	if (src)		blitAt(src,pos.x,pos.y,dst);}// Vertical flipSDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	const int bpp = ret->format->BytesPerPixel;	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels);	for(int i=0; i<ret->h; i++)	{		//FIXME: optimization bugged//		if (bpp == 1)//		{//			// much faster for 8-bit surfaces (majority of our data)//			std::reverse_copy(src, src + toRot->pitch, dst);//		}//		else//		{			char * srcPxl = src;			char * dstPxl = dst + ret->w * bpp;			for(int j=0; j<ret->w; j++)			{				dstPxl -= bpp;				std::copy(srcPxl, srcPxl + bpp, dstPxl);				srcPxl += bpp;			}//		}		src += toRot->pitch;		dst += ret->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}// Horizontal flipSDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;	for(int i=0; i<ret->h; i++)	{		dst -= ret->pitch;		std::copy(src, src + toRot->pitch, dst);		src += toRot->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte){	int bpp = surface->format->BytesPerPixel;	/* Here p is the address to the pixel we want to retrieve */	uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;	switch(bpp)	{	case 1:		if(colorByte)			return colorTouint32_t(surface->format->palette->colors+(*p));		else			return *p;	case 2:		return *(uint16_t *)p;	case 3:			return p[0] | p[1] << 8 | p[2] << 16;	case 4:		return *(uint32_t *)p;	default:		return 0;       // shouldn't happen, but avoids warnings	}}template<int bpp, bool useAlpha>int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput, [[maybe_unused]] uint8_t alpha){	SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));	SDL_Rect * srcRect =&srcRectInstance;	SDL_Rect * dstRect =&dstRectInstance;	/* Make sure the surfaces aren't locked */	if ( ! src || ! dst )	{		SDL_SetError("SDL_UpperBlit: passed a nullptr surface");		return -1;	}	if ( src->locked || dst->locked )	{		SDL_SetError("Surfaces must not be locked during blit");		return -1;	}	if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok	{		SDL_Rect fulldst;		int srcx;		int srcy;		int w;		int h;		/* If the destination rectangle is nullptr, use the entire dest surface */		if ( dstRect == nullptr )		{			fulldst.x = fulldst.y = 0;			dstRect = &fulldst;		}		/* clip the source rectangle to the source surface */		if(srcRect)		{			int maxw;			int maxh;			srcx = srcRect->x;			w = srcRect->w;			if(srcx < 0)			{				w += srcx;				dstRect->x -= srcx;				srcx = 0;			}			maxw = src->w - srcx;			if(maxw < w)				w = maxw;			srcy = srcRect->y;			h = srcRect->h;			if(srcy < 0)			{					h += srcy;				dstRect->y -= srcy;				srcy = 0;			}			maxh = src->h - srcy;			if(maxh < h)				h = maxh;		}		else		{			srcx = srcy = 0;			w = src->w;			h = src->h;		}		/* clip the destination rectangle against the clip rectangle */		{			SDL_Rect *clip = &dst->clip_rect;			int dx;			int dy;			dx = clip->x - dstRect->x;			if(dx > 0)			{				w -= dx;				dstRect->x += dx;				srcx += dx;			}			dx = dstRect->x + w - clip->x - clip->w;			if(dx > 0)				w -= dx;			dy = clip->y - dstRect->y;			if(dy > 0)			{				h -= dy;				dstRect->y += dy;				srcy += dy;			}			dy = dstRect->y + h - clip->y - clip->h;			if(dy > 0)				h -= dy;		}		if(w > 0 && h > 0)		{			dstRect->w = w;			dstRect->h = h;			if(SDL_LockSurface(dst))				return -1; //if we cannot lock the surface			const SDL_Color *colors = src->format->palette->colors;			uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;			uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;			for(int y=0; y<h; ++y, colory+=src->pitch, py+=dst->pitch)			{				uint8_t *color = colory;				uint8_t *p = py;				for(int x = 0; x < w; ++x)				{					const SDL_Color &tbc = colors[*color++]; //color to blit					if constexpr (useAlpha)						ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, int(alpha) * tbc.a / 255 );					else						ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);					p += bpp;				}			}			SDL_UnlockSurface(dst);		}	}	return 0;}int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha){	if (alpha == SDL_ALPHA_OPAQUE)	{		switch(dst->format->BytesPerPixel)		{		case 3: return blit8bppAlphaTo24bppT<3, false>(src, srcRect, dst, dstPoint, alpha);		case 4: return blit8bppAlphaTo24bppT<4, false>(src, srcRect, dst, dstPoint, alpha);		}	}	else	{		switch(dst->format->BytesPerPixel)		{			case 3: return blit8bppAlphaTo24bppT<3, true>(src, srcRect, dst, dstPoint, alpha);			case 4: return blit8bppAlphaTo24bppT<4, true>(src, srcRect, dst, dstPoint, alpha);		}	}	logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);	return -1;}uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color){	uint32_t ret = 0;	ret+=color->a;	ret<<=8; //*=256	ret+=color->b;	ret<<=8; //*=256	ret+=color->g;	ret<<=8; //*=256	ret+=color->r;	return ret;}static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color){	double length(x2 - x1);	for(int x = x1; x <= x2; x++)	{		double f = (x - x1) / length;		int y = vstd::lerp(y1, y2, f);		if (std::abs(x - x1) % 5 != 4)			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);	}}static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color){	double length(y2 - y1);	for(int y = y1; y <= y2; y++)	{		double f = (y - y1) / length;		int x = vstd::lerp(x1, x2, f);		if (std::abs(y - y1) % 5 != 4)			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);	}}static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	double length(x2 - x1);	for(int x = x1; x <= x2; x++)	{		double f = (x - x1) / length;		int y = vstd::lerp(y1, y2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4>::PutColor(p, r,g,b,a);	}}static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	double length(y2 - y1);	for(int y = y1; y <= y2; y++)	{		double f = (y - y1) / length;		int x = vstd::lerp(x1, x2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4>::PutColor(p, r,g,b,a);	}}void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness){	//FIXME: duplicated code with drawLineDashed	int width = std::abs(from.x - dest.x);	int height = std::abs(from.y - dest.y);	if(width == 0 && height == 0)	{		uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);		ColorPutter<4>::PutColorAlpha(p, color1);		return;	}	for(int i = 0; i < thickness; ++i)	{		if(width > height)		{			if(from.x < dest.x)				drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);			else				drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);		}		else		{			if(from.y < dest.y)				drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);			else				drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);		}	}}void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color){	//FIXME: duplicated code with drawLine	int width  = std::abs(from.x - dest.x);	int height = std::abs(from.y - dest.y);	if ( width == 0 && height == 0)	{		CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);		return;	}	if (width > height)	{		if ( from.x < dest.x)			drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);		else			drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);	}	else	{		if ( from.y < dest.y)			drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);		else			drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);	}}void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth){	depth = std::max(1, depth);	for(int depthIterator = 0; depthIterator < depth; depthIterator++)	{		for(int i = 0; i < w; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);		}		for(int i = 0; i < h; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);		}	}}void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth){	drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);}CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest){	switch(dest->format->BytesPerPixel)	{		case 3:			return ColorPutter<3>::PutColor;		case 4:			return ColorPutter<4>::PutColor;	default:		logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);		return nullptr;	}}uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y){	return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;}bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position ){	return isTransparent(srf, position.x, position.y);}bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y ){	if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)		return true;	SDL_Color color;	SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);	bool pixelTransparent = color.a < 128;	bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);	return pixelTransparent || pixelCyan;}void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	uint8_t *p = getPxPtr(ekran, x, y);	getPutterFor(ekran)(p, R, G, B);	switch(ekran->format->BytesPerPixel)	{	case 3: Channels::px<3>::a.set(p, A); break;	case 4: Channels::px<4>::a.set(p, A); break;	}}void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	const SDL_Rect & rect = ekran->clip_rect;	if(x >= rect.x  &&  x < rect.w + rect.x	&& y >= rect.y  &&  y < rect.h + rect.y)		CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);}template<int bpp>void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect ){	uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);	for(int yp = rect.top(); yp < rect.bottom(); ++yp)	{		uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;		uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;		for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)		{			int r = Channels::px<bpp>::r.get(pixel);			int g = Channels::px<bpp>::g.get(pixel);			int b = Channels::px<bpp>::b.get(pixel);			int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);			Channels::px<bpp>::r.set(pixel, gray);			Channels::px<bpp>::g.set(pixel, gray);			Channels::px<bpp>::b.set(pixel, gray);		}	}}void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect ){	switch(surf->format->BytesPerPixel)	{		case 3: convertToGrayscaleBpp<3>(surf, rect); break;		case 4: convertToGrayscaleBpp<4>(surf, rect); break;	}}// scaling via bilinear interpolation algorithm.// NOTE: best results are for scaling in range 50%...200%.// And upscaling looks awful right now - should be fixed somehowSDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height){	if(!surf || !width || !height)		return nullptr;	// TODO: use xBRZ if possible? E.g. when scaling to 150% do 100% -> 200% via xBRZ and then linear downscale 200% -> 150%?	// Need to investigate which is optimal	for performance and for visuals	SDL_Surface * intermediate = SDL_ConvertSurface(surf, screen->format, 0);	SDL_Surface * ret = newSurface(Point(width, height), intermediate);#if SDL_VERSION_ATLEAST(2,0,16)	SDL_SoftStretchLinear(intermediate, nullptr, ret, nullptr);#else	SDL_SoftStretch(intermediate, nullptr, ret, nullptr);#endif	SDL_FreeSurface(intermediate);	return ret;}SDL_Surface * CSDL_Ext::scaleSurfaceIntegerFactor(SDL_Surface * surf, int factor, EScalingAlgorithm algorithm){	if(surf == nullptr || factor == 0)		return nullptr;	int newWidth = surf->w * factor;	int newHight = surf->h * factor;	SDL_Surface * intermediate = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_ARGB8888, 0);	SDL_Surface * ret = newSurface(Point(newWidth, newHight), intermediate);	assert(intermediate->pitch == intermediate->w * 4);	assert(ret->pitch == ret->w * 4);	const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);	uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);	// avoid excessive granulation - xBRZ prefers at least 8-16 lines per task	// TODO: compare performance and size of images, recheck values for potentially better parameters	const int granulation = std::clamp(surf->h / 64 * 8, 8, 64);	switch (algorithm)	{		case EScalingAlgorithm::NEAREST:			xbrz::nearestNeighborScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);			break;		case EScalingAlgorithm::BILINEAR:			xbrz::bilinearScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);			break;		case EScalingAlgorithm::XBRZ:			tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [factor, srcPixels, dstPixels, intermediate](const tbb::blocked_range<size_t> & r)			{				xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, xbrz::ColorFormat::ARGB, {}, r.begin(), r.end());			});			break;		default:			throw std::runtime_error("invalid scaling algorithm!");	}	SDL_FreeSurface(intermediate);	return ret;}void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint){	SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));	int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);	if (result != 0)		logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());}void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest){	Rect allSurface( Point(0,0), Point(src->w, src->h));	blitSurface(src, allSurface, dst, dest);}void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color ){	Rect allSurface( Point(0,0), Point(dst->w, dst->h));	fillRect(dst, allSurface, color);}void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color){	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);	SDL_FillRect(dst, &newRect, sdlColor);}void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color){	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);	SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);	SDL_FillRect(tmp, nullptr, sdlColor);	SDL_BlitSurface(tmp, nullptr, dst, &newRect);	SDL_FreeSurface(tmp);}STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color){	return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);}void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color){	uint32_t key = mapColor(surface,color);	SDL_SetColorKey(surface, SDL_TRUE, key);}void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface){	setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));}void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface){	uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));	auto & color = surface->format->palette->colors[key];	// set color key only if exactly such color was found	if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)	{		SDL_SetColorKey(surface, SDL_TRUE, key);		color.a = SDL_ALPHA_TRANSPARENT;	}}void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other){	SDL_Rect rect = CSDL_Ext::toSDL(other);	SDL_SetClipRect(src, &rect);}void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other){	SDL_Rect rect;	SDL_GetClipRect(src, &rect);	other = CSDL_Ext::fromSDL(rect);}int CSDL_Ext::CClipRectGuard::getScalingFactor() const{	return GH.screenHandler().getScalingFactor();}template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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