CMessage.cpp 9.4 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/CAnimation.h"
  14. #include "../render/Canvas.h"
  15. #include "../render/Graphics.h"
  16. #include "../render/IFont.h"
  17. #include "../render/IImage.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Images.h"
  22. #include "../widgets/Slider.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../../lib/texts/TextOperations.h"
  26. constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;
  27. constexpr int SIDE_MARGIN = 11;
  28. constexpr int TOP_MARGIN = 20;
  29. constexpr int BOTTOM_MARGIN = 16;
  30. constexpr int INTERVAL_BETWEEN_BUTTONS = 18;
  31. constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;
  32. static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  33. static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  34. void CMessage::init()
  35. {
  36. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  37. {
  38. dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
  39. for(int j = 0; j < dialogBorders[i]->size(0); j++)
  40. {
  41. auto image = dialogBorders[i]->getImage(j, 0);
  42. //assume blue color initially
  43. if(i != 1)
  44. image->playerColored(PlayerColor(i));
  45. piecesOfBox[i].push_back(image);
  46. }
  47. }
  48. }
  49. void CMessage::dispose()
  50. {
  51. for(auto & item : dialogBorders)
  52. item.reset();
  53. }
  54. std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
  55. {
  56. assert(maxLineWidth != 0);
  57. if(maxLineWidth == 0)
  58. return {text};
  59. std::vector<std::string> ret;
  60. boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
  61. // each iteration generates one output line
  62. while(text.length())
  63. {
  64. ui32 wordBreak = -1; //last position for line break (last space character)
  65. ui32 currPos = 0; //current position in text
  66. bool opened = false; //set to true when opening brace is found
  67. std::string color; //color found
  68. size_t symbolSize = 0; // width of character, in bytes
  69. std::string printableString;
  70. // loops till line is full or end of text reached
  71. while(currPos < text.length() && text[currPos] != 0x0a)
  72. {
  73. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  74. // candidate for line break
  75. if(ui8(text[currPos]) <= ui8(' '))
  76. wordBreak = currPos;
  77. /* We don't count braces in string length. */
  78. if(text[currPos] == '{')
  79. {
  80. opened = true;
  81. std::smatch match;
  82. std::regex expr("^\\{(.*?)\\|");
  83. std::string tmp = text.substr(currPos);
  84. if(std::regex_search(tmp, match, expr))
  85. {
  86. std::string colorText = match[1].str();
  87. if(auto c = Colors::parseColor(colorText))
  88. {
  89. color = colorText + "|";
  90. currPos += colorText.length() + 1;
  91. }
  92. }
  93. }
  94. else if(text[currPos] == '}')
  95. {
  96. opened = false;
  97. color = "";
  98. }
  99. else
  100. {
  101. std::string newPrintableString = printableString;
  102. newPrintableString.append(text.data() + currPos, symbolSize);
  103. if (graphics->fonts[font]->getStringWidth(newPrintableString) < maxLineWidth)
  104. printableString.append(text.data() + currPos, symbolSize);
  105. else
  106. break;
  107. }
  108. currPos += symbolSize;
  109. }
  110. // long line, create line break
  111. if(currPos < text.length() && (text[currPos] != 0x0a))
  112. {
  113. if(wordBreak != ui32(-1))
  114. currPos = wordBreak;
  115. else
  116. currPos -= symbolSize;
  117. }
  118. //non-blank line
  119. if(currPos != 0)
  120. {
  121. ret.push_back(text.substr(0, currPos));
  122. if(opened)
  123. /* Close the brace for the current line. */
  124. ret.back() += '}';
  125. text.erase(0, currPos);
  126. }
  127. else if(text[currPos] == 0x0a)
  128. {
  129. ret.push_back(""); //add empty string, no extra actions needed
  130. }
  131. if(text.length() != 0 && text[0] == 0x0a)
  132. {
  133. /* Remove LF */
  134. text.erase(0, 1);
  135. }
  136. else
  137. {
  138. // trim only if line does not starts with LF
  139. // FIXME: necessary? All lines will be trimmed before returning anyway
  140. boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
  141. }
  142. if(opened)
  143. {
  144. /* Add an opening brace for the next line. */
  145. if(text.length() != 0)
  146. text.insert(0, "{" + color);
  147. }
  148. }
  149. /* Trim whitespaces of every line. */
  150. for(auto & elem : ret)
  151. boost::algorithm::trim(elem);
  152. return ret;
  153. }
  154. std::string CMessage::guessHeader(const std::string & msg)
  155. {
  156. size_t begin = 0;
  157. std::string delimiters = "{}";
  158. size_t start = msg.find_first_of(delimiters[0], begin);
  159. size_t end = msg.find_first_of(delimiters[1], start);
  160. if(start > msg.size() || end > msg.size())
  161. return "";
  162. return msg.substr(begin, end);
  163. }
  164. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  165. {
  166. const auto f = graphics->fonts[font];
  167. const auto lines = CMessage::breakText(txt, width, font);
  168. size_t lineHeight = f->getLineHeight();
  169. return lineHeight * lines.size();
  170. }
  171. int CMessage::getEstimatedComponentHeight(int numComps)
  172. {
  173. if(numComps > 8) //Bigger than 8 components - return invalid value
  174. return std::numeric_limits<int>::max();
  175. if(numComps > 2)
  176. return 160; // 32px * 1 row + 20 to offset
  177. if(numComps > 0)
  178. return 118; // 118 px to offset
  179. return 0;
  180. }
  181. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  182. {
  183. // possible sizes of text boxes section of window
  184. // game should pick smallest one that can fit text without slider
  185. // or, if not possible - pick last one and use slider
  186. constexpr std::array textAreaSizes = {
  187. // FIXME: this size should only be used for single-line texts: Point(206, 72),
  188. Point(270, 72),
  189. Point(270, 136),
  190. Point(270, 200),
  191. Point(400, 136),
  192. Point(400, 200),
  193. Point(590, 200)
  194. };
  195. assert(ret && ret->text);
  196. // STEP 1: DETERMINE SIZE OF ALL ELEMENTS
  197. for(const auto & area : textAreaSizes)
  198. {
  199. ret->text->resize(area);
  200. if(!ret->text->slider)
  201. break; // suitable size found, use it
  202. }
  203. int textHeight = ret->text->pos.h;
  204. if(ret->text->slider)
  205. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  206. int buttonsWidth = 0;
  207. int buttonsHeight = 0;
  208. if(!ret->buttons.empty())
  209. {
  210. // Compute total width of buttons
  211. buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons
  212. for(const auto & elem : ret->buttons) //and add buttons width
  213. {
  214. buttonsWidth += elem->pos.w;
  215. vstd::amax(buttonsHeight, elem->pos.h);
  216. }
  217. }
  218. // STEP 2: COMPUTE WINDOW SIZE
  219. if(ret->buttons.empty() && !ret->components)
  220. {
  221. // use more compact form for right-click popup with no buttons / components
  222. ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);
  223. ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);
  224. }
  225. else
  226. {
  227. int windowContentWidth = ret->text->pos.w;
  228. int windowContentHeight = ret->text->pos.h;
  229. if(ret->components)
  230. {
  231. vstd::amax(windowContentWidth, ret->components->pos.w);
  232. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;
  233. }
  234. if(!ret->buttons.empty())
  235. {
  236. vstd::amax(windowContentWidth, buttonsWidth);
  237. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;
  238. }
  239. ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;
  240. ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;
  241. }
  242. // STEP 3: MOVE ALL ELEMENTS IN PLACE
  243. if(ret->buttons.empty() && !ret->components)
  244. {
  245. ret->text->trimToFit();
  246. ret->text->center(ret->pos.center());
  247. }
  248. else
  249. {
  250. if(ret->components)
  251. ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));
  252. ret->text->trimToFit();
  253. ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));
  254. if(!ret->buttons.empty())
  255. {
  256. int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;
  257. int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;
  258. for(const auto & elem : ret->buttons)
  259. {
  260. elem->moveBy(Point(buttonPosX, buttonPosY));
  261. buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;
  262. }
  263. }
  264. }
  265. ret->backgroundTexture->pos = ret->pos;
  266. ret->center();
  267. }
  268. void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
  269. {
  270. if(playerColor.isSpectator())
  271. playerColor = PlayerColor(1);
  272. auto & box = piecesOfBox.at(playerColor.getNum());
  273. // Note: this code assumes that the corner dimensions are all the same.
  274. // Horizontal borders
  275. int start_x = x + box[0]->width();
  276. const int stop_x = x + w - box[1]->width();
  277. const int bottom_y = y + h - box[7]->height() + 1;
  278. while(start_x < stop_x)
  279. {
  280. // Top border
  281. to.draw(box[6], Point(start_x, y));
  282. // Bottom border
  283. to.draw(box[7], Point(start_x, bottom_y));
  284. start_x += box[6]->width();
  285. }
  286. // Vertical borders
  287. int start_y = y + box[0]->height();
  288. const int stop_y = y + h - box[2]->height() + 1;
  289. const int right_x = x + w - box[5]->width();
  290. while(start_y < stop_y)
  291. {
  292. // Left border
  293. to.draw(box[4], Point(x, start_y));
  294. // Right border
  295. to.draw(box[5], Point(right_x, start_y));
  296. start_y += box[4]->height();
  297. }
  298. //corners
  299. to.draw(box[0], Point(x, y));
  300. to.draw(box[1], Point(x + w - box[1]->width(), y));
  301. to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
  302. to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
  303. }