CSpellWindow.cpp 23 KB

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  1. /*
  2. * CSpellWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSpellWindow.h"
  12. #include "../../lib/ScopeGuard.h"
  13. #include "GUIClasses.h"
  14. #include "InfoWindows.h"
  15. #include "CCastleInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../PlayerLocalState.h"
  19. #include "../battle/BattleInterface.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/Shortcut.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../media/IVideoPlayer.h"
  24. #include "../widgets/GraphicalPrimitiveCanvas.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../widgets/CTextInput.h"
  27. #include "../widgets/TextControls.h"
  28. #include "../widgets/Buttons.h"
  29. #include "../adventureMap/AdventureMapInterface.h"
  30. #include "../render/AssetGenerator.h"
  31. #include "../../CCallback.h"
  32. #include "../../lib/CConfigHandler.h"
  33. #include "../../lib/texts/CGeneralTextHandler.h"
  34. #include "../../lib/spells/CSpellHandler.h"
  35. #include "../../lib/spells/ISpellMechanics.h"
  36. #include "../../lib/spells/Problem.h"
  37. #include "../../lib/GameConstants.h"
  38. #include "../../lib/mapObjects/CGHeroInstance.h"
  39. CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
  40. {
  41. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  42. pos = myRect;
  43. onLeft = funcL;
  44. hoverText = CGI->generaltexth->zelp[helpTextId].first;
  45. helpText = CGI->generaltexth->zelp[helpTextId].second;
  46. owner = _owner;
  47. }
  48. void CSpellWindow::InteractiveArea::clickPressed(const Point & cursorPosition)
  49. {
  50. onLeft();
  51. }
  52. void CSpellWindow::InteractiveArea::showPopupWindow(const Point & cursorPosition)
  53. {
  54. CRClickPopup::createAndPush(helpText);
  55. }
  56. void CSpellWindow::InteractiveArea::hover(bool on)
  57. {
  58. if(on)
  59. owner->statusBar->write(hoverText);
  60. else
  61. owner->statusBar->clear();
  62. }
  63. class SpellbookSpellSorter
  64. {
  65. public:
  66. bool operator()(const CSpell * A, const CSpell * B)
  67. {
  68. if(A->getLevel() < B->getLevel())
  69. return true;
  70. if(A->getLevel() > B->getLevel())
  71. return false;
  72. for(auto schoolId = 0; schoolId < GameConstants::DEFAULT_SCHOOLS; schoolId++)
  73. {
  74. if(A->school.at(SpellSchool(schoolId)) && !B->school.at(SpellSchool(schoolId)))
  75. return true;
  76. if(!A->school.at(SpellSchool(schoolId)) && B->school.at(SpellSchool(schoolId)))
  77. return false;
  78. }
  79. return A->getNameTranslated() < B->getNameTranslated();
  80. }
  81. };
  82. CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells, const std::function<void(SpellID)> & onSpellSelect):
  83. CWindowObject(PLAYER_COLORED | (settings["gameTweaks"]["enableLargeSpellbook"].Bool() ? BORDERED : 0)),
  84. battleSpellsOnly(openOnBattleSpells),
  85. selectedTab(4),
  86. currentPage(0),
  87. myHero(_myHero),
  88. myInt(_myInt),
  89. openOnBattleSpells(openOnBattleSpells),
  90. onSpellSelect(onSpellSelect),
  91. isBigSpellbook(settings["gameTweaks"]["enableLargeSpellbook"].Bool()),
  92. spellsPerPage(24),
  93. offL(-11),
  94. offR(195),
  95. offRM(110),
  96. offT(-37),
  97. offB(56)
  98. {
  99. OBJECT_CONSTRUCTION;
  100. if(isBigSpellbook)
  101. {
  102. AssetGenerator::createBigSpellBook();
  103. background = std::make_shared<CPicture>(ImagePath::builtin("SpellBookLarge"), 0, 0);
  104. updateShadow();
  105. }
  106. else
  107. {
  108. background = std::make_shared<CPicture>(ImagePath::builtin("SpelBack"), 0, 0);
  109. offL = offR = offT = offB = offRM = 0;
  110. spellsPerPage = 12;
  111. }
  112. pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
  113. Rect r(90, isBigSpellbook ? 480 : 420, isBigSpellbook ? 160 : 110, 16);
  114. if(settings["general"]["enableUiEnhancements"].Bool())
  115. {
  116. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  117. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  118. const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
  119. searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
  120. searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, CGI->generaltexth->translate("vcmi.spellBook.search"));
  121. searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, ETextAlignment::CENTER, true);
  122. searchBox->setCallback(std::bind(&CSpellWindow::searchInput, this));
  123. }
  124. if(onSpellSelect)
  125. {
  126. Point boxPos = r.bottomLeft() + Point(-2, 5);
  127. showAllSpells = std::make_shared<CToggleButton>(boxPos, AnimationPath::builtin("sysopchk.def"), CButton::tooltip(CGI->generaltexth->translate("core.help.458.hover"), CGI->generaltexth->translate("core.help.458.hover")), [this](bool state){ searchInput(); });
  128. showAllSpellsDescription = std::make_shared<CLabel>(boxPos.x + 40, boxPos.y + 12, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, CGI->generaltexth->translate("core.help.458.hover"));
  129. }
  130. processSpells();
  131. //numbers of spell pages computed
  132. leftCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnL.bmp"), 97 + offL, 77 + offT);
  133. rightCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnR.bmp"), 487 + offR, 72 + offT);
  134. schoolTab = std::make_shared<CAnimImage>(AnimationPath::builtin("SpelTab"), selectedTab, 0, 524 + offR, 88);
  135. schoolPicture = std::make_shared<CAnimImage>(AnimationPath::builtin("Schools"), 0, 0, 117 + offL, 74 + offT);
  136. mana = std::make_shared<CLabel>(435 + (isBigSpellbook ? 159 : 0), 426 + offB, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, std::to_string(myHero->mana));
  137. if(isBigSpellbook)
  138. statusBar = CGStatusBar::create(400, 587);
  139. else
  140. statusBar = CGStatusBar::create(7, 569, ImagePath::builtin("Spelroll.bmp"));
  141. Rect schoolRect( 549 + pos.x + offR, 94 + pos.y, 45, 35);
  142. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 479 + pos.x + (isBigSpellbook ? 175 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fexitb, this), 460, this));
  143. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 221 + pos.x + (isBigSpellbook ? 43 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this));
  144. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 355 + pos.x + (isBigSpellbook ? 110 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fadvSpellsb, this), 452, this));
  145. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 418 + pos.x + (isBigSpellbook ? 142 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fmanaPtsb, this), 459, this));
  146. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 0), std::bind(&CSpellWindow::selectSchool, this, 0), 454, this));
  147. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 57), std::bind(&CSpellWindow::selectSchool, this, 3), 457, this));
  148. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 116), std::bind(&CSpellWindow::selectSchool, this, 1), 455, this));
  149. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 176), std::bind(&CSpellWindow::selectSchool, this, 2), 456, this));
  150. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 236), std::bind(&CSpellWindow::selectSchool, this, 4), 458, this));
  151. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 97 + offL + pos.x, 77 + offT + pos.y, leftCorner->pos.h, leftCorner->pos.w ), std::bind(&CSpellWindow::fLcornerb, this), 450, this));
  152. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 487 + offR + pos.x, 72 + offT + pos.y, rightCorner->pos.h, rightCorner->pos.w ), std::bind(&CSpellWindow::fRcornerb, this), 451, this));
  153. //areas for spells
  154. int xpos = 117 + offL + pos.x;
  155. int ypos = 90 + offT + pos.y;
  156. for(int v=0; v<spellsPerPage; ++v)
  157. {
  158. spellAreas[v] = std::make_shared<SpellArea>( Rect(xpos, ypos, 65, 78), this);
  159. if(v == (spellsPerPage / 2) - 1) //to right page
  160. {
  161. xpos = offRM + 336 + pos.x; ypos = 90 + offT + pos.y;
  162. }
  163. else
  164. {
  165. if(v%(isBigSpellbook ? 3 : 2) == 0 || (v%3 == 1 && isBigSpellbook))
  166. {
  167. xpos+=85;
  168. }
  169. else
  170. {
  171. xpos -= (isBigSpellbook ? 2 : 1)*85; ypos+=97;
  172. }
  173. }
  174. }
  175. selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
  176. schoolTab->setFrame(selectedTab, 0);
  177. int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
  178. // spellbook last page battle index is not reset after battle, so this needs to stay here
  179. vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
  180. setCurrentPage(cp);
  181. computeSpellsPerArea();
  182. addUsedEvents(KEYBOARD);
  183. }
  184. CSpellWindow::~CSpellWindow()
  185. {
  186. }
  187. void CSpellWindow::searchInput()
  188. {
  189. if(searchBox)
  190. searchBoxDescription->setEnabled(searchBox->getText().empty());
  191. processSpells();
  192. int cp = 0;
  193. // spellbook last page battle index is not reset after battle, so this needs to stay here
  194. vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
  195. setCurrentPage(cp);
  196. computeSpellsPerArea();
  197. }
  198. void CSpellWindow::processSpells()
  199. {
  200. mySpells.clear();
  201. //initializing castable spells
  202. mySpells.reserve(CGI->spellh->objects.size());
  203. for(auto const & spell : CGI->spellh->objects)
  204. {
  205. bool searchTextFound = !searchBox || boost::algorithm::contains(boost::algorithm::to_lower_copy(spell->getNameTranslated()), boost::algorithm::to_lower_copy(searchBox->getText()));
  206. if(onSpellSelect)
  207. {
  208. if(spell->isCombat() == openOnBattleSpells && !spell->isSpecial() && !spell->isCreatureAbility() && searchTextFound && (showAllSpells->isSelected() || myHero->canCastThisSpell(spell.get())))
  209. mySpells.push_back(spell.get());
  210. continue;
  211. }
  212. if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell.get()) && searchTextFound)
  213. mySpells.push_back(spell.get());
  214. }
  215. SpellbookSpellSorter spellsorter;
  216. std::sort(mySpells.begin(), mySpells.end(), spellsorter);
  217. //initializing sizes of spellbook's parts
  218. for(auto & elem : sitesPerTabAdv)
  219. elem = 0;
  220. for(auto & elem : sitesPerTabBattle)
  221. elem = 0;
  222. for(const auto spell : mySpells)
  223. {
  224. int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
  225. ++sitesPerOurTab[4];
  226. spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
  227. {
  228. ++sitesPerOurTab[school];
  229. });
  230. }
  231. if(sitesPerTabAdv[4] % spellsPerPage == 0)
  232. sitesPerTabAdv[4]/=spellsPerPage;
  233. else
  234. sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
  235. for(int v=0; v<4; ++v)
  236. {
  237. if(sitesPerTabAdv[v] <= spellsPerPage - 2)
  238. sitesPerTabAdv[v] = 1;
  239. else
  240. {
  241. if((sitesPerTabAdv[v] - (spellsPerPage - 2)) % spellsPerPage == 0)
  242. sitesPerTabAdv[v] = (sitesPerTabAdv[v] - (spellsPerPage - 2)) / spellsPerPage + 1;
  243. else
  244. sitesPerTabAdv[v] = (sitesPerTabAdv[v] - (spellsPerPage - 2)) / spellsPerPage + 2;
  245. }
  246. }
  247. if(sitesPerTabBattle[4] % spellsPerPage == 0)
  248. sitesPerTabBattle[4]/=spellsPerPage;
  249. else
  250. sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
  251. for(int v=0; v<4; ++v)
  252. {
  253. if(sitesPerTabBattle[v] <= spellsPerPage - 2)
  254. sitesPerTabBattle[v] = 1;
  255. else
  256. {
  257. if((sitesPerTabBattle[v] - (spellsPerPage - 2)) % spellsPerPage == 0)
  258. sitesPerTabBattle[v] = (sitesPerTabBattle[v] - (spellsPerPage - 2)) / spellsPerPage + 1;
  259. else
  260. sitesPerTabBattle[v] = (sitesPerTabBattle[v] - (spellsPerPage - 2)) / spellsPerPage + 2;
  261. }
  262. }
  263. }
  264. void CSpellWindow::fexitb()
  265. {
  266. (myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
  267. (myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
  268. if(onSpellSelect)
  269. onSpellSelect(SpellID::NONE);
  270. close();
  271. }
  272. void CSpellWindow::fadvSpellsb()
  273. {
  274. if(battleSpellsOnly == true)
  275. {
  276. turnPageRight();
  277. battleSpellsOnly = false;
  278. setCurrentPage(0);
  279. }
  280. computeSpellsPerArea();
  281. }
  282. void CSpellWindow::fbattleSpellsb()
  283. {
  284. if(battleSpellsOnly == false)
  285. {
  286. turnPageLeft();
  287. battleSpellsOnly = true;
  288. setCurrentPage(0);
  289. }
  290. computeSpellsPerArea();
  291. }
  292. void CSpellWindow::fmanaPtsb()
  293. {
  294. }
  295. void CSpellWindow::selectSchool(int school)
  296. {
  297. if(selectedTab != school)
  298. {
  299. if(selectedTab < school)
  300. turnPageLeft();
  301. else
  302. turnPageRight();
  303. selectedTab = school;
  304. schoolTab->setFrame(selectedTab, 0);
  305. setCurrentPage(0);
  306. }
  307. computeSpellsPerArea();
  308. }
  309. void CSpellWindow::fLcornerb()
  310. {
  311. if(currentPage>0)
  312. {
  313. turnPageLeft();
  314. setCurrentPage(currentPage - 1);
  315. }
  316. computeSpellsPerArea();
  317. }
  318. void CSpellWindow::fRcornerb()
  319. {
  320. if((currentPage + 1) < (pagesWithinCurrentTab()))
  321. {
  322. turnPageRight();
  323. setCurrentPage(currentPage + 1);
  324. }
  325. computeSpellsPerArea();
  326. }
  327. void CSpellWindow::show(Canvas & to)
  328. {
  329. statusBar->show(to);
  330. }
  331. void CSpellWindow::computeSpellsPerArea()
  332. {
  333. std::vector<const CSpell *> spellsCurSite;
  334. spellsCurSite.reserve(mySpells.size());
  335. for(const CSpell * spell : mySpells)
  336. {
  337. if(spell->isCombat() ^ !battleSpellsOnly
  338. && ((selectedTab == 4) || spell->school.at(SpellSchool(selectedTab)))
  339. )
  340. {
  341. spellsCurSite.push_back(spell);
  342. }
  343. }
  344. if(selectedTab == 4)
  345. {
  346. if(spellsCurSite.size() > spellsPerPage)
  347. {
  348. spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*spellsPerPage, spellsCurSite.end());
  349. if(spellsCurSite.size() > spellsPerPage)
  350. {
  351. spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage, spellsCurSite.end());
  352. }
  353. }
  354. }
  355. else //selectedTab == 0, 1, 2 or 3
  356. {
  357. if(spellsCurSite.size() > spellsPerPage - 2)
  358. {
  359. if(currentPage == 0)
  360. {
  361. spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage-2, spellsCurSite.end());
  362. }
  363. else
  364. {
  365. spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*spellsPerPage + spellsPerPage-2, spellsCurSite.end());
  366. if(spellsCurSite.size() > spellsPerPage)
  367. {
  368. spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage, spellsCurSite.end());
  369. }
  370. }
  371. }
  372. }
  373. //applying
  374. if(selectedTab == 4 || currentPage != 0)
  375. {
  376. for(size_t c=0; c<spellsPerPage; ++c)
  377. {
  378. if(c < spellsCurSite.size())
  379. {
  380. spellAreas[c]->setSpell(spellsCurSite[c]);
  381. }
  382. else
  383. {
  384. spellAreas[c]->setSpell(nullptr);
  385. }
  386. }
  387. }
  388. else
  389. {
  390. spellAreas[0]->setSpell(nullptr);
  391. spellAreas[1]->setSpell(nullptr);
  392. for(size_t c=0; c<spellsPerPage-2; ++c)
  393. {
  394. if(c < spellsCurSite.size())
  395. spellAreas[c+2]->setSpell(spellsCurSite[c]);
  396. else
  397. spellAreas[c+2]->setSpell(nullptr);
  398. }
  399. }
  400. redraw();
  401. }
  402. void CSpellWindow::setCurrentPage(int value)
  403. {
  404. currentPage = value;
  405. schoolPicture->visible = selectedTab!=4 && currentPage == 0;
  406. if(selectedTab != 4)
  407. schoolPicture->setFrame(selectedTab, 0);
  408. if (currentPage != 0)
  409. leftCorner->enable();
  410. else
  411. leftCorner->disable();
  412. if (currentPage + 1 < pagesWithinCurrentTab())
  413. rightCorner->enable();
  414. else
  415. rightCorner->disable();
  416. mana->setText(std::to_string(myHero->mana));//just in case, it will be possible to cast spell without closing book
  417. }
  418. void CSpellWindow::turnPageLeft()
  419. {
  420. if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
  421. CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 14));
  422. }
  423. void CSpellWindow::turnPageRight()
  424. {
  425. if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
  426. CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 14));
  427. }
  428. void CSpellWindow::keyPressed(EShortcut key)
  429. {
  430. switch(key)
  431. {
  432. case EShortcut::GLOBAL_RETURN:
  433. fexitb();
  434. break;
  435. case EShortcut::MOVE_LEFT:
  436. fLcornerb();
  437. break;
  438. case EShortcut::MOVE_RIGHT:
  439. fRcornerb();
  440. break;
  441. case EShortcut::MOVE_UP:
  442. case EShortcut::MOVE_DOWN:
  443. {
  444. bool down = key == EShortcut::MOVE_DOWN;
  445. static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
  446. int index = -1;
  447. while(schoolsOrder[++index] != selectedTab);
  448. index += (down ? 1 : -1);
  449. vstd::abetween<int>(index, 0, std::size(schoolsOrder) - 1);
  450. if(selectedTab != schoolsOrder[index])
  451. selectSchool(schoolsOrder[index]);
  452. break;
  453. }
  454. case EShortcut::SPELLBOOK_TAB_COMBAT:
  455. fbattleSpellsb();
  456. break;
  457. case EShortcut::SPELLBOOK_TAB_ADVENTURE:
  458. fadvSpellsb();
  459. break;
  460. }
  461. }
  462. int CSpellWindow::pagesWithinCurrentTab()
  463. {
  464. return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
  465. }
  466. CSpellWindow::SpellArea::SpellArea(Rect pos, CSpellWindow * owner)
  467. {
  468. this->pos = pos;
  469. this->owner = owner;
  470. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  471. schoolLevel = -1;
  472. mySpell = nullptr;
  473. OBJECT_CONSTRUCTION;
  474. image = std::make_shared<CAnimImage>(AnimationPath::builtin("Spells"), 0, 0);
  475. image->visible = false;
  476. name = std::make_shared<CLabel>(39, 70, FONT_TINY, ETextAlignment::CENTER);
  477. level = std::make_shared<CLabel>(39, 82, FONT_TINY, ETextAlignment::CENTER);
  478. cost = std::make_shared<CLabel>(39, 94, FONT_TINY, ETextAlignment::CENTER);
  479. for(auto l : {name, level, cost})
  480. l->setAutoRedraw(false);
  481. }
  482. CSpellWindow::SpellArea::~SpellArea() = default;
  483. void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
  484. {
  485. if(mySpell)
  486. {
  487. if(owner->onSpellSelect)
  488. {
  489. owner->onSpellSelect(mySpell->id);
  490. owner->close();
  491. return;
  492. }
  493. auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
  494. if(spellCost > owner->myHero->mana) //insufficient mana
  495. {
  496. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
  497. return;
  498. }
  499. //anything that is not combat spell is adventure spell
  500. //this not an error in general to cast even creature ability with hero
  501. const bool combatSpell = mySpell->isCombat();
  502. if(combatSpell == mySpell->isAdventure())
  503. {
  504. logGlobal->error("Spell have invalid flags");
  505. return;
  506. }
  507. const bool inCombat = owner->myInt->battleInt != nullptr;
  508. const bool inCastle = owner->myInt->castleInt != nullptr;
  509. //battle spell on adv map or adventure map spell during combat => display infowindow, not cast
  510. if((combatSpell != inCombat) || inCastle || (!combatSpell && !LOCPLINT->makingTurn))
  511. {
  512. std::vector<std::shared_ptr<CComponent>> hlp(1, std::make_shared<CComponent>(ComponentType::SPELL, mySpell->id));
  513. LOCPLINT->showInfoDialog(mySpell->getDescriptionTranslated(schoolLevel), hlp);
  514. }
  515. else if(combatSpell)
  516. {
  517. spells::detail::ProblemImpl problem;
  518. if(mySpell->canBeCast(problem, owner->myInt->battleInt->getBattle().get(), spells::Mode::HERO, owner->myHero))
  519. {
  520. owner->myInt->battleInt->castThisSpell(mySpell->id);
  521. owner->fexitb();
  522. }
  523. else
  524. {
  525. std::vector<std::string> texts;
  526. problem.getAll(texts);
  527. if(!texts.empty())
  528. LOCPLINT->showInfoDialog(texts.front());
  529. else
  530. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.spellUnknownProblem"));
  531. }
  532. }
  533. else //adventure spell
  534. {
  535. const CGHeroInstance * h = owner->myHero;
  536. GH.windows().popWindows(1);
  537. auto guard = vstd::makeScopeGuard([this]()
  538. {
  539. owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
  540. owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
  541. });
  542. spells::detail::ProblemImpl problem;
  543. if (mySpell->getAdventureMechanics().canBeCast(problem, LOCPLINT->cb.get(), owner->myHero))
  544. {
  545. if(mySpell->getTargetType() == spells::AimType::LOCATION)
  546. adventureInt->enterCastingMode(mySpell);
  547. else if(mySpell->getTargetType() == spells::AimType::NO_TARGET)
  548. owner->myInt->cb->castSpell(h, mySpell->id);
  549. else
  550. logGlobal->error("Invalid spell target type");
  551. }
  552. else
  553. {
  554. std::vector<std::string> texts;
  555. problem.getAll(texts);
  556. if(!texts.empty())
  557. LOCPLINT->showInfoDialog(texts.front());
  558. else
  559. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.spellUnknownProblem"));
  560. }
  561. }
  562. }
  563. }
  564. void CSpellWindow::SpellArea::showPopupWindow(const Point & cursorPosition)
  565. {
  566. if(mySpell)
  567. {
  568. std::string dmgInfo;
  569. auto causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
  570. if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
  571. dmgInfo.clear();
  572. else
  573. {
  574. dmgInfo = CGI->generaltexth->allTexts[343];
  575. boost::algorithm::replace_first(dmgInfo, "%d", std::to_string(causedDmg));
  576. }
  577. CRClickPopup::createAndPush(mySpell->getDescriptionTranslated(schoolLevel) + dmgInfo, std::make_shared<CComponent>(ComponentType::SPELL, mySpell->id));
  578. }
  579. }
  580. void CSpellWindow::SpellArea::hover(bool on)
  581. {
  582. if(mySpell)
  583. {
  584. if(on)
  585. owner->statusBar->write(boost::str(boost::format("%s (%s)") % mySpell->getNameTranslated() % CGI->generaltexth->allTexts[171+mySpell->getLevel()]));
  586. else
  587. owner->statusBar->clear();
  588. }
  589. }
  590. void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
  591. {
  592. schoolBorder.reset();
  593. image->visible = false;
  594. name->setText("");
  595. level->setText("");
  596. cost->setText("");
  597. mySpell = spell;
  598. if(mySpell)
  599. {
  600. SpellSchool whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
  601. schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
  602. auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
  603. image->setFrame(mySpell->id);
  604. image->visible = true;
  605. {
  606. OBJECT_CONSTRUCTION;
  607. static const std::array schoolBorders = {
  608. AnimationPath::builtin("SplevA.def"),
  609. AnimationPath::builtin("SplevF.def"),
  610. AnimationPath::builtin("SplevW.def"),
  611. AnimationPath::builtin("SplevE.def")
  612. };
  613. schoolBorder.reset();
  614. if (owner->selectedTab >= 4)
  615. {
  616. if (whichSchool.getNum() != SpellSchool())
  617. schoolBorder = std::make_shared<CAnimImage>(schoolBorders.at(whichSchool.getNum()), schoolLevel);
  618. }
  619. else
  620. schoolBorder = std::make_shared<CAnimImage>(schoolBorders.at(owner->selectedTab), schoolLevel);
  621. }
  622. ColorRGBA firstLineColor, secondLineColor;
  623. if(spellCost > owner->myHero->mana && !owner->onSpellSelect) //hero cannot cast this spell
  624. {
  625. firstLineColor = Colors::WHITE;
  626. secondLineColor = Colors::ORANGE;
  627. }
  628. else
  629. {
  630. firstLineColor = Colors::YELLOW;
  631. secondLineColor = Colors::WHITE;
  632. }
  633. name->color = firstLineColor;
  634. name->setText(mySpell->getNameTranslated());
  635. level->color = secondLineColor;
  636. if(schoolLevel > 0)
  637. {
  638. boost::format fmt("%s/%s");
  639. fmt % CGI->generaltexth->allTexts[171 + mySpell->getLevel()];
  640. fmt % CGI->generaltexth->levels[3+(schoolLevel-1)];//lines 4-6
  641. level->setText(fmt.str());
  642. }
  643. else
  644. level->setText(CGI->generaltexth->allTexts[171 + mySpell->getLevel()]);
  645. cost->color = secondLineColor;
  646. boost::format costfmt("%s: %d");
  647. costfmt % CGI->generaltexth->allTexts[387] % spellCost;
  648. cost->setText(costfmt.str());
  649. }
  650. }