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							- /*
 
-  * maphandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- //code is copied from vcmiclient/mapHandler.cpp with minimal changes
 
- #include "StdInc.h"
 
- #include "maphandler.h"
 
- #include "graphics.h"
 
- #include "../lib/RoadHandler.h"
 
- #include "../lib/RiverHandler.h"
 
- #include "../lib/TerrainHandler.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/mapObjects/CGHeroInstance.h"
 
- #include "../lib/mapObjects/ObjectTemplate.h"
 
- #include "../lib/mapObjects/MiscObjects.h"
 
- #include "../lib/GameConstants.h"
 
- const int tileSize = 32;
 
- static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
 
- {
 
- 	return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
 
- }
 
- int MapHandler::index(int x, int y, int z) const
 
- {
 
- 	return z * (map->width * map->height) + y * map->width + x;
 
- }
 
- int MapHandler::index(const int3 & p) const
 
- {
 
- 	return index(p.x, p.y, p.z);
 
- }
 
- MapHandler::MapHandler()
 
- {
 
- 	initTerrainGraphics();
 
- 	logGlobal->info("\tPreparing terrain, roads, rivers, borders");
 
- }
 
- void MapHandler::reset(const CMap * Map)
 
- {
 
- 	map = Map;
 
- 	initObjectRects();
 
- 	logGlobal->info("\tMaking object rects");
 
- }
 
- void MapHandler::initTerrainGraphics()
 
- {
 
- 	auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
 
- 	{
 
- 		for(auto & type : files)
 
- 		{
 
- 			animation[type.first] = std::make_unique<Animation>(type.second);
 
- 			animation[type.first]->preload();
 
- 			const size_t views = animation[type.first]->size(0);
 
- 			cache[type.first].resize(views);
 
- 			
 
- 			for(int j = 0; j < views; j++)
 
- 				cache[type.first][j] = animation[type.first]->getImage(j);
 
- 		}
 
- 	};
 
- 	
 
- 	std::map<std::string, std::string> terrainFiles;
 
- 	std::map<std::string, std::string> roadFiles;
 
- 	std::map<std::string, std::string> riverFiles;
 
- 	for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
 
- 	{
 
- 		terrainFiles[terrain->getJsonKey()] = terrain->tilesFilename.getName();
 
- 	}
 
- 	for(const auto & river : LIBRARY->riverTypeHandler->objects)
 
- 	{
 
- 		riverFiles[river->getJsonKey()] = river->tilesFilename.getName();
 
- 	}
 
- 	for(const auto & road : LIBRARY->roadTypeHandler->objects)
 
- 	{
 
- 		roadFiles[road->getJsonKey()] = road->tilesFilename.getName();
 
- 	}
 
- 	
 
- 	loadFlipped(terrainAnimations, terrainImages, terrainFiles);
 
- 	loadFlipped(riverAnimations, riverImages, riverFiles);
 
- 	loadFlipped(roadAnimations, roadImages, roadFiles);
 
- }
 
- void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z)
 
- {
 
- 	auto & tinfo = map->getTile(int3(x, y, z));
 
- 	ui8 rotation = tinfo.extTileFlags % 4;
 
- 	
 
- 	auto terrainName = tinfo.getTerrain()->getJsonKey();
 
- 	
 
- 	if(terrainImages.at(terrainName).size() <= tinfo.terView)
 
- 		return;
 
- 	
 
- 	bool hflip = (rotation == 1 || rotation == 3);
 
- 	bool vflip = (rotation == 2 || rotation == 3);
 
- 	painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(terrainName)[tinfo.terView]->mirrored(hflip, vflip));
 
- }
 
- void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
 
- {
 
- 	auto & tinfo = map->getTile(int3(x, y, z));
 
- 	auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
 
- 	
 
- 	if(tinfoUpper && tinfoUpper->roadType)
 
- 	{
 
- 		auto roadName = tinfoUpper->getRoad()->getJsonKey();
 
- 		QRect source(0, tileSize / 2, tileSize, tileSize / 2);
 
- 		ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
 
- 		bool hflip = (rotation == 1 || rotation == 3);
 
- 		bool vflip = (rotation == 2 || rotation == 3);
 
- 		if(roadImages.at(roadName).size() > tinfoUpper->roadDir)
 
- 		{
 
- 			painter.drawImage(QPoint(x * tileSize, y * tileSize), roadImages.at(roadName)[tinfoUpper->roadDir]->mirrored(hflip, vflip), source);
 
- 		}
 
- 	}
 
- 	
 
- 	if(tinfo.roadType) //print road from this tile
 
- 	{
 
- 		auto roadName = tinfo.getRoad()->getJsonKey();
 
- 		QRect source(0, 0, tileSize, tileSize / 2);
 
- 		ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
 
- 		bool hflip = (rotation == 1 || rotation == 3);
 
- 		bool vflip = (rotation == 2 || rotation == 3);
 
- 		if(roadImages.at(roadName).size() > tinfo.roadDir)
 
- 		{
 
- 			painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), roadImages.at(roadName)[tinfo.roadDir]->mirrored(hflip, vflip), source);
 
- 		}
 
- 	}
 
- }
 
- void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
 
- {
 
- 	auto & tinfo = map->getTile(int3(x, y, z));
 
- 	if(!tinfo.hasRiver())
 
- 		return;
 
- 	
 
- 	//TODO: use ui8 instead of string key
 
- 	auto riverName = tinfo.getRiver()->getJsonKey();
 
- 	if(riverImages.at(riverName).size() <= tinfo.riverDir)
 
- 		return;
 
- 	ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
 
- 	bool hflip = (rotation == 1 || rotation == 3);
 
- 	bool vflip = (rotation == 2 || rotation == 3);
 
- 	painter.drawImage(x * tileSize, y * tileSize, riverImages.at(riverName)[tinfo.riverDir]->mirrored(hflip, vflip));
 
- }
 
- void setPlayerColor(QImage * sur, PlayerColor player)
 
- {
 
- 	if(player == PlayerColor::UNFLAGGABLE)
 
- 		return;
 
- 	if(sur->format() == QImage::Format_Indexed8)
 
- 	{
 
- 		QRgb color = graphics->neutralColor;
 
- 		if(player != PlayerColor::NEUTRAL && player < PlayerColor::PLAYER_LIMIT)
 
- 			color = graphics->playerColors.at(player.getNum());
 
- 		sur->setColor(5, color);
 
- 	}
 
- 	else
 
- 		logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
 
- }
 
- std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
 
- {
 
- 	if(	!obj
 
- 	   || (obj->ID==Obj::HERO && dynamic_cast<const CGHeroInstance*>(obj)->isGarrisoned()) //garrisoned hero
 
- 	   || (obj->ID==Obj::BOAT && dynamic_cast<const CGBoat*>(obj)->getBoardedHero())) //boat with hero (hero graphics is used)
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- 	
 
- 	std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
 
- 	
 
- 	//no animation at all
 
- 	if(!animation)
 
- 		return nullptr;
 
- 	
 
- 	//empty animation
 
- 	if(animation->size(0) == 0)
 
- 		return nullptr;
 
- 	
 
- 	auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
 
- 	if(!image)
 
- 	{
 
- 		//workaround for prisons
 
- 		image = animation->getImage(0, 0);
 
- 	}
 
- 	
 
- 	return image;
 
- }
 
- std::set<int3> MapHandler::removeObject(const CGObjectInstance *object)
 
- {
 
- 	std::set<int3> result = tilesCache[object];
 
- 	for(auto & t : result)
 
- 	{
 
- 		auto & objects = getObjects(t);
 
- 		for(auto iter = objects.begin(); iter != objects.end(); ++iter)
 
- 		{
 
- 			if(iter->obj == object)
 
- 			{
 
- 				objects.erase(iter);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	tilesCache.erase(object);
 
- 	return result;
 
- }
 
- std::set<int3> MapHandler::addObject(const CGObjectInstance * object)
 
- {
 
- 	auto image = getObjectImage(object);
 
- 	if(!image)
 
- 		return std::set<int3>{};
 
- 	
 
- 	for(int fx = 0; fx < object->getWidth(); ++fx)
 
- 	{
 
- 		for(int fy = 0; fy < object->getHeight(); ++fy)
 
- 		{
 
- 			int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z);
 
- 			QRect cr(image->width() - fx * tileSize - tileSize,
 
- 					 image->height() - fy * tileSize - tileSize,
 
- 					 tileSize,
 
- 					 tileSize);
 
- 							
 
- 			if( map->isInTheMap(currTile) && // within map
 
- 			   cr.x() + cr.width() > 0 &&    // image has data on this tile
 
- 			   cr.y() + cr.height() > 0)
 
- 			{
 
- 				getObjects(currTile).emplace_back(object, cr);
 
- 				tilesCache[object].insert(currTile);
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	return tilesCache[object];
 
- }
 
- void MapHandler::initObjectRects()
 
- {
 
- 	tileObjects.clear();
 
- 	tilesCache.clear();
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1));
 
- 	
 
- 	//initializing objects / rects
 
- 	for(const auto & elem : map->objects)
 
- 	{
 
- 		addObject(elem.get());
 
- 	}
 
- 	
 
- 	for(auto & tt : tileObjects)
 
- 		stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
 
- }
 
- bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
 
- {
 
- 	if (!a)
 
- 		return true;
 
- 	if (!b)
 
- 		return false;
 
- 	if (a->appearance->printPriority != b->appearance->printPriority)
 
- 		return a->appearance->printPriority > b->appearance->printPriority;
 
- 	
 
- 	if(a->pos.y != b->pos.y)
 
- 		return a->pos.y < b->pos.y;
 
- 	
 
- 	if(b->ID == Obj::HERO && a->ID != Obj::HERO)
 
- 		return true;
 
- 	if(b->ID != Obj::HERO && a->ID == Obj::HERO)
 
- 		return false;
 
- 	
 
- 	if(!a->isVisitable() && b->isVisitable())
 
- 		return true;
 
- 	if(!b->isVisitable() && a->isVisitable())
 
- 		return false;
 
- 	if(a->pos.x < b->pos.x)
 
- 		return true;
 
- 	return false;
 
- }
 
- ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
 
- : obj(obj_),
 
- rect(rect_)
 
- {
 
- }
 
- ObjectRect::~ObjectRect()
 
- {
 
- }
 
- std::shared_ptr<QImage> MapHandler::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor color, int group) const
 
- {
 
- 	if(!hero || hero->inBoat())
 
- 		return std::shared_ptr<QImage>();
 
- 	
 
- 	return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color.getNum()), anim, group, hero->moveDir, true);
 
- }
 
- std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const
 
- {
 
- 	size_t groupSize = animation->size(group);
 
- 	if(groupSize == 0)
 
- 		return nullptr;
 
- 	
 
- 	if(moving)
 
- 		return animation->getImage(anim % groupSize, group);
 
- 	else
 
- 		return animation->getImage((anim / 4) % groupSize, group);
 
- }
 
- MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
 
- {
 
- 	if(!obj)
 
- 		return MapHandler::BitmapHolder();
 
- 	// normal object
 
- 	std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
 
- 	size_t groupSize = animation->size(group);
 
- 	if(groupSize == 0)
 
- 		return MapHandler::BitmapHolder();
 
- 	
 
- 	animation->playerColored(obj->tempOwner);
 
- 	auto bitmap = animation->getImage(anim % groupSize, group);
 
- 	
 
- 	if(!bitmap)
 
- 		return MapHandler::BitmapHolder();
 
- 	setPlayerColor(bitmap.get(), obj->tempOwner);
 
- 	
 
- 	return MapHandler::BitmapHolder(bitmap);
 
- }
 
- std::vector<ObjectRect> & MapHandler::getObjects(const int3 & tile)
 
- {
 
- 	return tileObjects[index(tile)];
 
- }
 
- std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
 
- {
 
- 	return tileObjects[index(x, y, z)];
 
- }
 
- void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked)
 
- {
 
- 	painter.setRenderHint(QPainter::Antialiasing, false);
 
- 	painter.setRenderHint(QPainter::SmoothPixmapTransform, false);
 
- 	for(auto & object : getObjects(x, y, z))
 
- 	{
 
- 		const CGObjectInstance * obj = object.obj;
 
- 		if(!obj)
 
- 		{
 
- 			logGlobal->error("Stray map object that isn't fading");
 
- 			return;
 
- 		}
 
- 		uint8_t animationFrame = 0;
 
- 		auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
 
- 		if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
 
- 			objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
 
- 		
 
- 		if(objData.objBitmap)
 
- 		{
 
- 			auto pos = obj->anchorPos();
 
- 			painter.drawImage(QPoint(x * tileSize, y * tileSize), *objData.objBitmap, object.rect, Qt::AutoColor | Qt::NoOpaqueDetection);
 
- 			if(locked.count(obj))
 
- 			{
 
- 				painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
 
- 				painter.fillRect(x * tileSize, y * tileSize, object.rect.width(), object.rect.height(), Qt::Dense4Pattern);
 
- 				painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
 
- 			}
 
- 			if(objData.flagBitmap)
 
- 			{
 
- 				if(x == pos.x && y == pos.y)
 
- 					painter.drawImage(QPoint((x - 2) * tileSize, (y - 1) * tileSize), *objData.flagBitmap);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
 
- {
 
- 	if (!obj)
 
- 	{
 
- 		logGlobal->error("Stray map object that isn't fading");
 
- 		return;
 
- 	}
 
- 	uint8_t animationFrame = 0;
 
- 	auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
 
- 	if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
 
- 		objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
 
- 	
 
- 	if (objData.objBitmap)
 
- 	{
 
- 		painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap);
 
- 		
 
- 		if (objData.flagBitmap)
 
- 			painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap);
 
- 	}
 
- }
 
- QRgb MapHandler::getTileColor(int x, int y, int z)
 
- {
 
- 	// if object at tile is owned - it will be colored as its owner
 
- 	for(auto & object : getObjects(x, y, z))
 
- 	{
 
- 		if(!object.obj->getBlockedPos().count(int3(x, y, z)))
 
- 			continue;
 
- 		
 
- 		PlayerColor player = object.obj->getOwner();
 
- 		if(player == PlayerColor::NEUTRAL)
 
- 			return graphics->neutralColor;
 
- 		else
 
- 			if (player.isValidPlayer())
 
- 				return graphics->playerColors[player.getNum()];
 
- 	}
 
- 	
 
- 	// else - use terrain color (blocked version or normal)
 
- 	
 
- 	auto & tile = map->getTile(int3(x, y, z));
 
- 	
 
- 	auto color = tile.getTerrain()->minimapUnblocked;
 
- 	if (tile.blocked() && (!tile.visitable()))
 
- 		color = tile.getTerrain()->minimapBlocked;
 
- 	
 
- 	return qRgb(color.r, color.g, color.b);
 
- }
 
- void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
 
- {
 
- 	painter.setPen(getTileColor(x, y, z));
 
- 	painter.drawPoint(x, y);
 
- }
 
- std::set<int3> MapHandler::invalidate(const CGObjectInstance * obj)
 
- {
 
- 	auto t1 = removeObject(obj);
 
- 	auto t2 = addObject(obj);
 
- 	t1.insert(t2.begin(), t2.end());
 
- 	
 
- 	for(auto & tt : t2)
 
- 		stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter);
 
- 	
 
- 	return t1;
 
- }
 
- void MapHandler::invalidateObjects()
 
- {
 
- 	initObjectRects();
 
- }
 
 
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