modsettings.cpp 4.6 KB

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  1. /*
  2. * modsettings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "modsettings.h"
  12. #include "ui_modsettings.h"
  13. #include "../mapcontroller.h"
  14. #include "../../lib/modding/ModDescription.h"
  15. #include "../../lib/modding/CModHandler.h"
  16. #include "../../lib/mapping/CMapService.h"
  17. void traverseNode(QTreeWidgetItem * item, std::function<void(QTreeWidgetItem*)> action)
  18. {
  19. // Do something with item
  20. action(item);
  21. for (int i = 0; i < item->childCount(); ++i)
  22. traverseNode(item->child(i), action);
  23. }
  24. ModSettings::ModSettings(QWidget *parent) :
  25. AbstractSettings(parent),
  26. ui(new Ui::ModSettings)
  27. {
  28. ui->setupUi(this);
  29. }
  30. ModSettings::~ModSettings()
  31. {
  32. delete ui;
  33. }
  34. void ModSettings::initialize(MapController & c)
  35. {
  36. AbstractSettings::initialize(c);
  37. //mods management
  38. //collect all active mods
  39. QMap<QString, QTreeWidgetItem*> addedMods;
  40. QSet<QString> modsToProcess;
  41. ui->treeMods->blockSignals(true);
  42. ui->treeMods->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
  43. ui->treeMods->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
  44. auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const ModDescription & modInfo)
  45. {
  46. auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.getName()), QString::fromStdString(modInfo.getVersion().toString())});
  47. item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.getID())));
  48. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  49. item->setCheckState(0, controller->map()->mods.count(modInfo.getID()) ? Qt::Checked : Qt::Unchecked);
  50. //set parent check
  51. if(parent && item->checkState(0) == Qt::Checked)
  52. parent->setCheckState(0, Qt::Checked);
  53. return item;
  54. };
  55. for(const auto & modName : LIBRARY->modh->getActiveMods())
  56. {
  57. if(modName == "core")
  58. continue;
  59. QString qmodName = QString::fromStdString(modName);
  60. if(qmodName.split(".").size() == 1)
  61. {
  62. const auto & modInfo = LIBRARY->modh->getModInfo(modName);
  63. addedMods[qmodName] = createModTreeWidgetItem(nullptr, modInfo);
  64. ui->treeMods->addTopLevelItem(addedMods[qmodName]);
  65. }
  66. else
  67. {
  68. modsToProcess.insert(qmodName);
  69. }
  70. }
  71. for(auto qmodIter = modsToProcess.begin(); qmodIter != modsToProcess.end();)
  72. {
  73. auto qmodName = *qmodIter;
  74. auto pieces = qmodName.split(".");
  75. assert(pieces.size() > 1);
  76. pieces.pop_back();
  77. auto qs = pieces.join(".");
  78. if(addedMods.count(qs))
  79. {
  80. const auto & modInfo = LIBRARY->modh->getModInfo(qmodName.toStdString());
  81. addedMods[qmodName] = createModTreeWidgetItem(addedMods[qs], modInfo);
  82. modsToProcess.erase(qmodIter);
  83. qmodIter = modsToProcess.begin();
  84. }
  85. else
  86. ++qmodIter;
  87. }
  88. ui->treeMods->blockSignals(false);
  89. }
  90. void ModSettings::update()
  91. {
  92. //Mod management
  93. auto widgetAction = [&](QTreeWidgetItem * item)
  94. {
  95. if(item->checkState(0) == Qt::Checked)
  96. {
  97. auto modName = item->data(0, Qt::UserRole).toString().toStdString();
  98. controller->map()->mods[modName] = LIBRARY->modh->getModInfo(modName).getVerificationInfo();
  99. }
  100. };
  101. controller->map()->mods.clear();
  102. for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
  103. {
  104. QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
  105. traverseNode(item, widgetAction);
  106. }
  107. }
  108. void ModSettings::updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods, bool leaveCheckedUnchanged)
  109. {
  110. //Mod management
  111. auto widgetAction = [&](QTreeWidgetItem * item)
  112. {
  113. auto modName = item->data(0, Qt::UserRole).toString().toStdString();
  114. if(leaveCheckedUnchanged)
  115. {
  116. if(mods.count(modName))
  117. item->setCheckState(0, Qt::Checked);
  118. }
  119. else
  120. {
  121. item->setCheckState(0, mods.count(modName) ? Qt::Checked : Qt::Unchecked);
  122. }
  123. };
  124. for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
  125. {
  126. QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
  127. traverseNode(item, widgetAction);
  128. }
  129. }
  130. void ModSettings::on_modResolution_map_clicked()
  131. {
  132. updateModWidgetBasedOnMods(MapController::modAssessmentMap(*controller->map()));
  133. }
  134. void ModSettings::on_modResolution_full_clicked()
  135. {
  136. updateModWidgetBasedOnMods(MapController::modAssessmentAll());
  137. }
  138. void ModSettings::on_treeMods_itemChanged(QTreeWidgetItem *item, int column)
  139. {
  140. //set state for children
  141. for (int i = 0; i < item->childCount(); ++i)
  142. item->child(i)->setCheckState(0, item->checkState(0));
  143. //set state for parent
  144. ui->treeMods->blockSignals(true);
  145. if(item->checkState(0) == Qt::Checked)
  146. {
  147. while(item->parent())
  148. {
  149. item->parent()->setCheckState(0, Qt::Checked);
  150. item = item->parent();
  151. }
  152. }
  153. ui->treeMods->blockSignals(false);
  154. }