MapQueries.cpp 8.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292
  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../TurnTimerHandler.h"
  15. #include "../../lib/callback/IGameInfoCallback.h"
  16. #include "../../lib/mapObjects/CGHeroInstance.h"
  17. #include "../../lib/mapObjects/MiscObjects.h"
  18. #include "../../lib/networkPacks/PacksForServer.h"
  19. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  20. CQuery(owner)
  21. {
  22. addPlayer(player);
  23. }
  24. bool TimerPauseQuery::blocksPack(const CPackForServer *pack) const
  25. {
  26. if(dynamic_cast<const SaveGame*>(pack) != nullptr)
  27. return false;
  28. return blockAllButReply(pack);
  29. }
  30. void TimerPauseQuery::onAdding(PlayerColor color)
  31. {
  32. gh->turnTimerHandler->setTimerEnabled(color, false);
  33. }
  34. void TimerPauseQuery::onRemoval(PlayerColor color)
  35. {
  36. gh->turnTimerHandler->setTimerEnabled(color, true);
  37. }
  38. bool TimerPauseQuery::endsByPlayerAnswer() const
  39. {
  40. return true;
  41. }
  42. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  43. {
  44. visitedObject->garrisonDialogClosed(*gh, visitingHero);
  45. }
  46. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  47. CDialogQuery(owner)
  48. {
  49. exchangingArmies[0] = up;
  50. exchangingArmies[1] = down;
  51. addPlayer(up->tempOwner);
  52. addPlayer(down->tempOwner);
  53. }
  54. bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
  55. {
  56. std::set<ObjectInstanceID> ourIds;
  57. ourIds.insert(this->exchangingArmies[0]->id);
  58. ourIds.insert(this->exchangingArmies[1]->id);
  59. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  60. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  61. if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
  62. return !vstd::contains(ourIds, stacks->srcOwner);
  63. if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
  64. return !vstd::contains(ourIds, stacks->srcOwner);
  65. if(auto stacks = dynamic_cast<const BulkSplitAndRebalanceStack*>(pack))
  66. return !vstd::contains(ourIds, stacks->srcOwner);
  67. if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
  68. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  69. if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  70. {
  71. auto id1 = arts->src.artHolder;
  72. if(id1.hasValue() && !vstd::contains(ourIds, id1))
  73. return true;
  74. auto id2 = arts->dst.artHolder;
  75. if(id2.hasValue() && !vstd::contains(ourIds, id2))
  76. return true;
  77. return false;
  78. }
  79. if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
  80. return !vstd::contains(ourIds, dismiss->id);
  81. if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
  82. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  83. if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
  84. return !vstd::contains(ourIds, arts->artHolder);
  85. if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
  86. {
  87. auto id = art->al.artHolder;
  88. if(id.hasValue())
  89. return !vstd::contains(ourIds, id);
  90. }
  91. if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
  92. return !vstd::contains(ourIds, dismiss->heroID);
  93. if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
  94. return !vstd::contains(ourIds, upgrade->id);
  95. if(auto formation = dynamic_cast<const SetFormation*>(pack))
  96. return !vstd::contains(ourIds, formation->hid);
  97. return CDialogQuery::blocksPack(pack);
  98. }
  99. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  100. {
  101. assert(answer);
  102. caller->blockingDialogAnswered(*gh, visitingHero, *answer);
  103. }
  104. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
  105. CDialogQuery(owner),
  106. caller(caller)
  107. {
  108. this->bd = bd;
  109. addPlayer(bd.player);
  110. }
  111. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  112. CDialogQuery(owner),
  113. mode(mode)
  114. {
  115. addPlayer(hero->getOwner());
  116. }
  117. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  118. {
  119. //do nothing - wait for reply
  120. }
  121. bool OpenWindowQuery::blocksPack(const CPackForServer *pack) const
  122. {
  123. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  124. {
  125. if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
  126. return false;
  127. // If hero has no free slots, he might get some stacks merged automatically
  128. if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
  129. return false;
  130. }
  131. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  132. {
  133. if(dynamic_cast<const HireHero*>(pack) != nullptr)
  134. return false;
  135. }
  136. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  137. {
  138. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  139. return false;
  140. }
  141. if (mode == EOpenWindowMode::MARKET_WINDOW)
  142. {
  143. if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
  144. return false;
  145. if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
  146. return false;
  147. if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
  148. return false;
  149. if(dynamic_cast<const AssembleArtifacts*>(pack))
  150. return false;
  151. if(dynamic_cast<const EraseArtifactByClient*>(pack))
  152. return false;
  153. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  154. return false;
  155. }
  156. return CDialogQuery::blocksPack(pack);
  157. }
  158. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  159. {
  160. auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
  161. if(obj)
  162. obj->teleportDialogAnswered(*gh, visitingHero, *answer, td.exits);
  163. else
  164. logGlobal->error("Invalid instance in teleport query");
  165. }
  166. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  167. CDialogQuery(owner)
  168. {
  169. this->td = td;
  170. addPlayer(gh->gameInfo().getHero(td.hero)->getOwner());
  171. }
  172. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  173. CDialogQuery(owner), hero(Hero)
  174. {
  175. hlu = Hlu;
  176. addPlayer(hero->tempOwner);
  177. }
  178. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  179. {
  180. assert(answer);
  181. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  182. gh->levelUpHero(hero, hlu.skills[*answer]);
  183. }
  184. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  185. {
  186. visitedObject->heroLevelUpDone(*gh, visitingHero);
  187. }
  188. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  189. CDialogQuery(owner), hero(Hero)
  190. {
  191. clu = Clu;
  192. addPlayer(hero->tempOwner);
  193. }
  194. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  195. {
  196. assert(answer);
  197. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  198. gh->levelUpCommander(hero->getCommander(), clu.skills[*answer]);
  199. }
  200. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  201. {
  202. visitedObject->heroLevelUpDone(*gh, visitingHero);
  203. }
  204. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  205. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  206. {
  207. players.push_back(hero->tempOwner);
  208. }
  209. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  210. {
  211. assert(players.size() == 1);
  212. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  213. //TODO what if there were H4-like escape? we should also check pos
  214. {
  215. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  216. //finish movement
  217. visitDestAfterVictory = false;
  218. gh->visitObjectOnTile(*gh->gameInfo().getTile(hero->convertToVisitablePos(tmh.end)), hero);
  219. }
  220. owner->popIfTop(*this);
  221. }
  222. void CHeroMovementQuery::onRemoval(PlayerColor color)
  223. {
  224. PlayerBlocked pb;
  225. pb.player = color;
  226. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  227. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  228. gh->sendAndApply(pb);
  229. }
  230. void CHeroMovementQuery::onAdding(PlayerColor color)
  231. {
  232. PlayerBlocked pb;
  233. pb.player = color;
  234. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  235. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  236. gh->sendAndApply(pb);
  237. }