CModHandler.cpp 6.0 KB

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  1. #include "StdInc.h"
  2. #include "CModHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "JsonNode.h"
  5. #include "Filesystem/CResourceLoader.h"
  6. #include "Filesystem/ISimpleResourceLoader.h"
  7. /*
  8. * CModHandler.h, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. class CArtHandler;
  17. class CHeroHandler;
  18. class CCreatureHandler;
  19. class CSpellHandler;
  20. class CBuildingHandler;
  21. class CObjectHandler;
  22. class CDefObjInfoHandler;
  23. class CTownHandler;
  24. class CGeneralTextHandler;
  25. class ResourceLocator;
  26. void CIdentifierStorage::requestIdentifier(std::string name, const boost::function<void(si32)> & callback)
  27. {
  28. auto iter = registeredObjects.find(name);
  29. if (iter != registeredObjects.end())
  30. callback(iter->second); //already registered - trigger callback immediately
  31. else
  32. missingObjects[name].push_back(callback); // queue callback
  33. }
  34. void CIdentifierStorage::registerObject(std::string name, si32 identifier)
  35. {
  36. // do not allow to register same object twice
  37. assert(registeredObjects.find(name) == registeredObjects.end());
  38. registeredObjects[name] = identifier;
  39. auto iter = missingObjects.find(name);
  40. if (iter != missingObjects.end())
  41. {
  42. //call all awaiting callbacks
  43. BOOST_FOREACH(auto function, iter->second)
  44. {
  45. function(identifier);
  46. }
  47. missingObjects.erase(iter);
  48. }
  49. }
  50. void CIdentifierStorage::finalize() const
  51. {
  52. // print list of missing objects and crash
  53. // in future should try to do some cleanup (like returning all id's as 0)
  54. BOOST_FOREACH(auto object, missingObjects)
  55. {
  56. tlog1 << "Error: object " << object.first << " was not found!\n";
  57. }
  58. assert(missingObjects.empty());
  59. }
  60. CModHandler::CModHandler()
  61. {
  62. VLC->modh = this;
  63. loadConfigFromFile ("defaultMods");
  64. }
  65. void CModHandler::loadConfigFromFile (std::string name)
  66. {
  67. const JsonNode config(ResourceID("config/" + name + ".json"));
  68. const JsonNode & hardcodedFeatures = config["hardcodedFeatures"];
  69. settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
  70. settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
  71. settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
  72. settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
  73. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  74. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  75. const JsonNode & gameModules = config["modules"];
  76. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  77. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  78. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  79. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  80. }
  81. void CModHandler::initialize(std::vector<std::string> availableMods)
  82. {
  83. BOOST_FOREACH(std::string &name, availableMods)
  84. {
  85. std::string modFileName = "mods/" + name + "/mod.json";
  86. if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
  87. {
  88. const JsonNode config = JsonNode(ResourceID(modFileName));
  89. if (!config.isNull())
  90. {
  91. allMods[name].identifier = name;
  92. allMods[name].name = config["name"].String();
  93. allMods[name].description = config["description"].String();
  94. allMods[name].loadPriority = config["priority"].Float();
  95. activeMods.push_back(name);
  96. tlog1 << "\t\tMod ";
  97. tlog2 << allMods[name].name;
  98. tlog1 << " enabled\n";
  99. }
  100. }
  101. else
  102. tlog1 << "\t\t Directory " << name << " does not contains VCMI mod\n";
  103. }
  104. std::sort(activeMods.begin(), activeMods.end(), [&](std::string a, std::string b)
  105. {
  106. return allMods[a].loadPriority < allMods[b].loadPriority;
  107. });
  108. }
  109. std::vector<std::string> CModHandler::getActiveMods()
  110. {
  111. return activeMods;
  112. }
  113. void CModHandler::loadActiveMods()
  114. {
  115. BOOST_FOREACH(std::string & modName, activeMods)
  116. {
  117. std::string modFileName = "mods/" + modName + "/mod.json";
  118. const JsonNode config = JsonNode(ResourceID(modFileName));
  119. VLC->townh->load(JsonUtils::assembleFromFiles(config ["factions"].convertTo<std::vector<std::string> >()));
  120. VLC->creh->load( JsonUtils::assembleFromFiles(config["creatures"].convertTo<std::vector<std::string> >()));
  121. }
  122. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  123. identifiers.finalize();
  124. }
  125. void CModHandler::reload()
  126. {
  127. {
  128. assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
  129. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
  130. BOOST_FOREACH(auto & crea, VLC->creh->creatures)
  131. {
  132. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
  133. {
  134. CGDefInfo * info = new CGDefInfo(*baseInfo);
  135. info->subid = crea->idNumber;
  136. info->name = crea->advMapDef;
  137. VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
  138. }
  139. }
  140. }
  141. {
  142. assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
  143. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
  144. auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
  145. BOOST_FOREACH(auto & town, VLC->townh->towns)
  146. {
  147. auto & cientInfo = town.second.clientInfo;
  148. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], town.first)) // no obj info for this type
  149. {
  150. CGDefInfo * info = new CGDefInfo(*baseInfo);
  151. info->subid = town.first;
  152. townInfos[town.first] = info;
  153. }
  154. townInfos[town.first]->name = cientInfo.advMapCastle;
  155. VLC->dobjinfo->villages[town.first] = new CGDefInfo(*townInfos[town.first]);
  156. VLC->dobjinfo->villages[town.first]->name = cientInfo.advMapVillage;
  157. VLC->dobjinfo->capitols[town.first] = new CGDefInfo(*townInfos[town.first]);
  158. VLC->dobjinfo->capitols[town.first]->name = cientInfo.advMapCapitol;
  159. }
  160. }
  161. }