VCMI_Lib.cpp 3.6 KB

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  1. #include "StdInc.h"
  2. #include "VCMI_Lib.h"
  3. #include "CArtHandler.h"
  4. #include "CCreatureHandler.h"
  5. #include "CDefObjInfoHandler.h"
  6. #include "CHeroHandler.h"
  7. #include "CObjectHandler.h"
  8. #include "CTownHandler.h"
  9. #include "CBuildingHandler.h"
  10. #include "CSpellHandler.h"
  11. #include "CGeneralTextHandler.h"
  12. #include "CModHandler.h"
  13. #include "IGameEventsReceiver.h"
  14. #include "CStopWatch.h"
  15. #include "VCMIDirs.h"
  16. #include "Filesystem/CResourceLoader.h"
  17. /*
  18. * VCMI_Lib.cpp, part of VCMI engine
  19. *
  20. * Authors: listed in file AUTHORS in main folder
  21. *
  22. * License: GNU General Public License v2.0 or later
  23. * Full text of license available in license.txt file, in main folder
  24. *
  25. */
  26. LibClasses * VLC = NULL;
  27. DLL_LINKAGE VCMIDirs GVCMIDirs;
  28. DLL_LINKAGE void preinitDLL(CConsoleHandler *Console, std::ostream *Logfile)
  29. {
  30. console = Console;
  31. logfile = Logfile;
  32. VLC = new LibClasses;
  33. try
  34. {
  35. VLC->loadFilesystem();
  36. }
  37. HANDLE_EXCEPTION;
  38. }
  39. DLL_LINKAGE void loadDLLClasses()
  40. {
  41. try
  42. {
  43. VLC->init();
  44. }
  45. HANDLE_EXCEPTION;
  46. }
  47. void LibClasses::loadFilesystem()
  48. {
  49. CStopWatch totalTime;
  50. CStopWatch loadTime;
  51. CResourceHandler::initialize();
  52. tlog0<<"\t Initialization: "<<loadTime.getDiff()<<std::endl;
  53. CResourceHandler::loadFileSystem("ALL/config/filesystem.json");
  54. tlog0<<"\t Data loading: "<<loadTime.getDiff()<<std::endl;
  55. modh = new CModHandler;
  56. tlog0<<"\tMod handler: "<<loadTime.getDiff()<<std::endl;
  57. modh->initialize(CResourceHandler::getAvailableMods());
  58. CResourceHandler::setActiveMods(modh->getActiveMods());
  59. tlog0<<"\t Mod filesystems: "<<loadTime.getDiff()<<std::endl;
  60. tlog0<<"Basic initialization: "<<totalTime.getDiff()<<std::endl;
  61. }
  62. void LibClasses::init()
  63. {
  64. CStopWatch pomtime;
  65. generaltexth = new CGeneralTextHandler;
  66. generaltexth->load();
  67. tlog0<<"\tGeneral text handler: "<<pomtime.getDiff()<<std::endl;
  68. heroh = new CHeroHandler;
  69. heroh->loadHeroes();
  70. heroh->loadObstacles();
  71. tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
  72. arth = new CArtHandler;
  73. arth->loadArtifacts(false);
  74. tlog0<<"\tArtifact handler: "<<pomtime.getDiff()<<std::endl;
  75. creh = new CCreatureHandler();
  76. creh->loadCreatures();
  77. tlog0<<"\tCreature handler: "<<pomtime.getDiff()<<std::endl;
  78. townh = new CTownHandler;
  79. townh->load();
  80. tlog0<<"\tTown handler: "<<pomtime.getDiff()<<std::endl;
  81. objh = new CObjectHandler;
  82. objh->loadObjects();
  83. tlog0<<"\tObject handler: "<<pomtime.getDiff()<<std::endl;
  84. dobjinfo = new CDefObjInfoHandler;
  85. dobjinfo->load();
  86. tlog0<<"\tDef information handler: "<<pomtime.getDiff()<<std::endl;
  87. spellh = new CSpellHandler;
  88. spellh->loadSpells();
  89. tlog0<<"\tSpell handler: "<<pomtime.getDiff()<<std::endl;
  90. modh->loadActiveMods();
  91. modh->reload();
  92. //FIXME: make sure that everything is ok after game restart
  93. //TODO: This should be done every time mod config changes
  94. IS_AI_ENABLED = false;
  95. }
  96. void LibClasses::clear()
  97. {
  98. delete generaltexth;
  99. delete heroh;
  100. delete arth;
  101. delete creh;
  102. delete townh;
  103. delete objh;
  104. delete dobjinfo;
  105. delete spellh;
  106. delete modh;
  107. makeNull();
  108. }
  109. void LibClasses::makeNull()
  110. {
  111. generaltexth = NULL;
  112. heroh = NULL;
  113. arth = NULL;
  114. creh = NULL;
  115. townh = NULL;
  116. objh = NULL;
  117. dobjinfo = NULL;
  118. spellh = NULL;
  119. modh = NULL;
  120. }
  121. LibClasses::LibClasses()
  122. {
  123. //init pointers to handlers
  124. makeNull();
  125. }
  126. void LibClasses::callWhenDeserializing()
  127. {
  128. generaltexth = new CGeneralTextHandler;
  129. generaltexth->load();
  130. arth->loadArtifacts(true);
  131. //modh->recreateHandlers();
  132. //modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
  133. }
  134. LibClasses::~LibClasses()
  135. {
  136. clear();
  137. }