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							- #include "AdventureMapButton.h"
 
- #include "CAdvmapInterface.h"
 
- #include "SDL_Extensions.h"
 
- #include "../hch/CDefHandler.h"
 
- #include "CGameInfo.h"
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "../CCallback.h"
 
- #include "CConfigHandler.h"
 
- #include "Graphics.h"
 
- #include "CBattleInterface.h"
 
- #include "CPlayerInterface.h"
 
- #include "CMessage.h"
 
- /*
 
-  * AdevntureMapButton.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CButtonBase::CButtonBase()
 
- {
 
- 	bitmapOffset = 0;
 
- 	curimg=0;
 
- 	type=-1;
 
- 	abs=false;
 
- 	//active=false;
 
- 	notFreeButton = false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- 	text = NULL;
 
- }
 
- CButtonBase::~CButtonBase()
 
- {
 
- 	delete text;
 
- 	if(notFreeButton)
 
- 		return;
 
- 	for(int i =0; i<imgs.size();i++)
 
- 		for(int j=0;j<imgs[i].size();j++)
 
- 			SDL_FreeSurface(imgs[i][j]);
 
- }
 
- void CButtonBase::show(SDL_Surface * to)
 
- {
 
- 	int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
 
- 	img = std::max(0, img);
 
- 	if (abs)
 
- 	{
 
- 		blitAt(imgs[curimg][img],pos.x,pos.y,to);
 
- 		if(text)
 
- 		{
 
- 			CSDL_Ext::printAt(text->text, text->x + pos.x + state, text->y + pos.y + state, text->font, zwykly, to);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
 
- 	}
 
- }
 
- void CButtonBase::showAll( SDL_Surface * to )
 
- {
 
- 	show(to);
 
- }
 
- void CButtonBase::addTextOverlay( const std::string Text, EFonts font )
 
- {
 
- 	text = new TextOverlay;
 
- 	text->text = Text;
 
- 	const Font *f = graphics->fonts[font];
 
- 	text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
 
- 	text->y = pos.h/2 - f->height/2;
 
- 	text->font = font;
 
- }
 
- AdventureMapButton::AdventureMapButton ()
 
- {
 
- 	type=2;
 
- 	abs=true;
 
- 	hoverable = false;
 
- 	//active=false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- 	blocked = actOnDown = false;
 
- 	used = LCLICK | RCLICK | HOVER | KEYBOARD;
 
- }
 
- //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ,  std::vector<std::string> * add, bool playerColoredButton)
 
- //{
 
- //	init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
 
- //}
 
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y,  const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- {
 
- 	init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = help.first;
 
- 	init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
 
- }
 
- void AdventureMapButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(blocked)
 
- 		return;
 
- 	if (down)
 
- 		state=1;
 
- 	else
 
- 		state=0;
 
- 	show(screenBuf);
 
- 	if (actOnDown && down)
 
- 	{
 
- 		callback();
 
- 	}
 
- 	else if (!actOnDown && previousState && (down==false))
 
- 	{
 
- 		callback();
 
- 	}
 
- }
 
- void AdventureMapButton::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && helpBox.size()) //there is no point to show window with nothing inside...
 
- 		if(LOCPLINT)
 
- 			LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
 
- 		else
 
- 			GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
 
- }
 
- void AdventureMapButton::hover (bool on)
 
- {
 
- 	if(blocked)
 
- 		return;
 
- 	if(hoverable)
 
- 	{
 
- 		if(on)
 
- 			state = 3;
 
- 		else
 
- 			state = 0;
 
- 	}
 
- 	if(pressedL)
 
- 	{
 
- 		if(on)
 
- 			state = 1;
 
- 		else
 
- 			state = hoverable ? 3 : 0;
 
- 	}
 
- 	////Hoverable::hover(on);
 
- 	std::string *name = (vstd::contains(hoverTexts,state)) 
 
- 							? (&hoverTexts[state]) 
 
- 							: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
 
- 	if(LOCPLINT && name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
 
- 	{
 
- 		if (LOCPLINT->battleInt) //for battle buttons
 
- 		{
 
- 			if(on && LOCPLINT->battleInt->console->alterTxt == "")
 
- 			{
 
- 				LOCPLINT->battleInt->console->alterTxt = *name;
 
- 				LOCPLINT->battleInt->console->whoSetAlter = 1;
 
- 			}
 
- 			else if (LOCPLINT->battleInt->console->alterTxt == *name)
 
- 			{
 
- 				LOCPLINT->battleInt->console->alterTxt = "";
 
- 				LOCPLINT->battleInt->console->whoSetAlter = 0;
 
- 			}
 
- 		}
 
- 		else //for other buttons
 
- 		{
 
- 			if (on)
 
- 				LOCPLINT->statusbar->print(*name);
 
- 			else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
 
- 				LOCPLINT->statusbar->clear();
 
- 		}
 
- 	}
 
- }
 
- //void AdventureMapButton::activate()
 
- //{
 
- //// 	if (active) return;
 
- //// 	active=true;
 
- //	activateLClick();
 
- //	activateRClick();
 
- //	activateHover();
 
- //	activateKeys();
 
- //}
 
- //void AdventureMapButton::deactivate()
 
- //{
 
- //// 	if (!active) return;
 
- //// 	active=false;
 
- //	deactivateLClick();
 
- //	deactivateRClick();
 
- //	deactivateHover();
 
- //	deactivateKeys();
 
- //}
 
- void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
 
- {
 
- 	used = LCLICK | RCLICK | HOVER | KEYBOARD;
 
- 	callback = Callback;
 
- 	blocked = actOnDown = false;
 
- 	type=2;
 
- 	abs=true;
 
- 	hoverable = false;
 
- 	//active=false;
 
- 	ourObj=NULL;
 
- 	assignedKeys.insert(key);
 
- 	state=0;
 
- 	hoverTexts = Name;
 
- 	helpBox=HelpBox;
 
- 	setDef(defName, playerColoredButton);
 
- 	if (add && add->size())
 
- 	{
 
- 		imgs.resize(imgs.size()+add->size());
 
- 		for (size_t i=0; i<add->size();i++)
 
- 		{
 
- 			CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
 
- 			temp->notFreeImgs = true;
 
- 			for (size_t j=0;j<temp->ourImages.size();j++)
 
- 			{
 
- 				imgs[i+1].push_back(temp->ourImages[j].bitmap);
 
- 				if(playerColoredButton)
 
- 				{
 
- 					graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
 
- 				}
 
- 			}
 
- 			delete temp;
 
- 		}
 
- 		//delete add;
 
- 	}
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = imgs[curimg][0]->w;
 
- 	pos.h = imgs[curimg][0]->h  -1;
 
- }
 
- void AdventureMapButton::block( ui8 on )
 
- {
 
- 	blocked = on;
 
- 	state = 0;
 
- 	bitmapOffset = on ? 2 : 0;
 
- 	show(screenBuf);
 
- }
 
- void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
 
- {
 
- 	CDefHandler * temp = CDefHandler::giveDef(defName); 
 
- 	temp->notFreeImgs = true;
 
- 	for (size_t i=0;i<temp->ourImages.size();i++)
 
- 	{
 
- 		imgs.resize(1);
 
- 		imgs[0].push_back(temp->ourImages[i].bitmap);
 
- 		if(playerColoredButton)
 
- 		{
 
- 			graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
 
- 		}
 
- 	}
 
- 	delete temp;
 
- }
 
- void CHighlightableButton::select(bool on)
 
- {
 
- 	selected = on;
 
- 	state = selected ? 3 : 0;
 
- 	if(selected)
 
- 		callback();
 
- 	else 
 
- 		callback2();
 
- 	if(hoverTexts.size()>1)
 
- 	{
 
- 		hover(false);
 
- 		hover(true);
 
- 	}
 
- }
 
- void CHighlightableButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(blocked)
 
- 		return;
 
- 	if (down)
 
- 		state = 1;
 
- 	else
 
- 		state = selected ? 3 : 0;
 
- 	show(screenBuf);
 
- 	if(previousState  &&  down == false)
 
- 	{
 
- 		if(!onlyOn || !selected)
 
- 			select(!selected);
 
- 	}
 
- }
 
- CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
 
- : onlyOn(false), selected(false), callback2(onDeselect)
 
- {
 
- 	init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
 
- }
 
- CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- : onlyOn(false), selected(false) // TODO: callback2(???)
 
- {
 
- 	ID = myid;
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = help.first;
 
- 	init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
 
- }
 
- CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- : onlyOn(false), selected(false) // TODO: callback2(???)
 
- {
 
- 	ID = myid;
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
 
- }
 
- void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
 
- {
 
- 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
 
- 	buttons.push_back(bt);
 
- }
 
- void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
 
- {
 
- 	CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
 
- 	if(musicLike)
 
- 	{
 
- 		bt->bitmapOffset = buttons.size() - 3;
 
- 	}
 
- 	bt->ID = uid;
 
- 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
 
- 	bt->onlyOn = true;
 
- 	buttons.push_back(bt);
 
- }	
 
- CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
 
- : musicLike(musicLikeButtons), onChange(OnChange)
 
- {}
 
- CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
 
- {
 
- 	for(size_t i=0;i<buttons.size();i++)
 
- 	{
 
- 		delete buttons[i];
 
- 	}
 
- }
 
- void CHighlightableButtonsGroup::activate()
 
- {
 
- 	for(size_t i=0;i<buttons.size();i++)
 
- 	{
 
- 		buttons[i]->activate();
 
- 	}
 
- }
 
- void CHighlightableButtonsGroup::deactivate()
 
- {
 
- 	for(size_t i=0;i<buttons.size();i++)
 
- 	{
 
- 		buttons[i]->deactivate();
 
- 	}
 
- }
 
- void CHighlightableButtonsGroup::select(int id, bool mode)
 
- {
 
- 	CHighlightableButton *bt = NULL;
 
- 	if(mode)
 
- 	{
 
- 		for(size_t i=0;i<buttons.size() && !bt; ++i)
 
- 			if (buttons[i]->ID == id)
 
- 				bt = buttons[i];
 
- 	}
 
- 	else
 
- 	{
 
- 		bt = buttons[id];
 
- 	}
 
- 	bt->select(true);
 
- 	selectionChanged(bt->ID);
 
- }
 
- void CHighlightableButtonsGroup::selectionChanged(int to)
 
- {
 
- 	for(size_t i=0;i<buttons.size(); ++i)
 
- 		if(buttons[i]->ID!=to && buttons[i]->selected)
 
- 			buttons[i]->select(false);
 
- 	onChange(to);
 
- }
 
- void CHighlightableButtonsGroup::show(SDL_Surface * to )
 
- {
 
- 	for(size_t i=0;i<buttons.size(); ++i) 
 
- 	{
 
- 		if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
 
- 			buttons[i]->show(to);
 
- 	}
 
- }
 
- void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
 
- {
 
- 	show(to);
 
- }
 
- void CHighlightableButtonsGroup::block( ui8 on )
 
- {
 
- 	for(size_t i=0;i<buttons.size(); ++i) 
 
- 	{
 
- 		buttons[i]->block(on);
 
- 	}
 
- }
 
- void CSlider::sliderClicked()
 
- {
 
- 	if(!(active & MOVE))
 
- 	{
 
- 		activateMouseMove();
 
- 	}
 
- }
 
- void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	float v = 0;
 
- 	if(horizontal)
 
- 	{
 
- 		if(	std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40  ||  std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2  ) 
 
- 			return;
 
- 		v = sEvent.x - pos.x - 24;
 
- 		v *= positions;
 
- 		v /= (pos.w - 48);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40  ||  std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2  ) 
 
- 			return;
 
- 		v = sEvent.y - pos.y - 24;
 
- 		v *= positions;
 
- 		v /= (pos.h - 48);
 
- 	}
 
- 	v += 0.5f;
 
- 	if(v!=value)
 
- 	{
 
- 		moveTo(v);
 
- 		redrawSlider();
 
- 	}
 
- }
 
- void CSlider::redrawSlider()
 
- {
 
- 	slider->show(screenBuf);
 
- }
 
- void CSlider::moveLeft()
 
- {
 
- 	moveTo(value-1);
 
- }
 
- void CSlider::moveRight()
 
- {
 
- 	moveTo(value+1);
 
- }
 
- void CSlider::moveTo(int to)
 
- {
 
- 	amax(to, 0);
 
- 	amin(to, positions);
 
- 	//same, old position?
 
- 	if(value == to)
 
- 		return;
 
- 	value = to;
 
- 	if(horizontal)
 
- 	{
 
- 		if(positions)
 
- 		{
 
- 			float part = (float)to/positions;
 
- 			part*=(pos.w-48);
 
- 			slider->pos.x = part + pos.x + 16;
 
- 		}
 
- 		else
 
- 			slider->pos.x = pos.x+16;
 
- 	}
 
- 	else
 
- 	{
 
- 		if(positions)
 
- 		{
 
- 			float part = (float)to/positions;
 
- 			part*=(pos.h-48);
 
- 			slider->pos.y = part + pos.y + 16;
 
- 		}
 
- 		else
 
- 			slider->pos.y = pos.y+16;
 
- 	}
 
- 	moved(to);
 
- }
 
- void CSlider::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		float pw = 0;
 
- 		float rw = 0;
 
- 		if(horizontal)
 
- 		{
 
- 			pw = GH.current->motion.x-pos.x-25;
 
- 			rw = pw / ((float)(pos.w-48));
 
- 		}
 
- 		else
 
- 		{
 
- 			pw = GH.current->motion.y-pos.y-24;
 
- 			rw = pw / ((float)(pos.h-48));
 
- 		}
 
- 		if(pw < -8  ||  pw > (horizontal ? pos.w : pos.h) - 40)
 
- 			return;
 
- // 		if (rw>1) return;
 
- // 		if (rw<0) return;
 
- 		slider->clickLeft(true, slider->pressedL);
 
- 		moveTo(rw * positions  +  0.5f);
 
- 		return;
 
- 	}
 
- 	if(active & MOVE)
 
- 		deactivateMouseMove();
 
- }
 
- CSlider::~CSlider()
 
- {
 
- 	delete imgs;
 
- }
 
- CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
 
- :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	setAmount(amount);
 
- 	used = LCLICK;
 
- 	strongInterest = true;
 
- 	left = new AdventureMapButton;
 
- 	right = new AdventureMapButton;
 
- 	slider = new AdventureMapButton;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(horizontal)
 
- 	{
 
- 		left->pos.y = slider->pos.y = right->pos.y = pos.y;
 
- 		left->pos.x = pos.x;
 
- 		right->pos.x = pos.x + totalw - 16;
 
- 	}
 
- 	else 
 
- 	{
 
- 		left->pos.x = slider->pos.x = right->pos.x = pos.x;
 
- 		left->pos.y = pos.y;
 
- 		right->pos.y = pos.y + totalw - 16;
 
- 	}
 
- 	left->callback = boost::bind(&CSlider::moveLeft,this);
 
- 	right->callback = boost::bind(&CSlider::moveRight,this);
 
- 	slider->callback = boost::bind(&CSlider::sliderClicked,this);
 
- 	left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
 
- 	if(horizontal)
 
- 	{
 
- 		pos.h = 16;
 
- 		pos.w = totalw;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 16;
 
- 		pos.h = totalw;
 
- 	}
 
- 	if(style == 0)
 
- 	{
 
- 		imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
 
- 		left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
 
- 		left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
 
- 		right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
 
- 		slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
 
- 		left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		imgs = NULL;
 
- 		left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
 
- 		right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
 
- 		slider->setDef("SCNRBSL.DEF", false);
 
- 	}
 
- 	slider->actOnDown = true;
 
- 	value = -1;
 
- 	moveTo(Value);
 
- }
 
- void CSlider::block( bool on )
 
- {
 
- 	left->block(on);
 
- 	right->block(on);
 
- 	slider->block(on);
 
- }
 
- void CSlider::setAmount( int to )
 
- {
 
- 	amount = to;
 
- 	positions = to - capacity;
 
- 	amax(positions, 0);
 
- }
 
 
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