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							- #pragma once
 
- #include "CObjectHandler.h"
 
- #include "CArmedInstance.h"
 
- /*
 
-  * CBank.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct BankConfig;
 
- class CBankInstanceConstructor;
 
- class DLL_LINKAGE CBank : public CArmedInstance
 
- {
 
- 	std::unique_ptr<BankConfig> bc;
 
- 	ui32 daycounter;
 
- 	ui32 resetDuration;
 
- 	void setPropertyDer(ui8 what, ui32 val) override;
 
- 	void doVisit(const CGHeroInstance * hero) const;
 
- public:
 
- 	CBank();
 
- 	~CBank();
 
- 	void setConfig(const BankConfig & bc);
 
- 	void initObj() override;
 
- 	std::string getHoverText(PlayerColor player) const override;
 
- 	void newTurn() const override;
 
- 	bool wasVisited (PlayerColor player) const override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & daycounter & bc & resetDuration;
 
- 	}
 
- 	friend class CBankInstanceConstructor;
 
- };
 
 
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