CConsoleHandler.cpp 7.9 KB

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  1. /*
  2. * CConsoleHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CConsoleHandler.h"
  12. #include "CConfigHandler.h"
  13. #include "CThreadHelper.h"
  14. #include <boost/stacktrace.hpp>
  15. #if defined(NDEBUG) && !defined(VCMI_ANDROID)
  16. #define USE_ON_TERMINATE
  17. #endif
  18. #if defined(NDEBUG) && defined(VCMI_WINDOWS)
  19. #define USE_UNHANDLED_EXCEPTION_FILTER
  20. #define CREATE_MEMORY_DUMP
  21. #endif
  22. #ifndef VCMI_WINDOWS
  23. constexpr const char * CONSOLE_GREEN = "\x1b[1;32m";
  24. constexpr const char * CONSOLE_RED = "\x1b[1;31m";
  25. constexpr const char * CONSOLE_MAGENTA = "\x1b[1;35m";
  26. constexpr const char * CONSOLE_YELLOW = "\x1b[1;33m";
  27. constexpr const char * CONSOLE_WHITE = "\x1b[1;37m";
  28. constexpr const char * CONSOLE_GRAY = "\x1b[1;30m";
  29. constexpr const char * CONSOLE_TEAL = "\x1b[1;36m";
  30. #else
  31. #include <windows.h>
  32. #include <dbghelp.h>
  33. #ifndef __MINGW32__
  34. #pragma comment(lib, "dbghelp.lib")
  35. #endif
  36. HANDLE handleIn;
  37. HANDLE handleOut;
  38. HANDLE handleErr;
  39. constexpr int32_t CONSOLE_GREEN = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
  40. constexpr int32_t CONSOLE_RED = FOREGROUND_RED | FOREGROUND_INTENSITY;
  41. constexpr int32_t CONSOLE_MAGENTA = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
  42. constexpr int32_t CONSOLE_YELLOW = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
  43. constexpr int32_t CONSOLE_WHITE = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
  44. constexpr int32_t CONSOLE_GRAY = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
  45. constexpr int32_t CONSOLE_TEAL = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
  46. #endif
  47. VCMI_LIB_NAMESPACE_BEGIN
  48. #ifdef CREATE_MEMORY_DUMP
  49. static void createMemoryDump(MINIDUMP_EXCEPTION_INFORMATION * meinfo)
  50. {
  51. //create file where dump will be placed
  52. char *mname = nullptr;
  53. char buffer[MAX_PATH + 1];
  54. HMODULE hModule = nullptr;
  55. GetModuleFileNameA(hModule, buffer, MAX_PATH);
  56. mname = strrchr(buffer, '\\');
  57. if (mname != nullptr)
  58. mname++;
  59. else
  60. mname = buffer;
  61. strcat(mname, "_crashinfo.dmp");
  62. HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
  63. logGlobal->error("Crash info will be put in %s", mname);
  64. auto dumpType = MiniDumpWithDataSegs;
  65. if(settings["general"]["extraDump"].Bool())
  66. {
  67. dumpType = (MINIDUMP_TYPE)(
  68. MiniDumpWithFullMemory
  69. | MiniDumpWithFullMemoryInfo
  70. | MiniDumpWithHandleData
  71. | MiniDumpWithUnloadedModules
  72. | MiniDumpWithThreadInfo);
  73. }
  74. MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, dumpType, meinfo, nullptr, nullptr);
  75. MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
  76. }
  77. #endif
  78. #ifdef USE_UNHANDLED_EXCEPTION_FILTER
  79. const char* exceptionName(DWORD exc)
  80. {
  81. #define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
  82. switch (exc)
  83. {
  84. EXC_CASE(ACCESS_VIOLATION);
  85. EXC_CASE(DATATYPE_MISALIGNMENT);
  86. EXC_CASE(BREAKPOINT);
  87. EXC_CASE(SINGLE_STEP);
  88. EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
  89. EXC_CASE(FLT_DENORMAL_OPERAND);
  90. EXC_CASE(FLT_DIVIDE_BY_ZERO);
  91. EXC_CASE(FLT_INEXACT_RESULT);
  92. EXC_CASE(FLT_INVALID_OPERATION);
  93. EXC_CASE(FLT_OVERFLOW);
  94. EXC_CASE(FLT_STACK_CHECK);
  95. EXC_CASE(FLT_UNDERFLOW);
  96. EXC_CASE(INT_DIVIDE_BY_ZERO);
  97. EXC_CASE(INT_OVERFLOW);
  98. EXC_CASE(PRIV_INSTRUCTION);
  99. EXC_CASE(IN_PAGE_ERROR);
  100. EXC_CASE(ILLEGAL_INSTRUCTION);
  101. EXC_CASE(NONCONTINUABLE_EXCEPTION);
  102. EXC_CASE(STACK_OVERFLOW);
  103. EXC_CASE(INVALID_DISPOSITION);
  104. EXC_CASE(GUARD_PAGE);
  105. EXC_CASE(INVALID_HANDLE);
  106. default:
  107. return "UNKNOWN EXCEPTION";
  108. }
  109. #undef EXC_CASE
  110. }
  111. LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
  112. {
  113. logGlobal->error("Disaster happened.");
  114. PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
  115. if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
  116. {
  117. logGlobal->error("Attempt to %s 0x%8x", (einfo->ExceptionInformation[0] == 1 ? "write to" : "read from"), (void*)einfo->ExceptionInformation[1]);
  118. }
  119. const DWORD threadId = ::GetCurrentThreadId();
  120. logGlobal->error("Thread ID: %d", threadId);
  121. //exception info to be placed in the dump
  122. MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
  123. #ifdef CREATE_MEMORY_DUMP
  124. createMemoryDump(&meinfo);
  125. #endif
  126. return EXCEPTION_EXECUTE_HANDLER;
  127. }
  128. #endif
  129. #ifdef USE_ON_TERMINATE
  130. [[noreturn]] static void onTerminate()
  131. {
  132. logGlobal->error("Disaster happened.");
  133. try
  134. {
  135. std::exception_ptr eptr{std::current_exception()};
  136. if (eptr)
  137. {
  138. std::rethrow_exception(eptr);
  139. }
  140. else
  141. {
  142. logGlobal->error("...but no current exception found!");
  143. }
  144. }
  145. catch (const std::exception& exc)
  146. {
  147. logGlobal->error("Reason: %s", exc.what());
  148. }
  149. catch (...)
  150. {
  151. logGlobal->error("Reason: unknown exception!");
  152. }
  153. logGlobal->error("Call stack information:");
  154. std::stringstream stream;
  155. stream << boost::stacktrace::stacktrace();
  156. logGlobal->error("%s", stream.str());
  157. #ifdef CREATE_MEMORY_DUMP
  158. const DWORD threadId = ::GetCurrentThreadId();
  159. logGlobal->error("Thread ID: %d", threadId);
  160. createMemoryDump(nullptr);
  161. #endif
  162. std::abort();
  163. }
  164. #endif
  165. void CConsoleHandler::setColor(EConsoleTextColor color)
  166. {
  167. TColor colorCode;
  168. switch(color)
  169. {
  170. case EConsoleTextColor::DEFAULT:
  171. colorCode = defColor;
  172. break;
  173. case EConsoleTextColor::GREEN:
  174. colorCode = CONSOLE_GREEN;
  175. break;
  176. case EConsoleTextColor::RED:
  177. colorCode = CONSOLE_RED;
  178. break;
  179. case EConsoleTextColor::MAGENTA:
  180. colorCode = CONSOLE_MAGENTA;
  181. break;
  182. case EConsoleTextColor::YELLOW:
  183. colorCode = CONSOLE_YELLOW;
  184. break;
  185. case EConsoleTextColor::WHITE:
  186. colorCode = CONSOLE_WHITE;
  187. break;
  188. case EConsoleTextColor::GRAY:
  189. colorCode = CONSOLE_GRAY;
  190. break;
  191. case EConsoleTextColor::TEAL:
  192. colorCode = CONSOLE_TEAL;
  193. break;
  194. default:
  195. colorCode = defColor;
  196. break;
  197. }
  198. #ifdef VCMI_WINDOWS
  199. SetConsoleTextAttribute(handleOut, colorCode);
  200. if (color == EConsoleTextColor::DEFAULT)
  201. colorCode = defErrColor;
  202. SetConsoleTextAttribute(handleErr, colorCode);
  203. #else
  204. std::cout << colorCode;
  205. #endif
  206. }
  207. int CConsoleHandler::run()
  208. {
  209. setThreadName("consoleHandler");
  210. //disabling sync to make in_avail() work (othervice always returns 0)
  211. {
  212. std::lock_guard guard(smx);
  213. std::ios::sync_with_stdio(false);
  214. }
  215. std::string buffer;
  216. while ( std::cin.good() )
  217. {
  218. #ifndef _MSC_VER
  219. //check if we have some unreaded symbols
  220. if (std::cin.rdbuf()->in_avail())
  221. {
  222. if ( getline(std::cin, buffer).good() )
  223. if ( cb )
  224. cb(buffer, false);
  225. }
  226. std::unique_lock guard(shutdownMutex);
  227. shutdownVariable.wait_for(guard, std::chrono::seconds(1));
  228. if (shutdownPending)
  229. return -1;
  230. #else
  231. std::getline(std::cin, buffer);
  232. if ( cb )
  233. cb(buffer, false);
  234. #endif
  235. }
  236. return -1;
  237. }
  238. CConsoleHandler::CConsoleHandler()
  239. :CConsoleHandler(std::function<void(const std::string &, bool)>{})
  240. {}
  241. CConsoleHandler::CConsoleHandler(const std::function<void(const std::string &, bool)> & callback)
  242. :cb(callback)
  243. {
  244. #ifdef VCMI_WINDOWS
  245. handleIn = GetStdHandle(STD_INPUT_HANDLE);
  246. handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
  247. handleErr = GetStdHandle(STD_ERROR_HANDLE);
  248. CONSOLE_SCREEN_BUFFER_INFO csbi;
  249. GetConsoleScreenBufferInfo(handleOut,&csbi);
  250. defColor = csbi.wAttributes;
  251. GetConsoleScreenBufferInfo(handleErr, &csbi);
  252. defErrColor = csbi.wAttributes;
  253. #else
  254. defColor = "\x1b[0m";
  255. #endif
  256. #ifdef USE_UNHANDLED_EXCEPTION_FILTER
  257. SetUnhandledExceptionFilter(onUnhandledException);
  258. #endif
  259. #ifdef USE_ON_TERMINATE
  260. std::set_terminate(onTerminate);
  261. #endif
  262. }
  263. CConsoleHandler::~CConsoleHandler()
  264. {
  265. logGlobal->info("Killing console...");
  266. end();
  267. logGlobal->info("Killing console... done!");
  268. }
  269. void CConsoleHandler::end()
  270. {
  271. if (thread.joinable())
  272. {
  273. #ifndef _MSC_VER
  274. shutdownPending = true;
  275. shutdownVariable.notify_all();
  276. #else
  277. TerminateThread(thread.native_handle(),0);
  278. #endif
  279. thread.join();
  280. }
  281. }
  282. void CConsoleHandler::start()
  283. {
  284. thread = std::thread(std::bind(&CConsoleHandler::run, this));
  285. }
  286. VCMI_LIB_NAMESPACE_END