| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256 | #include "StdInc.h"#include <boost/version.hpp>#include "CConfigHandler.h"#include "../lib/JsonNode.h"#include "../lib/GameConstants.h"using namespace config;#if BOOST_VERSION >= 103800#include <boost/spirit/include/classic.hpp>using namespace boost::spirit::classic;#else#include <boost/spirit.hpp>using namespace boost::spirit;#endifusing namespace phoenix;/* * CConfigHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */CConfigHandler conf;struct lerror{	std::string txt;	lerror(const std::string & TXT):txt(TXT){};	void operator()() const	{		tlog1 << txt << std::endl;	}	template<typename IteratorT>	void operator()(IteratorT t1, IteratorT t2) const	{		tlog1 << txt << std::endl;	}};struct lerror2{	std::string txt;	lerror2(const std::string & TXT):txt(TXT){};	template<typename IteratorT>	void operator()(IteratorT t1, IteratorT t2) const	{		std::string txt2(t1,t2);		tlog1 << txt << txt2 << std::endl;	}};struct SettingsGrammar : public grammar<SettingsGrammar>{	template <typename ScannerT>	struct definition	{		rule<ScannerT>  r, clientOption, clientOptionsSequence, ClientSettings;		definition(SettingsGrammar const& self)  		{ 			clientOption 				= str_p("resolution=") >> (uint_p[assign_a(conf.cc.resx)] >> 'x' >> uint_p[assign_a(conf.cc.resy)] | eps_p[lerror("Wrong resolution!")])				| str_p("pregameRes=") >> (uint_p[assign_a(conf.cc.pregameResx)] >> 'x' >> uint_p[assign_a(conf.cc.pregameResy)] | eps_p[lerror("Wrong pregame size!")])				| str_p("screenSize=") >> (uint_p[assign_a(conf.cc.screenx)] >> 'x' >> uint_p[assign_a(conf.cc.screeny)] | eps_p[lerror("Wrong screen size!")])				| str_p("port=") >> (uint_p[assign_a(conf.cc.port)] | eps_p[lerror("Wrong port!")])				| str_p("bpp=") >> (uint_p[assign_a(conf.cc.bpp)] | eps_p[lerror("Wrong bpp!")])				| str_p("localInformation=") >> (uint_p[assign_a(conf.cc.localInformation)] | eps_p[lerror("Wrong localInformation!")])				| str_p("fullscreen=") >> (uint_p[assign_a(conf.cc.fullscreen)] | eps_p[lerror("Wrong fullscreen!")])				| str_p("server=") >> ( ( +digit_p >> *('.' >> +digit_p) )[assign_a(conf.cc.server)]   | eps_p[lerror("Wrong server!")])				| str_p("defaultPlayerAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultPlayerAI)] | eps_p[lerror("Wrong defaultAI!")])				| str_p("neutralBattleAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultBattleAI)] | eps_p[lerror("Wrong defaultAI!")])				| str_p("showFPS=") >> (uint_p[assign_a(conf.cc.showFPS)] | eps_p[lerror("Wrong showFPS!")])				| str_p("classicCreatureWindow=") >> (uint_p[assign_a(conf.cc.classicCreatureWindow)] | eps_p[lerror("Wrong classicCreatureWindow!")])				| (+(anychar_p - '}'))[lerror2("Unrecognized client option: ")]				;			clientOptionsSequence = *(clientOption >> (';' | eps_p[lerror("Semicolon lacking after client option!")]));			ClientSettings = '{' >>  clientOptionsSequence >> '}';			r =	str_p("clientSettings") >> (ClientSettings | eps_p[lerror("Wrong clientSettings!")]);#ifdef BOOST_SPIRIT_DEBUG			BOOST_SPIRIT_DEBUG_RULE(clientOption);			BOOST_SPIRIT_DEBUG_RULE(clientOptionsSequence);			BOOST_SPIRIT_DEBUG_RULE(ClientSettings);			BOOST_SPIRIT_DEBUG_RULE(r);#endif		}    		rule<ScannerT> const& start() const { return r; }	};};struct CommentsGrammar : public grammar<CommentsGrammar>{	template <typename ScannerT>	struct definition	{		rule<ScannerT>  comment;		definition(CommentsGrammar const& self)  		{ 			comment = comment_p("//") | comment_p("/*","*/") | space_p;			BOOST_SPIRIT_DEBUG_RULE(comment);		}		rule<ScannerT> const& start() const { return comment; }	};};static void setButton(ButtonInfo &button, const JsonNode &g){	button.x = g["x"].Float();	button.y = g["y"].Float();	button.playerColoured = g["playerColoured"].Float();	button.defName = g["graphic"].String();	if (!g["additionalDefs"].isNull()) {		const JsonVector &defs_vec = g["additionalDefs"].Vector();		BOOST_FOREACH(const JsonNode &def, defs_vec) {			button.additionalDefs.push_back(def.String());		}	}}static void setGem(AdventureMapConfig &ac, const int gem, const JsonNode &g){	ac.gemX[gem] = g["x"].Float();	ac.gemY[gem] = g["y"].Float();	ac.gemG.push_back(g["graphic"].String());}CConfigHandler::CConfigHandler(void): current(NULL){}CConfigHandler::~CConfigHandler(void){}void config::CConfigHandler::init(){	std::vector<char> settings;	std::string settingsDir = GameConstants::DATA_DIR + "/config/settings.txt";	std::ifstream ifs(settingsDir.c_str());	if(!ifs)	{		tlog1 << "Cannot open " << GameConstants::DATA_DIR << "/config/settings.txt !" << std::endl;		return;	}	ifs.unsetf(std::ios::skipws); //  Turn of white space skipping on the stream	std::copy(std::istream_iterator<char>(ifs),std::istream_iterator<char>(),std::back_inserter(settings));	std::vector<char>::const_iterator first = settings.begin(), last = settings.end();	SettingsGrammar sg;	BOOST_SPIRIT_DEBUG_NODE(sg);	CommentsGrammar cg;    	BOOST_SPIRIT_DEBUG_NODE(cg);	parse_info<std::vector<char>::const_iterator> info = parse(first,last,sg,cg);	if(!info.hit)		tlog1 << "Cannot parse config/settings.txt file!\n";	else if(!info.full)		tlog2 << "Not entire config/settings.txt parsed!\n";	/* Read resolutions. */	const JsonNode config(GameConstants::DATA_DIR + "/config/resolutions.json");	const JsonVector &guisettings_vec = config["GUISettings"].Vector();	BOOST_FOREACH(const JsonNode &g, guisettings_vec) 	{		std::pair<int,int> curRes(g["resolution"]["x"].Float(), g["resolution"]["y"].Float());		GUIOptions *current = &conf.guiOptions[curRes];				current->ac.inputLineLength = g["InGameConsole"]["maxInputPerLine"].Float();		current->ac.outputLineLength = g["InGameConsole"]["maxOutputPerLine"].Float();				current->ac.advmapX = g["AdvMap"]["x"].Float();		current->ac.advmapY = g["AdvMap"]["y"].Float();		current->ac.advmapW = g["AdvMap"]["width"].Float();		current->ac.advmapH = g["AdvMap"]["height"].Float();		current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float();		current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float();		current->ac.infoboxX = g["InfoBox"]["x"].Float();		current->ac.infoboxY = g["InfoBox"]["y"].Float();		setGem(current->ac, 0, g["gem0"]);		setGem(current->ac, 1, g["gem1"]);		setGem(current->ac, 2, g["gem2"]);		setGem(current->ac, 3, g["gem3"]);		current->ac.mainGraphic = g["background"].String();		current->ac.hlistX = g["HeroList"]["x"].Float();		current->ac.hlistY = g["HeroList"]["y"].Float();		current->ac.hlistSize = g["HeroList"]["size"].Float();		current->ac.hlistMB = g["HeroList"]["movePoints"].String();		current->ac.hlistMN = g["HeroList"]["manaPoints"].String();		current->ac.hlistAU = g["HeroList"]["arrowUp"].String();		current->ac.hlistAD = g["HeroList"]["arrowDown"].String();		current->ac.tlistX = g["TownList"]["x"].Float();		current->ac.tlistY = g["TownList"]["y"].Float();		current->ac.tlistSize = g["TownList"]["size"].Float();		current->ac.tlistAU = g["TownList"]["arrowUp"].String();		current->ac.tlistAD = g["TownList"]["arrowDown"].String();		current->ac.minimapW = g["Minimap"]["width"].Float();		current->ac.minimapH = g["Minimap"]["height"].Float();		current->ac.minimapX = g["Minimap"]["x"].Float();		current->ac.minimapY = g["Minimap"]["y"].Float();		current->ac.overviewPics = g["Overview"]["pics"].Float();		current->ac.overviewSize = g["Overview"]["size"].Float();		current->ac.overviewBg = g["Overview"]["graphic"].String();		current->ac.statusbarX = g["Statusbar"]["x"].Float();		current->ac.statusbarY = g["Statusbar"]["y"].Float();		current->ac.statusbarG = g["Statusbar"]["graphic"].String();		current->ac.resdatabarX = g["ResDataBar"]["x"].Float();		current->ac.resdatabarY = g["ResDataBar"]["y"].Float();		current->ac.resOffsetX = g["ResDataBar"]["offsetX"].Float();		current->ac.resOffsetY = g["ResDataBar"]["offsetY"].Float();		current->ac.resDist = g["ResDataBar"]["resSpace"].Float();		current->ac.resDateDist = g["ResDataBar"]["resDateSpace"].Float();		current->ac.resdatabarG = g["ResDataBar"]["graphic"].String();		setButton(current->ac.kingOverview, g["ButtonKingdomOv"]);		setButton(current->ac.underground, g["ButtonUnderground"]);		setButton(current->ac.questlog, g["ButtonQuestLog"]);		setButton(current->ac.sleepWake, g["ButtonSleepWake"]);		setButton(current->ac.moveHero, g["ButtonMoveHero"]);		setButton(current->ac.spellbook, g["ButtonSpellbook"]);		setButton(current->ac.advOptions, g["ButtonAdvOptions"]);		setButton(current->ac.sysOptions, g["ButtonSysOptions"]);		setButton(current->ac.nextHero, g["ButtonNextHero"]);		setButton(current->ac.endTurn, g["ButtonEndTurn"]);	}	//fixing screenx / screeny if set to 0x0	if (cc.screenx == 0 && cc.screeny == 0)	{		cc.screenx = cc.resx;		cc.screeny = cc.resy;	}	cc.autoSkip = false;	cc.oneGoodAI = false;	SetResolution(cc.resx, cc.resy);}
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