VCMI_client.vcxproj 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="RD|Win32">
  13. <Configuration>RD</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="RD|x64">
  17. <Configuration>RD</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{8355EBA8-65C2-44A4-BC2D-78053E1BF2D6}</ProjectGuid>
  23. <RootNamespace>VCMI_client</RootNamespace>
  24. </PropertyGroup>
  25. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  26. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
  27. <ConfigurationType>Application</ConfigurationType>
  28. <CharacterSet>Unicode</CharacterSet>
  29. <WholeProgramOptimization>true</WholeProgramOptimization>
  30. </PropertyGroup>
  31. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
  32. <ConfigurationType>Application</ConfigurationType>
  33. <CharacterSet>Unicode</CharacterSet>
  34. <WholeProgramOptimization>true</WholeProgramOptimization>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  37. <ConfigurationType>Application</ConfigurationType>
  38. <CharacterSet>Unicode</CharacterSet>
  39. </PropertyGroup>
  40. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  41. <ConfigurationType>Application</ConfigurationType>
  42. <CharacterSet>Unicode</CharacterSet>
  43. </PropertyGroup>
  44. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  45. <ImportGroup Label="ExtensionSettings">
  46. </ImportGroup>
  47. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
  48. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  49. <Import Project="..\VCMI_global.props" />
  50. </ImportGroup>
  51. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
  52. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  53. <Import Project="..\VCMI_global.props" />
  54. </ImportGroup>
  55. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
  56. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  57. <Import Project="..\VCMI_global.props" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. <Import Project="..\VCMI_global.props" />
  62. </ImportGroup>
  63. <PropertyGroup Label="UserMacros" />
  64. <PropertyGroup>
  65. <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
  66. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
  67. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)</OutDir>
  68. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
  69. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
  70. <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
  71. <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(SolutionDir)$(Configuration)\bin\</OutDir>
  72. <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
  73. <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(Configuration)\</IntDir>
  74. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
  75. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  76. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  77. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
  78. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  79. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
  80. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
  81. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  82. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
  83. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
  84. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
  85. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
  86. <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
  87. <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IncludePath)</IncludePath>
  88. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
  89. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath)</LibraryPath>
  90. <IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">C:\C++\boost_1_42_0;$(IncludePath)</IncludePath>
  91. <IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|x64'">C:\C++\boost_1_42_0;$(IncludePath)</IncludePath>
  92. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">C:\C++\boost_1_42_0\stage\lib;$(LibraryPath)</LibraryPath>
  93. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|x64'">C:\C++\boost_1_42_0\stage\lib;$(LibraryPath)</LibraryPath>
  94. </PropertyGroup>
  95. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  96. <ClCompile>
  97. <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
  98. <Optimization>Disabled</Optimization>
  99. <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  100. <PreprocessToFile>false</PreprocessToFile>
  101. <PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
  102. <MinimalRebuild>false</MinimalRebuild>
  103. <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  104. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  105. <WarningLevel>Level3</WarningLevel>
  106. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  107. <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  108. <AssemblerOutput>NoListing</AssemblerOutput>
  109. <PrecompiledHeader>Use</PrecompiledHeader>
  110. <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
  111. </ClCompile>
  112. <Link>
  113. <AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
  114. <ShowProgress>NotSet</ShowProgress>
  115. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  116. <GenerateDebugInformation>true</GenerateDebugInformation>
  117. <OptimizeReferences>false</OptimizeReferences>
  118. <TargetMachine>MachineX86</TargetMachine>
  119. <Profile>true</Profile>
  120. </Link>
  121. <Manifest>
  122. <AdditionalManifestFiles>$(ProjectDir)DPIaware.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
  123. </Manifest>
  124. </ItemDefinitionGroup>
  125. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  126. <ClCompile>
  127. <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
  128. <Optimization>Disabled</Optimization>
  129. <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  130. <PreprocessToFile>false</PreprocessToFile>
  131. <PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
  132. <MinimalRebuild>false</MinimalRebuild>
  133. <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  134. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  135. <WarningLevel>Level1</WarningLevel>
  136. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  137. <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  138. <AssemblerOutput>NoListing</AssemblerOutput>
  139. <PrecompiledHeader>Use</PrecompiledHeader>
  140. <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
  141. </ClCompile>
  142. <Link>
  143. <AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
  144. <ShowProgress>LinkVerbose</ShowProgress>
  145. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  146. <GenerateDebugInformation>true</GenerateDebugInformation>
  147. <OptimizeReferences>false</OptimizeReferences>
  148. <Profile>true</Profile>
  149. </Link>
  150. <Manifest>
  151. <AdditionalManifestFiles>$(ProjectDir)DPIaware.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
  152. </Manifest>
  153. </ItemDefinitionGroup>
  154. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
  155. <ClCompile>
  156. <AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
  157. <Optimization>Full</Optimization>
  158. <IntrinsicFunctions>true</IntrinsicFunctions>
  159. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  160. <OmitFramePointers>false</OmitFramePointers>
  161. <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
  162. <WholeProgramOptimization>true</WholeProgramOptimization>
  163. <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  164. <StringPooling>true</StringPooling>
  165. <BasicRuntimeChecks>Default</BasicRuntimeChecks>
  166. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  167. <FunctionLevelLinking>false</FunctionLevelLinking>
  168. <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  169. <AssemblerOutput>All</AssemblerOutput>
  170. <AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
  171. <WarningLevel>Level3</WarningLevel>
  172. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  173. <PrecompiledHeader>Use</PrecompiledHeader>
  174. <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
  175. </ClCompile>
  176. <Link>
  177. <AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
  178. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  179. <GenerateDebugInformation>true</GenerateDebugInformation>
  180. <GenerateMapFile>true</GenerateMapFile>
  181. <Driver>NotSet</Driver>
  182. <OptimizeReferences>true</OptimizeReferences>
  183. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  184. <LinkTimeCodeGeneration>
  185. </LinkTimeCodeGeneration>
  186. <TargetMachine>MachineX86</TargetMachine>
  187. <Profile>true</Profile>
  188. <ShowProgress>NotSet</ShowProgress>
  189. </Link>
  190. </ItemDefinitionGroup>
  191. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
  192. <ClCompile>
  193. <AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
  194. <Optimization>Full</Optimization>
  195. <IntrinsicFunctions>true</IntrinsicFunctions>
  196. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  197. <OmitFramePointers>false</OmitFramePointers>
  198. <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
  199. <WholeProgramOptimization>true</WholeProgramOptimization>
  200. <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  201. <StringPooling>true</StringPooling>
  202. <BasicRuntimeChecks>Default</BasicRuntimeChecks>
  203. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  204. <FunctionLevelLinking>false</FunctionLevelLinking>
  205. <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
  206. <AssemblerOutput>All</AssemblerOutput>
  207. <AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
  208. <WarningLevel>Level3</WarningLevel>
  209. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  210. <PrecompiledHeader>Use</PrecompiledHeader>
  211. <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
  212. </ClCompile>
  213. <Link>
  214. <AdditionalDependencies>SDL.lib;zlib.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
  215. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  216. <GenerateDebugInformation>true</GenerateDebugInformation>
  217. <GenerateMapFile>true</GenerateMapFile>
  218. <Driver>NotSet</Driver>
  219. <OptimizeReferences>true</OptimizeReferences>
  220. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  221. <LinkTimeCodeGeneration>
  222. </LinkTimeCodeGeneration>
  223. <Profile>true</Profile>
  224. <ShowProgress>NotSet</ShowProgress>
  225. </Link>
  226. </ItemDefinitionGroup>
  227. <ItemGroup>
  228. <ClCompile Include="BattleInterface\CBattleAnimations.cpp" />
  229. <ClCompile Include="BattleInterface\CBattleInterface.cpp" />
  230. <ClCompile Include="BattleInterface\CBattleInterfaceClasses.cpp" />
  231. <ClCompile Include="BattleInterface\CCreatureAnimation.cpp" />
  232. <ClCompile Include="CAdvmapInterface.cpp" />
  233. <ClCompile Include="CAnimation.cpp" />
  234. <ClCompile Include="..\CCallback.cpp" />
  235. <ClCompile Include="CBitmapHandler.cpp" />
  236. <ClCompile Include="CCastleInterface.cpp" />
  237. <ClCompile Include="CConfigHandler.cpp" />
  238. <ClCompile Include="CCreatureWindow.cpp" />
  239. <ClCompile Include="CDefHandler.cpp" />
  240. <ClCompile Include="CGameInfo.cpp" />
  241. <ClCompile Include="CHeroWindow.cpp" />
  242. <ClCompile Include="CKingdomInterface.cpp" />
  243. <ClCompile Include="Client.cpp" />
  244. <ClCompile Include="CMessage.cpp" />
  245. <ClCompile Include="CMT.cpp" />
  246. <ClCompile Include="CMusicHandler.cpp" />
  247. <ClCompile Include="CPlayerInterface.cpp" />
  248. <ClCompile Include="CPreGame.cpp" />
  249. <ClCompile Include="CSndHandler.cpp" />
  250. <ClCompile Include="CSpellWindow.cpp" />
  251. <ClCompile Include="CVideoHandler.cpp" />
  252. <ClCompile Include="Graphics.cpp" />
  253. <ClCompile Include="GUIClasses.cpp" />
  254. <ClCompile Include="mapHandler.cpp" />
  255. <ClCompile Include="NetPacksClient.cpp" />
  256. <ClCompile Include="StdInc.cpp">
  257. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
  258. <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdInc.h</PrecompiledHeaderFile>
  259. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
  260. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
  261. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
  262. </ClCompile>
  263. <ClCompile Include="UIFramework\CCursorHandler.cpp" />
  264. <ClCompile Include="UIFramework\CGuiHandler.cpp" />
  265. <ClCompile Include="UIFramework\CIntObject.cpp" />
  266. <ClCompile Include="UIFramework\CIntObjectClasses.cpp" />
  267. <ClCompile Include="UIFramework\Geometries.cpp" />
  268. <ClCompile Include="UIFramework\SDL_Extensions.cpp" />
  269. </ItemGroup>
  270. <ItemGroup>
  271. <ClInclude Include="..\Global.h" />
  272. <ClInclude Include="BattleInterface\CBattleAnimations.h" />
  273. <ClInclude Include="BattleInterface\CBattleInterface.h" />
  274. <ClInclude Include="BattleInterface\CBattleInterfaceClasses.h" />
  275. <ClInclude Include="BattleInterface\CCreatureAnimation.h" />
  276. <ClInclude Include="CAdvmapInterface.h" />
  277. <ClInclude Include="CAnimation.h" />
  278. <ClInclude Include="CBitmapHandler.h" />
  279. <ClInclude Include="..\CCallback.h" />
  280. <ClInclude Include="CCastleInterface.h" />
  281. <ClInclude Include="CConfigHandler.h" />
  282. <ClInclude Include="CCreatureWindow.h" />
  283. <ClInclude Include="CDefHandler.h" />
  284. <ClInclude Include="CGameInfo.h" />
  285. <ClInclude Include="CHeroWindow.h" />
  286. <ClInclude Include="CKingdomInterface.h" />
  287. <ClInclude Include="Client.h" />
  288. <ClInclude Include="CMessage.h" />
  289. <ClInclude Include="CMusicBase.h" />
  290. <ClInclude Include="CMusicHandler.h" />
  291. <ClInclude Include="CPlayerInterface.h" />
  292. <ClInclude Include="CPreGame.h" />
  293. <ClInclude Include="CSndHandler.h" />
  294. <ClInclude Include="CSoundBase.h" />
  295. <ClInclude Include="CSpellWindow.h" />
  296. <ClInclude Include="CVideoHandler.h" />
  297. <ClInclude Include="FontBase.h" />
  298. <ClInclude Include="FunctionList.h" />
  299. <ClInclude Include="Graphics.h" />
  300. <ClInclude Include="GUIClasses.h" />
  301. <ClInclude Include="mapHandler.h" />
  302. <ClInclude Include="resource.h" />
  303. <ClInclude Include="StdInc.h" />
  304. <ClInclude Include="UIFramework\CCursorHandler.h" />
  305. <ClInclude Include="UIFramework\CGuiHandler.h" />
  306. <ClInclude Include="UIFramework\CIntObject.h" />
  307. <ClInclude Include="UIFramework\CIntObjectClasses.h" />
  308. <ClInclude Include="UIFramework\Geometries.h" />
  309. <ClInclude Include="UIFramework\SDL_Extensions.h" />
  310. </ItemGroup>
  311. <ItemGroup>
  312. <None Include="..\ChangeLog" />
  313. <None Include="ClassDiagram21.cd" />
  314. <None Include="vcmi.ico" />
  315. </ItemGroup>
  316. <ItemGroup>
  317. <ResourceCompile Include="VCMI_client.rc" />
  318. </ItemGroup>
  319. <ItemGroup>
  320. <ProjectReference Include="..\lib\VCMI_lib.vcxproj">
  321. <Project>{b952ffc5-3039-4de1-9f08-90acda483d8f}</Project>
  322. </ProjectReference>
  323. </ItemGroup>
  324. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  325. <ImportGroup Label="ExtensionTargets">
  326. </ImportGroup>
  327. </Project>