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							- #pragma once
 
- /*
 
-  * AdapterLoaders.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "ISimpleResourceLoader.h"
 
- #include "ResourceID.h"
 
- class CFileInfo;
 
- class CInputStream;
 
- class JsonNode;
 
- /**
 
-  * Class that implements file mapping (aka *nix symbolic links)
 
-  * Uses json file as input, content is map:
 
-  * "fileA.txt" : "fileB.txt"
 
-  * Note that extension is necessary, but used only to determine type
 
-  *
 
-  * fileA - file which will be replaced
 
-  * fileB - file which will be used as replacement
 
-  */
 
- class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader
 
- {
 
- public:
 
- 	/**
 
- 	 * Ctor.
 
- 	 *
 
- 	 * @param config Specifies filesystem configuration
 
- 	 */
 
- 	explicit CMappedFileLoader(const std::string &mountPoint, const JsonNode & config);
 
- 	/// Interface implementation
 
- 	/// @see ISimpleResourceLoader
 
- 	std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
 
- 	bool existsResource(const ResourceID & resourceName) const override;
 
- 	std::string getMountPoint() const override;
 
- 	boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
 
- 	std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
 
- private:
 
- 	/** A list of files in this map
 
- 	 * key = ResourceID for resource loader
 
- 	 * value = ResourceID to which file this request will be redirected
 
- 	*/
 
- 	std::unordered_map<ResourceID, ResourceID> fileList;
 
- };
 
- class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
 
- {
 
- 	std::vector<std::unique_ptr<ISimpleResourceLoader> > loaders;
 
- 	std::set<ISimpleResourceLoader *> writeableLoaders;
 
- 	//FIXME: this is only compile fix, should be removed in the end
 
- 	CFilesystemList(CFilesystemList &) = delete;
 
- 	CFilesystemList &operator=(CFilesystemList &) = delete;
 
- public:
 
- 	CFilesystemList();
 
- 	~CFilesystemList();
 
- 	/// Interface implementation
 
- 	/// @see ISimpleResourceLoader
 
- 	std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
 
- 	bool existsResource(const ResourceID & resourceName) const override;
 
- 	std::string getMountPoint() const override;
 
- 	boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
 
- 	std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const override;
 
- 	std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
 
- 	bool createResource(std::string filename, bool update = false) override;
 
- 	std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;
 
- 	/**
 
- 	 * Adds a resource loader to the loaders list
 
- 	 * Passes loader ownership to this object
 
- 	 *
 
- 	 * @param loader The simple resource loader object to add
 
- 	 * @param writeable - resource shall be treated as writeable
 
- 	 */
 
- 	void addLoader(ISimpleResourceLoader * loader, bool writeable);
 
- };
 
 
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