HeroManager.h 4.2 KB

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  1. /*
  2. * HeroManager.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AIUtility.h"
  12. #include "../../../lib/GameConstants.h"
  13. #include "../../../lib/VCMI_Lib.h"
  14. #include "../../../lib/CTownHandler.h"
  15. #include "../../../lib/CBuildingHandler.h"
  16. namespace NKAI
  17. {
  18. class DLL_EXPORT IHeroManager //: public: IAbstractManager
  19. {
  20. public:
  21. virtual ~IHeroManager() = default;
  22. virtual const std::map<HeroPtr, HeroRole> & getHeroRoles() const = 0;
  23. virtual int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const = 0;
  24. virtual HeroRole getHeroRole(const HeroPtr & hero) const = 0;
  25. virtual void update() = 0;
  26. virtual float evaluateSecSkill(SecondarySkill skill, const CGHeroInstance * hero) const = 0;
  27. virtual float evaluateHero(const CGHeroInstance * hero) const = 0;
  28. virtual bool canRecruitHero(const CGTownInstance * t = nullptr) const = 0;
  29. virtual bool heroCapReached() const = 0;
  30. virtual const CGHeroInstance * findHeroWithGrail() const = 0;
  31. virtual const CGHeroInstance * findWeakHeroToDismiss(uint64_t armyLimit) const = 0;
  32. virtual float getMagicStrength(const CGHeroInstance * hero) const = 0;
  33. };
  34. class DLL_EXPORT ISecondarySkillRule
  35. {
  36. public:
  37. virtual ~ISecondarySkillRule() = default;
  38. virtual void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const = 0;
  39. };
  40. class DLL_EXPORT SecondarySkillEvaluator
  41. {
  42. private:
  43. std::vector<std::shared_ptr<ISecondarySkillRule>> evaluationRules;
  44. public:
  45. SecondarySkillEvaluator(std::vector<std::shared_ptr<ISecondarySkillRule>> evaluationRules);
  46. float evaluateSecSkills(const CGHeroInstance * hero) const;
  47. float evaluateSecSkill(const CGHeroInstance * hero, SecondarySkill skill) const;
  48. };
  49. class DLL_EXPORT HeroManager : public IHeroManager
  50. {
  51. private:
  52. static const SecondarySkillEvaluator wariorSkillsScores;
  53. static const SecondarySkillEvaluator scountSkillsScores;
  54. CCallback * cb; //this is enough, but we downcast from CCallback
  55. const Nullkiller * ai;
  56. std::map<HeroPtr, HeroRole> heroRoles;
  57. public:
  58. HeroManager(CCallback * CB, const Nullkiller * ai) : cb(CB), ai(ai) {}
  59. const std::map<HeroPtr, HeroRole> & getHeroRoles() const override;
  60. HeroRole getHeroRole(const HeroPtr & hero) const override;
  61. int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const override;
  62. void update() override;
  63. float evaluateSecSkill(SecondarySkill skill, const CGHeroInstance * hero) const override;
  64. float evaluateHero(const CGHeroInstance * hero) const override;
  65. bool canRecruitHero(const CGTownInstance * t = nullptr) const override;
  66. bool heroCapReached() const override;
  67. const CGHeroInstance * findHeroWithGrail() const override;
  68. const CGHeroInstance * findWeakHeroToDismiss(uint64_t armyLimit) const override;
  69. float getMagicStrength(const CGHeroInstance * hero) const override;
  70. private:
  71. float evaluateFightingStrength(const CGHeroInstance * hero) const;
  72. float evaluateSpeciality(const CGHeroInstance * hero) const;
  73. const CGTownInstance * findTownWithTavern() const;
  74. };
  75. // basic skill scores. missing skills will have score of 0
  76. class DLL_EXPORT SecondarySkillScoreMap : public ISecondarySkillRule
  77. {
  78. private:
  79. std::map<SecondarySkill, float> scoreMap;
  80. public:
  81. SecondarySkillScoreMap(std::map<SecondarySkill, float> scoreMap);
  82. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  83. };
  84. // Controls when to upgrade existing skills and when get new
  85. class ExistingSkillRule : public ISecondarySkillRule
  86. {
  87. public:
  88. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  89. };
  90. // Allows to get wisdom at 12 lvl
  91. class WisdomRule : public ISecondarySkillRule
  92. {
  93. public:
  94. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  95. };
  96. // Dynamically controls scores for magic skills
  97. class AtLeastOneMagicRule : public ISecondarySkillRule
  98. {
  99. private:
  100. static const std::vector<SecondarySkill> magicSchools;
  101. public:
  102. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  103. };
  104. }