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							- // CMT.cpp : Defines the entry point for the console application.
 
- //
 
- #include "stdafx.h"
 
- #include "SDL.h"
 
- #include "SDL_TTF.h"
 
- #include "hch\CVideoHandler.h"
 
- #include "SDL_mixer.h"
 
- #include "hch\CBuildingHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "SDL_framerate.h"
 
- #include <cmath>
 
- #include <stdio.h>
 
- #include <string.h>
 
- #include <string>
 
- #include <assert.h>
 
- #include <vector>
 
- #include "zlib.h"
 
- #include <cmath>
 
- #include <ctime>
 
- #include "hch\CArtHandler.h"
 
- #include "hch\CHeroHandler.h"
 
- #include "hch\CCreatureHandler.h"
 
- #include "hch\CAbilityHandler.h"
 
- #include "hch\CSpellHandler.h"
 
- #include "hch\CBuildingHandler.h"
 
- #include "hch\CObjectHandler.h"
 
- #include "CGameInfo.h"
 
- #include "hch\CMusicHandler.h"
 
- #include "hch\CSemiLodHandler.h"
 
- #include "hch\CLodHandler.h"
 
- #include "hch\CDefHandler.h"
 
- #include "hch\CSndHandler.h"
 
- #include "hch\CTownHandler.h"
 
- #include "hch\CDefObjInfoHandler.h"
 
- #include "hch\CAmbarCendamo.h"
 
- #include "mapHandler.h"
 
- #include "global.h"
 
- #include "CPreGame.h"
 
- #include "hch\CGeneralTextHandler.h"
 
- #include "CConsoleHandler.h"
 
- #include "CCursorHandler.h"
 
- #include "CScreenHandler.h"
 
- #include "CPathfinder.h"
 
- #include "CGameState.h"
 
- #include "CCallback.h"
 
- #include "CLuaHandler.h"
 
- #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
 
- #  include <fcntl.h>
 
- #  include <io.h>
 
- #  define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
 
- #else
 
- #  define SET_BINARY_MODE(file)
 
- #endif
 
- #define CHUNK 16384
 
- const char * NAME = "VCMI 0.3 \"Tol Galen\"";
 
- SDL_Surface * ekran, * screen, * screen2;
 
- TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
 
- void initGameState(CGameInfo * cgi)
 
- {
 
- 	cgi->state->day=0;
 
- 	/*********creating players entries in gs****************************************/
 
- 	for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
 
- 	{
 
- 		std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
 
- 		cgi->state->players.insert(ins);
 
- 	}
 
- 	/******************RESOURCES****************************************************/
 
- 	//TODO: zeby komputer dostawal inaczej niz gracz
 
- 	std::vector<int> startres;
 
- 	std::ifstream tis("config/startres.txt");
 
- 	int k;
 
- 	for (int j=0;j<cgi->scenarioOps.difficulty;j++)
 
- 	{
 
- 		tis >> k;
 
- 		for (int z=0;z<RESOURCE_QUANTITY;z++)
 
- 			tis>>k;
 
- 	}
 
- 	tis >> k;
 
- 	for (int i=0;i<RESOURCE_QUANTITY;i++)
 
- 	{
 
- 		tis >> k;
 
- 		startres.push_back(k);
 
- 	}
 
- 	tis.close();
 
- 	for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
 
- 	{
 
- 		(*i).second.resources.resize(RESOURCE_QUANTITY);
 
- 		for (int x=0;x<RESOURCE_QUANTITY;x++)
 
- 			(*i).second.resources[x] = startres[x];
 
- 	}
 
- 	/*************************HEROES************************************************/
 
- 	for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
 
- 	{
 
- 		if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->owner<0)
 
- 			continue;
 
- 		CHeroInstance * vhi = new CHeroInstance();
 
- 		*vhi=*(cgi->heroh->heroInstances[i]);
 
- 		if (!vhi->level)
 
- 		{
 
- 			vhi->exp=40+rand()%50;
 
- 			vhi->level = 1;
 
- 		}
 
- 		if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
 
- 		if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
 
- 		{
 
- 			if (vhi->primSkills.size()<PRIMARY_SKILLS)
 
- 				vhi->primSkills.resize(PRIMARY_SKILLS);
 
- 			vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
 
- 			vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
 
- 			vhi->primSkills[2] = vhi->type->heroClass->initialPower;
 
- 			vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
 
- 			vhi->mana = vhi->primSkills[3]*10;
 
- 		}
 
- 		if (!vhi->name.length())
 
- 		{
 
- 			vhi->name = vhi->type->name;
 
- 		}
 
- 		if (!vhi->biography.length())
 
- 		{
 
- 			vhi->biography = vhi->type->biography;
 
- 		}
 
- 		if (vhi->portrait < 0)
 
- 			vhi->portrait = vhi->type->ID;
 
- 		//initial army
 
- 		if (!vhi->army.slots.size())
 
- 		{
 
- 			vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
 
- 			vhi->army.slots[0].second = (rand()%(vhi->type->high1stack-vhi->type->low1stack))+vhi->type->low1stack;
 
- 			vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
 
- 			vhi->army.slots[1].second = (rand()%(vhi->type->high2stack-vhi->type->low2stack))+vhi->type->low2stack;
 
- 			vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
 
- 			vhi->army.slots[2].second = (rand()%(vhi->type->high3stack-vhi->type->low3stack))+vhi->type->low3stack;
 
- 		}
 
- 		cgi->state->players[vhi->owner].heroes.push_back(vhi);
 
- 	}
 
- 	/*************************FOG**OF**WAR******************************************/		
 
- 	for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
 
- 	{
 
- 		k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
 
- 		for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
 
- 			k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
 
- 		for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
 
- 			for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
 
- 				k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
 
- 		for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
 
- 			for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
 
- 				for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
 
- 					k->second.fogOfWarMap[g][h][v] = 0;
 
- 		for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
 
- 		{
 
- 			for(int yd=0; yd<cgi->ac->map.height; ++yd)
 
- 			{
 
- 				for(int ch=0; ch<k->second.heroes.size(); ++ch)
 
- 				{
 
- 					int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
 
- 					int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
 
- 					if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
 
- 						k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	/****************************TOWNS************************************************/
 
- 	for (int i=0;i<cgi->townh->townInstances.size();i++)
 
- 	{
 
- 		CTownInstance * vti = new CTownInstance();
 
- 		(*vti)=*(cgi->townh->townInstances[i]);
 
- 		if (vti->name.length()==0) // if town hasn't name we draw it
 
- 			vti->name=vti->town->names[rand()%vti->town->names.size()];
 
- 		
 
- 		cgi->state->players[vti->owner].towns.push_back(vti);
 
- 	}
 
- 	for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
 
- 	{
 
- 		if(k->first==-1 || k->first==255)
 
- 			continue;
 
- 		for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
 
- 		{
 
- 			for(int yd=0; yd<cgi->ac->map.height; ++yd)
 
- 			{
 
- 				for(int ch=0; ch<k->second.towns.size(); ++ch)
 
- 				{
 
- 					int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
 
- 					int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
 
- 					if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
 
- 						k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int _tmain(int argc, _TCHAR* argv[])
 
- { 
 
- 	CLuaHandler luatest;
 
- 	luatest.test();
 
- 		//CBIKHandler cb;
 
- 		//cb.open("CSECRET.BIK");
 
- 	THC timeHandler tmh;
 
- 	THC tmh.getDif();
 
- 	int xx=0, yy=0, zz=0;
 
- 	SDL_Event sEvent;
 
- 	srand ( time(NULL) );
 
- 	SDL_Surface *temp;
 
- 	std::vector<SDL_Surface*> Sprites;
 
- 	float i;
 
- 	if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
 
- 	{
 
- 		CPG=NULL;
 
- 		TTF_Init();
 
- 		atexit(TTF_Quit);
 
- 		atexit(SDL_Quit);
 
- 		//TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
 
- 		TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
 
- 		//TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
 
- 		GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
 
- 		GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
 
- 		GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
 
- 		CMusicHandler * mush = new CMusicHandler;  //initializing audio
 
- 		mush->initMusics();
 
- 		//audio initialized 
 
- 		/*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
 
- 		{
 
- 			printf("Mix_PlayMusic: %s\n", Mix_GetError());
 
- 			// well, there's no music, but most games don't break without music...
 
- 		}*/
 
- 		screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
 
- 		screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
 
- 		ekran = screen;
 
- 		SDL_WM_SetCaption(NAME,""); //set window title
 
- 		CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
 
- 		CGameInfo::mainObj = cgi;
 
- 		cgi->consoleh = new CConsoleHandler;
 
- 		cgi->mush = mush;
 
- 		cgi->curh = new CCursorHandler;
 
- 		THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
 
- 		cgi->spriteh = new CLodHandler;
 
- 		cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
 
- 		cgi->bitmaph = new CLodHandler;
 
- 		cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
 
- 		THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
 
- 		cgi->curh->initCursor();
 
- 		cgi->curh->showGraphicCursor();
 
- 		cgi->screenh = new CScreenHandler;
 
- 		cgi->screenh->initScreen();
 
- 		//colors initialization
 
- 		SDL_Color p;
 
- 		p.unused = 0;
 
- 		p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
 
- 		cgi->playerColors.push_back(p); //red
 
- 		p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
 
- 		cgi->playerColors.push_back(p); //blue
 
- 		p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
 
- 		cgi->playerColors.push_back(p);//tan
 
- 		p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
 
- 		cgi->playerColors.push_back(p); //green
 
- 		p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
 
- 		cgi->playerColors.push_back(p); //orange
 
- 		p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
 
- 		cgi->playerColors.push_back(p); //purple
 
- 		p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
 
- 		cgi->playerColors.push_back(p);//teal
 
- 		p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
 
- 		cgi->playerColors.push_back(p);//pink
 
- 		p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
 
- 		cgi->neutralColor = p;//gray
 
- 		//colors initialized
 
- 		CMessage::init();
 
- 		cgi->townh = new CTownHandler;
 
- 		cgi->townh->loadNames();
 
- 		CAbilityHandler * abilh = new CAbilityHandler;
 
- 		abilh->loadAbilities();
 
- 		cgi->abilh = abilh;
 
- 		CHeroHandler * heroh = new CHeroHandler;
 
- 		heroh->loadHeroes();
 
- 		heroh->loadPortraits();
 
- 		cgi->heroh = heroh;
 
- 		cgi->generaltexth = new CGeneralTextHandler;
 
- 		cgi->generaltexth->load();
 
- 		//initializing hero flags
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
 
- 		cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
 
- 		for(int q=0; q<8; ++q)
 
- 		{
 
- 			for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
 
- 			{
 
- 				if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 10;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags1[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 11;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags1[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 12;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags1[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 			for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
 
- 			{
 
- 				CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
 
- 			}
 
- 			cgi->heroh->flags1[q]->alphaTransformed = true;
 
- 		}
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
 
- 		cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
 
- 		for(int q=0; q<8; ++q)
 
- 		{
 
- 			for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
 
- 			{
 
- 				if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 10;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags2[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 11;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags2[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 12;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags2[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 			for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
 
- 			{
 
- 				CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
 
- 			}
 
- 			cgi->heroh->flags2[q]->alphaTransformed = true;
 
- 		}
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
 
- 		cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
 
- 		for(int q=0; q<8; ++q)
 
- 		{
 
- 			for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
 
- 			{
 
- 				if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 10;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags3[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 11;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags3[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 12;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags3[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 			for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
 
- 			{
 
- 				CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
 
- 			}
 
- 			cgi->heroh->flags3[q]->alphaTransformed = true;
 
- 		}
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
 
- 		cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
 
- 		for(int q=0; q<8; ++q)
 
- 		{
 
- 			for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
 
- 			{
 
- 				if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 10;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags4[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 11;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags4[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 12;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags4[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 			for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
 
- 			{
 
- 				if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 13;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags4[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 14;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags4[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 				if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
 
- 						nci.groupNumber = 15;
 
- 						nci.imName = std::string();
 
- 						cgi->heroh->flags4[q]->ourImages.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 			for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
 
- 			{
 
- 				CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
 
- 			}
 
- 			cgi->heroh->flags4[q]->alphaTransformed = true;
 
- 		}
 
- 		//hero flags initialized
 
- 		THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
 
- 		CPreGame * cpg = new CPreGame(); //main menu and submenus
 
- 		THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
 
- 		cpg->mush = mush;
 
- 		cgi->scenarioOps = cpg->runLoop();
 
- 		THC tmh.getDif();
 
- 		cgi->sspriteh = new CSemiLodHandler();
 
- 		cgi->sspriteh->openLod("H3sprite.lod");
 
- 		CArtHandler * arth = new CArtHandler;
 
- 		arth->loadArtifacts();
 
- 		cgi->arth = arth;
 
- 		CCreatureHandler * creh = new CCreatureHandler;
 
- 		creh->loadCreatures();
 
- 		cgi->creh = creh;
 
- 		CSpellHandler * spellh = new CSpellHandler;
 
- 		spellh->loadSpells();
 
- 		cgi->spellh = spellh;
 
- 		CBuildingHandler * buildh = new CBuildingHandler;
 
- 		buildh->loadBuildings();
 
- 		cgi->buildh = buildh;
 
- 		CObjectHandler * objh = new CObjectHandler;
 
- 		objh->loadObjects();
 
- 		cgi->objh = objh;
 
- 		cgi->dobjinfo = new CDefObjInfoHandler;
 
- 		cgi->dobjinfo->load();
 
- 		cgi->state = new CGameState();
 
- 		cgi->state->players = std::map<int, PlayerState>();
 
- 		cgi->pathf = new CPathfinder();
 
- 		cgi->consoleh->cb = new CCallback(cgi->state,-1);
 
- 		cgi->consoleh->runConsole();
 
- 		THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
 
- 		std::string mapname;
 
- 		if(CPG->ourScenSel->mapsel.selected==0) CPG->ourScenSel->mapsel.selected = 1; //only for tests
 
- 		if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
 
- 		gzFile map = gzopen(mapname.c_str(),"rb");
 
- 		std::string mapstr;int pom;
 
- 		while((pom=gzgetc(map))>=0)
 
- 		{
 
- 			mapstr+=pom;
 
- 		}
 
- 		gzclose(map);
 
- 		unsigned char *initTable = new unsigned char[mapstr.size()];
 
- 		for(int ss=0; ss<mapstr.size(); ++ss)
 
- 		{
 
- 			initTable[ss] = mapstr[ss];
 
- 		}
 
- #define CHOOSE
 
- #ifdef CHOOSE
 
- 		CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
 
- #else
 
- 		CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
 
- #endif
 
- 		CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
 
- 		cgi->ac = ac;
 
- 		THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
 
- 		ac->deh3m();
 
- 		THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
 
- 		ac->loadDefs();
 
- 		THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
 
- 		CMapHandler * mh = new CMapHandler();
 
- 		cgi->mh = mh;
 
- 		mh->reader = ac;
 
- 		THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
 
- 		mh->init();
 
- 		THC std::cout<<"Initializing mapHandler: "<<tmh.getDif()<<std::endl;
 
- 		initGameState(cgi);
 
- 		THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
 
- 		for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
 
- 		{ 
 
- 			if(cgi->scenarioOps.playerInfos[i].name=="Computer")
 
- 				cgi->playerint.push_back(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll"));
 
- 			else 
 
- 			{
 
- 				cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
 
- 				cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
 
- 				((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
 
- 			}
 
- 		}
 
- 		while(1) //main game loop, one execution per turn
 
- 		{
 
- 			cgi->consoleh->cb->newTurn();
 
- 			for (int i=0;i<cgi->playerint.size();i++)
 
- 			{
 
- 				cgi->state->currentPlayer=cgi->playerint[i]->playerID;
 
- 				cgi->playerint[i]->yourTurn();
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		printf("Something was wrong: %s/n", SDL_GetError());
 
- 		return -1;
 
- 	}
 
- }
 
 
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