Laserlicht 3c4064e09d prism attack fix 11 月之前
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AccessibilityInfo.cpp 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 年之前
AccessibilityInfo.h 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 年之前
AutocombatPreferences.h 78f56df44f Comment out unused OH3 options so they do not clutter code suggestions 2 年之前
BattleAction.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleAction.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleAttackInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
BattleAttackInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
BattleHex.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleHex.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleInfo.cpp c98ac01e7a Replaced public artType member of ArtifactInstance with getter 1 年之前
BattleInfo.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 年之前
BattleLayout.cpp 4772311160 Fix positioning of defender war machines 1 年之前
BattleLayout.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 年之前
BattleProxy.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleProxy.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleSide.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleStateInfoForRetreat.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
BattleStateInfoForRetreat.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
CBattleInfoCallback.cpp 3c4064e09d prism attack fix 11 月之前
CBattleInfoCallback.h 1a2d349267 Initial unconditionally working version 1 年之前
CBattleInfoEssentials.cpp 36c1ed670f Support for configurable town fortifications 1 年之前
CBattleInfoEssentials.h 36c1ed670f Support for configurable town fortifications 1 年之前
CObstacleInstance.cpp 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class 1 年之前
CObstacleInstance.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
CPlayerBattleCallback.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
CPlayerBattleCallback.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
CUnitState.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities 1 年之前
CUnitState.h 3dd4fa2528 Reduce usage of pointers to VLC entities 1 年之前
DamageCalculator.cpp 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 年之前
DamageCalculator.h 7bf273e01c Extract revenge calculation to separate method 1 年之前
Destination.cpp 93c2bbf9ab vcmi: modernize lib/battle 2 年之前
Destination.h 93c2bbf9ab vcmi: modernize lib/battle 2 年之前
IBattleInfoCallback.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 年之前
IBattleState.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 年之前
IUnitInfo.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
PossiblePlayerBattleAction.h 3836f132d3 Fix alternative actions to support more than 2 actions + simplify logic 1 年之前
ReachabilityInfo.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
ReachabilityInfo.h 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 年之前
SideInBattle.cpp 2b9c362d5b Explicitly convert identifier to underlying enumeration 2 年之前
SideInBattle.h 0c07384293 Refactoring of serialization versioning handling 1 年之前
SiegeInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
SiegeInfo.h 0c07384293 Refactoring of serialization versioning handling 1 年之前
Unit.cpp 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
Unit.h 2a05fbdd50 Unified handling of battle sides ID's 1 年之前