GameConstants.h 23 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.97c";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. }
  43. class CArtifact;
  44. class CArtifactInstance;
  45. class CCreature;
  46. class CSpell;
  47. class CGameInfoCallback;
  48. class CNonConstInfoCallback;
  49. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  50. CLASS_NAME(const CLASS_NAME & other) \
  51. { \
  52. num = other.num; \
  53. } \
  54. CLASS_NAME & operator=(const CLASS_NAME & other) \
  55. { \
  56. num = other.num; \
  57. return *this; \
  58. } \
  59. explicit CLASS_NAME(si32 id) \
  60. : num(static_cast<ENUM_NAME>(id)) \
  61. {} \
  62. operator ENUM_NAME() const \
  63. { \
  64. return num; \
  65. } \
  66. ENUM_NAME toEnum() const \
  67. { \
  68. return num; \
  69. } \
  70. template <typename Handler> void serialize(Handler &h, const int version) \
  71. { \
  72. h & num; \
  73. } \
  74. CLASS_NAME & advance(int i) \
  75. { \
  76. num = (ENUM_NAME)((int)num + i); \
  77. return *this; \
  78. }
  79. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  80. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  81. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  86. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  87. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  90. #define OP_DECL_INT(CLASS_NAME, OP) \
  91. bool operator OP (const CLASS_NAME & b) const \
  92. { \
  93. return num OP b.num; \
  94. }
  95. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  96. public: \
  97. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  98. CLASS_NAME(const CLASS_NAME & other): \
  99. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  100. { \
  101. } \
  102. CLASS_NAME & operator=(const CLASS_NAME & other) \
  103. { \
  104. num = other.num; \
  105. return *this; \
  106. } \
  107. explicit CLASS_NAME(si32 id) \
  108. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  109. {}
  110. template < typename Derived, typename NumericType>
  111. class BaseForID
  112. {
  113. protected:
  114. NumericType num;
  115. public:
  116. NumericType getNum() const
  117. {
  118. return num;
  119. }
  120. template <typename Handler> void serialize(Handler &h, const int version)
  121. {
  122. h & num;
  123. }
  124. explicit BaseForID(NumericType _num = -1)
  125. {
  126. num = _num;
  127. }
  128. void advance(int change)
  129. {
  130. num += change;
  131. }
  132. typedef BaseForID<Derived, NumericType> __SelfType;
  133. OP_DECL_INT(__SelfType, ==)
  134. OP_DECL_INT(__SelfType, !=)
  135. OP_DECL_INT(__SelfType, <)
  136. OP_DECL_INT(__SelfType, >)
  137. OP_DECL_INT(__SelfType, <=)
  138. OP_DECL_INT(__SelfType, >=)
  139. };
  140. template<typename Der, typename Num>
  141. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  142. template<typename Der, typename Num>
  143. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  144. {
  145. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  146. typedef typename std::common_type<short, Num>::type Number;
  147. return os << static_cast<Number>(id.getNum());
  148. }
  149. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  150. {
  151. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  152. friend class CGameInfoCallback;
  153. friend class CNonConstInfoCallback;
  154. };
  155. class QueryID : public BaseForID<QueryID, si32>
  156. {
  157. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  158. QueryID & operator++()
  159. {
  160. ++num;
  161. return *this;
  162. }
  163. };
  164. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  165. {
  166. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  167. friend class CGameInfoCallback;
  168. friend class CNonConstInfoCallback;
  169. };
  170. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  173. };
  174. class SlotID : public BaseForID<SlotID, si32>
  175. {
  176. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  177. friend class CGameInfoCallback;
  178. friend class CNonConstInfoCallback;
  179. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  180. bool validSlot() const
  181. {
  182. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  183. }
  184. };
  185. class PlayerColor : public BaseForID<PlayerColor, ui8>
  186. {
  187. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  188. enum EPlayerColor
  189. {
  190. PLAYER_LIMIT_I = 8
  191. };
  192. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  193. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  194. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  195. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  196. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  197. friend class CGameInfoCallback;
  198. friend class CNonConstInfoCallback;
  199. };
  200. class TeamID : public BaseForID<TeamID, ui8>
  201. {
  202. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  203. DLL_LINKAGE static const TeamID NO_TEAM;
  204. friend class CGameInfoCallback;
  205. friend class CNonConstInfoCallback;
  206. };
  207. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  208. {
  209. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  210. friend class CGameInfoCallback;
  211. friend class CNonConstInfoCallback;
  212. };
  213. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  214. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  215. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  216. // #endif
  217. // Enum declarations
  218. namespace PrimarySkill
  219. {
  220. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  221. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  222. }
  223. class SecondarySkill
  224. {
  225. public:
  226. enum ESecondarySkill
  227. {
  228. WRONG = -2,
  229. DEFAULT = -1,
  230. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  231. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  232. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  233. FIRST_AID, SKILL_SIZE
  234. };
  235. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  236. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  237. {}
  238. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  239. ESecondarySkill num;
  240. };
  241. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  242. namespace EAlignment
  243. {
  244. enum EAlignment { GOOD, EVIL, NEUTRAL };
  245. }
  246. namespace ETownType
  247. {
  248. enum ETownType
  249. {
  250. ANY = -1,
  251. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  252. };
  253. }
  254. class BuildingID
  255. {
  256. public:
  257. //Quite useful as long as most of building mechanics hardcoded
  258. // NOTE: all building with completely configurable mechanics will be removed from list
  259. enum EBuildingID
  260. {
  261. DEFAULT = -50,
  262. NONE = -1,
  263. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  264. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  265. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  266. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  267. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  268. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  269. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  270. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  271. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  272. DWELL_LVL_1 = DWELL_FIRST,
  273. DWELL_LVL_7 = DWELL_LAST,
  274. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  275. DWELL_LVL_7_UP = DWELL_UP_LAST,
  276. //Special buildings for towns.
  277. LIGHTHOUSE = SPECIAL_1,
  278. STABLES = SPECIAL_2, //Castle
  279. BROTHERHOOD = SPECIAL_3,
  280. MYSTIC_POND = SPECIAL_1,
  281. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  282. TREASURY = SPECIAL_3,
  283. ARTIFACT_MERCHANT = SPECIAL_1,
  284. LOOKOUT_TOWER = SPECIAL_2, //Tower
  285. LIBRARY = SPECIAL_3,
  286. WALL_OF_KNOWLEDGE = SPECIAL_4,
  287. STORMCLOUDS = SPECIAL_2,
  288. CASTLE_GATE = SPECIAL_3, //Inferno
  289. ORDER_OF_FIRE = SPECIAL_4,
  290. COVER_OF_DARKNESS = SPECIAL_1,
  291. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  292. SKELETON_TRANSFORMER = SPECIAL_3,
  293. //ARTIFACT_MERCHANT - same ID as in tower
  294. MANA_VORTEX = SPECIAL_2,
  295. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  296. BATTLE_ACADEMY = SPECIAL_4,
  297. ESCAPE_TUNNEL = SPECIAL_1,
  298. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  299. BALLISTA_YARD = SPECIAL_3,
  300. HALL_OF_VALHALLA = SPECIAL_4,
  301. CAGE_OF_WARLORDS = SPECIAL_1,
  302. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  303. BLOOD_OBELISK = SPECIAL_3,
  304. //ARTIFACT_MERCHANT - same ID as in tower
  305. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  306. };
  307. BuildingID(EBuildingID _num = NONE) : num(_num)
  308. {}
  309. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  310. EBuildingID num;
  311. };
  312. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  313. namespace EBuildingState
  314. {
  315. enum EBuildingState
  316. {
  317. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  318. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  319. };
  320. }
  321. namespace ESpellCastProblem
  322. {
  323. enum ESpellCastProblem
  324. {
  325. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  326. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  327. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  328. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  329. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  330. NOT_DECIDED,
  331. INVALID
  332. };
  333. }
  334. namespace ECastingMode
  335. {
  336. enum ECastingMode
  337. {
  338. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  339. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  340. SPELL_LIKE_ATTACK
  341. };
  342. }
  343. namespace EMarketMode
  344. {
  345. enum EMarketMode
  346. {
  347. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  348. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  349. MARTKET_AFTER_LAST_PLACEHOLDER
  350. };
  351. }
  352. namespace EBattleStackState
  353. {
  354. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, DEAD_CLONE, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  355. DRAINED_MANA /*remember to drain mana only once per turn*/};
  356. }
  357. namespace ECommander
  358. {
  359. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  360. const int MAX_SKILL_LEVEL = 5;
  361. }
  362. namespace EWallPart
  363. {
  364. enum EWallPart
  365. {
  366. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  367. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  368. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  369. };
  370. }
  371. namespace EWallState
  372. {
  373. enum EWallState
  374. {
  375. NONE = -1, //no wall
  376. DESTROYED,
  377. DAMAGED,
  378. INTACT
  379. };
  380. }
  381. namespace ETileType
  382. {
  383. enum ETileType
  384. {
  385. FREE,
  386. POSSIBLE,
  387. BLOCKED,
  388. USED
  389. };
  390. }
  391. namespace ETeleportChannelType
  392. {
  393. enum ETeleportChannelType
  394. {
  395. IMPASSABLE,
  396. BIDIRECTIONAL,
  397. UNIDIRECTIONAL,
  398. MIXED
  399. };
  400. }
  401. class Obj
  402. {
  403. public:
  404. enum EObj
  405. {
  406. NO_OBJ = -1,
  407. ALTAR_OF_SACRIFICE = 2,
  408. ANCHOR_POINT = 3,
  409. ARENA = 4,
  410. ARTIFACT = 5,
  411. PANDORAS_BOX = 6,
  412. BLACK_MARKET = 7,
  413. BOAT = 8,
  414. BORDERGUARD = 9,
  415. KEYMASTER = 10,
  416. BUOY = 11,
  417. CAMPFIRE = 12,
  418. CARTOGRAPHER = 13,
  419. SWAN_POND = 14,
  420. COVER_OF_DARKNESS = 15,
  421. CREATURE_BANK = 16,
  422. CREATURE_GENERATOR1 = 17,
  423. CREATURE_GENERATOR2 = 18,
  424. CREATURE_GENERATOR3 = 19,
  425. CREATURE_GENERATOR4 = 20,
  426. CURSED_GROUND1 = 21,
  427. CORPSE = 22,
  428. MARLETTO_TOWER = 23,
  429. DERELICT_SHIP = 24,
  430. DRAGON_UTOPIA = 25,
  431. EVENT = 26,
  432. EYE_OF_MAGI = 27,
  433. FAERIE_RING = 28,
  434. FLOTSAM = 29,
  435. FOUNTAIN_OF_FORTUNE = 30,
  436. FOUNTAIN_OF_YOUTH = 31,
  437. GARDEN_OF_REVELATION = 32,
  438. GARRISON = 33,
  439. HERO = 34,
  440. HILL_FORT = 35,
  441. GRAIL = 36,
  442. HUT_OF_MAGI = 37,
  443. IDOL_OF_FORTUNE = 38,
  444. LEAN_TO = 39,
  445. LIBRARY_OF_ENLIGHTENMENT = 41,
  446. LIGHTHOUSE = 42,
  447. MONOLITH_ONE_WAY_ENTRANCE = 43,
  448. MONOLITH_ONE_WAY_EXIT = 44,
  449. MONOLITH_TWO_WAY = 45,
  450. MAGIC_PLAINS1 = 46,
  451. SCHOOL_OF_MAGIC = 47,
  452. MAGIC_SPRING = 48,
  453. MAGIC_WELL = 49,
  454. MERCENARY_CAMP = 51,
  455. MERMAID = 52,
  456. MINE = 53,
  457. MONSTER = 54,
  458. MYSTICAL_GARDEN = 55,
  459. OASIS = 56,
  460. OBELISK = 57,
  461. REDWOOD_OBSERVATORY = 58,
  462. OCEAN_BOTTLE = 59,
  463. PILLAR_OF_FIRE = 60,
  464. STAR_AXIS = 61,
  465. PRISON = 62,
  466. PYRAMID = 63,//subtype 0
  467. WOG_OBJECT = 63,//subtype > 0
  468. RALLY_FLAG = 64,
  469. RANDOM_ART = 65,
  470. RANDOM_TREASURE_ART = 66,
  471. RANDOM_MINOR_ART = 67,
  472. RANDOM_MAJOR_ART = 68,
  473. RANDOM_RELIC_ART = 69,
  474. RANDOM_HERO = 70,
  475. RANDOM_MONSTER = 71,
  476. RANDOM_MONSTER_L1 = 72,
  477. RANDOM_MONSTER_L2 = 73,
  478. RANDOM_MONSTER_L3 = 74,
  479. RANDOM_MONSTER_L4 = 75,
  480. RANDOM_RESOURCE = 76,
  481. RANDOM_TOWN = 77,
  482. REFUGEE_CAMP = 78,
  483. RESOURCE = 79,
  484. SANCTUARY = 80,
  485. SCHOLAR = 81,
  486. SEA_CHEST = 82,
  487. SEER_HUT = 83,
  488. CRYPT = 84,
  489. SHIPWRECK = 85,
  490. SHIPWRECK_SURVIVOR = 86,
  491. SHIPYARD = 87,
  492. SHRINE_OF_MAGIC_INCANTATION = 88,
  493. SHRINE_OF_MAGIC_GESTURE = 89,
  494. SHRINE_OF_MAGIC_THOUGHT = 90,
  495. SIGN = 91,
  496. SIRENS = 92,
  497. SPELL_SCROLL = 93,
  498. STABLES = 94,
  499. TAVERN = 95,
  500. TEMPLE = 96,
  501. DEN_OF_THIEVES = 97,
  502. TOWN = 98,
  503. TRADING_POST = 99,
  504. LEARNING_STONE = 100,
  505. TREASURE_CHEST = 101,
  506. TREE_OF_KNOWLEDGE = 102,
  507. SUBTERRANEAN_GATE = 103,
  508. UNIVERSITY = 104,
  509. WAGON = 105,
  510. WAR_MACHINE_FACTORY = 106,
  511. SCHOOL_OF_WAR = 107,
  512. WARRIORS_TOMB = 108,
  513. WATER_WHEEL = 109,
  514. WATERING_HOLE = 110,
  515. WHIRLPOOL = 111,
  516. WINDMILL = 112,
  517. WITCH_HUT = 113,
  518. HOLE = 124,
  519. RANDOM_MONSTER_L5 = 162,
  520. RANDOM_MONSTER_L6 = 163,
  521. RANDOM_MONSTER_L7 = 164,
  522. BORDER_GATE = 212,
  523. FREELANCERS_GUILD = 213,
  524. HERO_PLACEHOLDER = 214,
  525. QUEST_GUARD = 215,
  526. RANDOM_DWELLING = 216,
  527. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  528. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  529. GARRISON2 = 219,
  530. ABANDONED_MINE = 220,
  531. TRADING_POST_SNOW = 221,
  532. CLOVER_FIELD = 222,
  533. CURSED_GROUND2 = 223,
  534. EVIL_FOG = 224,
  535. FAVORABLE_WINDS = 225,
  536. FIERY_FIELDS = 226,
  537. HOLY_GROUNDS = 227,
  538. LUCID_POOLS = 228,
  539. MAGIC_CLOUDS = 229,
  540. MAGIC_PLAINS2 = 230,
  541. ROCKLANDS = 231,
  542. };
  543. Obj(EObj _num = NO_OBJ) : num(_num)
  544. {}
  545. ID_LIKE_CLASS_COMMON(Obj, EObj)
  546. EObj num;
  547. };
  548. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  549. namespace SecSkillLevel
  550. {
  551. enum SecSkillLevel
  552. {
  553. NONE,
  554. BASIC,
  555. ADVANCED,
  556. EXPERT,
  557. LEVELS_SIZE
  558. };
  559. }
  560. //follows ERM BI (battle image) format
  561. namespace BattlefieldBI
  562. {
  563. enum BattlefieldBI
  564. {
  565. NONE = -1,
  566. COASTAL,
  567. CURSED_GROUND,
  568. MAGIC_PLAINS,
  569. HOLY_GROUND,
  570. EVIL_FOG,
  571. CLOVER_FIELD,
  572. LUCID_POOLS,
  573. FIERY_FIELDS,
  574. ROCKLANDS,
  575. MAGIC_CLOUDS
  576. };
  577. }
  578. namespace Date
  579. {
  580. enum EDateType
  581. {
  582. DAY = 0,
  583. DAY_OF_WEEK = 1,
  584. WEEK = 2,
  585. MONTH = 3,
  586. DAY_OF_MONTH
  587. };
  588. }
  589. namespace Battle
  590. {
  591. enum ActionType
  592. {
  593. END_TACTIC_PHASE = -2,
  594. INVALID = -1,
  595. NO_ACTION = 0,
  596. HERO_SPELL,
  597. WALK, DEFEND,
  598. RETREAT,
  599. SURRENDER,
  600. WALK_AND_ATTACK,
  601. SHOOT,
  602. WAIT,
  603. CATAPULT,
  604. MONSTER_SPELL,
  605. BAD_MORALE,
  606. STACK_HEAL,
  607. DAEMON_SUMMONING
  608. };
  609. }
  610. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  611. class ETerrainType
  612. {
  613. public:
  614. enum EETerrainType
  615. {
  616. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  617. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  618. };
  619. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  620. {}
  621. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  622. EETerrainType num;
  623. };
  624. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  625. class BFieldType
  626. {
  627. public:
  628. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  629. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  630. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  631. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  632. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  633. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  634. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  635. ROUGH, SHIP_TO_SHIP, SHIP
  636. };
  637. BFieldType(EBFieldType _num = NONE) : num(_num)
  638. {}
  639. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  640. EBFieldType num;
  641. };
  642. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  643. namespace EPlayerStatus
  644. {
  645. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  646. }
  647. namespace PlayerRelations
  648. {
  649. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  650. }
  651. class ArtifactPosition
  652. {
  653. public:
  654. enum EArtifactPosition
  655. {
  656. FIRST_AVAILABLE = -2,
  657. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  658. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  659. RIGHT_RING, LEFT_RING, FEET, //8
  660. MISC1, MISC2, MISC3, MISC4, //12
  661. MACH1, MACH2, MACH3, MACH4, //16
  662. SPELLBOOK, MISC5, //18
  663. AFTER_LAST,
  664. //cres
  665. CREATURE_SLOT = 0,
  666. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  667. };
  668. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  669. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  670. {}
  671. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  672. EArtifactPosition num;
  673. };
  674. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  675. class ArtifactID
  676. {
  677. public:
  678. enum EArtifactID
  679. {
  680. NONE = -1,
  681. SPELLBOOK = 0,
  682. SPELL_SCROLL = 1,
  683. GRAIL = 2,
  684. CATAPULT = 3,
  685. BALLISTA = 4,
  686. AMMO_CART = 5,
  687. FIRST_AID_TENT = 6,
  688. //CENTAUR_AXE = 7,
  689. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  690. TITANS_THUNDER = 135,
  691. //CORNUCOPIA = 140,
  692. ART_SELECTION = 144,
  693. ART_LOCK = 145,
  694. AXE_OF_SMASHING = 146,
  695. MITHRIL_MAIL = 147,
  696. SWORD_OF_SHARPNESS = 148,
  697. HELM_OF_IMMORTALITY = 149,
  698. PENDANT_OF_SORCERY = 150,
  699. BOOTS_OF_HASTE = 151,
  700. BOW_OF_SEEKING = 152,
  701. DRAGON_EYE_RING = 153
  702. //HARDENED_SHIELD = 154,
  703. //SLAVAS_RING_OF_POWER = 155
  704. };
  705. ArtifactID(EArtifactID _num = NONE) : num(_num)
  706. {}
  707. DLL_LINKAGE CArtifact * toArtifact() const;
  708. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  709. EArtifactID num;
  710. };
  711. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  712. class CreatureID
  713. {
  714. public:
  715. enum ECreatureID
  716. {
  717. NONE = -1,
  718. CAVALIER = 10,
  719. CHAMPION = 11,
  720. STONE_GOLEM = 32,
  721. IRON_GOLEM = 33,
  722. IMP = 42,
  723. SKELETON = 56,
  724. WALKING_DEAD = 58,
  725. WIGHTS = 60,
  726. LICHES = 64,
  727. TROGLODYTES = 70,
  728. AIR_ELEMENTAL = 112,
  729. EARTH_ELEMENTAL = 113,
  730. FIRE_ELEMENTAL = 114,
  731. WATER_ELEMENTAL = 115,
  732. GOLD_GOLEM = 116,
  733. DIAMOND_GOLEM = 117,
  734. CATAPULT = 145,
  735. BALLISTA = 146,
  736. FIRST_AID_TENT = 147,
  737. AMMO_CART = 148,
  738. ARROW_TOWERS = 149
  739. };
  740. CreatureID(ECreatureID _num = NONE) : num(_num)
  741. {}
  742. DLL_LINKAGE CCreature * toCreature() const;
  743. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  744. ECreatureID num;
  745. };
  746. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  747. class SpellID
  748. {
  749. public:
  750. enum ESpellID
  751. {
  752. PRESET = -2,
  753. NONE = -1,
  754. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  755. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  756. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  757. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  758. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  759. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  760. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  761. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  762. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  763. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  764. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  765. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  766. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  767. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  768. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  769. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  770. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  771. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  772. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  773. };
  774. SpellID(ESpellID _num = NONE) : num(_num)
  775. {}
  776. //TODO: should this be const?
  777. DLL_LINKAGE CSpell * toSpell() const;
  778. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  779. ESpellID num;
  780. };
  781. enum class ESpellSchool: ui8
  782. {
  783. AIR = 0,
  784. FIRE = 1,
  785. WATER = 2,
  786. EARTH = 3
  787. };
  788. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  789. // Typedef declarations
  790. typedef ui8 TFaction;
  791. typedef si64 TExpType;
  792. typedef std::pair<ui32, ui32> TDmgRange;
  793. typedef si32 TBonusSubtype;
  794. typedef si32 TQuantity;
  795. typedef int TRmgTemplateZoneId;
  796. #undef ID_LIKE_CLASS_COMMON
  797. #undef ID_LIKE_OPERATORS_DECLS
  798. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  799. #undef INSTID_LIKE_CLASS_COMMON
  800. #undef OP_DECL_INT