| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 | #include "StdInc.h"#include "Nullkiller.h"#include "../VCAI.h"#include "../AIHelper.h"#include "../Behaviors/CaptureObjectsBehavior.h"#include "../Behaviors/RecruitHeroBehavior.h"#include "../Behaviors/BuyArmyBehavior.h"#include "../Goals/Invalid.h"extern boost::thread_specific_ptr<CCallback> cb;extern boost::thread_specific_ptr<VCAI> ai;Nullkiller::Nullkiller(){	priorityEvaluator.reset(new PriorityEvaluator());}Goals::TSubgoal Nullkiller::choseBestTask(Goals::TGoalVec tasks){	Goals::TSubgoal bestTask = *vstd::maxElementByFun(tasks, [](Goals::TSubgoal goal) -> float	{		return goal->priority;	});	return bestTask;}Goals::TSubgoal Nullkiller::choseBestTask(Behavior & behavior){	logAi->debug("Checking behavior %s", behavior.toString());	auto tasks = behavior.getTasks();	if(tasks.empty())	{		logAi->debug("Behavior %s found no tasks", behavior.toString());		return Goals::sptr(Goals::Invalid());	}	for(auto task : tasks)	{		task->setpriority(priorityEvaluator->evaluate(task));	}	auto task = choseBestTask(tasks);	logAi->debug("Behavior %s returns %s(%s), priority %f", behavior.toString(), task->name(), task->tile.toString(), task->priority);	return task;}void Nullkiller::resetAiState(){	lockedHeroes.clear();}void Nullkiller::updateAiState(){	auto activeHeroes = ai->getMyHeroes();	vstd::erase_if(activeHeroes, [&](const HeroPtr & hero) -> bool{		return vstd::contains(lockedHeroes, hero);	});	ai->ah->updatePaths(activeHeroes, true);}void Nullkiller::makeTurn(){	resetAiState();	while(true)	{		updateAiState();		Goals::TGoalVec bestTasks = {			choseBestTask(BuyArmyBehavior()),			choseBestTask(CaptureObjectsBehavior()),			choseBestTask(RecruitHeroBehavior())		};		Goals::TSubgoal bestTask = choseBestTask(bestTasks);		if(bestTask->invalid())		{			logAi->trace("No goals found. Ending turn.");			return;		}		logAi->debug("Trying to realize %s (value %2.3f)", bestTask->name(), bestTask->priority);		try		{			activeHero = bestTask->hero;			bestTask->accept(ai.get());		}		catch(goalFulfilledException &)		{			logAi->trace(bestTask->completeMessage());		}		catch(std::exception & e)		{			logAi->debug("Failed to realize subgoal of type %s, I will stop.", bestTask->name());			logAi->debug("The error message was: %s", e.what());			return;		}	}}
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