CMarketWindow.cpp 11 KB

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  1. /*
  2. * CMarketWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMarketWindow.h"
  12. #include "../GameEngine.h"
  13. #include "../GameInstance.h"
  14. #include "../gui/Shortcut.h"
  15. #include "../widgets/Buttons.h"
  16. #include "../widgets/TextControls.h"
  17. #include "../widgets/markets/CAltarArtifacts.h"
  18. #include "../widgets/markets/CAltarCreatures.h"
  19. #include "../widgets/markets/CArtifactsBuying.h"
  20. #include "../widgets/markets/CArtifactsSelling.h"
  21. #include "../widgets/markets/CFreelancerGuild.h"
  22. #include "../widgets/markets/CMarketResources.h"
  23. #include "../widgets/markets/CTransferResources.h"
  24. #include "../CPlayerInterface.h"
  25. #include "../../lib/GameLibrary.h"
  26. #include "../../lib/callback/CCallback.h"
  27. #include "../../lib/entities/building/CBuilding.h"
  28. #include "../../lib/mapObjects/CGHeroInstance.h"
  29. #include "../../lib/mapObjects/CGMarket.h"
  30. #include "../../lib/mapObjects/CGTownInstance.h"
  31. #include "../../lib/texts/CGeneralTextHandler.h"
  32. CMarketWindow::CMarketWindow(const IMarket * market, const CGHeroInstance * hero, const std::function<void()> & onWindowClosed, EMarketMode mode)
  33. : CWindowObject(PLAYER_COLORED)
  34. , windowClosedCallback(onWindowClosed)
  35. {
  36. assert(mode == EMarketMode::RESOURCE_RESOURCE || mode == EMarketMode::RESOURCE_PLAYER || mode == EMarketMode::CREATURE_RESOURCE ||
  37. mode == EMarketMode::RESOURCE_ARTIFACT || mode == EMarketMode::ARTIFACT_RESOURCE || mode == EMarketMode::ARTIFACT_EXP ||
  38. mode == EMarketMode::CREATURE_EXP);
  39. OBJECT_CONSTRUCTION;
  40. if(mode == EMarketMode::RESOURCE_RESOURCE)
  41. createMarketResources(market, hero);
  42. else if(mode == EMarketMode::RESOURCE_PLAYER)
  43. createTransferResources(market, hero);
  44. else if(mode == EMarketMode::CREATURE_RESOURCE)
  45. createFreelancersGuild(market, hero);
  46. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  47. createArtifactsBuying(market, hero);
  48. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  49. createArtifactsSelling(market, hero);
  50. else if(mode == EMarketMode::ARTIFACT_EXP)
  51. createAltarArtifacts(market, hero);
  52. else if(mode == EMarketMode::CREATURE_EXP)
  53. createAltarCreatures(market, hero);
  54. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  55. }
  56. void CMarketWindow::updateArtifacts()
  57. {
  58. update();
  59. }
  60. void CMarketWindow::updateGarrisons()
  61. {
  62. update();
  63. }
  64. void CMarketWindow::updateResources()
  65. {
  66. update();
  67. }
  68. void CMarketWindow::updateExperience()
  69. {
  70. update();
  71. }
  72. void CMarketWindow::update()
  73. {
  74. CWindowWithArtifacts::updateArtifacts();
  75. assert(marketWidget);
  76. marketWidget->update();
  77. }
  78. void CMarketWindow::close()
  79. {
  80. if(windowClosedCallback)
  81. windowClosedCallback();
  82. CWindowObject::close();
  83. }
  84. bool CMarketWindow::holdsGarrison(const CArmedInstance * army)
  85. {
  86. assert(marketWidget);
  87. return marketWidget->hero == army;
  88. }
  89. void CMarketWindow::createChangeModeButtons(EMarketMode currentMode, const IMarket * market, const CGHeroInstance * hero)
  90. {
  91. auto isButtonVisible = [currentMode, market, hero](EMarketMode modeButton) -> bool
  92. {
  93. if(currentMode == modeButton)
  94. return false;
  95. if(!market->allowsTrade(modeButton))
  96. return false;
  97. if(currentMode == EMarketMode::ARTIFACT_EXP && modeButton != EMarketMode::CREATURE_EXP)
  98. return false;
  99. if(currentMode == EMarketMode::CREATURE_EXP && modeButton != EMarketMode::ARTIFACT_EXP)
  100. return false;
  101. if(modeButton == EMarketMode::RESOURCE_RESOURCE || modeButton == EMarketMode::RESOURCE_PLAYER)
  102. {
  103. if(const auto town = dynamic_cast<const CGTownInstance*>(market))
  104. return town->getOwner() == GAME->interface()->playerID;
  105. else
  106. return true;
  107. }
  108. else
  109. {
  110. return hero != nullptr;
  111. }
  112. };
  113. changeModeButtons.clear();
  114. auto buttonPos = Point(18, 520);
  115. auto addButton = [this, &buttonPos](const AnimationPath & picPath, const std::pair<std::string, std::string> & buttonHelpContainer,
  116. const std::function<void()> & pressButtonFunctor, EShortcut shortcut)
  117. {
  118. changeModeButtons.emplace_back(std::make_shared<CButton>(buttonPos, picPath, buttonHelpContainer, pressButtonFunctor, shortcut));
  119. buttonPos -= Point(0, buttonHeightWithMargin);
  120. };
  121. if(isButtonVisible(EMarketMode::RESOURCE_PLAYER))
  122. addButton(AnimationPath::builtin("TPMRKBU1.DEF"), LIBRARY->generaltexth->zelp[612], std::bind(&CMarketWindow::createTransferResources, this, market, hero), EShortcut::MARKET_RESOURCE_PLAYER);
  123. if(isButtonVisible(EMarketMode::ARTIFACT_RESOURCE))
  124. addButton(AnimationPath::builtin("TPMRKBU3.DEF"), LIBRARY->generaltexth->zelp[613], std::bind(&CMarketWindow::createArtifactsSelling, this, market, hero), EShortcut::MARKET_ARTIFACT_RESOURCE);
  125. if(isButtonVisible(EMarketMode::RESOURCE_ARTIFACT))
  126. addButton(AnimationPath::builtin("TPMRKBU2.DEF"), LIBRARY->generaltexth->zelp[598], std::bind(&CMarketWindow::createArtifactsBuying, this, market, hero), EShortcut::MARKET_RESOURCE_ARTIFACT);
  127. buttonPos = Point(516, 520 - buttonHeightWithMargin);
  128. if(isButtonVisible(EMarketMode::CREATURE_RESOURCE))
  129. addButton(AnimationPath::builtin("TPMRKBU4.DEF"), LIBRARY->generaltexth->zelp[599], std::bind(&CMarketWindow::createFreelancersGuild, this, market, hero), EShortcut::MARKET_CREATURE_RESOURCE);
  130. if(isButtonVisible(EMarketMode::RESOURCE_RESOURCE))
  131. addButton(AnimationPath::builtin("TPMRKBU5.DEF"), LIBRARY->generaltexth->zelp[605], std::bind(&CMarketWindow::createMarketResources, this, market, hero), EShortcut::MARKET_RESOURCE_RESOURCE);
  132. buttonPos = Point(516, 421);
  133. if(isButtonVisible(EMarketMode::CREATURE_EXP))
  134. {
  135. addButton(AnimationPath::builtin("ALTSACC.DEF"), LIBRARY->generaltexth->zelp[572], std::bind(&CMarketWindow::createAltarCreatures, this, market, hero), EShortcut::MARKET_CREATURE_EXPERIENCE);
  136. if(marketWidget->hero->getAlignment() == EAlignment::GOOD)
  137. changeModeButtons.back()->block(true);
  138. }
  139. if(isButtonVisible(EMarketMode::ARTIFACT_EXP))
  140. {
  141. addButton(AnimationPath::builtin("ALTART.DEF"), LIBRARY->generaltexth->zelp[580], std::bind(&CMarketWindow::createAltarArtifacts, this, market, hero), EShortcut::MARKET_ARTIFACT_EXPERIENCE);
  142. if(marketWidget->hero->getAlignment() == EAlignment::EVIL)
  143. changeModeButtons.back()->block(true);
  144. }
  145. }
  146. void CMarketWindow::initWidgetInternals(const EMarketMode mode, const std::pair<std::string, std::string> & quitButtonHelpContainer)
  147. {
  148. background->center();
  149. pos = background->pos;
  150. marketWidget->setRedrawParent(true);
  151. marketWidget->moveTo(pos.topLeft());
  152. createChangeModeButtons(mode, marketWidget->market, marketWidget->hero);
  153. quitButton = std::make_shared<CButton>(quitButtonPos, AnimationPath::builtin("IOK6432.DEF"),
  154. quitButtonHelpContainer, [this](){close();}, EShortcut::GLOBAL_RETURN);
  155. redraw();
  156. }
  157. std::string CMarketWindow::getMarketTitle(const ObjectInstanceID marketId, const EMarketMode mode) const
  158. {
  159. assert(GAME->interface()->cb->getMarket(marketId));
  160. assert(vstd::contains(GAME->interface()->cb->getMarket(marketId)->availableModes(), mode));
  161. if(const auto town = GAME->interface()->cb->getTown(marketId))
  162. {
  163. for(const auto & buildingId : town->getBuildings())
  164. {
  165. const auto & building = town->getTown()->buildings.at(buildingId);
  166. if(vstd::contains(building->marketModes, mode))
  167. return building->getNameTranslated();
  168. }
  169. }
  170. return GAME->interface()->cb->getObj(marketId)->getObjectName();
  171. }
  172. void CMarketWindow::createArtifactsBuying(const IMarket * market, const CGHeroInstance * hero)
  173. {
  174. OBJECT_CONSTRUCTION;
  175. background = createBg(ImagePath::builtin("TPMRKABS.bmp"), PLAYER_COLORED);
  176. marketWidget = std::make_shared<CArtifactsBuying>(market, hero, getMarketTitle(market->getObjInstanceID(), EMarketMode::RESOURCE_ARTIFACT));
  177. initWidgetInternals(EMarketMode::RESOURCE_ARTIFACT, LIBRARY->generaltexth->zelp[600]);
  178. }
  179. void CMarketWindow::createArtifactsSelling(const IMarket * market, const CGHeroInstance * hero)
  180. {
  181. OBJECT_CONSTRUCTION;
  182. background = createBg(ImagePath::builtin("TPMRKASS.bmp"), PLAYER_COLORED);
  183. // Create image that copies part of background containing slot MISC_1 into position of slot MISC_5
  184. artSlotBack = std::make_shared<CPicture>(background->getSurface(), Rect(20, 187, 47, 47), 0, 0);
  185. artSlotBack->moveTo(pos.topLeft() + Point(18, 339));
  186. auto artsSellingMarket = std::make_shared<CArtifactsSelling>(market, hero, getMarketTitle(market->getObjInstanceID(), EMarketMode::ARTIFACT_RESOURCE));
  187. artSets.clear();
  188. const auto heroArts = artsSellingMarket->getAOHset();
  189. addSet(heroArts);
  190. marketWidget = artsSellingMarket;
  191. initWidgetInternals(EMarketMode::ARTIFACT_RESOURCE, LIBRARY->generaltexth->zelp[600]);
  192. }
  193. void CMarketWindow::createMarketResources(const IMarket * market, const CGHeroInstance * hero)
  194. {
  195. OBJECT_CONSTRUCTION;
  196. background = createBg(ImagePath::builtin("TPMRKRES.bmp"), PLAYER_COLORED);
  197. marketWidget = std::make_shared<CMarketResources>(market, hero);
  198. initWidgetInternals(EMarketMode::RESOURCE_RESOURCE, LIBRARY->generaltexth->zelp[600]);
  199. }
  200. void CMarketWindow::createFreelancersGuild(const IMarket * market, const CGHeroInstance * hero)
  201. {
  202. OBJECT_CONSTRUCTION;
  203. background = createBg(ImagePath::builtin("TPMRKCRS.bmp"), PLAYER_COLORED);
  204. marketWidget = std::make_shared<CFreelancerGuild>(market, hero);
  205. initWidgetInternals(EMarketMode::CREATURE_RESOURCE, LIBRARY->generaltexth->zelp[600]);
  206. }
  207. void CMarketWindow::createTransferResources(const IMarket * market, const CGHeroInstance * hero)
  208. {
  209. OBJECT_CONSTRUCTION;
  210. background = createBg(ImagePath::builtin("TPMRKPTS.bmp"), PLAYER_COLORED);
  211. marketWidget = std::make_shared<CTransferResources>(market, hero);
  212. initWidgetInternals(EMarketMode::RESOURCE_PLAYER, LIBRARY->generaltexth->zelp[600]);
  213. }
  214. void CMarketWindow::createAltarArtifacts(const IMarket * market, const CGHeroInstance * hero)
  215. {
  216. OBJECT_CONSTRUCTION;
  217. background = createBg(ImagePath::builtin("ALTRART2.bmp"), PLAYER_COLORED);
  218. auto altarArtifactsStorage = std::make_shared<CAltarArtifacts>(market, hero);
  219. marketWidget = altarArtifactsStorage;
  220. artSets.clear();
  221. const auto heroArts = altarArtifactsStorage->getAOHset();
  222. heroArts->clickPressedCallback = [this, heroArts](const CArtPlace & artPlace, const Point & cursorPosition)
  223. {
  224. clickPressedOnArtPlace(heroArts->getHero(), artPlace.slot, true, true, false, cursorPosition);
  225. };
  226. heroArts->showPopupCallback = [this, heroArts](CArtPlace & artPlace, const Point & cursorPosition)
  227. {
  228. showArtifactPopup(*heroArts, artPlace, cursorPosition);
  229. };
  230. heroArts->gestureCallback = [this, heroArts](const CArtPlace & artPlace, const Point & cursorPosition)
  231. {
  232. showQuickBackpackWindow(heroArts->getHero(), artPlace.slot, cursorPosition);
  233. };
  234. addSet(heroArts);
  235. initWidgetInternals(EMarketMode::ARTIFACT_EXP, LIBRARY->generaltexth->zelp[568]);
  236. updateExperience();
  237. quitButton->addCallback([altarArtifactsStorage](){altarArtifactsStorage->putBackArtifacts();});
  238. }
  239. void CMarketWindow::createAltarCreatures(const IMarket * market, const CGHeroInstance * hero)
  240. {
  241. OBJECT_CONSTRUCTION;
  242. background = createBg(ImagePath::builtin("ALTARMON.bmp"), PLAYER_COLORED);
  243. marketWidget = std::make_shared<CAltarCreatures>(market, hero);
  244. initWidgetInternals(EMarketMode::CREATURE_EXP, LIBRARY->generaltexth->zelp[568]);
  245. updateExperience();
  246. }