mainwindow_moc.cpp 6.3 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/Languages.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. #include "updatedialog_moc.h"
  20. #include "main.h"
  21. #include "helper.h"
  22. void MainWindow::load()
  23. {
  24. // Set current working dir to executable folder.
  25. // This is important on Mac for relative paths to work inside DMG.
  26. QDir::setCurrent(QApplication::applicationDirPath());
  27. #ifndef VCMI_IOS
  28. console = new CConsoleHandler();
  29. #endif
  30. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  31. logConfig.configureDefault();
  32. CResourceHandler::initialize();
  33. CResourceHandler::load("config/filesystem.json");
  34. #ifdef Q_OS_IOS
  35. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  36. #else
  37. for(auto & string : VCMIDirs::get().dataPaths())
  38. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  39. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  40. #endif
  41. Helper::loadSettings();
  42. }
  43. void MainWindow::computeSidePanelSizes()
  44. {
  45. QVector<QToolButton*> widgets = {
  46. ui->modslistButton,
  47. ui->settingsButton,
  48. ui->aboutButton,
  49. ui->startEditorButton,
  50. ui->startGameButton
  51. };
  52. for(auto & widget : widgets)
  53. {
  54. QFontMetrics metrics(widget->font());
  55. QSize iconSize = widget->iconSize();
  56. // this is minimal space that is needed for our button to avoid text clipping
  57. int buttonHeight = iconSize.height() + metrics.height() + 4;
  58. widget->setMinimumHeight(buttonHeight);
  59. widget->setMaximumHeight(buttonHeight * 1.2);
  60. }
  61. }
  62. MainWindow::MainWindow(QWidget * parent)
  63. : QMainWindow(parent), ui(new Ui::MainWindow)
  64. {
  65. load(); // load FS before UI
  66. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  67. if (!setupCompleted)
  68. detectPreferredLanguage();
  69. updateTranslation(); // load translation
  70. ui->setupUi(this);
  71. //load window settings
  72. QSettings s(Ui::teamName, Ui::appName);
  73. auto size = s.value("MainWindow/Size").toSize();
  74. if(size.isValid())
  75. {
  76. resize(size);
  77. }
  78. auto position = s.value("MainWindow/Position").toPoint();
  79. if(!position.isNull())
  80. {
  81. move(position);
  82. }
  83. #ifndef ENABLE_EDITOR
  84. ui->startEditorButton->hide();
  85. #endif
  86. computeSidePanelSizes();
  87. bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
  88. if (h3DataFound && setupCompleted)
  89. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  90. else
  91. enterSetup();
  92. ui->settingsView->setDisplayList();
  93. if(settings["launcher"]["updateOnStartup"].Bool())
  94. UpdateDialog::showUpdateDialog(false);
  95. }
  96. void MainWindow::detectPreferredLanguage()
  97. {
  98. auto preferredLanguages = QLocale::system().uiLanguages();
  99. std::string selectedLanguage;
  100. for (auto const & userLang : preferredLanguages)
  101. {
  102. logGlobal->info("Preferred language: %s", userLang.toStdString());
  103. for (auto const & vcmiLang : Languages::getLanguageList())
  104. if (vcmiLang.tagIETF == userLang.toStdString())
  105. selectedLanguage = vcmiLang.identifier;
  106. if (!selectedLanguage.empty())
  107. {
  108. logGlobal->info("Selected language: %s", selectedLanguage);
  109. Settings node = settings.write["general"]["language"];
  110. node->String() = selectedLanguage;
  111. return;
  112. }
  113. }
  114. }
  115. void MainWindow::enterSetup()
  116. {
  117. ui->startGameButton->setEnabled(false);
  118. ui->startEditorButton->setEnabled(false);
  119. ui->settingsButton->setEnabled(false);
  120. ui->aboutButton->setEnabled(false);
  121. ui->modslistButton->setEnabled(false);
  122. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  123. }
  124. void MainWindow::exitSetup()
  125. {
  126. Settings writer = settings.write["launcher"]["setupCompleted"];
  127. writer->Bool() = true;
  128. ui->startGameButton->setEnabled(true);
  129. ui->startEditorButton->setEnabled(true);
  130. ui->settingsButton->setEnabled(true);
  131. ui->aboutButton->setEnabled(true);
  132. ui->modslistButton->setEnabled(true);
  133. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  134. }
  135. void MainWindow::switchToModsTab()
  136. {
  137. ui->startGameButton->setEnabled(true);
  138. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  139. }
  140. void MainWindow::changeEvent(QEvent *event)
  141. {
  142. if(event->type() == QEvent::LanguageChange)
  143. {
  144. ui->retranslateUi(this);
  145. }
  146. QMainWindow::changeEvent(event);
  147. }
  148. MainWindow::~MainWindow()
  149. {
  150. //save window settings
  151. QSettings s(Ui::teamName, Ui::appName);
  152. s.setValue("MainWindow/Size", size());
  153. s.setValue("MainWindow/Position", pos());
  154. delete ui;
  155. }
  156. void MainWindow::on_startGameButton_clicked()
  157. {
  158. startGame({});
  159. }
  160. void MainWindow::on_startEditorButton_clicked()
  161. {
  162. startEditor({});
  163. }
  164. const CModList & MainWindow::getModList() const
  165. {
  166. return ui->modlistView->getModList();
  167. }
  168. CModListView * MainWindow::getModView()
  169. {
  170. return ui->modlistView;
  171. }
  172. void MainWindow::on_modslistButton_clicked()
  173. {
  174. switchToModsTab();
  175. }
  176. void MainWindow::on_settingsButton_clicked()
  177. {
  178. ui->startGameButton->setEnabled(true);
  179. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  180. }
  181. void MainWindow::on_aboutButton_clicked()
  182. {
  183. ui->startGameButton->setEnabled(true);
  184. ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
  185. }
  186. void MainWindow::updateTranslation()
  187. {
  188. #ifdef ENABLE_QT_TRANSLATIONS
  189. std::string translationFile = settings["general"]["language"].String() + ".qm";
  190. logGlobal->info("Loading translation '%s'", translationFile);
  191. QVector<QString> searchPaths;
  192. #ifdef Q_OS_IOS
  193. searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile));
  194. #else
  195. for(auto const & string : VCMIDirs::get().dataPaths())
  196. searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
  197. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
  198. #endif
  199. for(auto const & string : boost::adaptors::reverse(searchPaths))
  200. {
  201. logGlobal->info("Searching for translation at '%s'", string.toStdString());
  202. if (translator.load(string))
  203. {
  204. logGlobal->info("Translation found");
  205. if (!qApp->installTranslator(&translator))
  206. logGlobal->error("Failed to install translator");
  207. return;
  208. }
  209. }
  210. logGlobal->error("Failed to find translation");
  211. #endif
  212. }