InputSourceTouch.cpp 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310
  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #ifdef VCMI_ANDROID
  22. #include "../../lib/CAndroidVMHelper.h"
  23. #endif
  24. #ifdef VCMI_IOS
  25. #include "../ios/utils.h"
  26. #endif
  27. #include <SDL_events.h>
  28. #include <SDL_hints.h>
  29. #include <SDL_timer.h>
  30. InputSourceTouch::InputSourceTouch()
  31. : lastTapTimeTicks(0)
  32. {
  33. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  34. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  35. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  36. params.hapticFeedback = settings["general"]["hapticFeedback"].Bool();
  37. if (params.useRelativeMode)
  38. state = TouchState::RELATIVE_MODE;
  39. else
  40. state = TouchState::IDLE;
  41. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  42. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  43. #else
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  45. #endif
  46. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  47. }
  48. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  49. {
  50. switch(state)
  51. {
  52. case TouchState::RELATIVE_MODE:
  53. {
  54. Point screenSize = GH.screenDimensions();
  55. Point moveDistance {
  56. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  57. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  58. };
  59. GH.input().moveCursorPosition(moveDistance);
  60. if (CCS && CCS->curh)
  61. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  62. break;
  63. }
  64. case TouchState::IDLE:
  65. {
  66. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  67. break;
  68. }
  69. case TouchState::TAP_DOWN_SHORT:
  70. {
  71. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  72. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  73. state = TouchState::TAP_DOWN_PANNING;
  74. break;
  75. }
  76. case TouchState::TAP_DOWN_PANNING:
  77. {
  78. emitPanningEvent(tfinger);
  79. break;
  80. }
  81. case TouchState::TAP_DOWN_DOUBLE:
  82. {
  83. emitPinchEvent(tfinger);
  84. break;
  85. }
  86. case TouchState::TAP_DOWN_LONG:
  87. case TouchState::TAP_DOWN_LONG_AWAIT:
  88. {
  89. // no-op
  90. break;
  91. }
  92. }
  93. }
  94. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  95. {
  96. // FIXME: better place to update potentially changed settings?
  97. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  98. lastTapTimeTicks = tfinger.timestamp;
  99. switch(state)
  100. {
  101. case TouchState::RELATIVE_MODE:
  102. {
  103. if(tfinger.x > 0.5)
  104. {
  105. if (tfinger.y < 0.5)
  106. GH.events().dispatchShowPopup(GH.getCursorPosition());
  107. else
  108. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
  109. }
  110. break;
  111. }
  112. case TouchState::IDLE:
  113. {
  114. lastTapPosition = convertTouchToMouse(tfinger);
  115. GH.input().setCursorPosition(lastTapPosition);
  116. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  117. state = TouchState::TAP_DOWN_SHORT;
  118. break;
  119. }
  120. case TouchState::TAP_DOWN_SHORT:
  121. case TouchState::TAP_DOWN_PANNING:
  122. {
  123. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  124. state = TouchState::TAP_DOWN_DOUBLE;
  125. break;
  126. }
  127. case TouchState::TAP_DOWN_DOUBLE:
  128. case TouchState::TAP_DOWN_LONG:
  129. case TouchState::TAP_DOWN_LONG_AWAIT:
  130. {
  131. // no-op
  132. break;
  133. }
  134. }
  135. }
  136. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  137. {
  138. switch(state)
  139. {
  140. case TouchState::RELATIVE_MODE:
  141. {
  142. if(tfinger.x > 0.5)
  143. {
  144. if (tfinger.y < 0.5)
  145. GH.events().dispatchClosePopup(GH.getCursorPosition());
  146. else
  147. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
  148. }
  149. break;
  150. }
  151. case TouchState::IDLE:
  152. {
  153. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  154. break;
  155. }
  156. case TouchState::TAP_DOWN_SHORT:
  157. {
  158. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  159. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
  160. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
  161. state = TouchState::IDLE;
  162. break;
  163. }
  164. case TouchState::TAP_DOWN_PANNING:
  165. {
  166. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  167. state = TouchState::IDLE;
  168. break;
  169. }
  170. case TouchState::TAP_DOWN_DOUBLE:
  171. {
  172. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  173. state = TouchState::TAP_DOWN_PANNING;
  174. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  175. {
  176. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  177. state = TouchState::IDLE;
  178. }
  179. break;
  180. }
  181. case TouchState::TAP_DOWN_LONG:
  182. {
  183. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  184. {
  185. state = TouchState::TAP_DOWN_LONG_AWAIT;
  186. }
  187. break;
  188. }
  189. case TouchState::TAP_DOWN_LONG_AWAIT:
  190. {
  191. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  192. {
  193. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  194. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  195. state = TouchState::IDLE;
  196. }
  197. break;
  198. }
  199. }
  200. }
  201. void InputSourceTouch::handleUpdate()
  202. {
  203. if ( state == TouchState::TAP_DOWN_SHORT)
  204. {
  205. uint32_t currentTime = SDL_GetTicks();
  206. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  207. {
  208. GH.events().dispatchShowPopup(GH.getCursorPosition());
  209. hapticFeedback();
  210. if (GH.windows().isTopWindowPopup())
  211. state = TouchState::TAP_DOWN_LONG;
  212. }
  213. }
  214. }
  215. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  216. {
  217. return convertTouchToMouse(tfinger.x, tfinger.y);
  218. }
  219. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  220. {
  221. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  222. }
  223. bool InputSourceTouch::hasTouchInputDevice() const
  224. {
  225. return SDL_GetNumTouchDevices() > 0;
  226. }
  227. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  228. {
  229. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  230. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  231. }
  232. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  233. {
  234. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  235. if (fingers < 2)
  236. return;
  237. bool otherFingerFound = false;
  238. double otherX;
  239. double otherY;
  240. for (int i = 0; i < fingers; ++i)
  241. {
  242. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  243. if (finger && finger->id != tfinger.fingerId)
  244. {
  245. otherX = finger->x * GH.screenDimensions().x;
  246. otherY = finger->y * GH.screenDimensions().y;
  247. otherFingerFound = true;
  248. break;
  249. }
  250. }
  251. if (!otherFingerFound)
  252. return; // should be impossible, but better to avoid weird edge cases
  253. float thisX = tfinger.x * GH.screenDimensions().x;
  254. float thisY = tfinger.y * GH.screenDimensions().y;
  255. float deltaX = tfinger.dx * GH.screenDimensions().x;
  256. float deltaY = tfinger.dy * GH.screenDimensions().y;
  257. float oldX = thisX - deltaX - otherX;
  258. float oldY = thisY - deltaY - otherY;
  259. float newX = thisX - otherX;
  260. float newY = thisY - otherY;
  261. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  262. double distanceNew = std::sqrt(newX * newX + newY + newY);
  263. if (distanceOld > params.pinchSensitivityThreshold)
  264. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  265. }
  266. void InputSourceTouch::hapticFeedback() {
  267. if(hapticFeedback)
  268. #if defined(VCMI_ANDROID)
  269. CAndroidVMHelper vmHelper;
  270. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  271. #endif
  272. #if defined(VCMI_IOS)
  273. iOS_utils::hapticFeedback();
  274. #endif
  275. }
  276. }