CHeroWindow.cpp 15 KB

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  1. /*
  2. * CHeroWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroWindow.h"
  12. #include "CCreatureWindow.h"
  13. #include "CKingdomInterface.h"
  14. #include "GUIClasses.h"
  15. #include "../CGameInfo.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/TextAlignment.h"
  19. #include "../gui/Shortcut.h"
  20. #include "../gui/WindowHandler.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../widgets/Buttons.h"
  25. #include "../renderSDL/SDL_Extensions.h"
  26. #include "../render/CAnimation.h"
  27. #include "../../CCallback.h"
  28. #include "../lib/CArtHandler.h"
  29. #include "../lib/CConfigHandler.h"
  30. #include "../lib/CGeneralTextHandler.h"
  31. #include "../lib/CHeroHandler.h"
  32. #include "../lib/CSkillHandler.h"
  33. #include "../lib/mapObjects/CGHeroInstance.h"
  34. #include "../lib/NetPacksBase.h"
  35. TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
  36. {
  37. TBonusListPtr out(new BonusList());
  38. TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
  39. TConstBonusListPtr bonusesFromPickedUpArtifact;
  40. const auto pickedArtInst = cww->getPickedArtifact();
  41. if(pickedArtInst)
  42. bonusesFromPickedUpArtifact = pickedArtInst->getAllBonuses(selector, limit, hero);
  43. else
  44. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
  45. for(const auto & b : *heroBonuses)
  46. out->push_back(b);
  47. for(const auto & b : *bonusesFromPickedUpArtifact)
  48. *out -= b;
  49. return out;
  50. }
  51. int64_t CHeroWithMaybePickedArtifact::getTreeVersion() const
  52. {
  53. return hero->getTreeVersion(); //this assumes that hero and artifact belongs to main bonus tree
  54. }
  55. si32 CHeroWithMaybePickedArtifact::manaLimit() const
  56. {
  57. //TODO: reduplicate code with CGHeroInstance
  58. return si32(getPrimSkillLevel(PrimarySkill::KNOWLEDGE) * (valOfBonuses(BonusType::MANA_PER_KNOWLEDGE)));
  59. }
  60. const IBonusBearer * CHeroWithMaybePickedArtifact::getBonusBearer() const
  61. {
  62. return this;
  63. }
  64. FactionID CHeroWithMaybePickedArtifact::getFaction() const
  65. {
  66. return hero->getFaction();
  67. }
  68. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero)
  69. : hero(Hero), cww(Cww)
  70. {
  71. }
  72. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  73. {
  74. if(!down)
  75. {
  76. //TODO: do not recreate window
  77. if (false)
  78. {
  79. owner->update(hero, true);
  80. }
  81. else
  82. {
  83. const CGHeroInstance * buf = hero;
  84. GH.windows().popInts(1);
  85. GH.windows().pushIntT<CHeroWindow>(buf);
  86. }
  87. }
  88. }
  89. CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
  90. : CIntObject(LCLICK),
  91. owner(owner_),
  92. hero(hero_)
  93. {
  94. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  95. pos += pos_;
  96. image = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait);
  97. pos.w = image->pos.w;
  98. pos.h = image->pos.h;
  99. }
  100. CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
  101. : CStatusbarWindow(PLAYER_COLORED, "HeroScr4"),
  102. heroWArt(this, hero)
  103. {
  104. auto & heroscrn = CGI->generaltexth->heroscrn;
  105. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  106. curHero = hero;
  107. banner = std::make_shared<CAnimImage>("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  108. name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  109. title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  110. statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660);
  111. quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
  112. dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  113. dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
  114. questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  115. questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
  116. formations = std::make_shared<CToggleGroup>(0);
  117. formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
  118. formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
  119. if(hero->commander)
  120. {
  121. commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
  122. }
  123. //right list of heroes
  124. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  125. heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  126. //areas
  127. portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
  128. portraitImage = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 19, 19);
  129. for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
  130. {
  131. auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill);
  132. area->text = CGI->generaltexth->arraytxt[2+v];
  133. area->type = v;
  134. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  135. primSkillAreas.push_back(area);
  136. auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
  137. primSkillValues.push_back(value);
  138. }
  139. auto primSkills = std::make_shared<CAnimation>("PSKIL42");
  140. primSkills->preload();
  141. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
  142. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
  143. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
  144. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
  145. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
  146. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
  147. specImage = std::make_shared<CAnimImage>("UN44", 0, 0, 18, 180);
  148. specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  149. specName = std::make_shared<CLabel>(69, 205);
  150. expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  151. morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
  152. luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
  153. spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  154. expValue = std::make_shared<CLabel>(68, 252);
  155. manaValue = std::make_shared<CLabel>(211, 252);
  156. auto secSkills = std::make_shared<CAnimation>("SECSKILL");
  157. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  158. {
  159. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  160. secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, CComponent::secskill));
  161. secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
  162. int x = (i % 2) ? 212 : 68;
  163. int y = 280 + 48 * (i/2);
  164. secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
  165. secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
  166. }
  167. // various texts
  168. labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
  169. labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
  170. labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
  171. labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
  172. labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
  173. labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
  174. labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
  175. update(hero);
  176. }
  177. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
  178. {
  179. auto & heroscrn = CGI->generaltexth->heroscrn;
  180. if(!hero) //something strange... no hero? it shouldn't happen
  181. {
  182. logGlobal->error("Set nullptr hero? no way...");
  183. return;
  184. }
  185. assert(hero == curHero);
  186. name->setText(curHero->getNameTranslated());
  187. title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->type->heroClass->getNameTranslated()).str());
  188. specArea->text = curHero->type->getSpecialtyDescriptionTranslated();
  189. specImage->setFrame(curHero->type->imageIndex);
  190. specName->setText(curHero->type->getSpecialtyNameTranslated());
  191. tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
  192. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  193. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated()));
  194. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated());
  195. portraitArea->text = curHero->getBiographyTranslated();
  196. portraitImage->setFrame(curHero->portrait);
  197. {
  198. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  199. if(!garr)
  200. {
  201. std::string helpBox = heroscrn[32];
  202. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  203. garr = std::make_shared<CGarrisonInt>(15, 485, 8, Point(), curHero);
  204. auto split = std::make_shared<CButton>(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
  205. garr->addSplitBtn(split);
  206. }
  207. if(!arts)
  208. {
  209. arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
  210. arts->setHero(curHero);
  211. addSet(arts);
  212. }
  213. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  214. listSelection.reset();
  215. if(serial >= 0)
  216. listSelection = std::make_shared<CPicture>("HPSYYY", 612, 33 + serial * 54);
  217. }
  218. //primary skills support
  219. for(size_t g=0; g<primSkillAreas.size(); ++g)
  220. {
  221. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  222. primSkillValues[g]->setText(std::to_string(primSkillAreas[g]->bonusValue));
  223. }
  224. //secondary skills support
  225. for(size_t g=0; g< secSkillAreas.size(); ++g)
  226. {
  227. int skill = curHero->secSkills[g].first;
  228. int level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  229. std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated();
  230. std::string skillValue = CGI->generaltexth->levels[level-1];
  231. secSkillAreas[g]->type = skill;
  232. secSkillAreas[g]->bonusValue = level;
  233. secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  234. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
  235. secSkillImages[g]->setFrame(skill*3 + level + 2);
  236. secSkillNames[g]->setText(skillName);
  237. secSkillValues[g]->setText(skillValue);
  238. }
  239. std::ostringstream expstr;
  240. expstr << curHero->exp;
  241. expValue->setText(expstr.str());
  242. std::ostringstream manastr;
  243. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  244. manaValue->setText(manastr.str());
  245. //printing experience - original format does not support ui64
  246. expArea->text = CGI->generaltexth->allTexts[2];
  247. boost::replace_first(expArea->text, "%d", std::to_string(curHero->level));
  248. boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1)));
  249. boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp));
  250. //printing spell points, boost::format can't be used due to locale issues
  251. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  252. boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
  253. boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
  254. boost::replace_first(spellPointsArea->text, "%d", std::to_string(heroWArt.manaLimit()));
  255. //if we have exchange window with this curHero open
  256. bool noDismiss=false;
  257. for(auto cew : GH.windows().findInts<CExchangeWindow>())
  258. {
  259. for(int g=0; g < cew->heroInst.size(); ++g)
  260. if(cew->heroInst[g] == curHero)
  261. noDismiss = true;
  262. }
  263. for(auto ki : GH.windows().findInts<CKingdomInterface>())
  264. noDismiss = true;
  265. //if player only have one hero and no towns
  266. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  267. noDismiss = true;
  268. if(curHero->isMissionCritical())
  269. noDismiss = true;
  270. dismissButton->block(!!curHero->visitedTown || noDismiss);
  271. if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0)
  272. {
  273. tacticsButton->block(true);
  274. }
  275. else
  276. {
  277. tacticsButton->block(false);
  278. tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
  279. }
  280. formations->resetCallback();
  281. //setting formations
  282. formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
  283. formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);});
  284. morale->set(&heroWArt);
  285. luck->set(&heroWArt);
  286. if(redrawNeeded)
  287. redraw();
  288. }
  289. void CHeroWindow::dismissCurrent()
  290. {
  291. CFunctionList<void()> ony = [=](){ close(); };
  292. ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
  293. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
  294. }
  295. void CHeroWindow::commanderWindow()
  296. {
  297. const auto pickedArtInst = getPickedArtifact();
  298. const auto hero = getHeroPickedArtifact();
  299. if(pickedArtInst)
  300. {
  301. const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
  302. if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  303. {
  304. ArtifactLocation src(hero, ArtifactPosition::TRANSITION_POS);
  305. ArtifactLocation dst(curHero->commander.get(), freeSlot);
  306. if(pickedArtInst->canBePutAt(dst, true))
  307. { //equip clicked stack
  308. if(dst.getArt())
  309. {
  310. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(hero,
  311. ArtifactUtils::getArtBackpackPosition(hero, pickedArtInst->getTypeId())));
  312. }
  313. LOCPLINT->cb->swapArtifacts(src, dst);
  314. }
  315. }
  316. }
  317. else
  318. {
  319. GH.windows().pushIntT<CStackWindow>(curHero->commander, false);
  320. }
  321. }
  322. void CHeroWindow::updateGarrisons()
  323. {
  324. garr->recreateSlots();
  325. morale->set(&heroWArt);
  326. }