CArtHandler.h 3.1 KB

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  1. #ifndef __CARTHANDLER_H__
  2. #define __CARTHANDLER_H__
  3. #include "../global.h"
  4. #include "../lib/HeroBonus.h"
  5. #include <set>
  6. #include <list>
  7. #include <string>
  8. #include <vector>
  9. /*
  10. * CArtHandler.h, part of VCMI engine
  11. *
  12. * Authors: listed in file AUTHORS in main folder
  13. *
  14. * License: GNU General Public License v2.0 or later
  15. * Full text of license available in license.txt file, in main folder
  16. *
  17. */
  18. class CDefHandler;
  19. class DLL_EXPORT CArtifact : public CBonusSystemNode //container for artifacts
  20. {
  21. std::string name, description; //set if custom
  22. public:
  23. enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
  24. const std::string &Name() const; //getter
  25. const std::string &Description() const; //getter
  26. bool isBig () const;
  27. bool fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slot) const;
  28. bool canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const;
  29. void addBonusesTo (BonusList *otherBonuses) const;
  30. void removeBonusesFrom (BonusList *otherBonuses) const;
  31. int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
  32. ui32 price;
  33. std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
  34. std::vector<ui32> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
  35. std::vector<ui32> * constituentOf; // Reverse map of constituents.
  36. EartClass aClass;
  37. si32 id;
  38. template <typename Handler> void serialize(Handler &h, const int version)
  39. {
  40. h & static_cast<CBonusSystemNode&>(*this);;
  41. h & name & description & price & possibleSlots & constituents & constituentOf & aClass & id;
  42. }
  43. CArtifact();
  44. ~CArtifact();
  45. //override
  46. void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
  47. };
  48. class DLL_EXPORT CArtHandler //handles artifacts
  49. {
  50. void giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype = -1, int valType = Bonus::BASE_NUMBER);
  51. public:
  52. std::vector<CArtifact*> treasures, minors, majors, relics;
  53. std::vector<CArtifact *> artifacts;
  54. std::vector<CArtifact *> allowedArtifacts;
  55. std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
  56. void loadArtifacts(bool onlyTxt);
  57. void sortArts();
  58. void addBonuses();
  59. void clear();
  60. void clearHlpLists();
  61. ui16 getRandomArt (int flags);
  62. ui16 getArtSync (ui32 rand, int flags);
  63. void getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> *arts, int flag);
  64. void getAllowed(std::vector<CArtifact*> &out, int flags);
  65. void erasePickedArt (si32 id);
  66. bool isBigArtifact (ui32 artID) {return bigArtifacts.find(artID) != bigArtifacts.end();}
  67. void equipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID);
  68. void unequipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID);
  69. static int convertMachineID(int id, bool creToArt);
  70. CArtHandler();
  71. ~CArtHandler();
  72. template <typename Handler> void serialize(Handler &h, const int version)
  73. {
  74. h & artifacts & allowedArtifacts & treasures & minors & majors & relics;
  75. //if(!h.saving) sortArts();
  76. }
  77. };
  78. #endif // __CARTHANDLER_H__