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- #ifndef __CARTHANDLER_H__
- #define __CARTHANDLER_H__
- #include "../global.h"
- #include "../lib/HeroBonus.h"
- #include <set>
- #include <list>
- #include <string>
- #include <vector>
- /*
- * CArtHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CDefHandler;
- class DLL_EXPORT CArtifact : public CBonusSystemNode //container for artifacts
- {
- std::string name, description; //set if custom
- public:
- enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
- const std::string &Name() const; //getter
- const std::string &Description() const; //getter
- bool isBig () const;
- bool fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slot) const;
- bool canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const;
- void addBonusesTo (BonusList *otherBonuses) const;
- void removeBonusesFrom (BonusList *otherBonuses) const;
- int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
- ui32 price;
- std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
- std::vector<ui32> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
- std::vector<ui32> * constituentOf; // Reverse map of constituents.
- EartClass aClass;
- si32 id;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CBonusSystemNode&>(*this);;
- h & name & description & price & possibleSlots & constituents & constituentOf & aClass & id;
- }
- CArtifact();
- ~CArtifact();
- //override
- void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
- };
- class DLL_EXPORT CArtHandler //handles artifacts
- {
- void giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype = -1, int valType = Bonus::BASE_NUMBER);
- public:
- std::vector<CArtifact*> treasures, minors, majors, relics;
- std::vector<CArtifact *> artifacts;
- std::vector<CArtifact *> allowedArtifacts;
- std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
- void loadArtifacts(bool onlyTxt);
- void sortArts();
- void addBonuses();
- void clear();
- void clearHlpLists();
- ui16 getRandomArt (int flags);
- ui16 getArtSync (ui32 rand, int flags);
- void getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> *arts, int flag);
- void getAllowed(std::vector<CArtifact*> &out, int flags);
- void erasePickedArt (si32 id);
- bool isBigArtifact (ui32 artID) {return bigArtifacts.find(artID) != bigArtifacts.end();}
- void equipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID);
- void unequipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID);
- static int convertMachineID(int id, bool creToArt);
- CArtHandler();
- ~CArtHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifacts & allowedArtifacts & treasures & minors & majors & relics;
- //if(!h.saving) sortArts();
- }
- };
- #endif // __CARTHANDLER_H__
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