CUnitState.cpp 23 KB

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  1. /*
  2. * CUnitState.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CUnitState.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include "../CCreatureHandler.h"
  14. #include "../serializer/JsonDeserializer.h"
  15. #include "../serializer/JsonSerializer.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. namespace battle
  18. {
  19. ///CAmmo
  20. CAmmo::CAmmo(const battle::Unit * Owner, CSelector totalSelector):
  21. used(0),
  22. owner(Owner),
  23. totalProxy(Owner, totalSelector)
  24. {
  25. reset();
  26. }
  27. CAmmo & CAmmo::operator= (const CAmmo & other)
  28. {
  29. used = other.used;
  30. return *this;
  31. }
  32. int32_t CAmmo::available() const
  33. {
  34. return total() - used;
  35. }
  36. bool CAmmo::canUse(int32_t amount) const
  37. {
  38. return (available() - amount >= 0) || !isLimited();
  39. }
  40. bool CAmmo::isLimited() const
  41. {
  42. return true;
  43. }
  44. void CAmmo::reset()
  45. {
  46. used = 0;
  47. }
  48. int32_t CAmmo::total() const
  49. {
  50. return totalProxy.getValue();
  51. }
  52. void CAmmo::use(int32_t amount)
  53. {
  54. if(!isLimited())
  55. return;
  56. if(available() - amount < 0)
  57. {
  58. logGlobal->error("Stack ammo overuse. total: %d, used: %d, requested: %d", total(), used, amount);
  59. used += available();
  60. }
  61. else
  62. used += amount;
  63. }
  64. void CAmmo::serializeJson(JsonSerializeFormat & handler)
  65. {
  66. handler.serializeInt("used", used, 0);
  67. }
  68. ///CShots
  69. CShots::CShots(const battle::Unit * Owner)
  70. : CAmmo(Owner, Selector::type()(BonusType::SHOTS)),
  71. shooter(Owner, BonusType::SHOOTER)
  72. {
  73. }
  74. bool CShots::isLimited() const
  75. {
  76. return !shooter.getHasBonus() || !env->unitHasAmmoCart(owner);
  77. }
  78. void CShots::setEnv(const IUnitEnvironment * env_)
  79. {
  80. env = env_;
  81. }
  82. int32_t CShots::total() const
  83. {
  84. if(shooter.getHasBonus())
  85. return CAmmo::total();
  86. else
  87. return 0;
  88. }
  89. ///CCasts
  90. CCasts::CCasts(const battle::Unit * Owner):
  91. CAmmo(Owner, Selector::type()(BonusType::CASTS))
  92. {
  93. }
  94. ///CRetaliations
  95. CRetaliations::CRetaliations(const battle::Unit * Owner)
  96. : CAmmo(Owner, Selector::type()(BonusType::ADDITIONAL_RETALIATION)),
  97. totalCache(0),
  98. noRetaliation(Owner, Selector::type()(BonusType::SIEGE_WEAPON).Or(Selector::type()(BonusType::HYPNOTIZED)).Or(Selector::type()(BonusType::NO_RETALIATION)), "CRetaliations::noRetaliation"),
  99. unlimited(Owner, BonusType::UNLIMITED_RETALIATIONS)
  100. {
  101. }
  102. bool CRetaliations::isLimited() const
  103. {
  104. return !unlimited.getHasBonus() || noRetaliation.getHasBonus();
  105. }
  106. int32_t CRetaliations::total() const
  107. {
  108. if(noRetaliation.getHasBonus())
  109. return 0;
  110. //after dispel bonus should remain during current round
  111. int32_t val = 1 + totalProxy.getValue();
  112. vstd::amax(totalCache, val);
  113. return totalCache;
  114. }
  115. void CRetaliations::reset()
  116. {
  117. CAmmo::reset();
  118. totalCache = 0;
  119. }
  120. void CRetaliations::serializeJson(JsonSerializeFormat & handler)
  121. {
  122. CAmmo::serializeJson(handler);
  123. //we may be serialized in the middle of turn
  124. handler.serializeInt("totalCache", totalCache, 0);
  125. }
  126. ///CHealth
  127. CHealth::CHealth(const battle::Unit * Owner):
  128. owner(Owner)
  129. {
  130. reset();
  131. }
  132. CHealth & CHealth::operator=(const CHealth & other)
  133. {
  134. //do not change owner
  135. firstHPleft = other.firstHPleft;
  136. fullUnits = other.fullUnits;
  137. resurrected = other.resurrected;
  138. return *this;
  139. }
  140. void CHealth::init()
  141. {
  142. reset();
  143. fullUnits = owner->unitBaseAmount() > 1 ? owner->unitBaseAmount() - 1 : 0;
  144. firstHPleft = owner->unitBaseAmount() > 0 ? owner->getMaxHealth() : 0;
  145. }
  146. void CHealth::addResurrected(int32_t amount)
  147. {
  148. resurrected += amount;
  149. vstd::amax(resurrected, 0);
  150. }
  151. int64_t CHealth::available() const
  152. {
  153. return static_cast<int64_t>(firstHPleft) + owner->getMaxHealth() * fullUnits;
  154. }
  155. int64_t CHealth::total() const
  156. {
  157. return static_cast<int64_t>(owner->getMaxHealth()) * owner->unitBaseAmount();
  158. }
  159. void CHealth::damage(int64_t & amount)
  160. {
  161. const int32_t oldCount = getCount();
  162. const bool withKills = amount >= firstHPleft;
  163. if(withKills)
  164. {
  165. int64_t totalHealth = available();
  166. if(amount > totalHealth)
  167. amount = totalHealth;
  168. totalHealth -= amount;
  169. if(totalHealth <= 0)
  170. {
  171. fullUnits = 0;
  172. firstHPleft = 0;
  173. }
  174. else
  175. {
  176. setFromTotal(totalHealth);
  177. }
  178. }
  179. else
  180. {
  181. firstHPleft -= static_cast<int32_t>(amount);
  182. }
  183. addResurrected(getCount() - oldCount);
  184. }
  185. HealInfo CHealth::heal(int64_t & amount, EHealLevel level, EHealPower power)
  186. {
  187. const int32_t unitHealth = owner->getMaxHealth();
  188. const int32_t oldCount = getCount();
  189. int64_t maxHeal = std::numeric_limits<int64_t>::max();
  190. switch(level)
  191. {
  192. case EHealLevel::HEAL:
  193. maxHeal = std::max(0, unitHealth - firstHPleft);
  194. break;
  195. case EHealLevel::RESURRECT:
  196. maxHeal = total() - available();
  197. break;
  198. default:
  199. assert(level == EHealLevel::OVERHEAL);
  200. break;
  201. }
  202. vstd::amax(maxHeal, 0);
  203. vstd::abetween(amount, int64_t(0), maxHeal);
  204. if(amount == 0)
  205. return {};
  206. int64_t availableHealth = available();
  207. availableHealth += amount;
  208. setFromTotal(availableHealth);
  209. if(power == EHealPower::ONE_BATTLE)
  210. addResurrected(getCount() - oldCount);
  211. else
  212. assert(power == EHealPower::PERMANENT);
  213. return HealInfo(amount, getCount() - oldCount);
  214. }
  215. void CHealth::setFromTotal(const int64_t totalHealth)
  216. {
  217. const int32_t unitHealth = owner->getMaxHealth();
  218. firstHPleft = totalHealth % unitHealth;
  219. fullUnits = static_cast<int32_t>(totalHealth / unitHealth);
  220. if(firstHPleft == 0 && fullUnits >= 1)
  221. {
  222. firstHPleft = unitHealth;
  223. fullUnits -= 1;
  224. }
  225. }
  226. void CHealth::reset()
  227. {
  228. fullUnits = 0;
  229. firstHPleft = 0;
  230. resurrected = 0;
  231. }
  232. int32_t CHealth::getCount() const
  233. {
  234. return fullUnits + (firstHPleft > 0 ? 1 : 0);
  235. }
  236. int32_t CHealth::getFirstHPleft() const
  237. {
  238. return firstHPleft;
  239. }
  240. int32_t CHealth::getResurrected() const
  241. {
  242. return resurrected;
  243. }
  244. void CHealth::takeResurrected()
  245. {
  246. if(resurrected != 0)
  247. {
  248. int64_t totalHealth = available();
  249. totalHealth -= resurrected * owner->getMaxHealth();
  250. vstd::amax(totalHealth, 0);
  251. setFromTotal(totalHealth);
  252. resurrected = 0;
  253. }
  254. }
  255. void CHealth::serializeJson(JsonSerializeFormat & handler)
  256. {
  257. handler.serializeInt("firstHPleft", firstHPleft, 0);
  258. handler.serializeInt("fullUnits", fullUnits, 0);
  259. handler.serializeInt("resurrected", resurrected, 0);
  260. }
  261. ///CUnitState
  262. CUnitState::CUnitState():
  263. env(nullptr),
  264. cloned(false),
  265. defending(false),
  266. defendingAnim(false),
  267. drainedMana(false),
  268. fear(false),
  269. hadMorale(false),
  270. castSpellThisTurn(false),
  271. ghost(false),
  272. ghostPending(false),
  273. movedThisRound(false),
  274. summoned(false),
  275. waiting(false),
  276. waitedThisTurn(false),
  277. casts(this),
  278. counterAttacks(this),
  279. health(this),
  280. shots(this),
  281. stackSpeedPerTurn(this, Selector::type()(BonusType::STACKS_SPEED), BonusCacheMode::VALUE),
  282. immobilizedPerTurn(this, Selector::type()(BonusType::SIEGE_WEAPON).Or(Selector::type()(BonusType::BIND_EFFECT)), BonusCacheMode::PRESENCE),
  283. bonusCache(this, generateBonusSelectors()),
  284. cloneLifetimeMarker(this, Selector::type()(BonusType::NONE).And(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(SpellID(SpellID::CLONE)))), "CUnitState::cloneLifetimeMarker"),
  285. cloneID(-1)
  286. {
  287. }
  288. CUnitState & CUnitState::operator=(const CUnitState & other)
  289. {
  290. //do not change unit and bonus info
  291. cloned = other.cloned;
  292. defending = other.defending;
  293. defendingAnim = other.defendingAnim;
  294. drainedMana = other.drainedMana;
  295. fear = other.fear;
  296. hadMorale = other.hadMorale;
  297. castSpellThisTurn = other.castSpellThisTurn;
  298. ghost = other.ghost;
  299. ghostPending = other.ghostPending;
  300. movedThisRound = other.movedThisRound;
  301. summoned = other.summoned;
  302. waiting = other.waiting;
  303. waitedThisTurn = other.waitedThisTurn;
  304. casts = other.casts;
  305. counterAttacks = other.counterAttacks;
  306. health = other.health;
  307. shots = other.shots;
  308. // bonusCache = other.bonusCache;
  309. cloneLifetimeMarker = other.cloneLifetimeMarker;
  310. cloneID = other.cloneID;
  311. position = other.position;
  312. return *this;
  313. }
  314. int32_t CUnitState::creatureIndex() const
  315. {
  316. return static_cast<int32_t>(creatureId().toEnum());
  317. }
  318. CreatureID CUnitState::creatureId() const
  319. {
  320. return unitType()->getId();
  321. }
  322. int32_t CUnitState::creatureLevel() const
  323. {
  324. return static_cast<int32_t>(unitType()->getLevel());
  325. }
  326. bool CUnitState::doubleWide() const
  327. {
  328. return unitType()->isDoubleWide();
  329. }
  330. int32_t CUnitState::creatureCost() const
  331. {
  332. return unitType()->getRecruitCost(EGameResID::GOLD);
  333. }
  334. int32_t CUnitState::creatureIconIndex() const
  335. {
  336. return unitType()->getIconIndex();
  337. }
  338. FactionID CUnitState::getFactionID() const
  339. {
  340. return unitType()->getFactionID();
  341. }
  342. int32_t CUnitState::getCasterUnitId() const
  343. {
  344. return static_cast<int32_t>(unitId());
  345. }
  346. const CGHeroInstance * CUnitState::getHeroCaster() const
  347. {
  348. return nullptr;
  349. }
  350. int32_t CUnitState::getSpellSchoolLevel(const spells::Spell * spell, SpellSchool * outSelectedSchool) const
  351. {
  352. int32_t skill = valOfBonuses(Selector::typeSubtype(BonusType::SPELLCASTER, BonusSubtypeID(spell->getId())));
  353. vstd::abetween(skill, 0, 3);
  354. return skill;
  355. }
  356. int64_t CUnitState::getSpellBonus(const spells::Spell * spell, int64_t base, const Unit * affectedStack) const
  357. {
  358. //does not have sorcery-like bonuses (yet?)
  359. return base;
  360. }
  361. int64_t CUnitState::getSpecificSpellBonus(const spells::Spell * spell, int64_t base) const
  362. {
  363. return base;
  364. }
  365. int32_t CUnitState::getEffectLevel(const spells::Spell * spell) const
  366. {
  367. return getSpellSchoolLevel(spell);
  368. }
  369. int32_t CUnitState::getEffectPower(const spells::Spell * spell) const
  370. {
  371. return valOfBonuses(BonusType::CREATURE_SPELL_POWER) * getCount() / 100;
  372. }
  373. int32_t CUnitState::getEnchantPower(const spells::Spell * spell) const
  374. {
  375. int32_t res = valOfBonuses(BonusType::CREATURE_ENCHANT_POWER);
  376. if(res <= 0)
  377. res = 3;//default for creatures
  378. return res;
  379. }
  380. int64_t CUnitState::getEffectValue(const spells::Spell * spell) const
  381. {
  382. return static_cast<int64_t>(getCount()) * valOfBonuses(BonusType::SPECIFIC_SPELL_POWER, BonusSubtypeID(spell->getId()));
  383. }
  384. PlayerColor CUnitState::getCasterOwner() const
  385. {
  386. return env->unitEffectiveOwner(this);
  387. }
  388. void CUnitState::getCasterName(MetaString & text) const
  389. {
  390. //always plural name in case of spell cast.
  391. addNameReplacement(text, true);
  392. }
  393. void CUnitState::getCastDescription(const spells::Spell * spell, const std::vector<const Unit *> & attacked, MetaString & text) const
  394. {
  395. text.appendLocalString(EMetaText::GENERAL_TXT, 565);//The %s casts %s
  396. //todo: use text 566 for single creature
  397. getCasterName(text);
  398. text.replaceName(spell->getId());
  399. }
  400. int32_t CUnitState::manaLimit() const
  401. {
  402. return 0; //TODO: creature casting with mana mode (for mods)
  403. }
  404. bool CUnitState::ableToRetaliate() const
  405. {
  406. return alive()
  407. && counterAttacks.canUse();
  408. }
  409. bool CUnitState::alive() const
  410. {
  411. return health.getCount() > 0;
  412. }
  413. bool CUnitState::isGhost() const
  414. {
  415. return ghost;
  416. }
  417. bool CUnitState::isFrozen() const
  418. {
  419. return hasBonus(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(SpellID(SpellID::STONE_GAZE))), Selector::all);
  420. }
  421. bool CUnitState::isValidTarget(bool allowDead) const
  422. {
  423. return (alive() || (allowDead && isDead())) && getPosition().isValid() && !isTurret();
  424. }
  425. bool CUnitState::isClone() const
  426. {
  427. return cloned;
  428. }
  429. bool CUnitState::hasClone() const
  430. {
  431. return cloneID > 0;
  432. }
  433. bool CUnitState::canCast() const
  434. {
  435. return casts.canUse(1) && !castSpellThisTurn;//do not check specific cast abilities here
  436. }
  437. bool CUnitState::isCaster() const
  438. {
  439. return casts.total() > 0;//do not check specific cast abilities here
  440. }
  441. bool CUnitState::canShoot() const
  442. {
  443. return shots.canUse(1);
  444. }
  445. bool CUnitState::isShooter() const
  446. {
  447. return shots.total() > 0;
  448. }
  449. int32_t CUnitState::getKilled() const
  450. {
  451. int32_t res = unitBaseAmount() - health.getCount() + health.getResurrected();
  452. vstd::amax(res, 0);
  453. return res;
  454. }
  455. int32_t CUnitState::getCount() const
  456. {
  457. return health.getCount();
  458. }
  459. int32_t CUnitState::getFirstHPleft() const
  460. {
  461. return health.getFirstHPleft();
  462. }
  463. int64_t CUnitState::getAvailableHealth() const
  464. {
  465. return health.available();
  466. }
  467. int64_t CUnitState::getTotalHealth() const
  468. {
  469. return health.total();
  470. }
  471. BattleHex CUnitState::getPosition() const
  472. {
  473. return position;
  474. }
  475. void CUnitState::setPosition(BattleHex hex)
  476. {
  477. position = hex;
  478. }
  479. int32_t CUnitState::getInitiative(int turn) const
  480. {
  481. return stackSpeedPerTurn.getValue(turn);
  482. }
  483. ui32 CUnitState::getMovementRange(int turn) const
  484. {
  485. if (immobilizedPerTurn.getValue(0) != 0)
  486. return 0;
  487. return stackSpeedPerTurn.getValue(0);
  488. }
  489. ui32 CUnitState::getMovementRange() const
  490. {
  491. return getMovementRange(0);
  492. }
  493. uint8_t CUnitState::getRangedFullDamageDistance() const
  494. {
  495. if(!isShooter())
  496. return 0;
  497. uint8_t rangedFullDamageDistance = GameConstants::BATTLE_SHOOTING_PENALTY_DISTANCE;
  498. // overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
  499. if(hasBonusOfType(BonusType::LIMITED_SHOOTING_RANGE))
  500. {
  501. auto bonus = this->getBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE));
  502. if(bonus != nullptr && bonus->additionalInfo != CAddInfo::NONE)
  503. rangedFullDamageDistance = bonus->additionalInfo[0];
  504. }
  505. return rangedFullDamageDistance;
  506. }
  507. uint8_t CUnitState::getShootingRangeDistance() const
  508. {
  509. if(!isShooter())
  510. return 0;
  511. uint8_t shootingRangeDistance = GameConstants::BATTLE_SHOOTING_RANGE_DISTANCE;
  512. // overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
  513. if(hasBonusOfType(BonusType::LIMITED_SHOOTING_RANGE))
  514. {
  515. auto bonus = this->getBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE));
  516. if(bonus != nullptr)
  517. shootingRangeDistance = bonus->val;
  518. }
  519. return shootingRangeDistance;
  520. }
  521. bool CUnitState::canMove(int turn) const
  522. {
  523. if (!alive())
  524. return false;
  525. if (turn == 0)
  526. return !hasBonusOfType(BonusType::NOT_ACTIVE);
  527. std::string cachingStr = "type_NOT_ACTIVE_turns_" + std::to_string(turn);
  528. return !hasBonus(Selector::type()(BonusType::NOT_ACTIVE).And(Selector::turns(turn)), cachingStr); //eg. Ammo Cart or blinded creature
  529. }
  530. bool CUnitState::defended(int turn) const
  531. {
  532. return !turn && defending;
  533. }
  534. bool CUnitState::moved(int turn) const
  535. {
  536. if(!turn && !waiting)
  537. return movedThisRound;
  538. else
  539. return false;
  540. }
  541. bool CUnitState::willMove(int turn) const
  542. {
  543. return (turn ? true : !defending)
  544. && !moved(turn)
  545. && canMove(turn);
  546. }
  547. bool CUnitState::waited(int turn) const
  548. {
  549. if(!turn)
  550. return waiting;
  551. else
  552. return false;
  553. }
  554. BattlePhases::Type CUnitState::battleQueuePhase(int turn) const
  555. {
  556. if(turn <= 0 && waited()) //consider waiting state only for ongoing round
  557. {
  558. if(hadMorale)
  559. return BattlePhases::WAIT_MORALE;
  560. else
  561. return BattlePhases::WAIT;
  562. }
  563. else if(creatureIndex() == CreatureID::CATAPULT || isTurret()) //catapult and turrets are first
  564. {
  565. return BattlePhases::SIEGE;
  566. }
  567. else
  568. {
  569. return BattlePhases::NORMAL;
  570. }
  571. }
  572. int CUnitState::getTotalAttacks(bool ranged) const
  573. {
  574. return 1 + (ranged ?
  575. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::TOTAL_ATTACKS_RANGED):
  576. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::TOTAL_ATTACKS_MELEE));
  577. }
  578. int CUnitState::getMinDamage(bool ranged) const
  579. {
  580. return ranged ?
  581. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MIN_DAMAGE_RANGED):
  582. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MIN_DAMAGE_MELEE);
  583. }
  584. int CUnitState::getMaxDamage(bool ranged) const
  585. {
  586. return ranged ?
  587. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MAX_DAMAGE_RANGED):
  588. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::MAX_DAMAGE_MELEE);
  589. }
  590. int CUnitState::getAttack(bool ranged) const
  591. {
  592. int attack = ranged ?
  593. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::ATTACK_RANGED):
  594. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::ATTACK_MELEE);
  595. int frenzy = bonusCache.cache.getBonusValue(UnitBonusValuesProxy::IN_FRENZY);
  596. if(frenzy != 0)
  597. {
  598. int defence = ranged ?
  599. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_RANGED):
  600. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_MELEE);
  601. int frenzyBonus = frenzy * defence / 100;
  602. attack += frenzyBonus;
  603. }
  604. vstd::amax(attack, 0);
  605. return attack;
  606. }
  607. int CUnitState::getDefense(bool ranged) const
  608. {
  609. int frenzy = bonusCache.cache.getBonusValue(UnitBonusValuesProxy::IN_FRENZY);
  610. if(frenzy != 0)
  611. {
  612. return 0;
  613. }
  614. else
  615. {
  616. int defence = ranged ?
  617. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_RANGED):
  618. bonusCache.cache.getBonusValue(UnitBonusValuesProxy::DEFENCE_MELEE);
  619. vstd::amax(defence, 0);
  620. return defence;
  621. }
  622. }
  623. std::shared_ptr<Unit> CUnitState::acquire() const
  624. {
  625. auto ret = std::make_shared<CUnitStateDetached>(this, this);
  626. ret->localInit(env);
  627. *ret = *this;
  628. return ret;
  629. }
  630. std::shared_ptr<CUnitState> CUnitState::acquireState() const
  631. {
  632. auto ret = std::make_shared<CUnitStateDetached>(this, this);
  633. ret->localInit(env);
  634. *ret = *this;
  635. return ret;
  636. }
  637. void CUnitState::serializeJson(JsonSerializeFormat & handler)
  638. {
  639. handler.serializeBool("cloned", cloned);
  640. handler.serializeBool("defending", defending);
  641. handler.serializeBool("defendingAnim", defendingAnim);
  642. handler.serializeBool("drainedMana", drainedMana);
  643. handler.serializeBool("fear", fear);
  644. handler.serializeBool("hadMorale", hadMorale);
  645. handler.serializeBool("castSpellThisTurn", castSpellThisTurn);
  646. handler.serializeBool("ghost", ghost);
  647. handler.serializeBool("ghostPending", ghostPending);
  648. handler.serializeBool("moved", movedThisRound);
  649. handler.serializeBool("summoned", summoned);
  650. handler.serializeBool("waiting", waiting);
  651. handler.serializeBool("waitedThisTurn", waitedThisTurn);
  652. handler.serializeStruct("casts", casts);
  653. handler.serializeStruct("counterAttacks", counterAttacks);
  654. handler.serializeStruct("health", health);
  655. handler.serializeStruct("shots", shots);
  656. handler.serializeInt("cloneID", cloneID);
  657. handler.serializeInt("position", position);
  658. }
  659. void CUnitState::localInit(const IUnitEnvironment * env_)
  660. {
  661. env = env_;
  662. shots.setEnv(env);
  663. reset();
  664. health.init();
  665. }
  666. void CUnitState::reset()
  667. {
  668. cloned = false;
  669. defending = false;
  670. defendingAnim = false;
  671. drainedMana = false;
  672. fear = false;
  673. hadMorale = false;
  674. castSpellThisTurn = false;
  675. ghost = false;
  676. ghostPending = false;
  677. movedThisRound = false;
  678. summoned = false;
  679. waiting = false;
  680. waitedThisTurn = false;
  681. casts.reset();
  682. counterAttacks.reset();
  683. health.reset();
  684. shots.reset();
  685. cloneID = -1;
  686. position = BattleHex::INVALID;
  687. }
  688. void CUnitState::save(JsonNode & data)
  689. {
  690. //TODO: use instance resolver
  691. data.clear();
  692. JsonSerializer ser(nullptr, data);
  693. ser.serializeStruct("state", *this);
  694. }
  695. void CUnitState::load(const JsonNode & data)
  696. {
  697. //TODO: use instance resolver
  698. reset();
  699. JsonDeserializer deser(nullptr, data);
  700. deser.serializeStruct("state", *this);
  701. }
  702. void CUnitState::damage(int64_t & amount)
  703. {
  704. if(cloned)
  705. {
  706. // block ability should not kill clone (0 damage)
  707. if(amount > 0)
  708. {
  709. amount = 0;
  710. health.reset();
  711. }
  712. }
  713. else
  714. {
  715. health.damage(amount);
  716. }
  717. bool disintegrate = hasBonusOfType(BonusType::DISINTEGRATE);
  718. if(health.available() <= 0 && (cloned || summoned || disintegrate))
  719. ghostPending = true;
  720. }
  721. HealInfo CUnitState::heal(int64_t & amount, EHealLevel level, EHealPower power)
  722. {
  723. if(level == EHealLevel::HEAL && power == EHealPower::ONE_BATTLE)
  724. logGlobal->error("Heal for one battle does not make sense");
  725. else if(cloned)
  726. logGlobal->error("Attempt to heal clone");
  727. else
  728. return health.heal(amount, level, power);
  729. return {};
  730. }
  731. void CUnitState::afterAttack(bool ranged, bool counter)
  732. {
  733. if(counter)
  734. counterAttacks.use();
  735. if(ranged)
  736. shots.use();
  737. }
  738. void CUnitState::afterNewRound()
  739. {
  740. defending = false;
  741. waiting = false;
  742. waitedThisTurn = false;
  743. movedThisRound = false;
  744. hadMorale = false;
  745. castSpellThisTurn = false;
  746. fear = false;
  747. drainedMana = false;
  748. counterAttacks.reset();
  749. if(alive() && isClone())
  750. {
  751. if(!cloneLifetimeMarker.getHasBonus())
  752. makeGhost();
  753. }
  754. }
  755. void CUnitState::afterGetsTurn()
  756. {
  757. //if moving second time this round it must be high morale bonus
  758. if(movedThisRound)
  759. hadMorale = true;
  760. }
  761. void CUnitState::makeGhost()
  762. {
  763. health.reset();
  764. ghostPending = true;
  765. }
  766. void CUnitState::onRemoved()
  767. {
  768. health.reset();
  769. ghostPending = false;
  770. ghost = true;
  771. }
  772. const UnitBonusValuesProxy::SelectorsArray * CUnitState::generateBonusSelectors()
  773. {
  774. static const CSelector additionalAttack = Selector::type()(BonusType::ADDITIONAL_ATTACK);
  775. static const CSelector selectorMelee = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_MELEE_FIGHT));
  776. static const CSelector selectorRanged = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_DISTANCE_FIGHT));
  777. static const CSelector minDamage = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin));
  778. static const CSelector maxDamage = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin));
  779. static const CSelector attack = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
  780. static const CSelector defence = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
  781. static const UnitBonusValuesProxy::SelectorsArray selectors = {
  782. additionalAttack.And(selectorMelee), //TOTAL_ATTACKS_MELEE,
  783. additionalAttack.And(selectorRanged), //TOTAL_ATTACKS_RANGED,
  784. minDamage.And(selectorMelee), //MIN_DAMAGE_MELEE,
  785. minDamage.And(selectorRanged), //MIN_DAMAGE_RANGED,
  786. minDamage.And(selectorMelee), //MAX_DAMAGE_MELEE,
  787. maxDamage.And(selectorRanged), //MAX_DAMAGE_RANGED,
  788. attack.And(selectorRanged),//ATTACK_MELEE,
  789. attack.And(selectorRanged),//ATTACK_RANGED,
  790. defence.And(selectorRanged),//DEFENCE_MELEE,
  791. defence.And(selectorRanged),//DEFENCE_RANGED,
  792. Selector::type()(BonusType::IN_FRENZY),//IN_FRENZY,
  793. };
  794. return &selectors;
  795. }
  796. CUnitStateDetached::CUnitStateDetached(const IUnitInfo * unit_, const IBonusBearer * bonus_):
  797. unit(unit_),
  798. bonus(bonus_)
  799. {
  800. }
  801. TConstBonusListPtr CUnitStateDetached::getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr) const
  802. {
  803. return bonus->getAllBonuses(selector, limit, cachingStr);
  804. }
  805. int64_t CUnitStateDetached::getTreeVersion() const
  806. {
  807. return bonus->getTreeVersion();
  808. }
  809. CUnitStateDetached & CUnitStateDetached::operator=(const CUnitState & other)
  810. {
  811. CUnitState::operator=(other);
  812. return *this;
  813. }
  814. uint32_t CUnitStateDetached::unitId() const
  815. {
  816. return unit->unitId();
  817. }
  818. BattleSide CUnitStateDetached::unitSide() const
  819. {
  820. return unit->unitSide();
  821. }
  822. const CCreature * CUnitStateDetached::unitType() const
  823. {
  824. return unit->unitType();
  825. }
  826. PlayerColor CUnitStateDetached::unitOwner() const
  827. {
  828. return unit->unitOwner();
  829. }
  830. SlotID CUnitStateDetached::unitSlot() const
  831. {
  832. return unit->unitSlot();
  833. }
  834. int32_t CUnitStateDetached::unitBaseAmount() const
  835. {
  836. return unit->unitBaseAmount();
  837. }
  838. void CUnitStateDetached::spendMana(ServerCallback * server, const int spellCost) const
  839. {
  840. if(spellCost != 1)
  841. logGlobal->warn("Unexpected spell cost %d for creature", spellCost);
  842. //this is evil, but
  843. //use of netpacks in detached state is an error
  844. //non const API is more evil for hero
  845. const_cast<CUnitStateDetached *>(this)->casts.use(spellCost);
  846. }
  847. }
  848. VCMI_LIB_NAMESPACE_END