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- /*
- * ServerRunner.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ServerRunner.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/CThreadHelper.h"
- #include "../lib/network/NetworkInterface.h"
- #include "../lib/CConfigHandler.h"
- #include "../server/CVCMIServer.h"
- #ifdef ENABLE_SERVER_PROCESS
- #if BOOST_VERSION >= 108600
- // TODO: upgrade code to use v2 API instead of deprecated v1
- #include <boost/process/v1/child.hpp>
- #include <boost/process/v1/io.hpp>
- #else
- #include <boost/process/child.hpp>
- #include <boost/process/io.hpp>
- #endif
- #endif
- #include <future>
- ServerThreadRunner::ServerThreadRunner() = default;
- ServerThreadRunner::~ServerThreadRunner() = default;
- void ServerThreadRunner::start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
- {
- // cfgport may be 0 -- the real port is returned after calling prepare()
- uint16_t port = settings["server"]["localPort"].Integer();
- server = std::make_unique<CVCMIServer>(port, true);
- if (startingInfo)
- {
- server->si = startingInfo; //Else use default
- }
- std::promise<uint16_t> promise;
- threadRunLocalServer = boost::thread([this, connectToLobby, listenForConnections, &promise]{
- setThreadName("runServer");
- uint16_t port = server->prepare(connectToLobby, listenForConnections);
- promise.set_value(port);
- server->run();
- });
- logNetwork->trace("Waiting for server port...");
- serverPort = promise.get_future().get();
- logNetwork->debug("Server port: %d", serverPort);
- }
- void ServerThreadRunner::shutdown()
- {
- server->setState(EServerState::SHUTDOWN);
- }
- void ServerThreadRunner::wait()
- {
- threadRunLocalServer.join();
- }
- int ServerThreadRunner::exitCode()
- {
- return 0;
- }
- void ServerThreadRunner::connect(INetworkHandler & network, INetworkClientListener & listener)
- {
- network.createInternalConnection(listener, server->getNetworkServer());
- }
- #ifdef ENABLE_SERVER_PROCESS
- ServerProcessRunner::ServerProcessRunner() = default;
- ServerProcessRunner::~ServerProcessRunner() = default;
- void ServerProcessRunner::shutdown()
- {
- child->terminate();
- }
- void ServerProcessRunner::wait()
- {
- child->wait();
- }
- int ServerProcessRunner::exitCode()
- {
- return child->exit_code();
- }
- void ServerProcessRunner::start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
- {
- uint16_t port = settings["server"]["localPort"].Integer();
- boost::filesystem::path serverPath = VCMIDirs::get().serverPath();
- boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "server_log.txt";
- std::vector<std::string> args;
- args.push_back("--port=" + std::to_string(port));
- args.push_back("--run-by-client");
- if(connectToLobby)
- args.push_back("--lobby");
- std::error_code ec;
- child = std::make_unique<boost::process::child>(serverPath, args, ec, boost::process::std_out > logPath);
- if (ec)
- throw std::runtime_error("Failed to start server! Reason: " + ec.message());
- }
- void ServerProcessRunner::connect(INetworkHandler & network, INetworkClientListener & listener)
- {
- std::string host = settings["server"]["localHostname"].String();
- uint16_t port = settings["server"]["localPort"].Integer();
- network.connectToRemote(listener, host, port);
- }
- #endif
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