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							- /*
 
-  * MapViewCache.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapViewCache.h"
 
- #include "IMapRendererContext.h"
 
- #include "MapRenderer.h"
 
- #include "MapViewModel.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IFont.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../render/Graphics.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../../lib/mapObjects/CObjectHandler.h"
 
- #include "../../lib/int3.h"
 
- MapViewCache::~MapViewCache() = default;
 
- MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
 
- 	: model(model)
 
- 	, cachedLevel(0)
 
- 	, overlayWasVisible(false)
 
- 	, mapRenderer(new MapRenderer())
 
- 	, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
 
- 	, intermediate(new Canvas(Point(32, 32), CanvasScalingPolicy::AUTO))
 
- 	, terrain(new Canvas(model->getCacheDimensionsPixels(), CanvasScalingPolicy::AUTO))
 
- 	, terrainTransition(new Canvas(model->getPixelsVisibleDimensions(), CanvasScalingPolicy::AUTO))
 
- {
 
- 	Point visibleSize = model->getTilesVisibleDimensions();
 
- 	terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]);
 
- 	tilesUpToDate.resize(boost::extents[visibleSize.x][visibleSize.y]);
 
- }
 
- Canvas MapViewCache::getTile(const int3 & coordinates)
 
- {
 
- 	return Canvas(*terrain, model->getCacheTileArea(coordinates));
 
- }
 
- std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates)
 
- {
 
- 	size_t imageIndex = context->overlayImageIndex(coordinates);
 
- 	if(imageIndex < iconsStorage->size())
 
- 		return iconsStorage->getImage(imageIndex);
 
- 	return nullptr;
 
- }
 
- void MapViewCache::invalidate(const std::shared_ptr<IMapRendererContext> & context, const ObjectInstanceID & object)
 
- {
 
- 	for(size_t cacheY = 0; cacheY < terrainChecksum.shape()[1]; ++cacheY)
 
- 	{
 
- 		for(size_t cacheX = 0; cacheX < terrainChecksum.shape()[0]; ++cacheX)
 
- 		{
 
- 			auto & entry = terrainChecksum[cacheX][cacheY];
 
- 			int3 tile(entry.tileX, entry.tileY, cachedLevel);
 
- 			if(context->isInMap(tile) && vstd::contains(context->getObjects(tile), object))
 
- 				entry = TileChecksum{};
 
- 		}
 
- 	}
 
- }
 
- void MapViewCache::updateTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates)
 
- {
 
- 	int cacheX = (terrainChecksum.shape()[0] + coordinates.x) % terrainChecksum.shape()[0];
 
- 	int cacheY = (terrainChecksum.shape()[1] + coordinates.y) % terrainChecksum.shape()[1];
 
- 	auto & oldCacheEntry = terrainChecksum[cacheX][cacheY];
 
- 	TileChecksum newCacheEntry;
 
- 	newCacheEntry.tileX = coordinates.x;
 
- 	newCacheEntry.tileY = coordinates.y;
 
- 	newCacheEntry.checksum = mapRenderer->getTileChecksum(*context, coordinates);
 
- 	if(cachedLevel == coordinates.z && oldCacheEntry == newCacheEntry && !context->tileAnimated(coordinates))
 
- 		return;
 
- 	Canvas target = getTile(coordinates);
 
- 	if(model->getSingleTileSize() == Point(32, 32))
 
- 	{
 
- 		mapRenderer->renderTile(*context, target, coordinates);
 
- 	}
 
- 	else
 
- 	{
 
- 		mapRenderer->renderTile(*context, *intermediate, coordinates);
 
- 		target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
 
- 	}
 
- 	if(context->filterGrayscale())
 
- 		target.applyGrayscale();
 
- 	oldCacheEntry = newCacheEntry;
 
- 	tilesUpToDate[cacheX][cacheY] = false;
 
- }
 
- void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
 
- {
 
- 	Rect dimensions = model->getTilesTotalRect();
 
- 	bool mapResized = cachedSize != model->getSingleTileSize();
 
- 	if(mapResized || dimensions.w != terrainChecksum.shape()[0] || dimensions.h != terrainChecksum.shape()[1])
 
- 	{
 
- 		boost::multi_array<TileChecksum, 2> newCache;
 
- 		newCache.resize(boost::extents[dimensions.w][dimensions.h]);
 
- 		terrainChecksum.resize(boost::extents[dimensions.w][dimensions.h]);
 
- 		terrainChecksum = newCache;
 
- 	}
 
- 	if(mapResized || dimensions.w != tilesUpToDate.shape()[0] || dimensions.h != tilesUpToDate.shape()[1])
 
- 	{
 
- 		boost::multi_array<bool, 2> newCache;
 
- 		newCache.resize(boost::extents[dimensions.w][dimensions.h]);
 
- 		tilesUpToDate.resize(boost::extents[dimensions.w][dimensions.h]);
 
- 		tilesUpToDate = newCache;
 
- 	}
 
- 	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 
- 		for(int x = dimensions.left(); x < dimensions.right(); ++x)
 
- 			updateTile(context, {x, y, model->getLevel()});
 
- 	cachedSize = model->getSingleTileSize();
 
- 	cachedLevel = model->getLevel();
 
- }
 
- void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
 
- {
 
- 	bool mapMoved = (cachedPosition != model->getMapViewCenter());
 
- 	bool overlayVisible = context->showImageOverlay() || context->showTextOverlay();
 
- 	bool overlayVisibilityChanged = overlayVisible != overlayWasVisible;
 
- 	bool lazyUpdate = !overlayVisibilityChanged && !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
 
- 	Rect dimensions = model->getTilesTotalRect();
 
- 	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 
- 	{
 
- 		for(int x = dimensions.left(); x < dimensions.right(); ++x)
 
- 		{
 
- 			int cacheX = (terrainChecksum.shape()[0] + x) % terrainChecksum.shape()[0];
 
- 			int cacheY = (terrainChecksum.shape()[1] + y) % terrainChecksum.shape()[1];
 
- 			int3 tile(x, y, model->getLevel());
 
- 			if(lazyUpdate && tilesUpToDate[cacheX][cacheY])
 
- 				continue;
 
- 			Canvas source = getTile(tile);
 
- 			Rect targetRect = model->getTargetTileArea(tile);
 
- 			target.draw(source, targetRect.topLeft());
 
- 			if (!fullRedraw)
 
- 				tilesUpToDate[cacheX][cacheY] = true;
 
- 		}
 
- 	}
 
- 	if(context->showImageOverlay())
 
- 	{
 
- 		for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 
- 		{
 
- 			for(int x = dimensions.left(); x < dimensions.right(); ++x)
 
- 			{
 
- 				int3 tile(x, y, model->getLevel());
 
- 				auto overlay = getOverlayImageForTile(context, tile);
 
- 				if(overlay)
 
- 				{
 
- 					Rect targetRect = model->getTargetTileArea(tile);
 
- 					Point position = targetRect.center() - overlay->dimensions() / 2;
 
- 					target.draw(overlay, position);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(context->showTextOverlay())
 
- 	{
 
- 		const auto & font = GH.renderHandler().loadFont(FONT_TINY);
 
- 		for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 
- 		{
 
- 			for(int x = dimensions.left(); x < dimensions.right(); ++x)
 
- 			{
 
- 				int3 tile(x, y, model->getLevel());
 
- 				auto overlay = context->overlayText(tile);
 
- 				if(!overlay.empty())
 
- 				{
 
- 					Rect targetRect = model->getTargetTileArea(tile);
 
- 					Point position = targetRect.center();
 
- 					if (x % 2 == 0)
 
- 						position.y += targetRect.h / 4;
 
- 					else
 
- 						position.y -= targetRect.h / 4;
 
- 					Point dimensions(font->getStringWidth(overlay), font->getLineHeight());
 
- 					Rect textRect = Rect(position - dimensions / 2, dimensions).resize(2);
 
- 					target.drawColor(textRect, context->overlayTextColor(tile));
 
- 					target.drawBorder(textRect, Colors::BRIGHT_YELLOW);
 
- 					target.drawText(position, EFonts::FONT_TINY, Colors::BLACK, ETextAlignment::CENTER, overlay);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(!vstd::isAlmostZero(context->viewTransitionProgress()))
 
- 		target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
 
- 	cachedPosition = model->getMapViewCenter();
 
- 	overlayWasVisible = overlayVisible;
 
- }
 
- void MapViewCache::createTransitionSnapshot(const std::shared_ptr<IMapRendererContext> & context)
 
- {
 
- 	update(context);
 
- 	render(context, *terrainTransition, true);
 
- }
 
 
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