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- /*
- * FontChain.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "FontChain.h"
- #include "CTrueTypeFont.h"
- #include "CBitmapFont.h"
- #include "../CGameInfo.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/modding/CModHandler.h"
- #include "../../lib/texts/TextOperations.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/texts/Languages.h"
- void FontChain::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
- {
- auto chunks = splitTextToChunks(data);
- int maxAscent = getFontAscentScaled();
- Point currentPos = pos;
- for (auto const & chunk : chunks)
- {
- Point chunkPos = currentPos;
- int currAscent = chunk.font->getFontAscentScaled();
- chunkPos.y += maxAscent - currAscent;
- chunk.font->renderText(surface, chunk.text, color, chunkPos);
- currentPos.x += chunk.font->getStringWidthScaled(chunk.text);
- }
- }
- size_t FontChain::getFontAscentScaled() const
- {
- size_t maxHeight = 0;
- for(const auto & font : chain)
- maxHeight = std::max(maxHeight, font->getFontAscentScaled());
- return maxHeight;
- }
- bool FontChain::bitmapFontsPrioritized(const std::string & bitmapFontName) const
- {
- const std::string & fontType = settings["video"]["fontsType"].String();
- if (fontType == "original")
- return true;
- if (fontType == "scalable")
- return false;
- // else - autoselection.
- if (getScalingFactor() != 1)
- return false; // If xbrz in use ttf/scalable fonts are preferred
- if (!vstd::isAlmostEqual(1.0, settings["video"]["fontScalingFactor"].Float()))
- return false; // If player requested non-100% scaling - use scalable fonts
- std::string gameLanguage = CGI->generaltexth->getPreferredLanguage();
- std::string gameEncoding = Languages::getLanguageOptions(gameLanguage).encoding;
- std::string fontEncoding = CGI->modh->findResourceEncoding(ResourcePath("data/" + bitmapFontName, EResType::BMP_FONT));
- // player uses language with different encoding than his bitmap fonts
- // for example, Polish language with English fonts or Chinese language which can't use H3 fonts at all
- // this may result in unintended mixing of ttf and bitmap fonts, which may have a bit different look
- // so in this case prefer ttf fonts that are likely to cover target language better than H3 fonts
- if (fontEncoding != gameEncoding)
- return false;
- return true; // else - use original bitmap fonts
- }
- void FontChain::addTrueTypeFont(const JsonNode & trueTypeConfig, bool begin)
- {
- if(begin)
- chain.insert(chain.begin(), std::make_unique<CTrueTypeFont>(trueTypeConfig));
- else
- chain.push_back(std::make_unique<CTrueTypeFont>(trueTypeConfig));
- }
- void FontChain::addBitmapFont(const std::string & bitmapFilename)
- {
- if (bitmapFontsPrioritized(bitmapFilename))
- chain.insert(chain.begin(), std::make_unique<CBitmapFont>(bitmapFilename));
- else
- chain.push_back(std::make_unique<CBitmapFont>(bitmapFilename));
- }
- bool FontChain::canRepresentCharacter(const char * data) const
- {
- for(const auto & font : chain)
- if (font->canRepresentCharacter(data))
- return true;
- return false;
- }
- size_t FontChain::getLineHeightScaled() const
- {
- size_t maxHeight = 0;
- for(const auto & font : chain)
- maxHeight = std::max(maxHeight, font->getLineHeightScaled());
- return maxHeight;
- }
- size_t FontChain::getGlyphWidthScaled(const char * data) const
- {
- for(const auto & font : chain)
- if (font->canRepresentCharacter(data))
- return font->getGlyphWidthScaled(data);
- return 0;
- }
- std::vector<FontChain::TextChunk> FontChain::splitTextToChunks(const std::string & data) const
- {
- // U+FFFD - replacement character (question mark in rhombus)
- static const std::string replacementCharacter = u8"�";
- std::vector<TextChunk> chunks;
- const auto & selectFont = [this](const char * characterPtr) -> const IFont *
- {
- for(const auto & font : chain)
- if (font->canRepresentCharacter(characterPtr))
- return font.get();
- return nullptr;
- };
- for (size_t i = 0; i < data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
- {
- std::string symbol = data.substr(i, TextOperations::getUnicodeCharacterSize(data[i]));
- const IFont * currentFont = selectFont(symbol.data());
- if (currentFont == nullptr)
- {
- symbol = replacementCharacter;
- currentFont = selectFont(symbol.data());
- }
- if (currentFont == nullptr)
- continue; // Still nothing - neither desired character nor fallback can be rendered
- if (chunks.empty() || chunks.back().font != currentFont)
- chunks.push_back({currentFont, symbol});
- else
- chunks.back().text += symbol;
- }
- return chunks;
- }
- size_t FontChain::getStringWidthScaled(const std::string & data) const
- {
- size_t result = 0;
- auto chunks = splitTextToChunks(data);
- for (auto const & chunk : chunks)
- result += chunk.font->getStringWidthScaled(chunk.text);
- return result;
- }
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