SoundSSGood ce68b3f45d class CArtifactsOfHeroMain : public CKeyShortcut 1 year ago
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CGuiHandler.cpp 611249d11d Added workaround for weird SDL behavior that causes SDL to report text 1 year ago
CGuiHandler.h 0495c52cf4 Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing 1 year ago
CIntObject.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CIntObject.h ce68b3f45d class CArtifactsOfHeroMain : public CKeyShortcut 1 year ago
CursorHandler.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CursorHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
EventDispatcher.cpp cbd5f57069 Added workaround for potential access to CIntObject after destruction 1 year ago
EventDispatcher.h 2d2c7ee8e0 added tolerance 2 years ago
EventsReceiver.cpp 05a9f0fe39 move to EventReceiver 2 years ago
EventsReceiver.h 05a9f0fe39 move to EventReceiver 2 years ago
FramerateManager.cpp 25125f96da Fix: licenses, pragma guards, StdInc 1 year ago
FramerateManager.h f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2 years ago
InterfaceObjectConfigurable.cpp 2d37180fe2 Chat textbox now correctly positioned and uses blue slider 1 year ago
InterfaceObjectConfigurable.h af671d109f Made graphical primitive-based UI more configurable 1 year ago
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
Shortcut.h 25dea7e364 Saving costume 1 year ago
ShortcutHandler.cpp 25dea7e364 Saving costume 1 year ago
ShortcutHandler.h 16c56cf6c5 Keyboard shortcuts are now loaded from config file 1 year ago
TextAlignment.h 8e9caf54f2 Added all missing text alignment values 1 year ago
WindowHandler.cpp 80acd7e77c Simplified and fixed server restart procedure: 1 year ago
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 years ago