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CGuiHandler.cpp
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611249d11d
Added workaround for weird SDL behavior that causes SDL to report text
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1 year ago |
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CGuiHandler.h
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0495c52cf4
Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing
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1 year ago |
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CIntObject.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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CIntObject.h
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ce68b3f45d
class CArtifactsOfHeroMain : public CKeyShortcut
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1 year ago |
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CursorHandler.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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CursorHandler.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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EventDispatcher.cpp
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cbd5f57069
Added workaround for potential access to CIntObject after destruction
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1 year ago |
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EventDispatcher.h
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2d2c7ee8e0
added tolerance
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2 years ago |
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EventsReceiver.cpp
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05a9f0fe39
move to EventReceiver
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2 years ago |
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EventsReceiver.h
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05a9f0fe39
move to EventReceiver
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2 years ago |
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FramerateManager.cpp
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 year ago |
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FramerateManager.h
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f52562eeb7
Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
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2 years ago |
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InterfaceObjectConfigurable.cpp
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2d37180fe2
Chat textbox now correctly positioned and uses blue slider
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1 year ago |
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InterfaceObjectConfigurable.h
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af671d109f
Made graphical primitive-based UI more configurable
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1 year ago |
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MouseButton.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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Shortcut.h
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25dea7e364
Saving costume
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1 year ago |
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ShortcutHandler.cpp
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25dea7e364
Saving costume
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1 year ago |
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ShortcutHandler.h
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16c56cf6c5
Keyboard shortcuts are now loaded from config file
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1 year ago |
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TextAlignment.h
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8e9caf54f2
Added all missing text alignment values
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1 year ago |
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WindowHandler.cpp
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80acd7e77c
Simplified and fixed server restart procedure:
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1 year ago |
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WindowHandler.h
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bb17cc13b1
Implemented lazy totalRedraw to prevent multiple redraws on single frame
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2 years ago |