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- /*
- * Images.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Images.h"
- #include "MiscWidgets.h"
- #include "../gui/CAnimation.h"
- #include "../gui/SDL_Pixels.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/ColorFilter.h"
- #include "../battle/BattleInterface.h"
- #include "../battle/BattleInterfaceClasses.h"
- #include "../CBitmapHandler.h"
- #include "../Graphics.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../windows/CAdvmapInterface.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
- #include "../../lib/CRandomGenerator.h"
- CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
- {
- init();
- bg = BG;
- freeSurf = Free;
- pos.x += x;
- pos.y += y;
- pos.w = BG->w;
- pos.h = BG->h;
- }
- CPicture::CPicture( const std::string &bmpname, int x, int y )
- {
- init();
- bg = BitmapHandler::loadBitmap(bmpname);
- freeSurf = true;
- pos.x += x;
- pos.y += y;
- if(bg)
- {
- pos.w = bg->w;
- pos.h = bg->h;
- }
- else
- {
- pos.w = pos.h = 0;
- }
- }
- CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat)
- {
- init();
- createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
- }
- CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat)
- {
- init();
- createSimpleRect(r, screenFormat, color);
- }
- CPicture::CPicture(SDL_Surface * BG, const Rect &SrcRect, int x, int y, bool free)
- {
- visible = true;
- needRefresh = false;
- srcRect = new Rect(SrcRect);
- pos.x += x;
- pos.y += y;
- pos.w = srcRect->w;
- pos.h = srcRect->h;
- bg = BG;
- freeSurf = free;
- }
- void CPicture::setSurface(SDL_Surface *to)
- {
- bg = to;
- if (srcRect)
- {
- pos.w = srcRect->w;
- pos.h = srcRect->h;
- }
- else
- {
- pos.w = bg->w;
- pos.h = bg->h;
- }
- }
- CPicture::~CPicture()
- {
- if(freeSurf)
- SDL_FreeSurface(bg);
- delete srcRect;
- }
- void CPicture::init()
- {
- visible = true;
- needRefresh = false;
- srcRect = nullptr;
- }
- void CPicture::show(SDL_Surface * to)
- {
- if (visible && needRefresh)
- showAll(to);
- }
- void CPicture::showAll(SDL_Surface * to)
- {
- if(bg && visible)
- {
- if(srcRect)
- {
- SDL_Rect srcRectCpy = *srcRect;
- SDL_Rect dstRect = srcRectCpy;
- dstRect.x = pos.x;
- dstRect.y = pos.y;
- CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
- }
- else
- blitAt(bg, pos, to);
- }
- }
- void CPicture::convertToScreenBPP()
- {
- SDL_Surface *hlp = bg;
- bg = SDL_ConvertSurface(hlp,screen->format,0);
- CSDL_Ext::setDefaultColorKey(bg);
- SDL_FreeSurface(hlp);
- }
- void CPicture::setAlpha(int value)
- {
- CSDL_Ext::setAlpha (bg, value);
- }
- void CPicture::scaleTo(Point size)
- {
- SDL_Surface * scaled = CSDL_Ext::scaleSurface(bg, size.x, size.y);
- if(freeSurf)
- SDL_FreeSurface(bg);
- setSurface(scaled);
- freeSurf = false;
- }
- void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
- {
- pos += r.topLeft();
- pos.w = r.w;
- pos.h = r.h;
- if(screenFormat)
- bg = CSDL_Ext::newSurface(r.w, r.h);
- else
- bg = SDL_CreateRGBSurface(0, r.w, r.h, 8, 0, 0, 0, 0);
- SDL_FillRect(bg, nullptr, color);
- freeSurf = true;
- }
- void CPicture::colorize(PlayerColor player)
- {
- assert(bg);
- graphics->blueToPlayersAdv(bg, player);
- }
- CFilledTexture::CFilledTexture(std::string imageName, Rect position):
- CIntObject(0, position.topLeft()),
- texture(BitmapHandler::loadBitmap(imageName))
- {
- pos.w = position.w;
- pos.h = position.h;
- }
- CFilledTexture::~CFilledTexture()
- {
- SDL_FreeSurface(texture);
- }
- void CFilledTexture::showAll(SDL_Surface *to)
- {
- CSDL_Ext::CClipRectGuard guard(to, pos);
- CSDL_Ext::fillTexture(to, texture);
- }
- CAnimImage::CAnimImage(const std::string & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
- frame(Frame),
- group(Group),
- player(-1),
- flags(Flags)
- {
- pos.x += x;
- pos.y += y;
- anim = std::make_shared<CAnimation>(name);
- init();
- }
- CAnimImage::CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
- anim(Anim),
- frame(Frame),
- group(Group),
- player(-1),
- flags(Flags)
- {
- pos.x += x;
- pos.y += y;
- init();
- }
- CAnimImage::CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, Rect targetPos, size_t Group, ui8 Flags):
- anim(Anim),
- frame(Frame),
- group(Group),
- player(-1),
- flags(Flags),
- scaledSize(targetPos.w, targetPos.h)
- {
- pos.x += targetPos.x;
- pos.y += targetPos.y;
- init();
- }
- size_t CAnimImage::size()
- {
- return anim->size(group);
- }
- bool CAnimImage::isScaled() const
- {
- return (scaledSize.x != 0);
- }
- void CAnimImage::setSizeFromImage(const IImage &img)
- {
- if (isScaled())
- {
- // At the time of writing this, IImage had no method to scale to different aspect ratio
- // Therefore, have to ignore the target height and preserve original aspect ratio
- pos.w = scaledSize.x;
- pos.h = roundf(float(scaledSize.x) * img.height() / img.width());
- }
- else
- {
- pos.w = img.width();
- pos.h = img.height();
- }
- }
- void CAnimImage::init()
- {
- visible = true;
- anim->load(frame, group);
- if (flags & CShowableAnim::BASE)
- anim->load(0,group);
- auto img = anim->getImage(frame, group);
- if (img)
- setSizeFromImage(*img);
- }
- CAnimImage::~CAnimImage()
- {
- }
- void CAnimImage::showAll(SDL_Surface * to)
- {
- if(!visible)
- return;
- std::vector<size_t> frames = {frame};
- if((flags & CShowableAnim::BASE) && frame != 0)
- {
- frames.insert(frames.begin(), 0);
- }
- for(auto targetFrame : frames)
- {
- if(auto img = anim->getImage(targetFrame, group))
- {
- if(isScaled())
- {
- auto scaled = img->scaleFast(float(scaledSize.x) / img->width());
- scaled->draw(to, pos.x, pos.y);
- }
- else
- img->draw(to, pos.x, pos.y);
- }
- }
- }
- void CAnimImage::setFrame(size_t Frame, size_t Group)
- {
- if (frame == Frame && group==Group)
- return;
- if (anim->size(Group) > Frame)
- {
- anim->load(Frame, Group);
- frame = Frame;
- group = Group;
- if(auto img = anim->getImage(frame, group))
- {
- if (flags & CShowableAnim::PLAYER_COLORED)
- img->playerColored(player);
- setSizeFromImage(*img);
- }
- }
- else
- logGlobal->error("Error: accessing unavailable frame %d:%d in CAnimation!", Group, Frame);
- }
- void CAnimImage::playerColored(PlayerColor currPlayer)
- {
- player = currPlayer;
- flags |= CShowableAnim::PLAYER_COLORED;
- anim->getImage(frame, group)->playerColored(player);
- if (flags & CShowableAnim::BASE)
- anim->getImage(0, group)->playerColored(player);
- }
- CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 Delay, size_t Group, uint8_t alpha):
- anim(std::make_shared<CAnimation>(name)),
- group(Group),
- frame(0),
- first(0),
- frameDelay(Delay),
- value(0),
- flags(Flags),
- xOffset(0),
- yOffset(0),
- alpha(alpha)
- {
- anim->loadGroup(group);
- last = anim->size(group);
- pos.w = anim->getImage(0, group)->width();
- pos.h = anim->getImage(0, group)->height();
- pos.x+= x;
- pos.y+= y;
- }
- CShowableAnim::~CShowableAnim()
- {
- anim->unloadGroup(group);
- }
- void CShowableAnim::setAlpha(ui32 alphaValue)
- {
- alpha = std::min<ui32>(alphaValue, 255);
- }
- bool CShowableAnim::set(size_t Group, size_t from, size_t to)
- {
- size_t max = anim->size(Group);
- if (to < max)
- max = to;
- if (max < from || max == 0)
- return false;
- anim->unloadGroup(group);
- anim->loadGroup(Group);
- group = Group;
- frame = first = from;
- last = max;
- value = 0;
- return true;
- }
- bool CShowableAnim::set(size_t Group)
- {
- if (anim->size(Group)== 0)
- return false;
- if (group != Group)
- {
- anim->unloadGroup(group);
- anim->loadGroup(Group);
- first = 0;
- group = Group;
- last = anim->size(Group);
- }
- frame = value = 0;
- return true;
- }
- void CShowableAnim::reset()
- {
- value = 0;
- frame = first;
- if (callback)
- callback();
- }
- void CShowableAnim::clipRect(int posX, int posY, int width, int height)
- {
- xOffset = posX;
- yOffset = posY;
- pos.w = width;
- pos.h = height;
- }
- void CShowableAnim::show(SDL_Surface * to)
- {
- if ( flags & BASE )// && frame != first) // FIXME: results in graphical glytch in Fortress, upgraded hydra's dwelling
- blitImage(first, group, to);
- blitImage(frame, group, to);
- if ((flags & PLAY_ONCE) && frame + 1 == last)
- return;
- if ( ++value == frameDelay )
- {
- value = 0;
- if ( ++frame >= last)
- reset();
- }
- }
- void CShowableAnim::showAll(SDL_Surface * to)
- {
- if ( flags & BASE )// && frame != first)
- blitImage(first, group, to);
- blitImage(frame, group, to);
- }
- void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to)
- {
- assert(to);
- Rect src( xOffset, yOffset, pos.w, pos.h);
- auto img = anim->getImage(frame, group);
- if(img)
- {
- const ColorFilter alphaFilter = ColorFilter::genAlphaShifter(vstd::lerp(0.0f, 1.0f, alpha/255.0f));
- img->adjustPalette(alphaFilter);
- img->draw(to, pos.x, pos.y, &src);
- }
- }
- void CShowableAnim::rotate(bool on, bool vertical)
- {
- ui8 flag = vertical? VERTICAL_FLIP:HORIZONTAL_FLIP;
- if (on)
- flags |= flag;
- else
- flags &= ~flag;
- }
- CCreatureAnim::CCreatureAnim(int x, int y, std::string name, ui8 flags, ECreatureAnimType type):
- CShowableAnim(x,y,name,flags,4,size_t(type))
- {
- xOffset = 0;
- yOffset = 0;
- }
- void CCreatureAnim::loopPreview(bool warMachine)
- {
- std::vector<ECreatureAnimType> available;
- static const ECreatureAnimType creaPreviewList[] = {
- ECreatureAnimType::HOLDING,
- ECreatureAnimType::HITTED,
- ECreatureAnimType::DEFENCE,
- ECreatureAnimType::ATTACK_FRONT,
- ECreatureAnimType::SPECIAL_FRONT
- };
- static const ECreatureAnimType machPreviewList[] = {
- ECreatureAnimType::HOLDING,
- ECreatureAnimType::MOVING,
- ECreatureAnimType::SHOOT_UP,
- ECreatureAnimType::SHOOT_FRONT,
- ECreatureAnimType::SHOOT_DOWN
- };
- auto & previewList = warMachine ? machPreviewList : creaPreviewList;
- for (auto & elem : previewList)
- if (anim->size(size_t(elem)))
- available.push_back(elem);
- size_t rnd = CRandomGenerator::getDefault().nextInt((int)available.size() * 2 - 1);
- if (rnd >= available.size())
- {
- ECreatureAnimType type;
- if ( anim->size(size_t(ECreatureAnimType::MOVING)) == 0 )//no moving animation present
- type = ECreatureAnimType::HOLDING;
- else
- type = ECreatureAnimType::MOVING;
- //display this anim for ~1 second (time is random, but it looks good)
- for (size_t i=0; i< 12/anim->size(size_t(type)) + 1; i++)
- addLast(type);
- }
- else
- addLast(available[rnd]);
- }
- void CCreatureAnim::addLast(ECreatureAnimType newType)
- {
- auto currType = ECreatureAnimType(group);
- if (currType != ECreatureAnimType::MOVING && newType == ECreatureAnimType::MOVING)//starting moving - play init sequence
- {
- queue.push( ECreatureAnimType::MOVE_START );
- }
- else if (currType == ECreatureAnimType::MOVING && newType != ECreatureAnimType::MOVING )//previous anim was moving - finish it
- {
- queue.push( ECreatureAnimType::MOVE_END );
- }
- if (newType == ECreatureAnimType::TURN_L || newType == ECreatureAnimType::TURN_R)
- queue.push(newType);
- queue.push(newType);
- }
- void CCreatureAnim::reset()
- {
- //if we are in the middle of rotation - set flag
- if (group == size_t(ECreatureAnimType::TURN_L) && !queue.empty() && queue.front() == ECreatureAnimType::TURN_L)
- rotate(true);
- if (group == size_t(ECreatureAnimType::TURN_R) && !queue.empty() && queue.front() == ECreatureAnimType::TURN_R)
- rotate(false);
- while (!queue.empty())
- {
- ECreatureAnimType at = queue.front();
- queue.pop();
- if (set(size_t(at)))
- return;
- }
- if (callback)
- callback();
- while (!queue.empty())
- {
- ECreatureAnimType at = queue.front();
- queue.pop();
- if (set(size_t(at)))
- return;
- }
- set(size_t(ECreatureAnimType::HOLDING));
- }
- void CCreatureAnim::startPreview(bool warMachine)
- {
- callback = std::bind(&CCreatureAnim::loopPreview, this, warMachine);
- }
- void CCreatureAnim::clearAndSet(ECreatureAnimType type)
- {
- while (!queue.empty())
- queue.pop();
- set(size_t(type));
- }
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