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- /*
- * InfoWindows.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InfoWindows.h"
- #include "CAdvmapInterface.h"
- #include "../Graphics.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/MiscWidgets.h"
- #include "../gui/SDL_Pixels.h"
- #include "../gui/SDL_Extensions.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/CursorHandler.h"
- #include "../battle/BattleInterface.h"
- #include "../battle/BattleInterfaceClasses.h"
- #include "../../CCallback.h"
- #include "../../lib/CGameState.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CondSh.h"
- #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/mapObjects/MiscObjects.h"
- void CSimpleWindow::show(SDL_Surface * to)
- {
- if(bitmap)
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CSimpleWindow::~CSimpleWindow()
- {
- if (bitmap)
- {
- SDL_FreeSurface(bitmap);
- bitmap=nullptr;
- }
- }
- void CSelWindow::selectionChange(unsigned to)
- {
- for (unsigned i=0;i<components.size();i++)
- {
- auto pom = std::dynamic_pointer_cast<CSelectableComponent>(components[i]);
- if (!pom)
- continue;
- pom->select(i==to);
- }
- redraw();
- }
- CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- ID = askID;
- for (int i = 0; i < Buttons.size(); i++)
- {
- buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
- if (!i && askID.getNum() >= 0)
- buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
- buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
- }
- text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
- {
- buttons.back()->addCallback([askID]() {
- LOCPLINT->cb.get()->selectionMade(0, askID);
- });
- //buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
- }
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->recActions = 255-DISPOSE;
- addChild(comps[i].get());
- components.push_back(comps[i]);
- comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
- if(i<9)
- comps[i]->assignedKeys.insert(SDLK_1+i);
- }
- CMessage::drawIWindow(this, Text, player);
- }
- void CSelWindow::madeChoice()
- {
- if(ID.getNum() < 0)
- return;
- int ret = -1;
- for (int i=0;i<components.size();i++)
- {
- if(std::dynamic_pointer_cast<CSelectableComponent>(components[i])->selected)
- {
- ret = i;
- }
- }
- LOCPLINT->cb->selectionMade(ret+1,ID);
- }
- CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- type |= BLOCK_ADV_HOTKEYS;
- ID = QueryID(-1);
- for(auto & Button : Buttons)
- {
- std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
- button->setBorderColor(Colors::METALLIC_GOLD);
- button->addCallback(Button.second); //each button will close the window apart from call-defined actions
- buttons.push_back(button);
- }
- text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
- if(!text->slider)
- {
- text->resize(text->label->textSize);
- }
- if(buttons.size())
- {
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- }
- for(auto & comp : comps)
- {
- comp->recActions = 0xff & ~DISPOSE;
- addChild(comp.get());
- comp->recActions &= ~(SHOWALL | UPDATE);
- components.push_back(comp);
- }
- CMessage::drawIWindow(this,Text,player);
- }
- CInfoWindow::CInfoWindow()
- {
- ID = QueryID(-1);
- }
- void CInfoWindow::close()
- {
- WindowBase::close();
- if(LOCPLINT)
- LOCPLINT->showingDialog->setn(false);
- }
- void CInfoWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- }
- CInfoWindow::~CInfoWindow() = default;
- void CInfoWindow::showAll(SDL_Surface * to)
- {
- CSimpleWindow::show(to);
- CIntObject::showAll(to);
- }
- void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
- {
- GH.pushInt(CInfoWindow::create(text, player, components));
- }
- void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
- {
- assert(!LOCPLINT || LOCPLINT->showingDialog->get());
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- std::shared_ptr<CInfoWindow> temp = std::make_shared<CInfoWindow>(text, player, components, pom);
- temp->buttons[0]->addCallback( onYes );
- temp->buttons[1]->addCallback( onNo );
- GH.pushInt(temp);
- }
- std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
- {
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- return std::make_shared<CInfoWindow>(text, playerID, components, pom);
- }
- std::string CInfoWindow::genText(std::string title, std::string description)
- {
- return std::string("{") + title + "}" + "\n\n" + description;
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
- :free(Free),bitmap(Bitmap)
- {
- init(x, y);
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free)
- : free(Free),bitmap(Bitmap)
- {
- switch(alignment)
- {
- case ETextAlignment::BOTTOMRIGHT:
- init(p.x - Bitmap->w, p.y - Bitmap->h);
- break;
- case ETextAlignment::CENTER:
- init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
- break;
- case ETextAlignment::TOPLEFT:
- init(p.x, p.y);
- break;
- default:
- assert(0); //not implemented
- }
- }
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
- {
- CCS->curh->hide();
- free=Free;
- bitmap=Bitmap;
- if(bitmap)
- {
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- }
- }
- void CInfoPopup::close()
- {
- if(free)
- SDL_FreeSurface(bitmap);
- WindowBase::close();
- }
- void CInfoPopup::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CInfoPopup::~CInfoPopup()
- {
- CCS->curh->show();
- }
- void CInfoPopup::init(int x, int y)
- {
- CCS->curh->hide();
- pos.x = x;
- pos.y = y;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- // Put the window back on screen if necessary
- vstd::amax(pos.x, 0);
- vstd::amax(pos.y, 0);
- vstd::amin(pos.x, screen->w - bitmap->w);
- vstd::amin(pos.y, screen->h - bitmap->h);
- }
- void CRClickPopup::clickRight(tribool down, bool previousState)
- {
- if(down)
- return;
- close();
- }
- void CRClickPopup::close()
- {
- WindowBase::close();
- }
- void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
- {
- PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
- if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
- player = PlayerColor(1);
- auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
- temp->center(Point(GH.current->motion)); //center on mouse
- #ifdef VCMI_IOS
- // TODO: enable also for android?
- temp->moveBy({0, -temp->pos.h / 2});
- #endif
- temp->fitToScreen(10);
- GH.pushIntT<CRClickPopupInt>(temp);
- }
- void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr<CComponent> component)
- {
- CInfoWindow::TCompsInfo intComps;
- intComps.push_back(component);
- createAndPush(txt, intComps);
- }
- void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
- {
- auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
- if(iWin)
- {
- GH.pushInt(iWin);
- }
- else
- {
- if(adventureInt->curHero())
- CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
- else
- CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
- }
- }
- CRClickPopup::CRClickPopup()
- {
- addUsedEvents(RCLICK);
- }
- CRClickPopup::~CRClickPopup()
- {
- }
- CRClickPopupInt::CRClickPopupInt(std::shared_ptr<CIntObject> our)
- {
- CCS->curh->hide();
- defActions = SHOWALL | UPDATE;
- our->recActions = defActions;
- inner = our;
- addChild(our.get(), false);
- }
- CRClickPopupInt::~CRClickPopupInt()
- {
- CCS->curh->show();
- }
- Point CInfoBoxPopup::toScreen(Point p)
- {
- vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
- vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
- return p;
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
- : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
- {
- InfoAboutTown iah;
- LOCPLINT->cb->getTownInfo(town, iah, adventureInt->selection); //todo: should this be nearest hero?
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
- : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
- {
- InfoAboutHero iah;
- LOCPLINT->cb->getHeroInfo(hero, iah, adventureInt->selection);//todo: should this be nearest hero?
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
- : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
- {
- InfoAboutTown iah;
- LOCPLINT->cb->getTownInfo(garr, iah);
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
- }
- std::shared_ptr<WindowBase> CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
- {
- if(nullptr == specific)
- specific = adventureInt->selection;
- if(nullptr == specific)
- {
- logGlobal->error("createInfoWin: no object to describe");
- return nullptr;
- }
- switch(specific->ID)
- {
- case Obj::HERO:
- return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
- case Obj::TOWN:
- return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
- case Obj::GARRISON:
- case Obj::GARRISON2:
- return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
- default:
- return std::shared_ptr<WindowBase>();
- }
- }
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